Trending Games | Elder Scrolls Online | Guild Wars 2 | ArcheAge | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,703 Users Online:0
Games:686  Posts:6,083,092
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: The Problem No One’s Talking About

9 Pages « 1 2 3 4 5 6 7 » Last Search
168 posts found
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5183

Opportunist

11/02/12 2:18:39 PM#21
Originally posted by Tayah
Mmo's have taken giant leaps backwards. Games like Ultima Online, Asheron's Call, Dark Age of Camelot, had so much more to do than todays mmos.

I don't think DAoC belongs in the same category.  Lineage yes, DAoC not so much.  It's not that DAoC was bad, but it was kind of the first game where pvp was starting to go themepark.  Even though it had a couple sandboxy features the contrived pre-defined only 3 faction thing is a step in the wrong direction with regards to the discussion.  They started removing freedom and defining content.

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2527

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

11/02/12 2:20:07 PM#22
Originally posted by Gdemami

 


Originally posted by Bill Murphy

The problem is MMOs by their very nature are dependent upon players sticking around in game for months or years at a time. 


 

And this premise is based on...?

Really? C'mon now, think this one through...

MMO = Massively Multiplayer Online

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5183

Opportunist

11/02/12 2:25:23 PM#23
Originally posted by orbitxo
Originally posted by ShakyMo
The problem is company execs keep seeing the "10 million" playing wow and think if we make a game like wow and only pull 1 in 10 of those people we will make more money. We just have to make a game like wow with a couple of things that are missing from it.

Hence you get all these wow with a twist games. E.g.

Lotro - wow with rp features
Rift - wow with rifts and free spec switching
Swtor - wow with personal story
War - wow with rvr and pqs
Aoc - wow with action combat and boobies
Tsw - wow with puzzles, story, semi action combat and skill based progression
Tera - wow with action combat and bams
TESO - wow with rvr and open dungeons?
Nw - wow with player made dungeons?

twist games. E.g. ...with Better wow graphics.

<.<

Except none of those are WoW clones.  They are themepark twists.  They might have been going for the WoW themepark success story, but they're essentially all EQ children trying to solve the same problem WoW did only with very marginal success.  WoW may own the themepark market but it doesn't own the themepark definition.

And please people let's not be ignorant and put TESO and NWO in that lineage yet because they haven't even released.  We have no idea how the games will play.  There is so much wrong thinking in going with the "if it's not a sandbox it must be a wow-clone mentality".  Just because something is a themepark doesn't mean it's a wow-clone.  TERA and RaiderZ play and feel nothing like WoW and have a much more hybrid approach to their design than WoW or RIFT do.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/02/12 2:36:01 PM#24
Torv

I'm sorry but rift, swtor and lotro are massive wow clones. Aoc not at launch,but it is now.

The others differ a bit and I wouldn't call them clones.
  Cherise

Novice Member

Joined: 4/11/06
Posts: 232

11/02/12 2:37:03 PM#25
Great way of putting it, Bill.  It's definitely been the "systems" that have kept me playing EQ2, LotRO, and SWG for so long.  Developers don't seem to think systems are important, or they add them much later after most have already moved on.
  GolbezTheLion

Apprentice Member

Joined: 9/27/12
Posts: 221

11/02/12 2:38:13 PM#26

Great article Bill, I agree wholeheartedly.

The sentiments expressed within are pretty much a dead ringer for the way I've felt for quite some time in regards to what needs to be done to get this industry back to the prosperous state it was once in. The game systems themselves are an exceptionally big deal, and I'd personally love to see the level of complexity that existed a decade ago restablished in the modern day titles that are being released.

Well put chief, a good read.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5183

Opportunist

11/02/12 2:39:51 PM#27
Originally posted by Zekiah
Originally posted by Gdemami

Originally posted by Bill Murphy

The problem is MMOs by their very nature are dependent upon players sticking around in game for months or years at a time. 


And this premise is based on...?

Really? C'mon now, think this one through...

MMO = Massively Multiplayer Online

Yeah, it's boggling that you or another would have to explain this.  Does Gdemami really not get why MMO require some form of retention?  It's this sort of silliness along with all the cardboard wow-clone responses that distract.

The problems Bill touches on are real.  If the genre is going to mature in a healthy way it needs to deal with them.

The barrier for entry, and then retention or return to the game is real and no amount of content delivery is going to solve that.  Can a developer pump out content and patches faster than Trion has done over the last couple of years?  Even then they've only really put out one major update (Ember Isle) and a few smaller updates that kind of add up to Ember Isle.  Even though they bust ass they still can't keep up with the consumption.

Games need system, but they also need to be systems that matter.  We'll see how Trion does with housing, but even though it looks very nice and robust from a design point will the housing matter to the rest of the game?  One reason why EQ2 housing has been so popular is because of it's robust design (ie: free form placement, etc), but even more so because it is heavily integrated with crafting, adventuring, and the broker.

So while we need systems, those systems need to matter.

The payment model as a barrier should be a no brainer but for some reason we're stuck in a rut there.  Arena Net might prove that you don't need a sub for content updates (that really remains to be seen over the next year or two) as they're pretty much matching Trion's pace at this point.  But what they really need to show is that a B2P game can have robust systems in place.  They still need to show that B2P can be relevant.

  Larsa

Novice Member

Joined: 2/14/04
Posts: 992

11/02/12 2:40:25 PM#28

Well, Bill, you're quite late to the party, welcome anyway.

So, the Problem No One's Talking about? Looks like you never read you own forums. We, the regular posters here, are talking about the very same thing since years. You would have no problems to find 1000s of posts telling you so. The Problem No One's Talking about? Smedley from SOE talks about it, Funcom makes noises in the same general direction, Cryptic as well - it wasn't that no one talked about the problem - it was that no one at MMORPG.com wanted to hear anything about it. You guys rather prefer to praise the longevity of these same games ... wasn't it you who rewarded GW2 with a 9 for longevity a few weeks ago? :)

From AoC to GW2 games have launched with great fanfare from this website, have sold millions of boxes - and you are talking about "barrier to entry"? Sorry, but talking about a "barrier to entry" when games with a barrier of $60 for you US guys sell millions of boxes (no matter whether the game has a subscription or not, see SWToR and GW2) should tell you that "barrier to entry" is a complete non-issue. None of the big games of the last 5 years had any problem with it. Marketing removes any barrier to entry for an entertainment product.

Anyway, I welcome that you now put same emphasis on non-content design in MMORPGs - apart from that, thanks, I prefer my subscription games, just like Blizzard and CCP and Trion do.

I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.

  makii

Advanced Member

Joined: 10/15/04
Posts: 318

11/02/12 2:48:04 PM#29
Originally posted by elocke

Yes!  Systems!  Thank you!  Finally, someone saying what I've been trying to say for a few years now but more so in the last few months after sinking my teeth into GW2 and realizing it is lack of systems that stops me from playing.   The games adding the systems are the ones I'm playing right now.  Like Lotro and Rift, heck even WoW(although it could definitely use more focus in this department, but apparently they get this and 5.1 looks interesting with a new Brawler Arena system).

The key to those old games everyone talks about like AC, EQ, FFXI are the sheer volume of systems in those games that keep people logging in.  Extra content is awesome and should never stop coming, but MMORPGs are all about adding systems and keeping players in the game.  Somewhere along the way, this core idea has become lost and needs to make a reappearance fast.

This is how Bill writes his colums. Reading here in Forum. Its not something he thought about himself. Im not saying its bad what hes doing either. Keep it up Billyboy.

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2527

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

11/02/12 2:54:18 PM#30
Originally posted by Larsa

Well, Bill, you're quite late to the party, welcome anyway.

So, the Problem No One's Talking about? Looks like you never read you own forums. We, the regular posters here, are talking about the very same thing since years. You would have no problems to find 1000s of posts telling you so. The Problem No One's Talking about? Smedley from SOE talks about it, Funcom makes noises in the same general direction, Cryptic as well - it wasn't that no one talked about the problem - it was that no one at MMORPG.com wanted to hear anything about it. You guys rather prefer to praise the longevity of these same games ... wasn't it you who rewarded GW2 with a 9 for longevity a few weeks ago? :)

You, sir, win the internetz.

Worms from can have been removed they have. Put them back in box they cannot. 

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Freezzo

Advanced Member

Joined: 3/28/12
Posts: 228

11/02/12 2:54:55 PM#31
I somewhat (with others) enjoy my own system... Roleplay ^.^ Don't need content patches for that :)

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/02/12 3:00:34 PM#32

Erectile Dysfunction? Painful Hemorrhoids? Jock itch? Toenail fungus?

Oh, thank god Bill, for going somewhere else entirely.  The title's like an intro for one of those commercials.

 

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5432

11/02/12 3:02:27 PM#33
Just for the record, I am also pro-features. I thought everyone was.

SWTOR is the greatest mmo ever!

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2527

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

11/02/12 3:07:09 PM#34
Originally posted by colddog04
Just for the record, I am also pro-features. I thought everyone was.

Gamers have been conned into thinking million-dollar cut scenes and one-time content were what we really wanted.

Now, where are all the devs who come here to scan these articles?

Bueller... Bueller... Bueller...

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Sora2810

Novice Member

Joined: 7/23/08
Posts: 566

11/02/12 3:08:11 PM#35

I agree with this. Some other points is that MMO companies should be realistic about game design. An MMO doesn't need millions of players to be successful. Most servers by popular standards house 3-4 thousand players at a time. They can make design risks and build a niche core within themselves.

That's the problem I've seen. Many MMO's these days are afraid to jump into uncharted waters (pun, intended). They haven't tried to push theirselves because they belive an MMO requires an extensive sum of money to develop; they are falling into AAA category that doesn't need to be brought.

Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2527

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

11/02/12 3:16:25 PM#36
Originally posted by Sora2810

That's the problem I've seen. Many MMO's these days are afraid to jump into uncharted waters (pun, intended). They haven't tried to push theirselves because they belive an MMO requires an extensive sum of money to develop; they are falling into AAA category that doesn't need to be brought.

But the thing is, those waters have already been charted and sailed successfully. There's plenty of gaming systems out there ready to be reborn and improved upon.

UO, SWG, EQ, DAoC, etc. etc. There are wonderful systems in those titles alone that could easily be improved upon.

It's up to us, the gamers, as to where the future of MMO development takes us. Do we continue paying for subpar games designed around box sales or do we say enough is enough and DEMAND developers to take notice?

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1607

11/02/12 3:27:59 PM#37

Ever since Smedley talked about sand box elements and then clearly took EQ into that direction, this has been just about the major topic of the day. I've been preaching it for years amongst the many others here chatting over fundamental flaws of themepark games. Some of the largest threads over the last few months have been about the whole themepark/sandbox debate. Simply look over my post history (from a modest post count person) and see the amount of thread content I've posted in on this very subject. I'd say this topic is the fundamental theme (outside if individual game subjects) on these boards and others for months which leads to the massive coverage of upcoming sandbox games and the obvious change in mmo design direction by both indie and AAA companies.

 

Now let's look at the title of this articile: "The Problem No One's Talking About". Perhaps it should be changed to: "The Problem No One's Talking About: Short Term Memory Loss".

 

You stay sassy!

  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

11/02/12 3:29:09 PM#38
Originally posted by Larsa

Well, Bill, you're quite late to the party, welcome anyway.

Yeah, i was thinking "You guys only figured this out now?" all the way while reading the article .

Regardless, i completly agree Bill. I don't hate story, questing, dungeons, cutscenes, voice-overs, etc at all (expect "personal" stories and voiced pc's). I think they bring good things to the game and give it greater quality. It's developers abusing them and turning them into the main focus of the entire game by 90% that angers. Once you're finished with it, it's over and there's nothing left to achive and play.

More "systems" and "non ending" activities are necessary and fortunatly, it seems quite a few devs are figuring this out. Let's hope mmorpgs like these are coming in the future.

 

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 1985

11/02/12 3:36:50 PM#39

I consider myself the typical mmo gamer, one that plays for one or two months.  In the past, you actually had more GOOD options, CoH, DAoC, EQ, or WoW.  Now that all of those games are aged and one is going to be closing, the real options for mmorpg fans are slimmer by the day.

 

It's actually quite sad.  For over ten years I've seen the potential of mmorpgs squandered.  I wanted a virtual world that satisfied my different needs.  PvP, creation, adventure, social interaction.  But in most those areas, every mmo fails in some way. 

 

While I only played any mmo for a month or two at a time (subscribed to CoH 18 months which is only 20% of it's lifetime), I would have played the 'right' mmo for ten years straight.  I say 'would have', because I'm getting old and life is getting busier and more complicated, and my desire to stay plugged into a game 20+ hours a week is waning.  So in a way, any new great game that finally gets it right is too little, too late.  The genre failed me, end of story.

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1576

11/02/12 3:41:18 PM#40
Originally posted by MMOwanderer
Originally posted by Larsa

Well, Bill, you're quite late to the party, welcome anyway.

Yeah, i was thinking "You guys only figured this out now?" all the way while reading the article .

Regardless, i completly agree Bill. I don't hate story, questing, dungeons, cutscenes, voice-overs, etc at all (expect "personal" stories and voiced pc's). I think they bring good things to the game and give it greater quality. It's developers abusing them and turning them into the main focus of the entire game by 90% that angers. Once you're finished with it, it's over and there's nothing left to achive and play.

More "systems" and "non ending" activities are necessary and fortunatly, it seems quite a few devs are figuring this out. Let's hope mmorpgs like these are coming in the future.

 

I suppose I actually should have said, "The Problem Few Devs Are Acknowledging" but this seemed catchier.  :)

In regards to GW2, I still think the game's fantastic... in fact, I love themeparks as much as I long for a good quality take on the Sandbox (Malu and EQNext I'm particularly looking forward to, as well as Darkfall:UW's PVP-oriented take).  But a Theme-park can have quality longevity, just the same.  For millions, WoW does the trick.  I don't know how, but it does.

However, WoW (as the article states) is a fluke. It can afford to take time and sustain itself because of its insane amount of subscribers.  As we've seen lately, that model just doesn't work with any other title. 

9 Pages « 1 2 3 4 5 6 7 » Last Search