| 93 posts found | |
|---|---|
|
11/02/12 12:27:29 PM#41
Very much looking forward to this game. I am not keen on that server technology and the heavy use of instancing/phasing but its not like this hasn't been done before. Would prefer a server based system with open ended worlds and a complete lack of story. (i.e. let the player create his own story) but I can safely say the rest of the game is shaping up to be pretty damn good.
I jsut hope that there is enough great PvE elements at endgame to keep me interested for the long haul. |
|
|
11/02/12 12:35:35 PM#42
Originally posted by ShakyMo While I'll agree with you on instancing the rest is pure hogwash.
For one Mordred and Andred both released well after the game released and both were a colossal failure and had the lowest population the entire time I played. Eventually Andred was shuttered and merged with Mordred. So your rosey tinted glasses are kind of fogged up. FFA PvP will never be mainstream and will always be the smallest niche audience. |
|
|
11/02/12 12:36:23 PM#43
Honestly, I'm totally burnt out on "personal story" after SWTOR, TSW, and GW2. I just hope they don't go overboard with cutscenes. Can't I just play the friggin game? Why not just tell me the story as I'm playing?
All the class customization options becomes a moot point if they are sticking to the Trinity. This was one of my gripes about TSW. If people are forced to use specific builds to complete certain content then true customization is lost. People aren't playing THEIR way.
The action-focused combat and 3 factions are the two things this game really has going for it. I'm just curious if Zenimax has anything else up their sleeve for end-game other than raids and pvp. |
|
|
11/02/12 12:43:23 PM#44
Originally posted by Zylaxx Exactly this. I like the one server idea in theory, but instancing/phasing is a complete turn off for me. The whole "set your play style preferences" thing kinda has me miffed too. One of those will have to pay the $60 to find out deals. The IP is incredible and engaging having been well built with the games before so you can't lose there. But yeah end game PVE and PVP have to be stout. I think the level boosting for pvp is the wrong way to go too. Hopefully their "WvW" is more dynamic and less meta. If it can keep me hooked for a year I'll be ecstatic and impressed. I'm a unique and beautiful snowflake. |
|
|
11/02/12 12:44:11 PM#45
Originally posted by Mike-McQueen Exactly The problem with TESO is that it's looking like another 2 month wonder themepark. It literally sonds like a combination of Rift, TOR, TSW and GW2 with the combat, questing, personall story, dungeons (expect ow ones), anchors, etc. The issue is that, while these mechanics may be fun and interesting, it's content that as an "end". I don't hate TP's hate all, btw, just teh fact that once it's all consumed we'll probably be left grinding the same instances and quests over and over. Standart pve themepark 101. it's not that it may not be fun, just it will probably follow the same path as the others and that is why many of us expect more nowadays. Sandbox is not the ultimate answer, but doing more that copying teh same formula would be nice. My only hope for this game teh crafting and rvr pvp. If it's actually a center piece of the game and well developed and fun, then maybe i'll get more excited. Otherwise, yeah.
|
|
|
11/02/12 12:45:52 PM#46
Originally posted by mmoDAD Excuse me? The best pvp in any MMO was in DAoC and guess what it worked very similar. You really should not comment on something you have never experienced. There is plenty of surprise in such a game. The more I read the better I like this game. I think it will make Neverwinter look like something from a 2nd hand store. |
|
|
11/02/12 12:53:29 PM#47
Too many post launch features. We all know these things get pushed back not months but years due to bug fixes, content patches and the possibility of staff dropoffs or funding problems. Also, personal story, phasing and blah blah blah... just done to death. Enter a whole new realm of challenge and adventure. |
|
|
11/02/12 1:18:07 PM#48
Well the "shadowy" guilds are the best parts of any TES game and many things come after launch so... no purchase at launch :)
And making whole Cyrodiil a PvP area is not good imo. Certainly make a huge area for pvp but let me roam and adventure in Cyrodiil too as it is one of the best zones in Tamriel and people have fond memories of it from Oblivion. |
|
|
11/02/12 1:39:38 PM#49
Originally posted by Mueslinator Well, I agree the user interface was horrible and the implementation of it is horrendous. Have you ever clicked on a dialogue choice only to have the list scroll down and you are clicking on something else? My point is, and something you point out as well, these are all subjective additions. I know that some people feel that an unmodded elder scrolls game is not worth playing but my feeling is that they make the game that they want to make and allow players to skew it. I think the world they create and the freedom they offer is the thing that draws players. The mods just allow for slight deviation. I'd be curious to see how many people use mods as compared with people who don't use mods. |
|
|
11/02/12 1:48:03 PM#50
I have no fond memories of oblivion, it was such a massive let down after the excellent Morrowind.
Skyrim brought the series back though. |
|
|
11/02/12 3:21:00 PM#51
Originally posted by Zylaxx Exactly. MMO History: |
|
|
11/02/12 3:41:47 PM#52
Hopefully it has a wide open world to explore at least, like the true ES games or VG, otherwise I'm not going to bite.its bad enough itsa full on theme park.
|
|
|
11/02/12 3:44:55 PM#53
So you guys don't think the option to hide in mini game pvp had a detrimental effect on war compared to daoc?
You don't think modern players go for the oath of least resistance as witnessed in swtor and tsw "pvp"? You don't think having the option of a ffa server (and a pure pve coop server), in addition to the main core ruleset would attract more players and also knock on the head one of the suggest complaints from tes single player fans on these forums, that you can't go anywhere? You don't think having both a rvr endgame and a tiered raiding endgame will cause problems? e.g. the EQ/wow crowd will want ever inflating gear, the daoc/gw2 crowd wont. |
|
|
11/02/12 3:53:56 PM#54
Originally posted by ShakyMo I am always surprised when MMOs don't release with multiple rulesets. It's so elementary logic IMO. UO, EQ, DAOC, AC, WoW... so many older games gave you ruleset options. This whole "one size fits all" thing is a myth. Game devs - is it really that hard to flag a server or two for a different rule set? Let popular opinion decide how many of each type. It's not like the servers are tied one to one with physical hardware anymore!
MMO History: |
|
|
11/02/12 3:54:35 PM#55
They need to unlock races from factions before I'll even consider this game. That archaic shit is so 2004.
|
|
|
11/02/12 6:17:30 PM#56
Hopefully it will be something more than the latest 2 month max themepark fest. I really have no answers as to how they could make a themepark last longer unless they have insane amounts of content or they increase leveling time (which make non old school people cry about grind).
I just hope they separate PvP and pve mechanics so pve abilities aren't gutted for PvP reasons. |
|
|
11/02/12 6:51:55 PM#57
Don't mean this in a negative sense, but this game sounds like a big mix of SWTOR and GW2 with a bit more stat customization. I wasn't too optimistic at first, but I'm starting to get more and more excited.
|
|
|
11/02/12 9:05:25 PM#58
Are they using the DFUW engine for this?
Playing: Lotro, DFUW |
|
|
11/02/12 11:58:58 PM#59
Sounds like another Themepark disaster. Ill wait til after release to even consider getting this.
|
|
|
11/03/12 12:28:27 AM#60
Originally posted by ShakyMo What PvP Mini game? Its already been stated there will be ZERO battleground/arenas or other forms of instanced PvP. If you want to PvP you do it in the huge (according to an ESO podcast) zone the size of Oblivian. In other words its gonna be very large. This does 2 things that I think GW2 got wrong with in their PvP approach. First the WvW zones are rather small (much smaller then each frontier zone in DAoC) and secondly splitting PvP between sPvP (BG's) and WvW. I am of the firm opinion that since PvP has been historically the smallest segment of a playerbase you shouldnt try to split them up.
Now if you think Cryodill (ESO's PvP zone) is a mini game, then you've already lost me and nothing I say will convine you otherwise. |
|