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11/02/12 3:35:01 AM#721
Originally posted by CalmOceans I am not complaining about PvE or raiding. I just stated that in my mind PvE is dull due to lack of risk vs. reward scenarios (P.S nice -snip- on that Siege PvP part, which would have explained what I was after). The thing I exactly hate about PvE, is the mindset that evolves around it. Such elitism to occur for the sake of bragging rights from defeating a script, people leaving the guild if you have some set backs etc. (I've been part of PvE raiding group, so I am speaking from experience). And on the contrary, there are PvP guilds you join for years and the ruthless murderers possess more loyalty, ironic. I'm done with it. I bet many others are done with it. And "currently", we have Smedleys word, where kill, loot, kill loot, slay dragon boss for the 282 time for tier 800 gear won't exist. (He specificly mentioned "kill dragon x times for 800 tier gear". So, typical instanced raiding does not occur. But I bet there are open world bosses, the question is, will carebears (If someone frowned at this word, please refer to page 68-70, I've posted a carebear's term there, read it through and through) cause a shit storm if SoE attempts to incorporate raiding with open world and PvP, especially if they implement death penalties? Naturally, its most likely that SoE will create seperate servers for PvE and PvP, so I am asking this in regards on PvP servers. For Smedley's "plans" he reveals something: http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/
[QUOTE]This is a very interesting question. I think it's at the core of why what we're doing is sustainable. I'll go right to the heart of the matter. You get to the point where we make an expansion, and when I say we, I mean the entire MMO community. You make your expansion, the real hardcore players consume it in a month, and they're doing the raids over and over and over until the next round of live content that we put in. Typically, three or four times a year, we as MMO companies put new endgame in there to keep the raiders happy.
I like the "seek reagents part", Smedley clearly has been glancing at Ultima Online.
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11/02/12 3:43:59 AM#722
Originally posted by Rimmersman Really? Like EQ2 you mean? I wonder who's dreaming here? |
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11/02/12 4:20:15 AM#723
Originally posted by Telil A bit of logical fallacy going on here, just because a term is coined after something exists does not mean that something can not be described by that term. In any case I remember the term themepark being used on a list serve that Kosnner hung out on in 79 not coined by him if memory serves. Since you ask, no linky needless to say. Incidetally, anyway you look at it EQ was 'gated' through and through. Whether that prevents it being a sandbox I'll leave up to those who seem more concerned about that. |
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11/02/12 4:26:55 AM#724
I don't get this they are doing x in planetside 2 so eqn will have x argument.
If that was the case why is eq2 absolutely nothing like planetside1 |
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11/02/12 6:36:04 AM#725
Originally posted by Tamanous i think we can all agree that the past are there and the wise one look to learn from it. if we take deep a look at Smedley past we can safely say that he is greedy and a professional bullshitter, so i wont hold my breath until some real facts come to the light of the day. |
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11/02/12 7:26:37 AM#726
Smed has all but begged for forgiveness and not only stated he has learned from past mistakes but has made a small measure of headway into proving it with his approach to the PS2 development and beta. He displays the traits of a man that was pulled into a bigger office than his own and was told "Unfuck yourself, your team, and your projects, or we will find someone that can." left that office and immediately wiped clean several dry-erase boards back in the development offices, called meetings, and puckered buttholes.
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11/02/12 8:57:13 AM#727
Originally posted by ShakyMo PS2 and EQN are using the same game engine, Forge Light
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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11/02/12 9:30:19 AM#728
So
Rift, fallout3, oblivion and warhammer all use the same engine Xcom, apb, dcuo, dust 514 and both borderlands use the sane engine |
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11/02/12 9:35:15 AM#729
Originally posted by VengeSunsoar
For instance, if you can buy the key item from another player in order to access a raid/dungeon/area then that's sufficiently sandboxy.
Anyway, with respect to PvP - I'm still expecting SOE to introduce EVE-style "security zones". These allow players to choose the level of risk and the style of PvP that suits their preferences. I'd expect EQN's "lo-sec" PvP option to be faction-based rather than "FFA but with NPC standings hits" like EVE's though. Give me liberty or give me lasers |
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11/02/12 10:09:20 AM#730
Originally posted by Neherun I wouldn't mind that but EQ had that at the beginning, EQ was open world raiding, the instances were a result of guilds griefing others. Guilds stayed up all night to make sure they got the spawn and grief'd others. Smedley tends to say a lot fo stuff, but he's not the main designer of the project, while open world bosses are nice, they caused issues in the past and that's why practically all raiding became instanced. |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
11/02/12 10:21:23 AM#731
Originally posted by CalmOceans Instances raiding has caused its own issues. IE cookie cutter characters, everyone has the same gear in the high end. EQ there were actually REAL rare items due to very long world spawn timers. Even then some items would drop only very rarely. This created much more diversity between high levels between high levels. Instead of everyone being mirror copies of each other. Open world bosses will actually help encourage guild warfare if open world pvp is involved. While I enjoy a good instance especially for its story telling capability. I have to say adventuring in hard challenging open and social environments even with contested mobs is a win in my book. |
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11/02/12 11:12:33 AM#732
Look I just wanna run around and make some bandages and arrows and shitslap some afk medding robe with a wurmslayer i crafted myself, thats not too much to ask for.
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11/02/12 11:16:24 AM#733
Shakymo
The comparisons between PS2 and EQN are strictly based on the graphics, lighting and physics that are in the Forgelight engine. You can find a video of Smed going down the list of features in FL. I think you are spot on, other than the engine there probably won't be much in common between PS2 and EQN. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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11/02/12 12:29:49 PM#734
Originally posted by Aelious from purely an efficiency perspective i would expect every possible asset to be utilized in both games since they are being designed concurrently on the same engine by the same studio. That only makes sense. that does not mean that in any way they will look or play the same. I do believe that territory control will be the theme of both games, but planetside 2 will be purely pvp and EQN might be PVE (pvp servers as well) or some combination. They have said time and again that the gameplay will be different than any other mmo, and territory control is the next logical step in the evolution of the mmo. It makes sense to because planetside 2 has a ton of these capabilities already. youll get your raids alright, but they will be on crushbone with 1000 of your best friends.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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11/02/12 12:31:58 PM#735
Originally posted by CalmOceans
By grief, do you mean that guilds killed other guilds in order to get themselves the raid that spawned, or guilds assaulting the guild thats doing the boss? That's not griefing, its about taking possession of the spawn. If you can't keep the spawn to yourself, you don't deserve it. Simple.
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11/02/12 12:40:27 PM#736
Originally posted by Neherun open world raiding is when the monster of doom comes to your town and starts eating your merchants. What shes talking about is non instanced raiding where guilds would compete to get the mob. Guilds would kill mobs whether they needed them or not to prevent other guilds from progressing. Thus instancing. Oh the insanity of it all. Greifing is defined as interacting with a person in a way they dont approve of. on a pvp server they call it gameplay. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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11/02/12 2:12:22 PM#737
Originally posted by rungard That clarifies me as a griefer, a major one. I'm surprised I haven't been sued. The best time I had was to infiltrate other guilds, working my way up to a level where they give me access to their resources, only to "deny" them of them, so whoever hired me could call in a siege knowing the enemy had clear disadvantage.
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11/02/12 2:22:01 PM#738
Originally posted by Neherun ya you want to make sure that that playstyle is supported by the game. I would imagine that few would, maybe darkfall or other FFa games might, and even then thats the kind of think you probbabally only get away with once unless you have multiple accounts. i have my doubts that kind of play will be tolerated well in an eq game to be honest with you no matter how they set it up. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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11/02/12 5:42:04 PM#739
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11/02/12 5:49:57 PM#740
Originally posted by pvpirl I agree, I like the sounds of the propaganda coming out of SOE but if I start hearing shyte like porting elements of the game onto smark devices so you can play it like farmville I am freaking out of 'ere. If that is there marketing plan over nurturing a pure in game community with a complex and deep rpg gameI will be greatly upset. SOE will be dead to me ... again. Right now I consider them more of a walking zombie until proven otherwise. |
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