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Guild Wars 2

Guild Wars 2 

General Discussion  » They need to make consequence around PvP more meaningful

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59 posts found
  chryses

Advanced Member

Joined: 5/29/07
Posts: 1451

 
OP  10/31/12 11:54:42 PM#1

I really enjoy playing GW2 but I feel they need to ramp up the importance of PvP.

I have messed around in RvR and have enjoyed it but after a few hours I start to think what I am fighting for... status, great, some small buffs, mmmm ok. (no land, access or resource field?)

There really isn't any point to it.  They need to do something like:

- Winning server has access to new dungeons/zones A,B,C

- Second server winning has access to new dungeons and not zones A,B,C

- Last server gets nothing.

 

If this was the case and my server was last, I would be involved a whole lot more because I know there is some type of consequence for my actions.

Right now it feels more like 'whack a mole' at a side show that rewards free sweets. 

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

11/01/12 1:20:10 AM#2
Originally posted by chryses

I really enjoy playing GW2 but I feel they need to ramp up the importance of PvP.

I have messed around in RvR and have enjoyed it but after a few hours I start to think what I am fighting for... status, great, some small buffs, mmmm ok. (no land, access or resource field?)

There really isn't any point to it.  They need to do something like:

- Winning server has access to new dungeons/zones A,B,C

- Second server winning has access to new dungeons and not zones A,B,C

- Last server gets nothing.

 

If this was the case and my server was last, I would be involved a whole lot more because I know there is some type of consequence for my actions.

Right now it feels more like 'whack a mole' at a side show that rewards free sweets. 

I agree.  A Darkness Falls type dungeon would be more than welcome.

Are you team Azeroth, team Tyria, or team Jacob?

  Serelisk

Apprentice Member

Joined: 8/02/11
Posts: 845

11/01/12 1:38:51 AM#3

I disagree completely. 

The current system is based on server pride in order to strengthen the community therein. From what I've witnessed, that has seen a lot of success, though my testimony is mostly heresay. But here, I'm from Fort Aspenwood Alliance in the guild GODS and couldn't be more happy with the coordination between multiple guilds and the recognition of allied strength across the server as a whole. We don't win them all, but we don't give up either. 

The system you're attempting to propose would cut off content from 2/3rds of the entire game's playerbase at any one time. I shouldn't have to point out to you everything that's wrong with that. 

 

  PaRoXiTiC

Elite Member

Joined: 3/11/08
Posts: 557

11/01/12 9:51:22 PM#4

Invasions would be sweet. Winning server gets to invade the other servesr PvE zones and gank lowbies!! :D

 

 

 

 

 

 

 

J/K

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7637

11/01/12 10:01:13 PM#5
Originally posted by chryses

I really enjoy playing GW2 but I feel they need to ramp up the importance of PvP.

I have messed around in RvR and have enjoyed it but after a few hours I start to think what I am fighting for... status, great, some small buffs, mmmm ok. (no land, access or resource field?)

There really isn't any point to it.  They need to do something like:

- Winning server has access to new dungeons/zones A,B,C

- Second server winning has access to new dungeons and not zones A,B,C

- Last server gets nothing.

 

If this was the case and my server was last, I would be involved a whole lot more because I know there is some type of consequence for my actions.

Right now it feels more like 'whack a mole' at a side show that rewards free sweets. 

This is one of the top three reasons I'm not playing. On top of WvW quickly becoming pointless it became a gold sink, where I was buying balistas and arrow carts hoping I'd make enough back to cover what I spent. I even felt a tinge of p2w. This is after having crazy fun for about 3 weeks. 

 

The territory control has no tangable gain or repercussion for losing. After awhile this caused the "what for feeling." A relm buff being the only reward didn't work in swtor or tsw. Anything would help even ranks, but at this point it would take a lot more for me to get that "this is awesome" feeling again.

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

11/01/12 10:09:35 PM#6
Originally posted by bcbully
Originally posted by chryses

I really enjoy playing GW2 but I feel they need to ramp up the importance of PvP.

I have messed around in RvR and have enjoyed it but after a few hours I start to think what I am fighting for... status, great, some small buffs, mmmm ok. (no land, access or resource field?)

There really isn't any point to it.  They need to do something like:

- Winning server has access to new dungeons/zones A,B,C

- Second server winning has access to new dungeons and not zones A,B,C

- Last server gets nothing.

 

If this was the case and my server was last, I would be involved a whole lot more because I know there is some type of consequence for my actions.

Right now it feels more like 'whack a mole' at a side show that rewards free sweets. 

This is one of the top three reasons I'm not playing. On top of WvW quickly becoming pointless it became a gold sink, where I was buying balistas and arrow carts hoping I'd make enough back to cover what I spent. I even felt a tinge of p2w. This is after having crazy fun for about 3 weeks. 

 

The territory control has no tangable gain or repercussion for losing. After awhile this caused the "what for feeling." A relm buff being the only reward didn't work in swtor or tsw. Anything would help even ranks, but at this point it would take a lot more for me to get that "this is awesome" feeling again.

My same thoughts. WvWvW is lacklustre. The addition of more siege equipment, dynamic events, and other similair things will make it much mroe enjoyable... and worth it.

http://www.merriam-webster.com/dictionary/innovation

  davc123

Novice Member

Joined: 6/26/11
Posts: 374

11/01/12 10:10:52 PM#7

they must make  rank  

 

http://imageshack.us/f/818/lalalald.png/

 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

11/01/12 10:12:55 PM#8
Originally posted by KingJiggly
 

My same thoughts. WvWvW is lacklustre. The addition of more siege equipment, dynamic events, and other similair things will make it much mroe enjoyable... and worth it.

it does need more few more things going for it on top of some sort of ranking system... but even in it's current stages still find it more fun than most all other themepark MMO PVP by a good margin

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

11/01/12 10:14:17 PM#9
Originally posted by davc123

they must make  rank  

 

http://imageshack.us/f/818/lalalald.png/

 

 

they already have that.  they give a title instead of a star. 

 

i think more severe death penalty could make the game more interesting.  it also might cut down on the amount of zergs.  a debuff could force the player to decide to wait and help defend a location instead of just running out and rejoining the zerg.

I think the prostitute mod corrupted your game files man. -elhefen

  PaRoXiTiC

Elite Member

Joined: 3/11/08
Posts: 557

11/01/12 10:16:57 PM#10
They need to add meaninful DE's for world completion or achievements so lowbies will come in and we can gank them.?
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

11/01/12 10:18:04 PM#11
Originally posted by PaRoXiTiC
They need to add meaninful DE's for world completion or achievements so lowbies will come in and we can gank them.?

I see plenty of them in battles already heh :)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Banquetto

Novice Member

Joined: 10/06/09
Posts: 1033

11/01/12 10:39:01 PM#12


Originally posted by muffins89

Originally posted by davc123 they must make  rank     http://imageshack.us/f/818/lalalald.png/    

they already have that.  they give a title instead of a star. 

Well.. I dunno. Seems to me that in WvWvW, if you play a little, you get nothing. If you play a moderate amount, you get nothing. If you play a lot, you get nothing. If you play a helluvalot, you get nothing. If you play like an OH MY GOD YOU ARE INSANE WHY ARE YOU SPENDING SO MANY HOURS PLAYING THIS GAME.. you get a title.


As I understand it, nobody even knows how many kills, caps, defences, etc. you need for a title because nobody has even gotten to the start of the final tier of the achievement yet.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6214

11/02/12 12:16:29 AM#13
Originally posted by chryses

I really enjoy playing GW2 but I feel they need to ramp up the importance of PvP.

I have messed around in RvR and have enjoyed it but after a few hours I start to think what I am fighting for... status, great, some small buffs, mmmm ok. (no land, access or resource field?)

There really isn't any point to it.  They need to do something like:

- Winning server has access to new dungeons/zones A,B,C

- Second server winning has access to new dungeons and not zones A,B,C

- Last server gets nothing.

 

If this was the case and my server was last, I would be involved a whole lot more because I know there is some type of consequence for my actions.

Right now it feels more like 'whack a mole' at a side show that rewards free sweets. 

I am not sure that idea will work if you can join other servers as a guest.

  User Deleted
11/02/12 12:18:26 AM#14
Originally posted by Creslin321
Originally posted by chryses

I really enjoy playing GW2 but I feel they need to ramp up the importance of PvP.

I have messed around in RvR and have enjoyed it but after a few hours I start to think what I am fighting for... status, great, some small buffs, mmmm ok. (no land, access or resource field?)

There really isn't any point to it.  They need to do something like:

- Winning server has access to new dungeons/zones A,B,C

- Second server winning has access to new dungeons and not zones A,B,C

- Last server gets nothing.

 

If this was the case and my server was last, I would be involved a whole lot more because I know there is some type of consequence for my actions.

Right now it feels more like 'whack a mole' at a side show that rewards free sweets. 

I agree.  A Darkness Falls type dungeon would be more than welcome.

Yea I agree.  A Darkness Falls dungeon would be the best addition for longevity of WvW.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

11/02/12 12:27:14 AM#15

The best penalty I've seen in other games is when a defeated PVP player spawns far away as their punishment, and has to regain hps / mana / energy / tactical points /whatever slowly for a short time.

 

Each person, in an ideal game, would be independant from others.


As opposed to a WoW system in which your resurrect depends on entering an ongoing 30 second count, upon which anyone who dies can enter the count already in progress.  So if you die and enter the count at 29 seconds, then you resurrect 1 second later.  If you die when the global count was at 20 seconds, then you only need wait 10 seconds, etc.  It's a shitty system, as Tol'Barad showed many.

 

If you are wondering what this means to RvR rewards, then, well, if the penalties were more stiff, then the victory would be more meaningful, and less of a Zerg.  The rewards would also have more meaning (in theory).

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  chryses

Advanced Member

Joined: 5/29/07
Posts: 1451

 
OP  11/02/12 1:35:30 AM#16
Originally posted by Serelisk

I disagree completely. 

The current system is based on server pride in order to strengthen the community therein. From what I've witnessed, that has seen a lot of success, though my testimony is mostly heresay. But here, I'm from Fort Aspenwood Alliance in the guild GODS and couldn't be more happy with the coordination between multiple guilds and the recognition of allied strength across the server as a whole. We don't win them all, but we don't give up either. 

The system you're attempting to propose would cut off content from 2/3rds of the entire game's playerbase at any one time. I shouldn't have to point out to you everything that's wrong with that. 

 

This is exactly what is needed.  Cutting off 2/3rds of the player base from specific content is what generates that server pride.  If you are leading you want to keep that lead. If you don't have access you pile in to make a difference.  I don't care if it reset once a week.

As a player I need a reason to do something over and over.  A tiny buff just isn't enough.  In EvE if you fight hard and hold a territory you gain access to rare ore and plenty of richess.  It means something to win.

GW2 is lucky in the sense that the actual mechanics are pretty decent (IMO only) they just need to scale up the difference between winning and losing.  Right now its negligble and hardly worth having epic battles over.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2796

11/02/12 1:39:15 AM#17

For me WvWvW is as pointless as the Ettenmoors in LOTRO.

 

Classic AV in WOW was pointless as well but it was at least fun and lasted less than 12 hours or so per match.  WvWvW is just bleh.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2796

11/02/12 1:40:54 AM#18
Originally posted by chryses
Originally posted by Serelisk

I disagree completely. 

The current system is based on server pride in order to strengthen the community therein. From what I've witnessed, that has seen a lot of success, though my testimony is mostly heresay. But here, I'm from Fort Aspenwood Alliance in the guild GODS and couldn't be more happy with the coordination between multiple guilds and the recognition of allied strength across the server as a whole. We don't win them all, but we don't give up either. 

The system you're attempting to propose would cut off content from 2/3rds of the entire game's playerbase at any one time. I shouldn't have to point out to you everything that's wrong with that. 

 

This is exactly what is needed.  Cutting off 2/3rds of the player base from specific content is what generates that server pride.  If you are leading you want to keep that lead. If you don't have access you pile in to make a difference.  I don't care if it reset once a week.

As a player I need a reason to do something over and over.  A tiny buff just isn't enough.  In EvE if you fight hard and hold a territory you gain access to rare ore and plenty of richess.  It means something to win.

GW2 is lucky in the sense that the actual mechanics are pretty decent (IMO only) they just need to scale up the difference between winning and losing.  Right now its negligble and hardly worth having epic battles over.

That won't work well at all.  There will always be dominant servers who will control the rewards.  And since they have no cure for long queues, getting tons of players to do WvWvW will just exacerbate the problem.

  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

11/02/12 2:36:11 AM#19
Originally posted by chryses

I really enjoy playing GW2 but I feel they need to ramp up the importance of PvP.

I have messed around in RvR and have enjoyed it but after a few hours I start to think what I am fighting for... status, great, some small buffs, mmmm ok. (no land, access or resource field?)

There really isn't any point to it.  They need to do something like:

- Winning server has access to new dungeons/zones A,B,C

- Second server winning has access to new dungeons and not zones A,B,C

- Last server gets nothing.

 

If this was the case and my server was last, I would be involved a whole lot more because I know there is some type of consequence for my actions.

Right now it feels more like 'whack a mole' at a side show that rewards free sweets. 

 

Perhaps GW2 is not the correct game for you then. The philosophy has been to "include" people rather than "exclude" and to play for "fun" rather than some form of reward at the end. 

  Pelaaja

Novice Member

Joined: 10/14/08
Posts: 714

11/02/12 4:19:43 AM#20
Originally posted by FrodoFragins

For me WvWvW is as pointless as the Ettenmoors in LOTRO.

 

Classic AV in WOW was pointless as well but it was at least fun and lasted less than 12 hours or so per match.  WvWvW is just bleh.

In LoTRO they have The Delving of Fror and it doesn't add anything to the PvMP, I doubt the suggestion in OP would neither.

Lately I've been prone to think the carrot in WvWvW is to fight and not even get a T-Shirt. A bit like FPS-games used to be. I don't think it's bad, but it apparently doesn't satisfy MMO-players.

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