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Guild Wars 2

Guild Wars 2 

General Discussion  » November Content Teaser

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27 posts found
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  11/01/12 9:44:33 PM#21
Originally posted by KingJiggly
Originally posted by Threatlevel0
Ugh. Not currently working on nor plans for any QoL things or Guilds. Heh, basically everything OP posted in questions for the interview. After watching the stream I'm not really sure what they're working on? Dungeon rewards still, I heard that... What did I miss? (listened to it in background to XCOM...) *edit* How did miss the whole island thing, ...playing again.

Here is what they are working on (in a nutshell):

Tournament PvP and general Pvp.

  1. Addition of a new pvp map.
  2. Conitinuation of balancing (a given).
  3. Focus on tournament pvp and a Esport features (Observation mode I assume)
Endgame
  1. Addtion of what seems to be a huge dungeon, one that gets harder as it continues.
  2. Addition of a new map, based on an island. Its release will be welcomed in with a one-time event, however the island itself will remain.
  3. A form of Server Announcement (so-and-so did this, Congrats!)
There is a lot more but my memory seems to have failed me.

from reddit http://www.reddit.com/r/Guildwars2/comments/12hh55/notes_from_mmorpgcom_interview_livestream_with/

 

PvE

  1. Wintersday confirmed for December.

  2. November weekend one time event that'll change the world and introduce the new island map. (See the Lost Shores here: https://www.guildwars2.com/en/the-game/releases/november-2012/)

  3. On the new map... a new dungeon! Really big, gets harder to farther you get in

  4. The new island is not a full-sized map, it's a medium small map that will play out a storyline. Not intended for big end-game expansion. Island is meant for more fun content. The Dungeon is meant to be added to expand end-game.

  5. New rewards not seen before will be available on island.

  6. They will be adding lots of things to do (they want a good variety) at max level so you can log in and say "Oh I feel like doing X, Y, and Z today)

  7. Dungeon rewards are being actively worked on right now, and are also trying to make dungeons more fun to play.

Guilds

  1. They are not actively working on Guild Halls, but they will keep this promise and it will come sometime down the line.

  2. They are not working on housing right now, but they love housing and think it's fun.

sPvP

  1. New sPvP map to be put in "beta" mode. Will be put in official tourney line-up if people like it.

  2. They are working on (in somewhat near future): more incentive awards beyond cosmetic (but he's not talking more about that right now), and other mandatory things for sPvP (I assume spectator, ladder, etc)

  3. They have an entire team dedicated to sPvP working on content.

  4. (Devpost on forum) A new sPvP Blog Post will come with the patch.

WvWvW

  1. Not from interview, but Orbs will be removed

Other notes

  1. Improve on messaging: getting word out to people (ex. notify people on events, etc)

  2. (From Devpost on forum): Next balance patch is mid-November

  3. They're constantly evaluating sPvP, WvWvW, PvE to make sure they're rewarding and enough to do in the game.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

11/01/12 9:48:49 PM#22
Originally posted by Aerowyn
Originally posted by KingJiggly
Originally posted by Threatlevel0
Ugh. Not currently working on nor plans for any QoL things or Guilds. Heh, basically everything OP posted in questions for the interview. After watching the stream I'm not really sure what they're working on? Dungeon rewards still, I heard that... What did I miss? (listened to it in background to XCOM...) *edit* How did miss the whole island thing, ...playing again.

Here is what they are working on (in a nutshell):

Tournament PvP and general Pvp.

  1. Addition of a new pvp map.
  2. Conitinuation of balancing (a given).
  3. Focus on tournament pvp and a Esport features (Observation mode I assume)
Endgame
  1. Addtion of what seems to be a huge dungeon, one that gets harder as it continues.
  2. Addition of a new map, based on an island. Its release will be welcomed in with a one-time event, however the island itself will remain.
  3. A form of Server Announcement (so-and-so did this, Congrats!)
There is a lot more but my memory seems to have failed me.

from reddit http://www.reddit.com/r/Guildwars2/comments/12hh55/notes_from_mmorpgcom_interview_livestream_with/

 

PvE

  1. Wintersday confirmed for December.

  2. November weekend one time event that'll change the world and introduce the new island map. (See the Lost Shores here: https://www.guildwars2.com/en/the-game/releases/november-2012/)

  3. On the new map... a new dungeon! Really big, gets harder to farther you get in

  4. The new island is not a full-sized map, it's a medium small map that will play out a storyline. Not intended for big end-game expansion. Island is meant for more fun content. The Dungeon is meant to be added to expand end-game.

  5. New rewards not seen before will be available on island.

  6. They will be adding lots of things to do (they want a good variety) at max level so you can log in and say "Oh I feel like doing X, Y, and Z today)

  7. Dungeon rewards are being actively worked on right now, and are also trying to make dungeons more fun to play.

Guilds

  1. They are not actively working on Guild Halls, but they will keep this promise and it will come sometime down the line.

  2. They are not working on housing right now, but they love housing and think it's fun.

sPvP

  1. New sPvP map to be put in "beta" mode. Will be put in official tourney line-up if people like it.

  2. They are working on (in somewhat near future): more incentive awards beyond cosmetic (but he's not talking more about that right now), and other mandatory things for sPvP (I assume spectator, ladder, etc)

  3. They have an entire team dedicated to sPvP working on content.

  4. (Devpost on forum) A new sPvP Blog Post will come with the patch.

WvWvW

  1. Not from interview, but Orbs will be removed

Other notes

  1. Improve on messaging: getting word out to people (ex. notify people on events, etc)

  2. (From Devpost on forum): Next balance patch is mid-November

  3. They're constantly evaluating sPvP, WvWvW, PvE to make sure they're rewarding and enough to do in the game.

Thank you!

http://www.merriam-webster.com/dictionary/innovation

  Threatlevel0

Apprentice Member

Joined: 1/30/11
Posts: 165

11/01/12 9:57:20 PM#23
Originally posted by KingJiggly

Thank you!

 Aye, thank you.   

 

Kinda glad to see Orbs being removed from WvW, where was that mentioned at?   

 

Still really want a dungeon finder for them dungeons.  Honestly I've only run about half of them story mode and a few explorables.   Trying to find story mode even now for the others is kind of a pain.   So for me, I'm mainly just logging in to waste time in WvW, or level a different character.   So at least I'm hopeful for some more variety of things to do then.   Out of my 400+ hours in-game I'd be ashamed to admit how much of it I spent just playing Keg Brawl.   Seriousily.

  User Deleted
11/01/12 10:44:01 PM#24
Originally posted by sk8chalif

the day i will be able to play a  (8 versus 8  )with my friend more then 2 match i will come back playing gw2.

because right now no matter what i do , join by server name or join friend via the interface, we never in the same team lol

 

 

Join a Tournament, hot join sPvP is explicitly designed to curtail Pug vs Premade that plagues the Battleground style PvP.  Not one game has ever managed to get this right except for GW2.

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 591

11/04/12 8:41:44 PM#25
Originally posted by Zylaxx
Originally posted by sk8chalif

the day i will be able to play a  (8 versus 8  )with my friend more then 2 match i will come back playing gw2.

because right now no matter what i do , join by server name or join friend via the interface, we never in the same team lol

 

 

Join a Tournament, hot join sPvP is explicitly designed to curtail Pug vs Premade that plagues the Battleground style PvP.  Not one game has ever managed to get this right except for GW2.

tournament are not casual and either 8 vs 8 right. then no thanks, we are only 2 friend who want to pvp that all,

i never said invite 8 friend (premade) and kick pug ass all day. they could at least make 1 or 2 friend party for pvp only,

or put high limit for player like a big 15 vs 15 and bigger map ,

 

 

 

but anyway like i said we are 2 friend who want to pvp, up in in a match  and do 1-3 pvp match and have a blast then leave,

if both of us do good in the first match we get split up,

 

 


~The only opinion that matters is your own.Everything else is just advice,~

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 591

11/04/12 8:42:54 PM#26
Originally posted by Aerowyn
Originally posted by sk8chalif

the day i will be able to play a  (8 versus 8  )with my friend more then 2 match i will come back playing gw2.

because right now no matter what i do , join by server name or join friend via the interface, we never in the same team lol

 

 

just did a 25 sPVP marathon with a friend we were in the same team 20 of the 25 times.. strange

well that because during the 20 match 1 of u did not make alot of glory (point) so u guys stick together ,and the 5 other match you guys both did well so u were split up


~The only opinion that matters is your own.Everything else is just advice,~

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  11/04/12 10:01:54 PM#27
Originally posted by sk8chalif
Originally posted by Aerowyn
Originally posted by sk8chalif

the day i will be able to play a  (8 versus 8  )with my friend more then 2 match i will come back playing gw2.

because right now no matter what i do , join by server name or join friend via the interface, we never in the same team lol

 

 

just did a 25 sPVP marathon with a friend we were in the same team 20 of the 25 times.. strange

well that because during the 20 match 1 of u did not make alot of glory (point) so u guys stick together ,and the 5 other match you guys both did well so u were split up

we are always top 5 and usually top 2.. not sure why but we never had an issue not being together most of the time

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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