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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Darkfall: Unholy Wars to have SAFE ZONES?

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74 posts found
  stux

Apprentice Member

Joined: 9/23/09
Posts: 425

11/01/12 3:25:46 PM#61

Safe zones are a bad idea.  It will just be abused in creative ways.

 

This is a pvp based game.  For them to try and turn it into a pve based game they may as well give up as the game has little pve content and the little it does haven't isn't that goood in the first place.

 

the towers with some adjustments were a much better option.

 

They could have built of that and tried adding more factional content pvp to go along with the clans based pvp.  Factional pvp seems prefered to pve types imo.

 

If you the pve type you more then likely won't like the game and will leave for any of the better options after not long.

 

As to those asking for a PVE server it just doesn't work.  Very few developers can balance the gameplay for both sides fairly.  Also, the game really have very limited PVE content and there would be basically nothing to do.  The only real content imo is grinding gear and sieges (pvp).  So, unless you just like grinding on mobs what are you looking to do lol.

  Redemp

Advanced Member

Joined: 7/30/05
Posts: 913

If I didn't respond to you, chances are you're an idiot.

11/01/12 4:10:43 PM#62
 While I'd love to debate the nessecities behind safe guarding the sheep, its not nessecary. The systems for safe areas are in the game, as far as we've been told. The only real discussion to be had here is the current implementation, its obvious sheep ( not meant as a deragotive ) need safety. Towers didn't cut it in DF1 , to many loopholes that were exploited. Are these safe zones going to be abused as well? Sure ... the crowd that DF attracts sadly contains those who will always find a way to abuse the system. Developers will never be able to curve the abuse either. 
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5102

11/01/12 4:35:49 PM#63
Originally posted by Zylaxx
All they need is a PvE only server and maybe it might get some looksies.

I like PvE in a MMO, but I also like PvP. I would have like a Faction vs faction ruleset server. That would be fun. All PvE builds up your PvP faction in return. 

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2497

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

11/01/12 4:42:51 PM#64
Originally posted by Zylaxx
All they need is a PvE only server and maybe it might get some looksies.

I agree. 

DF1 was a gank-fest, a**hats gone wild. I'd love to see a PvE Darkfall server with PvP in certain zones. They'd get a TON more people playing id they did but I doubt they'll do it.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5102

11/01/12 4:49:40 PM#65
Originally posted by bunnyhopper
Originally posted by Gdemami

 


Originally posted by Galadourn

However, the trully ideal approach would be to allow pvp but also allow players to call guards. But apparently that's too hard to implement for AV.

 

Problem with guards or any retaliation mechanics is damage/health ratio.

It isn't much of a problem in EVE since you need relatively a lot of damage to take things down but in DF you kill stuff just in a few hits and there is no protection against naked gank squads.

Well gank squads in EVE can take stuff down quickly, that's the point of doing it in a group.

 

How you prevent that is by having a meaningful and punishing alignment system.

Kill someone who is blue in an npc town? Go red and take a stat/skill loss.

Kill someone else who is red or war dec'd in a town? No impact.

 

But that's too hard for AV apparently.

 

On your earlier comment on not enough stuff to do, well given Ships and the like are missing at launch for the main part, I fear there is going to be even less content. Starting to worry about it all tbh.

How would any of that you suggested would solve the issue?

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5102

11/01/12 4:59:34 PM#66
Originally posted by Zekiah
Originally posted by Zylaxx
All they need is a PvE only server and maybe it might get some looksies.

I agree. 

DF1 was a gank-fest, a**hats gone wild. I'd love to see a PvE Darkfall server with PvP in certain zones. They'd get a TON more people playing id they did but I doubt they'll do it.

For it to do that, first it would need to be turned into a real sandbox first. Right now it's just a THEMEPARK with the Theme being PvP. That's lame. Needs more fun PvE and sandbox gameplay to be fun for a PvE server idea like that.

  User Deleted
11/01/12 5:28:26 PM#67
Originally posted by MMOExposed
Originally posted by bunnyhopper
Originally posted by Gdemami

 


Originally posted by Galadourn

 

Well gank squads in EVE can take stuff down quickly, that's the point of doing it in a group.

 

How you prevent that is by having a meaningful and punishing alignment system.

Kill someone who is blue in an npc town? Go red and take a stat/skill loss.

Kill someone else who is red or war dec'd in a town? No impact.

 

But that's too hard for AV apparently.

 

On your earlier comment on not enough stuff to do, well given Ships and the like are missing at launch for the main part, I fear there is going to be even less content. Starting to worry about it all tbh.

How would any of that you suggested would solve the issue?

Not sure if serious.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5102

11/01/12 5:53:24 PM#68
Originally posted by bunnyhopper
Originally posted by MMOExposed
Originally posted by bunnyhopper
Originally posted by Gdemami

 


Originally posted by Galadourn

 

Well gank squads in EVE can take stuff down quickly, that's the point of doing it in a group.

 

How you prevent that is by having a meaningful and punishing alignment system.

Kill someone who is blue in an npc town? Go red and take a stat/skill loss.

Kill someone else who is red or war dec'd in a town? No impact.

 

But that's too hard for AV apparently.

 

On your earlier comment on not enough stuff to do, well given Ships and the like are missing at launch for the main part, I fear there is going to be even less content. Starting to worry about it all tbh.

How would any of that you suggested would solve the issue?

Not sure if serious.

new players being attacked. I ask how that will stop vets from killing new players. a stat lost? well that still wouldnt stop a vet from killing a new player.

  User Deleted
11/01/12 6:31:55 PM#69
Originally posted by MMOExposed
Originally posted by bunnyhopper
Originally posted by MMOExposed
Originally posted by bunnyhopper
Originally posted by Gdemami

 


Originally posted by Galadourn

 

 

Not sure if serious.

new players being attacked. I ask how that will stop vets from killing new players. a stat lost? well that still wouldnt stop a vet from killing a new player.

So you are saying a loss/punishment mechanic doesn't prevent out and out noob ganking? Because it clearly would.

Or are you saying that it should just be completely impossible to gank noobs? Because A) That's not how it works (well) in EVE, B) Where is the cut off point for "noob", C) Having some risk is part of the point of such games.

 

Not that it is really worth debating, it's not what they have done anyway.

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 1669

Some folks are like Slinkies, totally useless but great fun to watch when you push them down stairs

11/01/12 6:36:47 PM#70
I think it will be fine and attract more lambs to slaughter...

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 677

There's some lovely filth down here.

11/01/12 6:43:32 PM#71
I don't see it as a problem. Yeah, there might be some folks who farm runestones so they can port a crafting alt to whatever capital city they want and craft in peace, but once player cities get populated and the game matures, this won't be too much of an issue. At least I don't think so. I'm not sure if AV has kept the title quest system intact, and if not, then I'm surely not going to spend too much time in or around my chosen starter city. It's all about finding those meganodes and defending them in mine glory! YEA, SO YE SHALL BE SMOTE DOWN WITH THE WRATH OF...wait...where'd the RP section go?
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 7246

11/01/12 6:50:54 PM#72
lol at people asking for pve servers and such. There's a million and one pve first mmos.

That said I would like df to take an eve like approach with varying levels of security.

So you have like high sec for new players, then you have varying degrees of low sec while players are leveling, followed by null sec.

Also make it fairly quick to be pvp viable, like within a month or two, but within one role only. That would differentiate df from eve, perpetuum etc..
  User Deleted
11/01/12 6:54:26 PM#73
Originally posted by Betaguy
I think it will be fine and attract more lambs to slaughter...

Who knows, more worried about it getting used for unintended purposes by non noobs tbh. Then there is the greater worry that it is the start of more and more "safe" content.

 

That said, we will just have to wait and see.

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 677

There's some lovely filth down here.

11/01/12 8:06:54 PM#74
Originally posted by ShakyMo


Also make it fairly quick to be pvp viable, like within a month or two, but within one role only. That would differentiate df from eve, perpetuum etc..

From what I've read so far, AV seems confident that a character will be PvP ready fairly quickly with one role.  I have no concrete evidence to back up their claims, obviously, but it's promising.

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