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11/01/12 3:21:41 PM#101
Originally posted by Trudge34 This is precisely the point of their model. Its leniant enough to let you try the game and play almost all of its content, but its got enough restrictions to entice you to sub. Its actually possible to work station cash days and play as a freemium member for pretty damn cheap so its hardly a ripoff, but its designed to get people to sub.
As to its response, both EQ and EQ2 have increased their development teams over the last year. Its obviously worked to some extent.
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11/01/12 3:46:43 PM#102
Originally posted by GeezerGamer How is someone a "freeloader" in a B2P game if they paid for the game and subsequent expansions? Just because a CS is made available (and assuming it's not Pay2Win) doesn't mean those who choose not to use it are "freeloaders". That's a ridiculous statement. The developers offer a game that way certainly hoping they will attract people to the CS. But, unless they're crazy, they would only assume the vast majority of their income would come from box sales.
By doing that, they would surely have to ensure they work within a particular budget. Sure, they may assume that some money would come in from a CS, but I highly doubt they assume at least an average of $15/month out of it, especially over the long haul.
But hey, you guys keep telling yourselves that $15/month for a game is worth it. It's your money, you can waste it however you want. |
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11/01/12 3:53:11 PM#103
Originally posted by GeezerGamer Yes, I will agree with you about game quality. If a game is good, then people will want to sub or pay regardless of the sales model. As per so called 'freeloading', I would ask for your opinion in my LOTRO example. - I bought the orginal game (Shadows of Angmar) when it first came out - I bought the first expansion (Mines of Moria) when it first came out - I bought the 2nd expansion (Siege of Mirkwood) when it first came out. - I have paid for at least 10months of subscription on top of all of the box prices - However, I am not currently paying for a subscription...and I still play the game on the odd occasion. - I have probably put about 200 euros into the game So am I a LOTRO 'freeloade'r in your opinion? Am I entitled to question Turbine's subscription model and complain that I don't have access to all of the content in the original game (Shadows of Angmar) even after I have paid the box price and 10months subscription? Am I wrong for feeling bitter or a bit ripped off? I do think LOTRO has a much better game model than they did earlier (purely subscription / lifetime sub based). Earlier when my subscription ended I didn't have access to any content. Now at least I can play some of the content and I am very grateful for that. I am also a GW1 and GW2 player. I have unlimited access to everthing I have paid for. I am not a freeloader here. I am just a player like everone else, with the same privledges. Personally comparing these two MMOs and their sales models, I prefer the GW / Anet B2P version. That is just my opinion. Is LOTRO a good game, I think it is OK, and that's why it is still installed on my PC. In my opinion, Is Turbine justified in requiring a subscription to access content in addition to a cash shop and asking for box prices for expansions? In my opinion NO. But if I understand you correctly, my opinion doesn't even mean anything because I currently don't have a paying subscription in this game...and I am freeloading. No worries, I am not angry at anyone, thanks for the discussion.
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
11/01/12 3:56:35 PM#104
What, justify?? Their games, their pricing model. A game is worth, what people are willing to pay. Also, this isn't like a stand alone game where you aren't sucking up hardware resources that they own.
They are coming for you! |
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11/01/12 4:02:54 PM#105
Monthly subscription fees for MMO's only exist today because players are still willing to pay them. It's a crossover from the old Everquest days back when monthly subscriptions were a must, and are still around because players keep forkin over the dough without thinking.
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11/01/12 4:10:14 PM#106
You're not paying to play a game. You are paying to use a service. Last time I checked most people want to be paid for providing a service. Wether it be subscription fees, cash shop, or a mix of both. No one offers a completely free service. So do I mind paying a small monthly fee to access something I enjoy? No. Most people pay for cell phones, internet, cable, netflix, etc. with no issue. Never understood the hatred about MMO subscription fees.
Man proposes, God disposes. |
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11/01/12 4:15:15 PM#107
Originally posted by i_evil_i I'm an even worse LotRO freeloader than you. I paid $50 to Turbine for the ROI expansion after playing the game for free for about 6 months. With that, I got a deal on unlocking some things (through getting a bunch of TP with the purchase), and the rest of the stuff I unlocked by grinding some TP (I only unlocked what I wanted, not everything). I played LotRO for about a year and a half.
Over six+ years on GW1, I spent a total of roughly $200 (games+expansion+2 CS items). Am I a freeloader?
I've played GW2 since basically the first BWE. So far I've only spent the $60 for the original download. I may spend about $20 in the CS and then will most likely buy the expansions when they come out. Does that also make me a freeloader?
I have also spent money on extra accounts for my family, but I'm talking strictly for myself as I'm the biggest gamer in my house. |
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11/01/12 4:21:55 PM#108
1. Server hardware is much cheaper, yes. But bandwidth gets much more expensive as your game gains popularity. There is also a big difference between hosting a few non-clustered servers in an office, and requiring several datacenters worth of clustered servers and IT staff. 2. I've never seen anyone claim players are paying to offset engine development costs, but OK. At any rate, either you invest in building your own engine (rare), or you license out another and pay royalties which are commonly in the 15-30% range. 3. Game development is expensive for any "AAA" title, even if they aren't all on the SWTOR-level of expensive. Most of that expense is usually in staff. It takes many many people to bring together a game title. With MMO's, it's even worse because they tend to take 3-5 years to complete (mostly due to the much more complex nature of the game design). That's 3-5 years worth of salary, capital, rent, etc.. If you want to know why so many game companies are getting bought out by major publishers these days, this is a big reason. It's simply getting too expensive to develop a quality AAA title, much less think about marketing it. 4. Promising regular updates is a fairly new strategy with companies that started, like most things MMO, with World of Warcraft. Previously, content updates came in the form of an official expansion, usually ever 12 to 18 months. The only updates that happened in the mean time were related to bug fixes, and even then only if they *really* impacted the game.
The main problem with the classic subscription model is that it doesn't leave much room for competition, in the event that one game dominates, like WoW. It's a big reason why F2P has even taken off, because companies kind of assume that competing with Blizzard on their terms is pointless right now. |
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11/01/12 4:24:15 PM#109
Originally posted by cowhead All those services you mentioned offer much more than just one thing. If there were a service like Netflix for gaming (you pay per month and can access any MMO you want, provided it's in the inventory), I wouldn't mind paying for it. However, the return on investment for one game isn't enough to justify almost the same amount of money per month as I pay for Netflix.
And, yes, you are paying for a game. It's not really a service, or at least not one that justifies the cost IMO. There are plenty of B2P games out there that give you the game and at least some kind of service with them (periodic patches, Online options, etc.) that are proving you don't need a sub to make a good game that people will play over a period of time. |
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11/01/12 4:27:15 PM#110
Sub fees for MMO's should not be more than $5 or $6. The idea of paying 25% of the retail cost of the game per month to keep playing it when much of the content becomes grinding the same crap repeatedly between occasional content upgrades is ridiculous and one major reason why I have stopped playing most MMO's.
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
11/01/12 4:30:20 PM#111
how about 'phone support'. I guarnatee those guys get payed more than minimum wage.
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11/01/12 4:35:39 PM#112
Originally posted by Ryukan After factoring in the costs of licensing an IP and engine tech, hiring a company to handle online payments (or building your own setup), paying support and development staff, leasing a datacenter or two, purchasing and upgrading hardware as needed, paying for high-availability/high-bandwidth network access, paying back stakeholders and other financial backers, and marketing the game at least a little, you wouldn't even break even on 5-6 dollars a month in sub fees. People seriously underestimate just how expensive it is to build and operate an MMO. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/01/12 4:36:20 PM#113
Originally posted by evolver1972 Go back and read, the term I used "freeloaders" was in quotes as it was the person I was responding to's term he used. 2nd You totally missed the point that someone who is getting the cost for ongoing content paid for by someone else, has no right to be running around screaming "Ripoff" at Blizzard, Trion, CCP and any other sub based game publisher.
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/01/12 4:51:31 PM#114
I just want to address the question presented in the title of this topic. How can an MMO justify a subscription? By offering what no other genre can offer in a game via a living, breathing, intricately woven social and explorative world experience...like they used to. Played: EQ1 (10 Years), Guild Wars, Rift, TERA Nytlok Sylas |
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11/01/12 4:53:30 PM#115
Who the heck do you people think you are saying that subs are a ripoff? That's entitled thinking right there. Gaming is a pastime, not a required daily activity. You'd be ripped off if you were forced to pay a gouging sum for something that you need. This is entertainment, and the cost for enjoying entertainment varies based on what value YOU place upon it. Someone already brought up movies. If you love action movies, then maybe spending $13 for 2 hours of Bruce Willis kicking alien ass as entertainment is valuable to you. If you hate action movies, you'd be an idiot to sit in front of the theatre screaming that spending that $13 on the same movie is a ripoff. Simple concept, guys: Pay for the shit that you want to play, and don't pay for the shit you see no value in. And stop acting like you're entitled to free or less expensive entertainment because you disagree with how much it costs them to provide. "Criticism is an indirect form of self-boasting." - Emmet Fox |
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11/01/12 4:59:14 PM#116
Originally posted by rygard49
Pastime. Also, not to be confused with "past time." |
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11/01/12 4:59:34 PM#117
While the price of gas, bread and steak went up 300% in the last 15 years. The price of my mmo raised by only 40% ... I would say that means it cost you less than it did 15 years ago. |
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mgilbrtsn
Spotlight Poster
Joined: 2/14/09
He who fights and runs away... misses out on the loot |
11/01/12 5:01:29 PM#118
Originally posted by cowhead Inclined to agree with this. They are coming for you! |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
11/01/12 5:03:45 PM#119
Originally posted by rygard49 I like the term "entitled" you used. I was trying to come up with that for the point I was trying to make and couldn't get the right word. It's that same sentiment that you said here that ties into what I was trying to say . If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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11/01/12 5:11:03 PM#120
I would love to pay $15 a month if MMos started to give enouph content so I dont beat the mmo in less then a month. There were alot of older mmos that you could play for months or longer and never came close to beating there mmo. For me I cant seem to justify $15 a month if im stuck doing the same few missions for months till they give a new mission or till they put out a new expansion. I feel like mmos are just xbox or ps3 games with mutli player added on them. I Cant wait for a MMo that goes back to the big mmos. MASSIVE (game) MULTIPLAYER(a ton of people) ONLINE(playing online) If MMos go back to huge games with a ton of content to keep playes busy for months. Then I will have no problem paying $15 A few Examples of games I played for months to years and never complained about the monthly fee. EQ1 SWG DAOC VANGUARD WOW EQ2 |
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