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11/01/12 1:49:54 PM#681
Originally posted by Neherun
Oh, c'mon, you know they will have a PvP server. Sandbox =/= PvP anyhow. I'm always amused by mentions of carebear though so thanks for that
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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11/01/12 1:57:14 PM#682
Originally posted by Gardavsshade Clearly im going to have to start a 12 step SWG program here to bring everyone back into the "light". If below is any indication, i would imagine hes either turned a new leaf or your blowing smoke. I dont think ive ever seen a president of a company answer so many questions and not be in front of a judge.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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11/01/12 1:59:03 PM#683
There will be pvp free areas. There won't be full loot. You know, typical carebear fare. But I think we'll see better implementation of PVP than most expect, no it wont be the glory of the Dread Lord era UO, but it won't be vanilla EQ pvp afterthought mechanics.
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11/01/12 2:11:30 PM#684
Originally posted by Neherun Most PVP games are carebear compared to EQ's PVE raids. With our guild we spent 3 months trying to defeat The Beast in Underfoot, 5 days per week, with 54 people every night with most 90% raid attendance, each try accounts for about 3 hours or raiding, next to our regular raiding schedule. That's just one mob, some guilds spent a year on this single mob. Using carebear in relationship to PVE is going to get laughed at on the EQ forums, just a warning, most PVP players are way more carebear than the PVE guilds from EQ. The EQ PVP server is one of the last in progression because most PVP players are casuals and they lack any discipline to attend raids or do theorising. |
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11/01/12 2:16:47 PM#685
Originally posted by CalmOceans +1 Sandbox NOT = PvP and especially NOT = FFA PvP. People who think Smedley doesn't know the definition don't quite know it themselves, apparently. MMO History: |
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11/01/12 2:18:47 PM#686
Carebear doesn't mean casual
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11/01/12 2:24:09 PM#687
Originally posted by BadSpock we may have to rewrite what a sandbox is if EQN has the terrain features that were talked about. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/01/12 2:40:46 PM#688
ShakyMo "Sandbox: eve, uo"
ShakyMO "Exactly, you can't have progression pve in a sandbox, its the opposite of sandbox.
UO had progression Pve, SWG has progression pve, Istaria has progression pve Ryzom has very little pvp (pre-planned attacks on farms only), so it is essentially a pve sandbox (I don't think it's very sandboxy but I am of the minority with this one) Most sandboxes do have a progression in pve. Crafting is normally pve, building is normally pve, there are lots of ways to change the world that do not involve pve. Pvp is not synonymous with sandbox edit - but your right EQ was a themepark through and through, and I do not expectg EQnext to actually be a sandbox however it may be more sandboxy.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
11/01/12 2:49:37 PM#689
Originally posted by yorkforce And people are finally waking up to the fact that the devs lie too. He better deliver on his promise because a lot of people aren't buying the lies anymore. My money is on him lieing though until he can prove otherwise. I won't hold my breath. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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11/01/12 3:15:36 PM#690
Venge
What I mean by progression pve is tiered raiding and what have you. You have to grind raid x to do raid y, then grind raid y to do raid z. That is linear and in no way sandbox whatsoever, the two don't mix. |
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11/01/12 3:22:45 PM#691
Originally posted by BadSpock
First: The definition of a "MMO carebear": " 1. Lightly derogatory term for an MMO player who avoids PVP combat, heavily preferring cooperative or solo PVE combat, chatting, or developing tradeskills/running quests. Depending on the game and the individual, this PVP avoidance can show up in several ways: by playing on strict non-PVP servers; by avoiding PVP areas or declining duels; or, by avoiding or condemning PVP players. Philosophically, they often cite unbalanced combat systems, overpowered guilds, ebayed characters, and ganking as reasons to prefer less aggressive play. The mindset can be self-sustaining in several ways: high-level "care bears" may have avatars that are tailored for PVE, not PVP; they may not network with skilled PVP players; or, they may morally refuse to learn aggressive PVP tactics. As an insult, the term applies less to players who merely prefer PVE to PVP and more to individuals who question the basic legitimacy of PVP or who greatly overreact to their avatars' deaths."
Second, I don't know where you are coming from, but Sandboxes core principle is freedom of choice. And not allowing to attack anyone, at anytime, let it be PC's or NPC's, is against this principle. I don't mind if PvP is disallowed on half of the servers, call them "PvE" servers if you like. In my mind, artificial restrictions make the sand leak out of the box. Also, RPG's, especially MMORPG's without death penalties are extremely boring (Usually RPG's are permadeath, with the option to load your game). This justifies player item drops upon death. And to PvE raiding, if you fail to down a boss for months, then what? What did you lose? Some gold thats value has been inflated? How about building a city for months and then losing it within 48 hours, have you ever experienced that? Also, "hardcore PvE only" players calling people carebears amuses me. Its like Unreal Tournament players who play against godlike bots laughing at those who play is at as an e-sport. MMORPG AI is inferior to human mind.
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
11/01/12 3:24:53 PM#692
EQ was not a theme park, it was not a sandbox! What it was was an open world to explore. We did not make the cities, we did not create huge castles, we adventured, we explored, and we did it in groups (mainly) while socializing, yes we raided, but we were not guided on rails with quest boxes and advanced map tools that lead us thru a theme park like game. Hell we didnt even really have mapping when it first launched we had /loc... so people get it right and stop calling EQ something it wasn't , and that goes both ways. |
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11/01/12 3:27:50 PM#693
[quote]Originally posted by Zekiah Prolly. That did seem like an unnecessary tacked on portion. "style"
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11/01/12 3:29:18 PM#694
EQ started as a psudo sandbox and became a terrible themepark as the expantions came out.
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11/01/12 3:32:31 PM#695
Originally posted by Zekiah Well there isn't enough information to prove it either way so the only thing you are expressing is your fear of dissapointment. When people grow up they start to learn they can be excited about something prior to proof knowing the outcome. Until more information comes available you can either continue expressing your insecurity or you can sit back and wait for information.
I simply say this because personally I would feel like a bit of a pansy crying on the forums about being afraid a game lets you down 2 years in the future. I think we can all agree that there is no certainty of success for any mmo. |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
11/01/12 3:34:13 PM#696
Originally posted by pvpirl And that did not happen untill MUCH later ie LDoN and Omens of War expansion. I would never consider EQ a sandbox either. It was not. What EQ "was", was an open world. One that is by and far more challenging then almost any present day modern MMO is currently, and that goes for theme park or sandbox |
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11/01/12 3:37:58 PM#697
Well my two copper is, Smedley is saying the right things. Nice to hear people in the industry at least talking about getting itself out of the WOW clone rut. That is the most important thing I got out of this. They are trying a "sandbox style" game. I like this idea. It is going to be free to try, so I am sure I will try it. If it is a fun game I will play it and likely pay some cash. If it is not a fun game I will not play it. That simple. Cautiously optimistic is the route I am going, but happy to hear some changes in the pardigm are in the pipeline. ( Note to self-Don't say anything bad about Drizzt.) An acerbic sense of humor is NOT allowed here. |
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11/01/12 3:41:53 PM#698
Originally posted by paulytheb I am a pragmatist so I have the same opinion but I also wish to see the side affects of such a major release. It's success or failure will have a direct result on the direction of future mmos. I certainly would love to see an enjoyable game I can play myself but even moderate successes with some of the many sandbox style mmos being developed right now will impact the direction of mmo development for years. This interests me greatly. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
11/01/12 3:43:34 PM#699
Originally posted by pvpirl It was themepark through and through. Yes you could go lots of places, you could in vanilla wow too. But all monks were the same, all warriors the same... The classes were completely linear. Completely loot driven game, crafts were crap compared to loot. Zones were still designed for particular levels, start out close to city and gradually move further away. And the big one. Absolutely no way to impact the world either by territory control, crafting, building, terraforming, questions.. nothing nada zip. A themepark through and through. Exploring, socializing... that can and does happen in every game. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
11/01/12 3:44:10 PM#700
And personally as far as EQ going sandbox is interesting, what I am even more interested in will be finding out if they are going to truly be making it challenging, and a more social game? One that promotes grouping? one that isn't bogged down with dumb quests located on the in game maps? Are they going to to try and achieve the depth of the original with things like complex factions? Are they going to bring back the immersion like truly dark nights and dark dungeons? Are they going to have utility spells and buffs or are they going to try to water the game down so everyone is equal in all aspects? These are the things that really I'm hoping to see. Being able to build a player city would be icing on the cake. But if the cake is dry or stale and tastes like all the other cakes, then what's the point? |