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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » And so it begins, go with it or move on...

3 Pages « 1 2 3 » Search
48 posts found
  zimike

Apprentice Member

Joined: 4/25/08
Posts: 122

11/01/12 10:37:17 AM#21
Originally posted by keitholi
Originally posted by zimike

 

I'll admit, many of the changes I saw worried me, but the more I thought about them, the more I saw the bigger picture. So much about this game has not even been released yet, so I have a large number of questions. 

For example, Safe Zones can be a good idea, but I'll be upset if any high-end crafting can be done within these safe zones or the processing/gathering of rare resources.  How will this be handled ? 

Sure its nice to have a protective area to keep more people in the game long enough to see its value, but the Safe Zones need to be more like a crutch to your character. The lure to venture out into dangerous territory needs to be great! 

Race factions are no longer at war with each other, why? I loved being an Alfar and an enemy of all. Now all factions are friendly with each other... .piff

Overall, I think I will love the hell out of this game. There are certainly some stuff that ruffles my feathers, but I'm not going to punish myself!

You are in a very, very small percentage of players with this thought process, as much as you probably believe that you arent. While I agree that high end harvesting should not be available in these safe zones, by no means should production be capped to only low level mats.

What I can never fathom is all you Rtards who think your "hardcore" cuz you have played for months and months and get fully geared and skilled, and then run off to the newbie zones to crush new players over and over and drive them straight out of the game. You do nothing but harm the game when you try to force your idiotic idea of "no safe zones anywhere evar!" idea.

People need a "safe" area where they can learn how to control their character and perform basic game functions, before they are thrown to the wolves. Even EVE online, one of the most hardcore games available, there are mildly "safe" areas where new players can go through the tutorials and learn the absurd amount of game content, without being podded immediately upon logging in for the first time. I say mildly safe, because even though they are supposed to be high security policed areas, you can still suicide gank anyone anywhere.

 

hmmm I think you got me all wrong...  I'm not the type that goes around trying to kill off new players, I love the fear and the rush I get when I'm out gather resources...  I love having to look over my shoulders.  There should always be risk to reward, otherwise the reward becomes meaningless. 

I suck as PvP, but that does not stop me, perhaps I love having my face smashed in every now and then to get my blood flowing... I donno..  emotions in a game are very important to me and to many others. Look at all the safe zone mmos out there.... notice are bored players get..  the game becomes a mindless boring grind with no risk..

These people you call rtards are the same people I love to toy with... Having people chase you can be just as fun as being the one chasing someone. 

Safe Zones a good idea? I'm starting to think so. The more I think about it the more I begin to favor this option, but new players should feel a burning need to take the risk.. to venture out into the world.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

11/01/12 10:40:01 AM#22


Originally posted by keitholi

however Aventurine did not choose to implement a similar system, so you are stuck with what they gave you. This does not alleviate the need for a "safe" zone for new players.

To AV defense and as already discussed, similar system EVE is using cannot really work for DF due HP/DMG mechanics.

  User Deleted
11/01/12 10:42:09 AM#23
Originally posted by keitholi

 

EVE doesn't have "pvp off" zones, it has strong NPC protection and a working alignment/flagging system. What some of us "Rtards" would rather have, instead of an arbitrary "off switch" coupled with zero real alignment system meaning outside of the "pvp off" zones it will be total and utter anarchy.

You obviously stopped reading in the middle section, because I ended my post SPECIFICALLY mentioning EVE. I see nothing wrong with EVE's system at all, however Aventurine did not choose to implement a similar system, so you are stuck with what they gave you. This does not alleviate the need for a "safe" zone for new players.

If I had stopped reading after the middle it would have been no great surprise quite frankly given the nature of your post.

 

But no, I read the rest. You mentioned EVE when it is a completely different system, a system that some of the people you seem to be trying to lambast, would have prefered. EVE has safer zones so we should be happy with "off switch" safe zones which are nothing at all like the EVE system? Yeah that makes zero sense.

 

We are stuck with it? No shit. So that means we can't point out that A) we think  it was the wrong choice and B) that there are far better alternatives?

 

But ofc, anyone with issues with the system is an "rtard" who wants to gank teh noobs because we suckzorz.

  khameleon

Advanced Member

Joined: 1/07/07
Posts: 354

11/01/12 10:45:29 AM#24

I'll be skipping this game. They don't let us try before buying it like a weekend open beta, so they are hiding that it still sucks.

 

I will be trying instead:

 

- NeverWinter (build your own quests and maps)

- Wizardry Online (permadeath & hardcore MMO)

- Elderscrolls (will have better 1st person type combat and probably much better game that is well made)

- War Z - (open PVP FPSmmo game)

 

And all the other games instead.

 

Aventurine has horrible customer skills and they will die with this game. Company will shutdown within 1 year of unholy war release.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/01/12 10:55:17 AM#25
Originally posted by khameleon

Aventurine has horrible customer skills and they will die with this game. Company will shutdown within 1 year of unholy war release.

Umm...They have a 3 year multi-million dollar deal with Mgame.

 

 


 

  Hotjazz

Advanced Member

Joined: 11/13/08
Posts: 752

11/01/12 11:36:13 AM#26
Originally posted by Gdemami

 


Originally posted by keitholi

however Aventurine did not choose to implement a similar system, so you are stuck with what they gave you. This does not alleviate the need for a "safe" zone for new players.

 

To AV defense and as already discussed, similar system EVE is using cannot really work for DF due HP/DMG mechanics.

Haha, are you sure those hardcore players don`t want tab target or speadsheet combat?

 

EVE alignment couldn`t work otherwise.

 

I tried EVE for 6 months several years ago, and all I did was training learning skills, mined or killed rats. I found  the game boring, so  I gave my account away.

  LizardEgypt

Novice Member

Joined: 2/25/09
Posts: 359

Hmm ?

11/01/12 11:37:45 AM#27
Originally posted by Gdemami


Wish DF 2.0 was a move forward but it is not...it is just a patch(or expansion if you wish) to horribly designed game and it remains horribly designed game.

That is exactly what it's not.. If it was just a patch people would be much less mad.

Currently playing - FF14ARR
Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

11/01/12 11:45:58 AM#28


Originally posted by Hotjazz

EVE alignment couldn`t work otherwise.

You do not really have an idea what I talk about...


Security rating is just a secondary part of the system. The major thing is NPC retaliation and there is the issue with DF - you die in 3-4 hits with little or no investment.

Which means it is not possible to retaliate before victim target dies and when aggressor is killed, it is not losing anything.

Twitch combat has severe shortcomings...

  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1289

11/01/12 12:03:03 PM#29
Originally posted by Gdemami

 


Originally posted by LizardEgypt

That is exactly what it's not.. If it was just a patch people would be much less mad.

[mod edit]

I've never played DF1, so my opinion might be invalid, but who gives a shit what they call it?

Expansion/Patch/New game, none of that matters.

All that matters is whats in this new expansion/game/patch.

Take issue with those if you want, but going bac k and forth and debating about WHAT it's called is....silly.

The Deep Web is sca-ry.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3256

Poacher killer.

11/01/12 12:34:31 PM#30
Originally posted by Gdemami

 


Originally posted by afhn2110

 

Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made


Oh god...people really need to play EVE to understand what sandbox is.

DF is not a sandbox.

I played EVE for six years. I am qualified to inform you that you are clueless and have no idea what you're talking about. I'm not sure how long you're going to be permitted to continue this behaviour, but man, you're digging pretty deep, homie.

"Chuck's a good fighter but he's a UFC fighter... this is Pride." - Quinton Rampage Jackson
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/01/12 12:43:21 PM#31
Originally posted by Cecropia
Originally posted by Gdemami

 


Originally posted by afhn2110

 

Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made


Oh god...people really need to play EVE to understand what sandbox is.

DF is not a sandbox.

I played EVE for six years. I am qualified to inform you that you are clueless and have no idea what you're talking about. I'm not sure how long you're going to be permitted to continue this behaviour, but man, you're digging pretty deep, homie.

  Jupsto

Hard Core Member

Joined: 3/22/07
Posts: 2103

11/01/12 12:55:26 PM#32

I'm afraid you may be right.

But we can't know for sure until we try it.

 

My blog:

  Xarnthal

Novice Member

Joined: 7/27/08
Posts: 134

11/01/12 1:11:44 PM#33
Originally posted by khameleon

I'll be skipping this game. They don't let us try before buying it like a weekend open beta, so they are hiding that it still sucks.

Aventurine has horrible customer skills and they will die with this game. Company will shutdown within 1 year of unholy war release.

Yeah I doubt that, considering how long AV has lasted already. Everyone thought the game wouldn't make it to it's first release, but they've said all along that they understand they are marketing to a small niche community. The amount of funding they received will last them an easy 4 years as well.

Of course I don't know why I just responded to that, as you obviously have no clue what you're talking about if you think that ESO, WarZ, or Wizardry are going to end up being successful. You should go back to your themeparks.

 

 

Originally posted by Gdemami

 


Originally posted by afhn2110

 

Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made


 

Oh god...people really need to play EVE to understand what sandbox is.

DF is not a sandbox.

Apparently you don't know what a sandbox is.

Darkfall has just as many sandbox features as EVE, if you think otherwise you obviously never played either game. Also Darkfall is first marketed as a Massive PvP war game, and secondly as a sandbox. I do agree with his specific statement though, Darkfall is without a doubt the best open world PvP game out there. 

Sennheiser
Assist
Thage

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6829

11/01/12 1:27:16 PM#34


Originally posted by Xarnthal

Darkfall has just as many sandbox features as EVE

Beside how ridiculous this statement is...features do not make a design.


DF is what 0.0 space in EVE is, which is about 15% of whole game.

It is open world PVP game but that is about all. No more.

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2059

11/01/12 2:01:57 PM#35
Originally posted by afhn2110

Being a Darkfall veteran and being one of those people that would laugh at people that played wow and Rift and GW, etc, explaining to them that they don't really understand what hardcore is, some of the new bullet points of the new Darkfall totally saddened me.  Many vets reading this know what i'm talking about, going to other games and listening to people pvping and thinking, "wow...these people really think they're good."  Or, "wow, did that guy really just qq about getting killed in the open world in a game where nothing happens when you die."  Or, "omg, they call that a siege system."  So yea...all of us veterans have been through this.

 

That said, everything has a beginning and an end.  Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made for the niche gamers/vets that have been playing for years, but its over.  Our game was great and we had great moments that we'll never forget. 

 

Some of us since the announcement of 2.0 have resisted some of the things that cator to the masses.  We know Darkfall as the hardcore game that has the niche community following it because of things like:

1.  Total FFA PVP with absolutely no safezones

2.  Total freedom to build your character however you want

3.  100% skill based with practically no crowd control skills

4.  Basic animations as opposed to glowing skills flashing all over

5.  A close knit community that loves each other but hates each other all at the same time

 

Truth said, these things are gone....with it some of our niche players will go away as well.  All of this said, the bottom line is that you can't expect a company to launch an entirely knew game for a niche community, it just doesn't make business sense.  Aventurine made a decision and they want a larger community and they want to make more money, obviously...it is a busniess.  So when us vets get upset and say, "wow, really...your existing community is going to hate this"  your saying the 1000 or so left (if that) won't like this...you idiots are catoring to hte 10,000...whats wrong with you!?

Its time to let go of our old Darkfall...if you can't, well...you can't, but theres no sense in comparing the two and constantly saying its stupid, what aventurine is doing that is.  The company ended the old game and now they are moving forward, and with this dicision, the game will have a much healthier population. 

Just speaking outloud as I started to qq when I saw safezones, and it prompted me to say to myself, "its a new game....accept it or move on."

 

Just my random thought of the morning...

 

Sir Balin

www.incognito-gaming.com

the safe zones could change they are just disabaling the towers and not removing them so we never know what might happen.. i agree the safe zone line crossing will be a problem tho if they dont add some kinda timer to be immuned

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2697

Ignorance is Bliss.

11/01/12 2:03:54 PM#36
Originally posted by afhn2110

Being a Darkfall veteran and being one of those people that would laugh at people that played wow and Rift and GW, etc, explaining to them that they don't really understand what hardcore is,

I must confess, I didn't read much further than this. It pretty much sets the tone for the rest of the post, which we've read countless times already.

 

I will say this however :

hard core

n.

1. The most dedicated, unfailingly loyal faction of a group or organization: the hard core of the separatist movement.

2. An intractable core or nucleus of a society, especially one that is stubbornly resistant to improvement or change.

3. often hard·core (härdkôr, -kr) A form of exceptionally harsh punk rock.

http://www.thefreedictionary.com/hardcore

Playing DarkFall does not appear to be in the definition, nor Full Loot FFA PvP or anything along those lines. However, according to the first definition "The most dedicated, unfailingly loyal faction of a group or organization", I'd say those WoW, EQ and other MMORPG players can be hardcore as well, just as the DarkFall players. Rather, it is you who that does not understand what "hardcore" means. Enough with the flexing already. People will play the games they like, and enjoy it the way they see fit. Hardcore has nothing to do with what kind of game they play.

 

Besides, DarkFall is a pretty easy game considering how easy it is to recover what you've lost. It's a lot more difficult to do so in a game like EVE.

 

My 2 cents.

------
Your daily dose of common sense since 2009!

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2059

11/01/12 2:04:26 PM#37
Originally posted by LizardEgypt
Originally posted by Gdemami


Wish DF 2.0 was a move forward but it is not...it is just a patch(or expansion if you wish) to horribly designed game and it remains horribly designed game.

That is exactly what it's not.. If it was just a patch people would be much less mad.

if you think its just a patch then i guess you will see

  NightBandit

Advanced Member

Joined: 1/25/07
Posts: 754

Make friends not money, then wealth will follow.

11/01/12 2:18:09 PM#38
Originally posted by Gdemami

 


Originally posted by afhn2110

 

Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made


 

Oh god...people really need to play EVE to understand what sandbox is.

DF is not a sandbox.

 It's not total PVP it has gone soft and the sound of the new expansion worries me I have 6 Eve accounts and am concerned but will have to wait and see how it pans out before judging it. As for DF2.0 not sure if I'll bother until it's been about for a few months. I got bored with DF1 same old shit all the time, not enough love for the game so I deleted both my accounts and have not been back since.

I really hope that DF2.0 is a lot better for everyones sake and that it's evolved in all aspects from DF1

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  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1017

 
OP  11/01/12 3:26:29 PM#39
Originally posted by Raxeon
Originally posted by afhn2110

Being a Darkfall veteran and being one of those people that would laugh at people that played wow and Rift and GW, etc, explaining to them that they don't really understand what hardcore is, some of the new bullet points of the new Darkfall totally saddened me.  Many vets reading this know what i'm talking about, going to other games and listening to people pvping and thinking, "wow...these people really think they're good."  Or, "wow, did that guy really just qq about getting killed in the open world in a game where nothing happens when you die."  Or, "omg, they call that a siege system."  So yea...all of us veterans have been through this.

 

That said, everything has a beginning and an end.  Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made for the niche gamers/vets that have been playing for years, but its over.  Our game was great and we had great moments that we'll never forget. 

 

Some of us since the announcement of 2.0 have resisted some of the things that cator to the masses.  We know Darkfall as the hardcore game that has the niche community following it because of things like:

1.  Total FFA PVP with absolutely no safezones

2.  Total freedom to build your character however you want

3.  100% skill based with practically no crowd control skills

4.  Basic animations as opposed to glowing skills flashing all over

5.  A close knit community that loves each other but hates each other all at the same time

 

Truth said, these things are gone....with it some of our niche players will go away as well.  All of this said, the bottom line is that you can't expect a company to launch an entirely knew game for a niche community, it just doesn't make business sense.  Aventurine made a decision and they want a larger community and they want to make more money, obviously...it is a busniess.  So when us vets get upset and say, "wow, really...your existing community is going to hate this"  your saying the 1000 or so left (if that) won't like this...you idiots are catoring to hte 10,000...whats wrong with you!?

Its time to let go of our old Darkfall...if you can't, well...you can't, but theres no sense in comparing the two and constantly saying its stupid, what aventurine is doing that is.  The company ended the old game and now they are moving forward, and with this dicision, the game will have a much healthier population. 

Just speaking outloud as I started to qq when I saw safezones, and it prompted me to say to myself, "its a new game....accept it or move on."

 

Just my random thought of the morning...

 

Sir Balin

www.incognito-gaming.com

the safe zones could change they are just disabaling the towers and not removing them so we never know what might happen.. i agree the safe zone line crossing will be a problem tho if they dont add some kinda timer to be immuned

I don't know, in the blog it specifically says pvp is set to off when you get in npc cities...so red or not doesn't matter, you can't pvp at all.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2734

11/01/12 4:57:36 PM#40
Originally posted by keitholi
Originally posted by afhn2110

"Darkfall 1.0 while having its downfalls, was the greatest sandbox owpvp game ever made for the niche gamers/vets that have been playing for years"

I couldnt disagree with you more. Ultima Online holds that title and seeing as a LOT of the loot rules and hell, even the non item-slot containers and some UI elements come straight out of UO, it is still the King.

Both UO and even original SWG were superior in every way to the thing that is DF.

Too bad many players of DF will never know how good those were from the sandbox perspective (even tho SWG had flagged PvP).

Compared to those, DF is a joke.

 

 

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