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Guild Wars 2

Guild Wars 2 

General Discussion  » "GW2 is in a tail spin" and "Huge success"

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109 posts found
  killion81

Elite Member

Joined: 8/31/06
Posts: 888

10/31/12 5:15:43 PM#61
Originally posted by Icewhite
Originally posted by TheHavok

I think the game is a huge success.  The game isn't really going to redefine the genre like some people stated.  The game isn't going to kill WoW, like others have wanted.

But the statements of others, as faithfully second= and third-hand reported, are always remarkably overstated.  But the lore about them grows and grows with every re-telling.  We must attack!

Look, quote the extremist nutbag/probable trollls of the pro-side.  Others report back the extremist nutbag/probable trolls of the anti-side.  Then hear as a general stupidity grows a little louder, a few more extremists appear.  Someone reads that 'wow-killer', puts on his Defender of the Evil Empire t-shirt, and leaps to the defense.  Someone else puts on his I Hate Everything About WoW t-shirt, and leaps to the defense of Anet.

And they're all, all, volunteer and unpaid viral marketers for GameX, or GameY, or Schadenfreude in general.  Some are just sandbox fans, caught in entirely the wrong war.

And next week, a new game will be announced, or a new press release, or a financial report....and we're off and running in the great circle of hype again.  Followed by the circle of hype haters.  etc. etc. play it afreakingain Sam.  This is forumPvP! Arrrrrgggh!!one1!  :violently attacks his innocent gyro:  nom!

 

True... but you're here reading all.  Just sayin'. ;)

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/31/12 5:18:02 PM#62
Originally posted by killion81

 

True... but you're here reading all.  Just sayin'. ;)

I can't have free time to kill, like everyone else?  Check post count..

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Presbytier

Spotlight Poster

Joined: 7/12/10
Posts: 426

10/31/12 5:23:38 PM#63
Originally posted by KingJiggly
Originally posted by wordiz
Originally posted by killion81
Originally posted by wordiz
Originally posted by KingJiggly
Originally posted by wordiz
You'd be making a pretty extreme assumption. The decision to disband was made because people weren't logging in anymore, all PR aside.

Thats not what your leader said. As given by the above poster lol. I completely understand why they disbanded, ques ques make it impossible for a guild of 1500 WVWVW guild to all fight at the same time... so it is more likely the indiviusal guilds spread around the servers to make it more even

Hence, "All PR aside." He was trying to be as non-critical of the game as possible as a public relations move, but it's not the truth. The Alliance fell apart because people stopped playing, and it wasn't just the queues that caused this. I'm just being trolled aren't I?

 

I can confirm this.  I was in a guild that was part of the Titan Alliance from very early on.  Our guild has since closed it's GW2 chapter due to lack of interest.  Basically, no one was logging on for WvW, even on the match up reset nights.  There was literally 2 people in the WvW when the leadership decided it was time to close the GW2 chapter.  I can't speak for everyone's experience, but from what I've heard, this was pretty much the case in the majority of TA guilds.

Thanks homie. =D

[mod edit]

As an outsider looking in it would seem that both parties seem to be right to some extant. According to the Titan alliance home page.

 

 

"Titan Alliance Operations Change

 

"Never pay more than 20 bucks for a computer game."-Guybrush Threepwood
"I hate to advocate drugs, alcohol, violence, or insanity to anyone, but they've always worked for me."-Hunter S. Thompson

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

10/31/12 5:26:47 PM#64
Originally posted by Presbytier
Originally posted by KingJiggly
Originally posted by wordiz
Originally posted by killion81
Originally posted by wordiz
Originally posted by KingJiggly
Originally posted by wordiz
You'd be making a pretty extreme assumption. The decision to disband was made because people weren't logging in anymore, all PR aside.

Thats not what your leader said. As given by the above poster lol. I completely understand why they disbanded, ques ques make it impossible for a guild of 1500 WVWVW guild to all fight at the same time... so it is more likely the indiviusal guilds spread around the servers to make it more even

Hence, "All PR aside." He was trying to be as non-critical of the game as possible as a public relations move, but it's not the truth. The Alliance fell apart because people stopped playing, and it wasn't just the queues that caused this. I'm just being trolled aren't I?

 

I can confirm this.  I was in a guild that was part of the Titan Alliance from very early on.  Our guild has since closed it's GW2 chapter due to lack of interest.  Basically, no one was logging on for WvW, even on the match up reset nights.  There was literally 2 people in the WvW when the leadership decided it was time to close the GW2 chapter.  I can't speak for everyone's experience, but from what I've heard, this was pretty much the case in the majority of TA guilds.

Thanks homie. =D

[mod edit]

As an outsider looking in it would seem that both parties seem to be right to some extant. According to the Titan alliance home page.

 

 

"Titan Alliance Operations Change

 And I have said this earlier! I was just disputing the amount leaving, they are insisting that just 1,500 people upped and left. I stated several times that there was a mix of both. Should really copy and paste my comment :P

http://www.merriam-webster.com/dictionary/innovation

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

10/31/12 5:33:31 PM#65
Originally posted by Presbytier
Originally posted by KingJiggly
Originally posted by wordiz
Originally posted by killion81
Originally posted by wordiz
Originally posted by KingJiggly
Originally posted by wordiz
You'd be making a pretty extreme assumption. The decision to disband was made because people weren't logging in anymore, all PR aside.

Thats not what your leader said. As given by the above poster lol. I completely understand why they disbanded, ques ques make it impossible for a guild of 1500 WVWVW guild to all fight at the same time... so it is more likely the indiviusal guilds spread around the servers to make it more even

Hence, "All PR aside." He was trying to be as non-critical of the game as possible as a public relations move, but it's not the truth. The Alliance fell apart because people stopped playing, and it wasn't just the queues that caused this. I'm just being trolled aren't I?

 

I can confirm this.  I was in a guild that was part of the Titan Alliance from very early on.  Our guild has since closed it's GW2 chapter due to lack of interest.  Basically, no one was logging on for WvW, even on the match up reset nights.  There was literally 2 people in the WvW when the leadership decided it was time to close the GW2 chapter.  I can't speak for everyone's experience, but from what I've heard, this was pretty much the case in the majority of TA guilds.

Thanks homie. =D

[mod edit]

As an outsider looking in it would seem that both parties seem to be right to some extant. According to the Titan alliance home page.

 

 

"Titan Alliance Operations Change

 You know, the funny thing is that, that alliance disbanding basically proves nothing, and was almost a foregone conclusion lol...I mean this is what we know...

1.  An alliance of 1500 has disbanded primarily because of queues (1500 duh), and the game not being competitive (1500 alliance vs. anything wins duh lol).

2.  Some of those alliance members have left the game (new game, people leave duh).

3.  Some of those alliance members have stayed in the game (duh).

Sooo yeah...what does that tell you?  Nothing.

Are you team Azeroth, team Tyria, or team Jacob?

  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

10/31/12 5:40:07 PM#66
Originally posted by Creslin321
Originally posted by Presbytier
Originally posted by KingJiggly
Originally posted by wordiz
Originally posted by killion81
Originally posted by wordiz
Originally posted by KingJiggly
Originally posted by wordiz
 

 

 

 

 

 

 

As an outsider looking in it would seem that both parties seem to be right to some extant. According to the Titan alliance home page.

 

 

"Titan Alliance Operations Change

 You know, the funny thing is that, that alliance disbanding basically proves nothing, and was almost a foregone conclusion lol...I mean this is what we know...

1.  An alliance of 1500 has disbanded primarily because of queues (1500 duh), and the game not being competitive (1500 alliance vs. anything wins duh lol).

2.  Some of those alliance members have left the game (new game, people leave duh).

3.  Some of those alliance members have stayed in the game (duh).

Sooo yeah...what does that tell you?  Nothing.

Exactly.

http://www.merriam-webster.com/dictionary/innovation

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4427

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

10/31/12 8:45:12 PM#67

 


Originally posted by wordiz

Originally posted by KingJiggly

Originally posted by wordiz You'd be making a pretty extreme assumption. The decision to disband was made because people weren't logging in anymore, all PR aside.
Thats not what your leader said. As given by the above poster lol. I completely understand why they disbanded, ques ques make it impossible for a guild of 1500 WVWVW guild to all fight at the same time... so it is more likely the indiviusal guilds spread around the servers to make it more even
Hence, "All PR aside." He was trying to be as non-critical of the game as possible as a public relations move, but it's not the truth. The Alliance fell apart because people stopped playing, and it wasn't just the queues that caused this. I'm just being trolled aren't I? I still don't get, how you, as an outsider, think your opinions of our inner-operations even matter. I was trying to share the perspective of the alliance. Instead, I'm treated like I'm lying, candy coating, got you fact checking me when you weren't even involved in anything we're talking about.
 
Welcome to MMORPG, where your post history is checked before your posts are responded to in order to catch your discrepencies.

 

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  GolbezTheLion

Hard Core Member

Joined: 9/27/12
Posts: 250

10/31/12 8:53:38 PM#68
Originally posted by Creslin321
The fact that we can have one thread claiming that GW2 is a huge success and one claiming that it's essentially spiraling into failure right next to each other, and both seem equally "credible," should say something...

Considering that players have posted irrefutable evidence to the contrary of the "tailspin" argument, I would say it's quite clear which statement has more credibility.

  GolbezTheLion

Hard Core Member

Joined: 9/27/12
Posts: 250

10/31/12 8:55:55 PM#69
Originally posted by Creslin321

1.  An alliance of 1500 has disbanded primarily because of queues (1500 duh), and the game not being competitive (1500 alliance vs. anything wins duh lol).

1300 of those players were probably PRX members lol.

Yes, I went there.

  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

10/31/12 8:59:04 PM#70
Originally posted by aphydork

As with any other MMO, you have people who really love it still playing it. Everyone else either hated it, or they liked it but found themselves moving on.

It should be considered successful, because the game is incredibly polished. It made a tidy profit. A lot of people enjoyed it. Unfortunately, it can't be enjoyed as a persistent MMO for everyone. Its design, that is beloved by some, can be seen as inherently flawed by others.

I don't think there will be any games that will be popular with the vast majority anymore. Guild Wars 2 had a good shot, but the choices the developers made were too polarizing--which is not a bad thing.

As for Guild Wars 2 being in a tailspin, it's in about as much of a tailspin as any other MMO that's released. Everyone rushes in to try it, and after a month or so, the population drops.

This!!!!! Finally a sensible answer.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1840

10/31/12 8:59:15 PM#71
Originally posted by GolbezTheLion
Originally posted by Creslin321
The fact that we can have one thread claiming that GW2 is a huge success and one claiming that it's essentially spiraling into failure right next to each other, and both seem equally "credible," should say something...

Considering that players have posted irrefutable evidence to the contrary of the "tailspin" argument, I would say it's quite clear which statement has more credibility.

Oh boy.  "Irrefutable evidence?"

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

10/31/12 9:08:29 PM#72
Originally posted by GolbezTheLion
Originally posted by Creslin321
The fact that we can have one thread claiming that GW2 is a huge success and one claiming that it's essentially spiraling into failure right next to each other, and both seem equally "credible," should say something...

Considering that players have posted irrefutable evidence to the contrary of the "tailspin" argument, I would say it's quite clear which statement has more credibility.

and where might I find that evidence?

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4427

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

10/31/12 9:11:31 PM#73
Originally posted by stevebmbsqd
Originally posted by GolbezTheLion
Originally posted by Creslin321
The fact that we can have one thread claiming that GW2 is a huge success and one claiming that it's essentially spiraling into failure right next to each other, and both seem equally "credible," should say something...

Considering that players have posted irrefutable evidence to the contrary of the "tailspin" argument, I would say it's quite clear which statement has more credibility.

and where might I find that evidence?

I was thinking of asking for a brief summarization of the irrefutable evidence. I was a little upset that I read the thread and didn't remember reading it. I'm glad I am not alone.

I feel that the state of the genre is such that a total and complete failure is needed so it can be reborn anew.
I'm actually hoping this new generation of 8 button MMOs will make that happen.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

10/31/12 9:26:02 PM#74
I LOVE threads about other threads....


  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1318

To busy playing GW2 to post much around here... *shrug*

11/01/12 5:31:31 AM#75
Originally posted by killion81
Originally posted by JoeyMMO
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

You played the game wrongly which is the reason for why you got burnt out so quickly. Max-min gamestyle was not the intent of Arenanet. The casual player is the main target and the retention of them, in the sense of how much they spend on the item mall and whether or not they buy expansions, is what is deciding how successful this game is. 

So have fun with your pointless casual game. Whatever happened to it being an "e-sport?"

 What point is there to playing a game other than entertainment? I get the impression you don't consider yourself a casual player, if so then tough, the game wasn't designed with you in mind. This was always clear up front, casual friendly, hardcore players will not have much of a tangible benefit over casuals in the long run. Many of the casual players (90+ % of gamers) are still having fun. If you have run out of things to do then you're probably doomed to the next themepark unless you want to consider a sandbox, that might keep you busy longer.

 

Just want to point out that per a poll on this very forum, a larger amount of pre 80 players quit than continue to play.  Now, this poll could be wrong, but it's more scientific than random made up numbers and it is no where close to 90%+.

 And if you read what was written instead of what you thought was written you'd see your mistake. I didn't claim 90% of players were still playing. Learn to read properly. I wrote Many of the casual players (90+ % of gamers) are still having fun.

And there is absolutely nothing wrong with that statement.

  Digna

Novice Member

Joined: 11/19/05
Posts: 2006

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

11/01/12 7:37:41 AM#76
Originally posted by JoeyMMOOriginally posted by wordiz
  And if you read what was written instead of what you thought was written you'd see your mistake. I didn't claim 90% of players were still playing. Learn to read properly. I wrote Many of the casual players (90+ % of gamers) are still having fun.

And there is absolutely nothing wrong with that statement.

I hate getting into numerical debates because no one can credibly cite references that support, either pro or con. 90% of WHAT gamers are still having fun? X quoter in a guild of 2K members and 90% of that guild still play? That isn't 90%. The percentage (when you make a statement like % of players with no definition of subsets) refers to ALL players. In this case 90% of all casual players and that number = (total sales - hardcore players - botters)

 

I could say 100% of all the people I know who play the game are still playing. I know 2 people in game. 3 are still playing so 100%. (Which is also wrong because I stopped playing more than a week ago so the number would be 66%).

NOONE has any inking of what the game is doing beyond a small subset of persons they interact with.

For the people who keep quoting server usage as 'FULL' = the game is doing incredible, it doesn't definitely mean that. I tend to agree that it is a LIKELY accurate statement but here's a scenario: ( I am not a conspiracy theorist just a realist). If the company sees that people are using the server usage as a guide to measure the viability of a game and they know that when a game starts to empty more people jump ship, lower the capacity. Then people continue to see 'FULL' and 'HIGH' pops even when the populations were less than originally.

It's all about factual numbers and no one has them. I personally think the server caps are still where they were 2 months ago but the possibility exists that they were lowered (or raised for that matter) and noone has proof positive or negative.

(I do think we will see server merges in 6-8 months unless they do some really dynamic changes and I hope they do. I like the game and it will always have a steady base of players but I think it's too vanilla to maintain even half of it's sales over the one year mark without major changes and things like a Halloween event aren't going to do it.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7007

11/01/12 7:49:30 AM#77

I think that with out a doubt the game has lost a nice chunk of the original 2 mill, 40-50%, as shown by polls and other tracking sites, but 1 million people still is good for an mmo.  

 

GW2 will be around 6-800k by the end of the year which is far below expectations, but good compared to other post WoW mmos.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

11/01/12 7:55:55 AM#78
Originally posted by bcbully

I think that with out a doubt the game has lost a nice chunk of the original 2 mill, 40-50%, as shown by polls and other tracking sites, but 1 million people still is good for an mmo.  

 

GW2 will be around 6-800k by the end of the year which is far below expectations, but good compared to other post WoW mmos.

What sites? What tracking informaton? Please share. The only people that are leaving are the ones who thought GW 2 was a WoW  and/or Rift clone where you could be UBER by rushing to the end and getting 'Legendary armor and weapons' so they can pawn others. This was not the case and they are leaving.

 

The guild I belong to is gaining members daily, not from other guilds but new players.

 

I am not sure where the numbers lie, does it matter? The game is doing fine and a new content patch is coming out on Nov. 15th.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  eGumball

Apprentice Member

Joined: 7/21/12
Posts: 152

11/01/12 7:56:16 AM#79

People said that Guild Wars 2 will fail when it is released.

People said that Guild Wars 2 won´t give what Anet promised.

People said that Guild Wars 2 will die in the first two months.

People said that Guild Wars 2 was a WoW clone that will hardly sell 1 million copies and then be empty in1-3 months.

 

2 months have gone and Guild Wars 2 has most of it servers at full and high and 1 or 2 at mid.

2 months have gane and WvWvW still has load problems.

2 months have gone and Guild Wars 2 with Anet have given people enough content so they could have a blast.

2 months have gone, and Guild Wars 2 isn´t dead yet.

  User Deleted
11/01/12 7:56:34 AM#80
Thing is if you play Guild Wars 2 all you have to do is log in and see how many are playing to realise its a huge success . If your the kind of idiot that looks at Xfire and draws conclusions on that you proberbly think its in a tail spin and your going to look pretty stupid when the Q3 figures come out but even then it wont stop you trolling the game because thats what idiots do .  
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