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Originally posted by GwapoJosh Anything to fill the void for a lack of endgame right? :D
Anyways...i can tolerate bot trains everywhere but hacking is crossing the line. |
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10/31/12 11:51:25 AM#22
Originally posted by Pivotelite Yeah lol.. That's what I was thinking *grin* "You are all going to poop yourselves." BillMurphy |
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10/31/12 11:51:35 AM#23
I was in the RvRvR pvp this morning and I had seen an Asura do some superman type crap and flew straight to the castle that was underseige to defend it. WTF? LOL.
As hillarious as it is, he's a mesmer and one less mesmer would be nice. -__-
I even managed to target the guy but 1/2 second later he was untargetted. It's not that he was flying all that crazy fast or nothing just that he was unable to be targetted. |
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10/31/12 11:58:25 AM#24
Looks like they are taking steps which is good. How good will be determined over time. I hope they get this under control because this can and has destroyed other games before. Most recently, APB was over run with hackers and they couldn't control it. A unique game with so many things to offer and it went in the toilet because of cheaters. My other love, STVEF. I was a top player in ffa dm and then the hackers came. All my hard work and practice was for naught because some pukes have to cheat.
Damnit I hate hackers. Cheaters suck ass. |
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10/31/12 12:00:00 PM#25
Originally posted by ghost047 yep, im on sbi and I've noticed blatant hacking this week once we got matched up against Blackgate. We've been against JQ in previous weeks and never saw a problem, but now with Blackgate, I'm seeing Blackgate players teleport hacking, botting in WvW, it's bad... it's unfortunate, it really puts a damper on wanting to do WvW when you know you're competing against hacks, im sure sbi and jq have their share, but I just haven't seen them. One instance I saw a group of blackgate turtling, no big deal, common strategy, but then they all ran in a train somehow, moving exactly with each other like a flock of birds, no lag between turns or anything, with about 10-15 characters, it looked like a big multibox bot train, or some kind of multibox software controlling every account...multiboxing is legal, but what software was being used to pull off the control of everything, how is that fair? as far as teleport hacking, saw plenty of this from a few blackgates...just a bummer hope anet does something and follows up seriously on the reports
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10/31/12 12:23:14 PM#26
Originally posted by Pivotelite What do thieves have to do with it? There are other classes and they're all easy-mode. |
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10/31/12 12:31:33 PM#27
if they ever want their game to be an e-sport. they will have to do something about hacking. and sooner rather than later.
I think the prostitute mod corrupted your game files man. -elhefen |
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10/31/12 2:38:34 PM#28
This is actually a breakpoint right now for GW2. The devs MUST make a bold statement AND action against hacking. People are doing it blatantly in WvW on Tier 1 especially. If you google the discussions where the hack users talk, they are pretty much saying things like no worries, there's no anticheat and they don't have a dev team or resources to quickly implement it, they are using all of their manpower on content and fighting bots not a few hackers, so just fly high or fly underground, do your crap in WvW quick and get away and nobody will notice, since you'd have to manually be banned. THAT IS NOT GOOD ENOUGH. There must be an effort by devs to detect and wipe out accounts that are using the popular public hacks, AT LEAST that. Yes, it is always hard to catch private cheats and exploits, but to allow public, easily-googleable ones to run amok will kill a game. I'm not naming specific hacks or linking to specific sites, I'm just relaying the sentiments that pretty much everyone playing in WvW now sees, and if Anet doesn't take some quick action, a lot of people will just stop playing. I've already seen a ton of people say "I'm done, this hacking is crap" and things of the sort. That is just no fun and ruins it. ----------------------------------------- |
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10/31/12 2:41:36 PM#29
I don't understand why people even care about this.
http://thewordiz.wordpress.com/ |
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10/31/12 3:07:50 PM#30
Originally posted by grimgryphon There's quite a lot of people exploiting / hacking the stealth mechanic of thieves atm to allow them to teleport / attack without coming out of stealth, or to allow them to stay stealthed for much longer than otherwise possible. Some of it isn't deliberate, but some of it is people abusing the flaws in Anet's rendering system to trigger culling out of stealth. There's also the exploit that circumvents the 'exposed' debuff from proccing when attacking while stealthed. If you've ever tested out the perma stealth build of the theif, you'd know they can't actually permanently stay in stealth legitimately. They only have 3 utility stealths, only 1 of which is instant, and a 4th if you spec for the steal skill. Even with cooldown reductions there will still be gaps between stealths, even if short ones. The only other stealth (aside from combo fields, which would actually take away from your other utilities) is cloak & dagger, which requires you to hit your target every 4-5 seconds to stay invisible. Quite a number of people have viewed these theives from a distance, and what they are able to do just isn't possible legitimately. (i.e. spamming infiltrator arrow cloaked). The sad part is, though, that even when you take all the exploits & hacks out, the class is still somewhat broken, balance wise. Thief is the only class atm that can spec heavily into survivability without suffering too much damage wise. When specced glass cannon a thief can kill a class in a couple seconds. When specced for stealth that kill time increases to ~5-10 seconds. While on paper that may sound like a huge difference, it means nothing when you're invisible, and considering that's the average length of most fights in this game anyway. When a thief specs for stealth they get way too much out of the deal as well. Initiative regen, passive condition removal, movement speed, health regen, extra initiative; all on top of being able to position themselves how they want for backstabs (which hurt A TON), and on top of that taking damage doesn't pop them out of stealth anymore. The old counter for perma stealth was AoE / conditions. Those are no longer viable with this new breed of thief. Leaving only 2 remaining counters (neither of which work all that well), either reflecting their own damage back at them (which doesn't work as well against melee, and is often either condition based or has a very short duration), or to try and moa-morph them (which again, doesn't work all that well, as there's a ~2sec graphic while casting it, that any competent player is going to dodge out of). Thief atm is the only class that can go into a zerg solo, and not only come out alive, but in many cases single-handedly kill that zerg. The imbalance of this class is fairly blatant. You should never have a class (in any game) that can have strong offense, surivability, and mobility all wrapped up into one package. There should always be at least one counter, preferably more.
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stayontarget
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Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
10/31/12 3:12:21 PM#31
Originally posted by muffins89 E-sport ? Yeah thats not going to happen. Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries... |
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10/31/12 3:15:50 PM#32
Originally posted by Baseline This ^ 100% People are actively ruining their game. It's sad to see, but it's obvious. There are even some well known hackers that people have posted in action on the forums. Afaik they have still not been banned. We've gotten our orbs hacked at least a dozen times this matchup alone. We're still winning, but it's still annoying. One of the other servers has already given up, Some people I know are done w/ WvW until they deal w/ the hackers more thuroughly. It's definitely a pretty big mess right now. I don't think I've seen hacking in sPvP yet, but I don't really do it enough to say for sure. I don't doubt that if they did push it into an esport hackers would find a way under the current system. They definitely need to step up their game, and they're running out of time. |
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10/31/12 3:22:41 PM#33
Originally posted by Pivotelite So you haven't pvp'd since Daoc ? Look at the brightside the hackers don't have RR's and better gear in GW2 |
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10/31/12 3:30:39 PM#34
Originally posted by stayontarget LOL. Best post of the day. http://thewordiz.wordpress.com/ |
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10/31/12 3:32:57 PM#35
Originally posted by aesperus I have to take some exception to the last part of your comment. I play a thief mainly, and if I run into a zerg, the only way I survive for longer than a few seconds is if 1) none of the enemies is paying any attention to me (i.e. focused on a gate/wall whatever) or 2) I pop my stealth/heal ability and run past them as fast as I can to get into a keep or wherever I'm headed. If a thief just runs willy nilly into a zerg, or even into a small group that's actually paying attention, they will get toasted. I don't care what spec, it's igh dps and lower survivability. I agree with you on the hacking, and anyone abusing the actual mechanics of the game, is obviously going to have an unfair advantage - but don't necessarily blame the class itself. Does the class (without the use of any hacks) require a second look for balance? Perhaps....but if a well played thief comes up against a well played Guardian, for example....that thief is going to have some problems. WvW is in deep shit with all the hacks, hope action is taken soon before everyone says f it and bails. |
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10/31/12 3:56:18 PM#36
Originally posted by Brizlyn Few questions: 1) Are you playing a permastealth build? Because the problem comes with that setup primarily when it comes to the thief. The reason it can solo a zerg is because you are invisible nearly all of the time. You shadowstep in, stealth, take out a few people or pop dagger storm, shadowstep out / restealth / infiltrator arrow away, come back, kill a few more people, etc. etc. I showed a friend of mine this build, since he plays thief more regularly than I do, and he can wreck most zergs w/ that build now. If he runs into trouble he can just teleport away, no big deal. It's literally impossible for people to focus on him, because at most he's only visible for a second or 2 at a time. It's a constant game of wack-a-mole, except the mole doesn't die in 1 hit, and often regens to full in between hits. 2) Are you exploiting / hacking? Because this problem gets amplified by those that are exploiting hacking (as explained in my post). You can't kill what you can't see in this game, since thieves also have the ability to teleport while stealthed / move 33% faster. You can try and blindly AoE all over the place, but all you'll really end up accomplishing is burning your cooldowns, while an intelligent thief will either just sit there waiting for you to finish, or just take a few hits, kill you, and teleport away. If you don't believe me, here's a video of a mediocre players using a legit perma stealth build (no hacks or exploits), and look at what he's able to do. You may also notice that people can't focus fire him for more than a couple seconds, because he just stealths away. (which is a forced target drop) |
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10/31/12 4:00:25 PM#37
In the end, it doesn't really matter how big the problem actually is. It's the perception of their existing to be a problem. People can nay-say all they want, but if you have articles like that gamespy (?) one appearing, it is not good. ANET better start moving on this bot/hacker issue or they will end up being another APB.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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11/01/12 4:29:43 AM#38
Originally posted by Pumuckl71 Originally posted by Yuujakumi it never stopped in GW1 ever , not once .
Why I said a lot of them, not all :) Anet will work things out in a short time, always have.
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11/01/12 3:44:23 PM#39
Originally posted by aesperus I watched the video you linked. What's interesting about it is the guy does a LOT of what I'll call ANNOYING, but doesn't produce a whole lot of carnage. Sure, he gets a kill and poofs out of sight, maybe gets another eventually and poofs again. Not a ton of kills for the time spent though. Seriously annoying though, and that's what probably bugs people most about it. As you said, he's not hacking, and I don't see an issue with what he is doing because it's within the rules of the game. Is it a bit imbalanced? Probably. Did he take down 'entire zergs', uhhhhh NO. He annoyed some enemies in medium sized zergs, killed a couple here and there, but in no way did he take down any zerg on his own, nor could he. If I was going to offer any suggestion for balancing this build, it might be to increase the cooldown on cloak & dagger so it's not as easy to repeat, and maybe only allow heartseeker to leap when you actually have a target (I saw he used this to get away at one point). I think that would help out a bit, otherwise it looks pretty legit. No I don't use this build, and after watching the video, I might mess around with it if I'm bored, but I do way more carnage with my current build than he was doing in the video. My build is more straight up damage not relying on a lot of stealth. I also typically run with a group or more, which also kind of reduces my need to dart around and annoy people here and there with perma stealth. In the end, the hacks must end, the hack's and the rendering issues need to be handled by ANET quickly. But this perma stealth build isn't a big deal imho, might need a small tweak for balancing.
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