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Guild Wars 2

Guild Wars 2 

General Discussion  » "GW2 is in a tail spin" and "Huge success"

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109 posts found
  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

10/31/12 3:44:00 PM#21
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Oh, there are plenty of credible sources. However, separating them from the non-credible is impossible.

Which sources do you claim to be credible? 

Myself and the other 1500+ former members of the Titan Alliance.

There are other alliances growing - we started at the beginning of the game at 50 and now over 200 and we are very picky and conservative in the people we let into our guild.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

10/31/12 3:48:26 PM#22
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

http://thewordiz.wordpress.com/

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

10/31/12 3:50:02 PM#23
Originally posted by TwoThreeFour
Definitely a huge success. There is no credible source saying otherwise. 

Forgive me for being skeptical, but what credible source is citing 'huge' success? I don't doubt it's profitability, but I don't get how everyone wants to overblow how well the game is doing. Another poster claims he knows 1500 people personally that have stopped playing entirely, and your response was, 'Drop in the bucket, still millions playing!'.

But how do you know? Do you have access to numbers we don't? Because if not, then you're really just making things up, and that puts everything you say into question.

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

10/31/12 3:52:15 PM#24
Originally posted by Bad.dog
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

Well that explains the x-fire numbers

We all used mumble and teamspeak for the most part.

http://thewordiz.wordpress.com/

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/31/12 3:53:50 PM#25
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

You played the game wrongly which is the reason for why you got burnt out so quickly. Max-min gamestyle was not the intent of Arenanet. The casual player is the main target and the retention of them, in the sense of how much they spend on the item mall and whether or not they buy expansions, is what is deciding how successful this game is. 

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

10/31/12 3:55:17 PM#26
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

You played the game wrongly which is the reason for why you got burnt out so quickly. Max-min gamestyle was not the intent of Arenanet. The casual player is the main target and the retention of them, in the sense of how much they spend on the item mall and whether or not they buy expansions, is what is deciding how successful this game is. 

So have fun with your pointless casual game. Whatever happened to it being an "e-sport?"

http://thewordiz.wordpress.com/

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/31/12 3:58:10 PM#27
Originally posted by rygard49
Originally posted by TwoThreeFour
Definitely a huge success. There is no credible source saying otherwise. 

Forgive me for being skeptical, but what credible source is citing 'huge' success? I don't doubt it's profitability, but I don't get how everyone wants to overblow how well the game is doing. Another poster claims he knows 1500 people personally that have stopped playing entirely, and your response was, 'Drop in the bucket, still millions playing!'.

But how do you know? Do you have access to numbers we don't? Because if not, then you're really just making things up, and that puts everything you say into question.

Arenanet still hiring, still pumping out content, stlll caring, having over 2 millions units sold are all signs of huge success from credible sources. 

 

Given what we know, the most reasonable standpoint at the moment is to believe that Guild Wars 2 is a huge success. Once large negative reports from credible sources start happening, we can reevaluate that standpoint.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

10/31/12 4:00:55 PM#28
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

You played the game wrongly which is the reason for why you got burnt out so quickly. Max-min gamestyle was not the intent of Arenanet. The casual player is the main target and the retention of them, in the sense of how much they spend on the item mall and whether or not they buy expansions, is what is deciding how successful this game is. 

So have fun with your pointless casual game. Whatever happened to it being an "e-sport?"

E-sport through Structured PvP is being under development. Be patient, life doesn't revolve around games, I am confident that in one year Guild Wars 2 will have a strong E-sport scene and at that time you can simply jump back in without any extra fee! 

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

10/31/12 4:01:25 PM#29
Originally posted by TwoThreeFour
Originally posted by rygard49
Originally posted by TwoThreeFour
Definitely a huge success. There is no credible source saying otherwise. 

Forgive me for being skeptical, but what credible source is citing 'huge' success? I don't doubt it's profitability, but I don't get how everyone wants to overblow how well the game is doing. Another poster claims he knows 1500 people personally that have stopped playing entirely, and your response was, 'Drop in the bucket, still millions playing!'.

But how do you know? Do you have access to numbers we don't? Because if not, then you're really just making things up, and that puts everything you say into question.

Arenanet still hiring, still pumping out content, stlll caring, having over 2 millions units sold are all signs of huge success from credible sources. 

 

Given what we know, the most reasonable standpoint at the moment is to believe that Guild Wars 2 is a huge success. Once large negative reports from credible sources start happening, we can reevaluate that standpoint.

It's pretty obvious that you see anything you don't agree with personally as incredible.

http://thewordiz.wordpress.com/

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

10/31/12 4:02:23 PM#30
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

You played the game wrongly which is the reason for why you got burnt out so quickly. Max-min gamestyle was not the intent of Arenanet. The casual player is the main target and the retention of them, in the sense of how much they spend on the item mall and whether or not they buy expansions, is what is deciding how successful this game is. 

So have fun with your pointless casual game. Whatever happened to it being an "e-sport?"

E-sport through Structured PvP is being under development. Be patient, life doesn't revolve around games, I am confident that in one year Guild Wars 2 will have a strong E-sport scene and at that time you can simply jump back in without any extra fee! 

Let's hope. I personally would love to see GW2 live up to the promises and expectation. I was simply reflecting on my own experience.

http://thewordiz.wordpress.com/

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4565

10/31/12 4:03:28 PM#31
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by rygard49
Originally posted by TwoThreeFour
Definitely a huge success. There is no credible source saying otherwise. 

Forgive me for being skeptical, but what credible source is citing 'huge' success? I don't doubt it's profitability, but I don't get how everyone wants to overblow how well the game is doing. Another poster claims he knows 1500 people personally that have stopped playing entirely, and your response was, 'Drop in the bucket, still millions playing!'.

But how do you know? Do you have access to numbers we don't? Because if not, then you're really just making things up, and that puts everything you say into question.

Arenanet still hiring, still pumping out content, stlll caring, having over 2 millions units sold are all signs of huge success from credible sources. 

 

Given what we know, the most reasonable standpoint at the moment is to believe that Guild Wars 2 is a huge success. Once large negative reports from credible sources start happening, we can reevaluate that standpoint.

It's pretty obvious that you see anything you don't agree with personally as incredible.

How is your opinion somehow more credible than everyone elses? Do you have inside information we don't have access to? Do you work for Anet or their financiers? Just curious.

  Zeus.CM

Novice Member

Joined: 6/13/10
Posts: 1790

www.croatian-maniacs.com

10/31/12 4:04:12 PM#32
threadception?
  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

10/31/12 4:08:39 PM#33
Originally posted by aesperus
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by rygard49
Originally posted by TwoThreeFour
Definitely a huge success. There is no credible source saying otherwise. 

Forgive me for being skeptical, but what credible source is citing 'huge' success? I don't doubt it's profitability, but I don't get how everyone wants to overblow how well the game is doing. Another poster claims he knows 1500 people personally that have stopped playing entirely, and your response was, 'Drop in the bucket, still millions playing!'.

But how do you know? Do you have access to numbers we don't? Because if not, then you're really just making things up, and that puts everything you say into question.

Arenanet still hiring, still pumping out content, stlll caring, having over 2 millions units sold are all signs of huge success from credible sources. 

 

Given what we know, the most reasonable standpoint at the moment is to believe that Guild Wars 2 is a huge success. Once large negative reports from credible sources start happening, we can reevaluate that standpoint.

It's pretty obvious that you see anything you don't agree with personally as incredible.

How is your opinion somehow more credible than everyone elses? Do you have inside information we don't have access to? Do you work for Anet or their financiers? Just curious.

Never said I was more credible than anyone else. I was questioning his right to decide who is or isn't credible. Wasn't saying I'm right or wrong either, cuz in the long run it comes down to a matter of preference I guess, which is never right or wrong.

However, as far as credibility goes...I've done everything there is to do in the game, I'm not one of these kids that says, "I just hit level 43 and having a great time! I don't get why people are complaining!" I did everything, and so did the other 1500+ members of my Alliance, all of which have left for the most part, and it took 2 months. You want a credible view of what leveling and PVE is like, listen to the level 43. You want a credible opinion on the game as whole, you can trust my experience.

Now, thank you, I said what I wanted to say, I'm not gonna be drawn back in by ignorant inquiries.

http://thewordiz.wordpress.com/

  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 896

10/31/12 4:09:07 PM#34
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

You played the game wrongly which is the reason for why you got burnt out so quickly. Max-min gamestyle was not the intent of Arenanet. The casual player is the main target and the retention of them, in the sense of how much they spend on the item mall and whether or not they buy expansions, is what is deciding how successful this game is. 

So have fun with your pointless casual game. Whatever happened to it being an "e-sport?"

E-sport through Structured PvP is being under development. Be patient, life doesn't revolve around games, I am confident that in one year Guild Wars 2 will have a strong E-sport scene and at that time you can simply jump back in without any extra fee! 

Let's hope. I personally would love to see GW2 live up to the promises and expectation. I was simply reflecting on my own experience.

Can I have your gear ?....and please tell me where you are headed to play next , I'm always curious where the BIg Guns are going

  Demmi77

Advanced Member

Joined: 2/20/08
Posts: 208

10/31/12 4:10:48 PM#35
i loved the game and it was definately worth the money.
 
The problem i ran into was that i wasn't my character. 
 
I was whatever weapon i was using, plus some very non fun abilities to learn. The trait system has potential and in guild wars 1 it seemed that your character was lacking in persoanlity, but we had henchmen and that added a lot of variety.
 
Guild wars 2 took the character out of your character. You are either greatsword or sword and board or sword and ax etc etc. they really should have done a lot more with weapons, skills, traits etc. I enjoy the combat and enjoy a lot of things in it, ultimately i logged off because i felt very little progression or uniqueness with my character.
 
 
  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1315

To busy playing GW2 to post much around here... *shrug*

10/31/12 4:16:13 PM#36
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Originally posted by TwoThreeFour
Originally posted by wordiz
Myself, and the other 1500+ former members of the Titan Alliance.

 

1500 members is a drop in the bucket compared to the 2+ millions total purchases of this game. 

1500 members that went 30-0 in WvW, leveled to max level, fully geared, saw all endgame content...and promptly left. Some of us stuck around, like Synapse with their world first legendary, and myself to get 100% world map completion and completion of all jumping puzzles in the game. We ran out of stuff to do. The only thing left was WvW, and that wasn't even enough.

You played the game wrongly which is the reason for why you got burnt out so quickly. Max-min gamestyle was not the intent of Arenanet. The casual player is the main target and the retention of them, in the sense of how much they spend on the item mall and whether or not they buy expansions, is what is deciding how successful this game is. 

So have fun with your pointless casual game. Whatever happened to it being an "e-sport?"

 What point is there to playing a game other than entertainment? I get the impression you don't consider yourself a casual player, if so then tough, the game wasn't designed with you in mind. This was always clear up front, casual friendly, hardcore players will not have much of a tangible benefit over casuals in the long run. Many of the casual players (90+ % of gamers) are still having fun. If you have run out of things to do then you're probably doomed to the next themepark unless you want to consider a sandbox, that might keep you busy longer.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4565

10/31/12 4:22:29 PM#37
Originally posted by wordiz

Never said I was more credible than anyone else. I was questioning his right to decide who is or isn't credible. Wasn't saying I'm right or wrong either, cuz in the long run it comes down to a matter of preference I guess, which is never right or wrong.

However, as far as credibility goes...I've done everything there is to do in the game, I'm not one of these kids that says, "I just hit level 43 and having a great time! I don't get why people are complaining!" I did everything, and so did the other 1500+ members of my Alliance, all of which have left for the most part, and it took 2 months. You want a credible view of what leveling and PVE is like, listen to the level 43. You want a credible opinion on the game as whole, you can trust my experience.

Now, thank you, I said what I wanted to say, I'm not gonna be drawn back in by ignorant inquiries.

Not saying you haven't played the game, but the thread discussion is about whether the game is a success or not. Not whether you played the game or not. And you've been implying that you are a credible source of info when it comes to that. I was merely asking why you thought so.

It's an honest question, so try not to get all offended and start dishing out insults.

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

10/31/12 4:26:44 PM#38
Obiously it's both depending on who you ask.
  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2406

"Free crack and everybody gets laid."

10/31/12 4:33:30 PM#39

I think the game is a huge success.  The game isn't really going to redefine the genre like some people stated.  The game isn't going to kill WoW, like others have wanted. 

But the game is a successful, fun, well thought out mmo with great mechanics.  The game is still a baby, taking its first steps and getting through some growing pains.  But the right parents are raising it - and they are showing a lot of love and care.  At its core - GW2 is a great game so it can only become better as long as the core remains solid.

 

  aphydork

Apprentice Member

Joined: 10/19/12
Posts: 133

10/31/12 4:33:48 PM#40

As with any other MMO, you have people who really love it still playing it. Everyone else either hated it, or they liked it but found themselves moving on.

It should be considered successful, because the game is incredibly polished. It made a tidy profit. A lot of people enjoyed it. Unfortunately, it can't be enjoyed as a persistent MMO for everyone. Its design, that is beloved by some, can be seen as inherently flawed by others.

I don't think there will be any games that will be popular with the vast majority anymore. Guild Wars 2 had a good shot, but the choices the developers made were too polarizing--which is not a bad thing.

As for Guild Wars 2 being in a tailspin, it's in about as much of a tailspin as any other MMO that's released. Everyone rushes in to try it, and after a month or so, the population drops.

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