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10/31/12 11:54:11 AM#641
eqn will be their first world, other than planetside 2, to have an open seamless world via the lightforge engine. all we really do have is hints, but nowhere was it said they were going back to eq. They specifically said a "reimagining", which i take to be vastly different. Its even doubtful that it will have the "kill, reward,loot,levelup" gameplay of eq because they specifically said they wanted to do something different. you should have a look at planetside 2 because alot of those features will undoubtedly make their way to EQN. Why would they waste them, they arent competing because of the station access and different themes. i would expect the unexpected this time around. what i would expect: -spells and skills interact with the environment. A wall of dirt will deform the area. A meteor strike might burn down the woods. a druids spell will bring clouds and drown flames. you will be able to make your own spells/items/everything. More powerful spells will require powerful components to make them work. - there will be raids, pve and pvp, but the game will be about worldbuilding first and everything else second. -you will be able to build, maintain and own property including houses, lairs, towers, and castles in the world. -there will be some form of pvp which includes territory control. - Faction will be a major force in the game. -the game will be the first true fps mmorpg -there will be classes, and deep skill customization. You will be able to aquire all classes and skills in the game, but only operate as one class at a time. -there will be mounts and there will be a whole customization section for these alone. -gods will play a bigger role and you might have to defend your chosen god from other players. - raiding will be completely different than what your used to. It will be more accessible, mostly in the open world, and have a random component to it. You might have to go scouting this time around. They wont always be waiting for you to kill them.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/31/12 12:15:38 PM#642
Originally posted by rungard Do you actually know this or are you hyping yourself up with speculation? Because what it sounds like is you setting yourself up for a massive disappointment. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/31/12 12:20:51 PM#643
Originally posted by Mike-McQueen It did, but FFA PvP servers on games like EQ are generally... not very good. The game mechanics are never built for PvP, the items never balanced for it, so you just end up with a shallow gank fest. They should do systemized PvP like DAoC, rather than just toss in a poorly thought out FFA server. |
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10/31/12 12:22:07 PM#644
Those mentioning EQ should copy daoc somewhat.
It won't work, having more of a pvp focus wasn't the only difference between the games Daoc - pvp was THE endgame, pve was secondary even though it had a pure pve server,pvp was the focus It wasn't a gear grinding game,gear was fairly unimportant, sure not gw2 / coh unimportant, but class to those games than say wow or EQ. Raiding was very different, it was a relatively easy thing to get involved in to bring whole realms together,it wasn't an exclusive activity for elite guilds only. Sure daoc and EQ have some things in common, like they both have fully persistent zero instancing worlds, but the endgame was very different with daoc leaning much more on the pvp side of the pvp / pve scale and somewhat more on the casual side of the casual / hardcore scale. Also planetside and no doubt planetside 2 are essentialy daoc endgame without "all the boring levelling and pve bits", but with fps mechanics in a sci-fi setting. I don't see why Sony would make a competing product especially when gw2 and by the looks TESO are offering a kinda daoc lite product. |
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10/31/12 12:27:20 PM#645
Originally posted by ShakyMo Because having optional PvP means it'll appeal to more people than having a linear raiding system that's been outdated and fairly tired since the 90s? |
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10/31/12 12:34:36 PM#646
The Gods thing is interesting I think, EQNext will still be about Norrath from what I understand, but it be an alternative universe, another version of Norrath, not a continuation of the timeline. So some Gods that were evil in the past might be good now, etc.
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10/31/12 12:37:26 PM#647
"My Eve experiences have been some of the most amazing of my gaming life. I am a true PVP'er at heart and I'm not a big fan of rules." - Smed "Personally I play on the PvP server. It's a lot of fun to see all-out hero vs. villan fights. We're working on the balance and tuning at a furious pace, but it's a blast." -Smed Smed hates pvp.
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10/31/12 12:44:16 PM#648
Originally posted by Quirhid
I like the thoughts, excluding the two highlighted in red. Most of the systems already exist in SOE games; some are present in Rift and EVE, for example. The "new" elements would include trade-routes in persistent settings, "dynamic" AI, and terrain deformation. I'd like to see the concepts attempted. We can only wonder. ;) |
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10/31/12 1:25:46 PM#649
As someone who played the original EQ for over 8 years until it was changed so much I had to stop, I am afraid of what the devs are going to do to it in the name of progress. I would love to see them keep the soul of the game and just modernize the graphics and the engine. It was a great game. Why change it beyond recognition.
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10/31/12 1:26:08 PM#650
idk about a FPS mmo. I hated that about darkfall. I liked look at my
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10/31/12 1:34:14 PM#651
Also, EQN will be available on the Playstation new info
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10/31/12 1:54:21 PM#652
That was dated 2008?
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10/31/12 1:57:25 PM#653
Originally posted by JeroKane I don't know if you played EQ in the beginning, but Everquest actually had very few quest. The main "quest" was just to level up and take down baddies. Original EQ was more of a sandbox than most so-called sandboxes released since. EA CEO John Riccitiello's on future microtransactions: "When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time...We're not gouging, but we're charging." |
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10/31/12 1:57:36 PM#654
Originally posted by CalmOceans
It's been quoted as a "multiverse" and that there are ties between them like the upcomming EQ and EQ2 expansions. They could pull off the idea of different multiverses and having them connect at points since [self-removed]. In order to not spoil anything, yes I know EQ is 12 years old, suffice to say that there can be an infinate amount of different Norraths.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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10/31/12 2:06:29 PM#655
Originally posted by Macecard Great response, made even better by the fact that the forum name is RIPOSTEthis. You riposte was well executed. Also, years after the whole SWG NGE atrocity drove me to quit SWG after playing it from the start I have never had much respect or consideration for SOE in the MMO department. My initial reaction is skepticism looming over the briefest glimmer of hoipe that SOE will do this right. If they do i will certainly play it. SO SICK OF THEMEPARK MMO's these days!!!. My favorite MMO's were the sandbox-ish ones. Asheron's Call and (Pre NGE) SWG for the most part. |
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10/31/12 2:27:46 PM#656
read smed's thread on reddit, he talks alot about the fall SWG, and elludes to the fact that alot of the good elements of SWG will be in EQN.
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10/31/12 2:38:31 PM#657
Originally posted by Quirhid Since i have almost no data ( well a few articles and planetside 2 to go on) im of course speculating. Im not too worried about setting myself up for a dissapointment. It will either be worthy or it wont. If they want my money they know what they need to do . Im long past being dissapointed about mmo's. it will be what it will be.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/31/12 2:59:54 PM#658
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10/31/12 3:01:07 PM#659
Originally posted by OG_Zorvan The game had very few quests that's true, but some of them took weeks to complete. I think that's where the name came from. You had to find the quests and often even after talking to the guy you still had no idea what you had to do. If you didn't check spoilers on the web you could had couples hours to those quests easy. I played EQ for about 3 years from release and I don't think it fits in the sandbox category. I see it more as a theme park without many rides. - Loot mostly dropped, almost meaningless crafting system. Economy based on loot, not crafted items. - World wasn't interactive, no player created or destroyable content. - Set class without customization Those 3 things for me are needed to make a sandbox game. It was an open world but still had a path you pretty much had to follow for level progression. Today Theme Park are more obvious cause they have those big arrow neon signs telling you where to go. |
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10/31/12 3:09:31 PM#660
Originally posted by pvpirl That's nice. But the guy responsible for putting the sandbox systems into SWG (Raph Koster) is not involved in the MMO industry anymore, let alone SOE. And as time went on, SOE personel continued to damage those few remaining sandbox elements that remained in SWG after the NGE nuke, simply because they did not know how do deal with those effectively. So, Smed saying anything about sandbox play should be taken with a pound of salt.
"There is zero gold spam in most F2P games." - Nariusseldon |
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