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10/30/12 7:08:50 PM#21
Originally posted by MMOExposed Surely you don't like the old system? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/31/12 11:34:15 AM#22
They are different things. Believing that one is a complete replacement for the other is a terrible mistake.
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11/01/12 9:44:59 AM#23
Honestly, they both have their strengths and weaknesses and I wouldnt mind having both. Dynamic Events are a great idea, but I dont feel they were anywhere near as well executed as they should have been, they should have a much bigger impact on the world, be randomly generated based on various variables, interact better with one another and they should be much, much harder. Reclaiming a town is waaaay too easy, even solo. Dynamic Events were much more well done in games like Depths of Peril. Investigations are a good idea, and worked well in The Secret World. I would argue it was the game's strongest point. |
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11/01/12 10:39:07 AM#24
Originally posted by Maroxad Basically you wish for Anet that they started running well before they learned to crawl and walk. |
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