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News & Features Discussion  » [Column] The Elder Scrolls Online: Megaservers vs. The Elder Scrolls

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55 posts found
  User Deleted
10/30/12 11:17:18 PM#21

If there is one thing that has me "iffy" on TESO its this megaserver technology.

 

Call me old fashioned but I never ever had a problem chosing what server to go to, and even though I understand the limitations of a seemless world (meaning it cant be done with todays graphical quality) I am a sucker for the old school server structure and the rivaleries and community one develops from them.  Now I am sure the same can be had with this mega server I just cant see it or fathom it till i've played it.

 

 

  MaxJac

Novice Member

Joined: 1/06/12
Posts: 185

10/30/12 11:18:21 PM#22
From what I understand PvP is supposed to play a large part in the game. I believe that with so much instancing that it can not, at least not in any serious way. For PvP to matter to me I have to know that all enemies involved are in the same map with me and that it is only the people in MY war that have an impact on the outcome. I care not for the war going on in other instances. However, if it is only my war that affects me then the outcome of the war will have less of an impact. The kind of impact that normally affects a whole server.
  Amaranthar

Hard Core Member

Joined: 1/18/06
Posts: 2170

10/30/12 11:20:11 PM#23

But that is a problem for them. Gamers have been showing, with their wallets, that they aren't too interested in these sorts of non-worldly games anymore.

Edit: Replying to Purewitz a couple of posts up.

Once upon a time....

  Svarcanum

Apprentice Member

Joined: 1/29/06
Posts: 346

10/31/12 2:52:52 AM#24
Good topic. Good article. Game developers are not gods. I hope they read this and other articles like them and start making changes in the megaserver approach. Things need to change for it to work. There's still time for that, luckily.
  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

10/31/12 3:02:53 AM#25
Originally posted by Amaranthar

But that is a problem for them. Gamers have been showing, with their wallets, that they aren't too interested in these sorts of non-worldly games anymore.

Edit: Replying to Purewitz a couple of posts up.

guild wars 2 sold 2 million? or so copies.  how many gamers showed the industry with their wallets?

I think the prostitute mod corrupted your game files man. -elhefen

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

10/31/12 3:07:02 AM#26

This goes against everything ES games ever stood for. To me this smells like just another miserable attempt to cash in on IP sentimentality. I remember that once upon a time Bethesda said they'll never ever do an ES mmo because that goes against their whole philosophy...

 

To put it succintly, Bethesda doesnt' like mmos. They don't understand them, they loathe them, they wouldn't have anything to do with them if it weren't for the money. So, they gave the dirty job to an outside company in order not to soil themselves with mmo development. At the time, I thought this attitude tragic - that it is exactly Bethesda's approach which is needed to bring some fresh air into the genre. However, instead of doing the right thing, Bethesa chose to go the cynical i-wash-my-hands route. They gave another company the job to create an ES-based mmo which will, in essence, be a parody of everything that is bad with mmos today.

 

When the dust settles, Bethesda will calmly collect their IP money and say "You see? We told you that MMOs suck."

 
 
 
 
  Laromuss

Apprentice Member

Joined: 3/13/12
Posts: 328

10/31/12 3:13:07 AM#27
Originally posted by Pilnkplonk

This goes against everything ES games ever stood for. To me this smells like just another miserable attempt to cash in on IP sentimentality. I remember that once upon a time Bethesda said they'll never ever do an ES mmo because that goes against their whole philosophy...

 

To put it succintly, Bethesda doesnt' like mmos. They don't understand them, they loathe them, they wouldn't have anything to do with them if it weren't for the money. So, they gave the dirty job to an outside company in order not to soil themselves with mmo development. At the time, I thought this attitude tragic - that it is exactly Bethesda's approach which is needed to bring some fresh air into the genre. However, instead of doing the right thing, Bethesa chose to go the cynical i-wash-my-hands route. They gave another company the job to create an ES-based mmo which will, in essence, be a parody of everything that is bad with mmos today.

 

When the dust settles, Bethesda will calmly collect their IP money and say "You see? We told you that MMOs suck."

 
 
 
 

fyi :

ZeniMax Media Inc. is an American media company that develops and publishes video games through its subsidiaries. ZeniMax is known as the owner of id Software (developer of Doom and Quake), Bethesda Game Studios (developer of The Elder Scrolls and Fallout 3), Arkane Studios (developer of Arx Fatalis, Dark Messiah of Might and Magic, and Dishonored) Tango Gameworks,[3] MachineGames[4] and ZeniMax Online Studios. ZeniMax is currently headquartered in Maryland, with offices in North America, Europe, and Asia.[5]

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

10/31/12 3:21:52 AM#28
Originally posted by Laross
Originally posted by Pilnkplonk

This goes against everything ES games ever stood for. To me this smells like just another miserable attempt to cash in on IP sentimentality. I remember that once upon a time Bethesda said they'll never ever do an ES mmo because that goes against their whole philosophy...

To put it succintly, Bethesda doesnt' like mmos. They don't understand them, they loathe them, they wouldn't have anything to do with them if it weren't for the money. So, they gave the dirty job to an outside company in order not to soil themselves with mmo development. At the time, I thought this attitude tragic - that it is exactly Bethesda's approach which is needed to bring some fresh air into the genre. However, instead of doing the right thing, Bethesa chose to go the cynical i-wash-my-hands route. They gave another company the job to create an ES-based mmo which will, in essence, be a parody of everything that is bad with mmos today.

When the dust settles, Bethesda will calmly collect their IP money and say "You see? We told you that MMOs suck."

 

fyi :

ZeniMax Media Inc. is an American media company that develops and publishes video games through its subsidiaries. ZeniMax is known as the owner of id Software (developer of Doom and Quake), Bethesda Game Studios (developer of The Elder Scrolls and Fallout 3), Arkane Studios (developer of Arx Fatalis, Dark Messiah of Might and Magic, and Dishonored) Tango Gameworks,[3] MachineGames[4] and ZeniMax Online Studios. ZeniMax is currently headquartered in Maryland, with offices in North America, Europe, and Asia.[5]

Could be I was wrong there regarding the particulars of their corporate structure.

However, my point still stands. The team that made Morrowind, Oblivion, Skyrim is NOT the team that is making ES Online. I'm sorry, even the title "ES Online" reeks of a half-hearted cash grab at the juicy mmo market. I've made it a point of avoiding all mmos named "xxx Online" made in the past 10 years.

(Am I the only one who finds the very word "Online" cheesy in the second decade of 21st century? It's like saying something is "atomic" from 1960s onward or "computer" since 1993 or so...)

  Laromuss

Apprentice Member

Joined: 3/13/12
Posts: 328

10/31/12 3:30:24 AM#29
Originally posted by Pilnkplonk
Originally posted by Laross
Originally posted by Pilnkplonk

This goes against everything ES games ever stood for. To me this smells like just another miserable attempt to cash in on IP sentimentality. I remember that once upon a time Bethesda said they'll never ever do an ES mmo because that goes against their whole philosophy...

To put it succintly, Bethesda doesnt' like mmos. They don't understand them, they loathe them, they wouldn't have anything to do with them if it weren't for the money. So, they gave the dirty job to an outside company in order not to soil themselves with mmo development. At the time, I thought this attitude tragic - that it is exactly Bethesda's approach which is needed to bring some fresh air into the genre. However, instead of doing the right thing, Bethesa chose to go the cynical i-wash-my-hands route. They gave another company the job to create an ES-based mmo which will, in essence, be a parody of everything that is bad with mmos today.

When the dust settles, Bethesda will calmly collect their IP money and say "You see? We told you that MMOs suck."

 

fyi :

ZeniMax Media Inc. is an American media company that develops and publishes video games through its subsidiaries. ZeniMax is known as the owner of id Software (developer of Doom and Quake), Bethesda Game Studios (developer of The Elder Scrolls and Fallout 3), Arkane Studios (developer of Arx Fatalis, Dark Messiah of Might and Magic, and Dishonored) Tango Gameworks,[3] MachineGames[4] and ZeniMax Online Studios. ZeniMax is currently headquartered in Maryland, with offices in North America, Europe, and Asia.[5]

Could be I was wrong there regarding the particulars of their corporate structure.

However, my point still stands. The team that made Morrowind, Oblivion, Skyrim is NOT the team that is making ES Online. I'm sorry, even the title "ES Online" reeks of a half-hearted cash grab at the juicy mmo market. I've made it a point of avoiding all mmos named "xxx Online" made in the past 10 years.

(Am I the only one who finds the very word "Online" cheesy in the second decade of 21st century? It's like saying something is "atomic" from 1960s onward or "computer" since 1993 or so...)

actually they are both working on it   http://tamrielfoundry.com/development-faq/

 

enimax Media is the parent company which owns both Zenimax Online Studios and Bethesda Game Studios. The two sibling studios have a close working relationship which has allowed ZOS to collaborate effectively with Bethesda in order to maintain internal consistency in lore, geography, and art design. Todd Howard is personally involved to sign off on major decisions regarding the direction of the IP. (GI1),(GI2)

 

addtionally http://en.wikipedia.org/wiki/Todd_Howard

  Pilnkplonk

Apprentice Member

Joined: 3/02/10
Posts: 1566

10/31/12 3:37:51 AM#30
Originally posted by Laross
Originally posted by Pilnkplonk
Originally posted by Laross
Originally posted by Pilnkplonk

This goes against everything ES games ever stood for. To me this smells like just another miserable attempt to cash in on IP sentimentality. I remember that once upon a time Bethesda said they'll never ever do an ES mmo because that goes against their whole philosophy...

To put it succintly, Bethesda doesnt' like mmos. They don't understand them, they loathe them, they wouldn't have anything to do with them if it weren't for the money. So, they gave the dirty job to an outside company in order not to soil themselves with mmo development. At the time, I thought this attitude tragic - that it is exactly Bethesda's approach which is needed to bring some fresh air into the genre. However, instead of doing the right thing, Bethesa chose to go the cynical i-wash-my-hands route. They gave another company the job to create an ES-based mmo which will, in essence, be a parody of everything that is bad with mmos today.

When the dust settles, Bethesda will calmly collect their IP money and say "You see? We told you that MMOs suck."

 

fyi :

ZeniMax Media Inc. is an American media company that develops and publishes video games through its subsidiaries. ZeniMax is known as the owner of id Software (developer of Doom and Quake), Bethesda Game Studios (developer of The Elder Scrolls and Fallout 3), Arkane Studios (developer of Arx Fatalis, Dark Messiah of Might and Magic, and Dishonored) Tango Gameworks,[3] MachineGames[4] and ZeniMax Online Studios. ZeniMax is currently headquartered in Maryland, with offices in North America, Europe, and Asia.[5]

Could be I was wrong there regarding the particulars of their corporate structure.

However, my point still stands. The team that made Morrowind, Oblivion, Skyrim is NOT the team that is making ES Online. I'm sorry, even the title "ES Online" reeks of a half-hearted cash grab at the juicy mmo market. I've made it a point of avoiding all mmos named "xxx Online" made in the past 10 years.

(Am I the only one who finds the very word "Online" cheesy in the second decade of 21st century? It's like saying something is "atomic" from 1960s onward or "computer" since 1993 or so...)

actually they are both working on it   http://tamrielfoundry.com/development-faq/

 

enimax Media is the parent company which owns both Zenimax Online Studios and Bethesda Game Studios. The two sibling studios have a close working relationship which has allowed ZOS to collaborate effectively with Bethesda in order to maintain internal consistency in lore, geography, and art design. Todd Howard is personally involved to sign off on major decisions regarding the direction of the IP. (GI1),(GI2)

 

addtionally http://en.wikipedia.org/wiki/Todd_Howard

  Lorgarn

Hard Core Member

Joined: 7/07/07
Posts: 335

"Rock's longest, strangest trip, the Grateful Dead"

10/31/12 5:14:11 AM#31

As far as the concept of the Megaserver goes regarding multiple and instanced zones, I'm all for it.

 

My experience in TES has always been accompanied by the feeling of 'you against the world'. This would be completely ruined if I were to play in a zone with 100 other people in it. Quest hubs being filled to capacity, strangely morphed-faced characters running around tea-bagging eachother. That ruins immersion for me, I hate that.

 

I would love having the option, if I could, to play in a zone with less people in it(Maybe the 'Lone Wolf' option they spoke about). I don't mind running into people every now and then, I just don't want every area being crowded with them. So if it works like this, I'm definitely in favor of the Megaserver.

 

As far as the rest of the game goes, it does indeed sound mildly promising. I've always wanted an option to play TES with my friends, even since the time of Morrowind and later Oblivion. Having said that, I've always been afraid of how MP/MMO could potentially drag the IP down in a pile of dirt. It sounds however like they are somewhat on the right track.

 

[Contact me directly at:@ItsLorgarn]-[ Welcome to DivinityCraft ]-[Check out: ItsLorgarn]

  alakram

Hard Core Member

Joined: 11/02/06
Posts: 2236

10/31/12 6:08:45 AM#32
I dont think they can make it work, so many "filters" to sort. age, gender, pvp, pve, rp, it's going to be a mess, really I dont think they can make it happen.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/31/12 6:14:38 AM#33
Please mmo devs of the world.

Make a new mmo with zero bloody instancing. These games were the best - daoc, eve etc.. I'm sure pveers feel the same about EQ or whatever too.
  GwapoJosh

Advanced Member

Joined: 3/10/12
Posts: 1009

10/31/12 6:17:46 AM#34
Originally posted by ShakyMo
Please mmo devs of the world.

Make a new mmo with zero bloody instancing. These games were the best - daoc, eve etc.. I'm sure pveers feel the same about EQ or whatever too.

There are at least a few indie games in development with exactly the things you and I want.. I'm investing in each of them in the hopes that at least one of them makes it..

"You are all going to poop yourselves." BillMurphy

  Coolit

Hard Core Member

Joined: 11/22/10
Posts: 444

10/31/12 6:18:41 AM#35
Sounds pretty interesting, guess we'll wait and see how it works out.
  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 845

10/31/12 7:02:47 AM#36
If they keep that idea , one server, I ll give chance to TESO for sure

only EVE is real MMO...but I am impressive with TSW

  User Deleted
10/31/12 7:06:34 AM#37
The Elder Scrolls is why I still have a pc for gaming. No other game can make me jump out of my seat the way ES does. I'm afraid some for what zoning the open world will do, but even as the game is now when you go into an instance, there is a break in the immersion. You just pick right back up a couple seconds later though. I just don't feel like zones, and instancing are as big of a problem as phasing is going to be. To me phasing has been very annoying in past games. It's a break in the immersion that you have to deal with in group, or it makes things difficult for group. I know you can just make someone party leader and all phase to thier story, but that changes your story and to me that is a greater break in immersion, than zones and instances.
  Jmvx1989

Novice Member

Joined: 9/06/12
Posts: 5

10/31/12 7:09:06 AM#38
Don't know if some one said this already.... But if you guys recall from an earlier post from people who were testing the game or what ever i believe they were on site and.... They said they were told that when you complete one part of a game say you saved that village from burning and now your friend is doing that quest or a quest that follows up from not saving it you would just play your friend's version of story while partying with him or while doing "his story quests". I believe something like that was said. So your world would be unaffected and people can still group up playing together even though they made different decisions which changes there world a bit. But you will still be able to play with others that made that decisions to save the burning village or not save it. 
  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/31/12 7:13:00 AM#39
Originally posted by ShakyMo
Please mmo devs of the world.

Make a new mmo with zero bloody instancing. These games were the best - daoc, eve etc.. I'm sure pveers feel the same about EQ or whatever too.

Vanguard has no instancing all dungeons are open dungeons.

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

10/31/12 7:13:45 AM#40
i kinda hate phasing.  but,  it would be nice to actually see my choices impact the game world.  if i put out the fire in the burning village only to walk by an hour later and see it still on fire sounds worse to me than seeing the village being re-built.  depending on how they implement the phasing it will be a nice change imo.  sure it may break immersion for grouping but if they limit it and do it right it sounds like it could be cool. 

I think the prostitute mod corrupted your game files man. -elhefen

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