Trending Games | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | Elder Scrolls Online | Neverwinter

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » 50% of servers are "full", 30% are "high"

6 Pages « 1 2 3 4 5 6 Search
119 posts found
  ChrisReitz

Novice Member

Joined: 8/21/07
Posts: 121

10/30/12 5:02:33 PM#101
Originally posted by Cakeisyummeh
Or the servers have a lot lower capacity.

I saw big foot in fort Aspendwood server too.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

10/30/12 5:14:05 PM#102
Originally posted by drDamage
Originally posted by maddhatter44

Low server capacity + halloween event = full servers.

 

but hey good for them.

This is right on point. I mean really where do WvW ques come from? Its basically saying "All our piece of crap servers can handle is 240 people in a WvW arena". I have no idea of the actual number and I don't think Anet publicizes that info but 240 is probably close to whats allowed in a WvW instance. The geography of the map would certainly support more so why the ques?

 

I'm starting to think this is the main issue.  They don't have the technology to fill their sizeable gameworld.  I don't know if they lack funds for better servers, or the code is poorly optimized or what.. but full servers should do a much better job of filling the game with players.

 

They also need a much better LOD system, so that they can ditch culling entirely.  The player pop-in is pretty lame in PvE, but utterly gamebreaking in PvP.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 780

10/30/12 5:20:27 PM#103
Yep, game is doing great! Alot of those server marked as "high" would probably still be full if they had not raised population caps on the servers as well.
  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

10/30/12 5:20:49 PM#104
Originally posted by drDamage
Originally posted by maddhatter44

Low server capacity + halloween event = full servers.

 

but hey good for them.

This is right on point. I mean really where do WvW ques come from? Its basically saying "All our piece of crap servers can handle is 240 people in a WvW arena". I have no idea of the actual number and I don't think Anet publicizes that info but 240 is probably close to whats allowed in a WvW instance. The geography of the map would certainly support more so why the ques?

I am looking for the exact quote but Anet claimed they can handle upto 400 players or more without any problem in W v W.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6692

10/30/12 5:54:39 PM#105


Originally posted by drDamage

Originally posted by lizardbones I look at a lot of things when I'm trying to decide if an MMO is 'good' or not. The most important one is how the people I game with are playing the game. How much time are they putting into the game? How interested are they when they talk about the game? Are they even talking about the game still? The response to GW2 has been different from the response to Rift, SWToR and D3. They are interested in the game, and they continue to discuss the game around the office on a regular basis. They started with more than 12 hours a day game time, but have slacked off to about 4 hours a day, nearly every day. The game has been at the 4 hours a day, every day state for a few weeks. So...what does that mean? To me, it means that GW2 is a good game.
Probably means more along the lines of ; There's nothing but crap on TV anyway and GW2 is B2P so the bar drops substantialy right there for many people. I can tell you if I was paying 15 bucks a month I'd almost certainly cancell.



Give it up. People are enjoying the game. They are happy to be playing GW2.

Join the League For Gamers.

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2930

10/30/12 5:58:30 PM#106
Originally posted by lizardbones

 


Originally posted by drDamage

Originally posted by lizardbones I look at a lot of things when I'm trying to decide if an MMO is 'good' or not. The most important one is how the people I game with are playing the game. How much time are they putting into the game? How interested are they when they talk about the game? Are they even talking about the game still? The response to GW2 has been different from the response to Rift, SWToR and D3. They are interested in the game, and they continue to discuss the game around the office on a regular basis. They started with more than 12 hours a day game time, but have slacked off to about 4 hours a day, nearly every day. The game has been at the 4 hours a day, every day state for a few weeks. So...what does that mean? To me, it means that GW2 is a good game.
Probably means more along the lines of ; There's nothing but crap on TV anyway and GW2 is B2P so the bar drops substantialy right there for many people. I can tell you if I was paying 15 bucks a month I'd almost certainly cancell.


Give it up. People are enjoying the game. They are happy to be playing GW2.

 

Agree Lizardbones

I would quit paying 15 bucks a month too for any game because the sub money goes nowhere. it's vapor after it leaves your account. Thank GOD Anet decided not to do that but still provide the quality and quantity of content every game should have at start. :) good launch too. Guess that's why all the players including me are sticking with them.

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 296

10/30/12 6:07:52 PM#107

I logged in last night after a few weeks and all i saw was Rangers named Askwq, Askwr, Askws, and fdff all running the same pattern with a bear following them.  And when they died they just respawned and continued to run the same pattern.

I guess the good side is the bots count towards concurrent players too and help make the servers look busier than they would normally be.

 

You aouldhave thought NCDoft would have got a handle on this by now as all their games end up infested.

 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

10/30/12 6:12:42 PM#108
Originally posted by TalulaRose

I logged in last night after a few weeks and all i saw was Rangers named Askwq, Askwr, Askws, and fdff all running the same pattern with a bear following them.  And when they died they just respawned and continued to run the same pattern.

I guess the good side is the bots count towards concurrent players too and help make the servers look busier than they would normally be.

 

You aouldhave thought NCDoft would have got a handle on this by now as all their games end up infested.

 

here's a posting from Colin Johanson

 

Hey folks,

Since it has been a few weeks since we gave an update on this, just wanted to quickly update where we stand. We recently hired an entire new team of people with one mission in mind: operation bot destruction.

They’ve been getting everything in place to accomplish our goal of making botting, hacking, spamming, and malicious behavior as non-existent as possible in Gw2. In the last few weeks, over 10,000 bot accounts were banned from the game alone. Another area of massive improvement has been in account security, where our two-factor authentication as well as your password changes have led to account thefts dropping to a tiny rate. A vast majority of account thieves use those accounts to run bots and/or perform RMT transactions, so our serious beefing up of account security has led to fewer bots, and most importantly fewer stolen accounts. That being said, we have massive improvements on the way in the next couple of weeks that help us detect, verify, and remove botters.

What we don’t want to do is have someone report you as botting, we ban the account, the bot appeals, and we have no data to prove they were botting on file so we have to give them the account back. Ensuring we have 100% clear data on bots that’s incredibly easy for our GM team to quickly verify, and when an appeal is submitted verify within seconds if the person was truly botting is our most important goal. We don’t want to ban people who were not botting, and we want to keep the people who are permanently locked out.

Bottom line: We’re doing ok, but we know we can and need to do much better on this front and are putting massive resources behind ensuring we have a permanent solution to this issue. You’ll see a dramatic improvement in this area in the next few weeks as our remaining detection and bot destruction tools and staff come online.

We’ll continue to keep updating on this front as we go forward, but rest assured we are aware of issues folks are raising and take them incredibly seriously. From FOV to bots, account restoration to more awesome stuff to do at level 80 we have teams working like mad on all of these fronts.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  slicknslim88

Apprentice Member

Joined: 8/08/11
Posts: 311

10/30/12 6:18:00 PM#109

Personally I think that the main reason that Anet doesn't allow more people into their WvW worlds is because of the limitations of peopl'es computers.  With as they are now, my computer BARELY handles things when there are about 100 or more players all fighting at a keep.  I'm sure I'm not alone with this fact either, not everybody can have super leet computers.  So if they bumped up the count, and there are substantially more players all in one place, my computer would crash easily, all the time.

The WvW limitations are just a way to keep things running smoothly for their players.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

10/30/12 6:38:20 PM#110
Originally posted by Vhaln
Originally posted by drDamage
Originally posted by maddhatter44

Low server capacity + halloween event = full servers.

 

but hey good for them.

This is right on point. I mean really where do WvW ques come from? Its basically saying "All our piece of crap servers can handle is 240 people in a WvW arena". I have no idea of the actual number and I don't think Anet publicizes that info but 240 is probably close to whats allowed in a WvW instance. The geography of the map would certainly support more so why the ques?

 

I'm starting to think this is the main issue.  They don't have the technology to fill their sizeable gameworld.  I don't know if they lack funds for better servers, or the code is poorly optimized or what.. but full servers should do a much better job of filling the game with players.

 

They also need a much better LOD system, so that they can ditch culling entirely.  The player pop-in is pretty lame in PvE, but utterly gamebreaking in PvP.

Here we go again.

Do you see many FPS based games with 64 or more people maps?

Why don't those maps have more than that? They don't even have NPCs.

You know why?

Physics.

Do you know why most MMORPGs only let you hit what you have tab targetted and nothing else?

To save the work of calculating the projectiles and other bodies physics.

Do you know why most games have no body colision (even GW2 ditched full body for only objects that are attacking each other or are the target)?

Same reason.

That is why the damage in WoW is dealt when you press the button opposed to GW2 where the damage occurs when the animation connect.

 

You guys think that is something trivial to do?

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

10/30/12 6:51:44 PM#111
Originally posted by Gaia_Hunter
Originally posted by Vhaln

 

I'm starting to think this is the main issue.  They don't have the technology to fill their sizeable gameworld.  I don't know if they lack funds for better servers, or the code is poorly optimized or what.. but full servers should do a much better job of filling the game with players.

 

They also need a much better LOD system, so that they can ditch culling entirely.  The player pop-in is pretty lame in PvE, but utterly gamebreaking in PvP.

Here we go again.

Do you see many FPS based games with 64 or more people maps?

Why don't those maps have more than that? They don't even have NPCs.

You know why?

Physics.

Do you know why most MMORPGs only let you hit what you have tab targetted and nothing else?

To save the work of calculating the projectiles and other bodies physics.

Do you know why most games have no body colision (even GW2 ditched full body for only objects that are attacking each other or are the target)?

Same reason.

That is why the damage in WoW is dealt when you press the button opposed to GW2 where the damage occurs when the animation connect.

 

You guys think that is something trivial to do?

 

I'm trying to think of how to approach this, but all I can manage is.. huh?

You're really grasping, here.  I don't know how else to say it.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  drDamage

Novice Member

Joined: 6/29/07
Posts: 72

10/30/12 8:46:45 PM#112
Originally posted by Aerowyn
Originally posted by TalulaRose

I logged in last night after a few weeks and all i saw was Rangers named Askwq, Askwr, Askws, and fdff all running the same pattern with a bear following them.  And when they died they just respawned and continued to run the same pattern.

I guess the good side is the bots count towards concurrent players too and help make the servers look busier than they would normally be.

 

You aouldhave thought NCDoft would have got a handle on this by now as all their games end up infested.

 

here's a posting from Colin Johanson

 

Hey folks,

Since it has been a few weeks since we gave an update on this, just wanted to quickly update where we stand. We recently hired an entire new team of people with one mission in mind: operation bot destruction.

They’ve been getting everything in place to accomplish our goal of making botting, hacking, spamming, and malicious behavior as non-existent as possible in Gw2. In the last few weeks, over 10,000 bot accounts were banned from the game alone. Another area of massive improvement has been in account security, where our two-factor authentication as well as your password changes have led to account thefts dropping to a tiny rate. A vast majority of account thieves use those accounts to run bots and/or perform RMT transactions, so our serious beefing up of account security has led to fewer bots, and most importantly fewer stolen accounts. That being said, we have massive improvements on the way in the next couple of weeks that help us detect, verify, and remove botters.

What we don’t want to do is have someone report you as botting, we ban the account, the bot appeals, and we have no data to prove they were botting on file so we have to give them the account back. Ensuring we have 100% clear data on bots that’s incredibly easy for our GM team to quickly verify, and when an appeal is submitted verify within seconds if the person was truly botting is our most important goal. We don’t want to ban people who were not botting, and we want to keep the people who are permanently locked out.

Bottom line: We’re doing ok, but we know we can and need to do much better on this front and are putting massive resources behind ensuring we have a permanent solution to this issue. You’ll see a dramatic improvement in this area in the next few weeks as our remaining detection and bot destruction tools and staff come online.

We’ll continue to keep updating on this front as we go forward, but rest assured we are aware of issues folks are raising and take them incredibly seriously. From FOV to bots, account restoration to more awesome stuff to do at level 80 we have teams working like mad on all of these fronts.

OK well I understand ArenaNets interest in getting the bots under control afterall the only people they hurt are AenaNet and people with lax security protocols.

I for one would rather you leave the BOTs alone and address the terrible performance of your game engine in large encounters.

  drDamage

Novice Member

Joined: 6/29/07
Posts: 72

10/30/12 8:52:56 PM#113
Originally posted by slicknslim88

Personally I think that the main reason that Anet doesn't allow more people into their WvW worlds is because of the limitations of peopl'es computers.  With as they are now, my computer BARELY handles things when there are about 100 or more players all fighting at a keep.  I'm sure I'm not alone with this fact either, not everybody can have super leet computers.  So if they bumped up the count, and there are substantially more players all in one place, my computer would crash easily, all the time.

The WvW limitations are just a way to keep things running smoothly for their players.

Its really a lot less to do with clent pc performance than server performance. All the critical "math" is done server side. You'd have to have pretty sad PC equipment before you'd start having big performance problems, assuming you weren't being ridiculous with graphics expectaions. Heck i'd take "stick figures" as opossed to waking up dead under 35 people I neither saw nor heard prior to dieing.

  drDamage

Novice Member

Joined: 6/29/07
Posts: 72

10/30/12 8:53:39 PM#114
Originally posted by Vhaln
Originally posted by Gaia_Hunter
Originally posted by Vhaln

 

I'm starting to think this is the main issue.  They don't have the technology to fill their sizeable gameworld.  I don't know if they lack funds for better servers, or the code is poorly optimized or what.. but full servers should do a much better job of filling the game with players.

 

They also need a much better LOD system, so that they can ditch culling entirely.  The player pop-in is pretty lame in PvE, but utterly gamebreaking in PvP.

Here we go again.

Do you see many FPS based games with 64 or more people maps?

Why don't those maps have more than that? They don't even have NPCs.

You know why?

Physics.

Do you know why most MMORPGs only let you hit what you have tab targetted and nothing else?

To save the work of calculating the projectiles and other bodies physics.

Do you know why most games have no body colision (even GW2 ditched full body for only objects that are attacking each other or are the target)?

Same reason.

That is why the damage in WoW is dealt when you press the button opposed to GW2 where the damage occurs when the animation connect.

 

You guys think that is something trivial to do?

 

I'm trying to think of how to approach this, but all I can manage is.. huh?

You're really grasping, here.  I don't know how else to say it.

"Huh?" is good!

  KhinRunite

Elite Member

Joined: 11/05/10
Posts: 728

10/30/12 9:05:58 PM#115
Wow drDamage, you're on a roll! Down with GW2!!! :)
  drDamage

Novice Member

Joined: 6/29/07
Posts: 72

10/30/12 9:14:38 PM#116
Originally posted by KhinRunite
Wow drDamage, you're on a roll! Down with GW2!!! :)

Not really... Just a long long way from "outstanding", I'm sure I'll get my "Fifty bucks worth" and throw it on the pile...

  User Deleted
10/30/12 9:50:27 PM#117
Originally posted by drDamage
Originally posted by KhinRunite
Wow drDamage, you're on a roll! Down with GW2!!! :)

Not really... Just a long long way from "outstanding", I'm sure I'll get my "Fifty bucks worth" and throw it on the pile...

whatever helps anyone sleep at night right =)

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1699

10/31/12 3:25:27 AM#118
Originally posted by Vhaln
Originally posted by Gaia_Hunter

Here we go again.

Do you see many FPS based games with 64 or more people maps?

Why don't those maps have more than that? They don't even have NPCs.

You know why?

Physics.

Do you know why most MMORPGs only let you hit what you have tab targetted and nothing else?

To save the work of calculating the projectiles and other bodies physics.

Do you know why most games have no body colision (even GW2 ditched full body for only objects that are attacking each other or are the target)?

Same reason.

That is why the damage in WoW is dealt when you press the button opposed to GW2 where the damage occurs when the animation connect.

 

You guys think that is something trivial to do?

 

I'm trying to think of how to approach this, but all I can manage is.. huh?

You're really grasping, here.  I don't know how else to say it.

I'm grasping?

You can just say you have no idea how a physics engine work and that is why you don't grasp how it can affect server load.

http://en.wikipedia.org/wiki/Collision_detection

http://en.wikipedia.org/wiki/Physics_engine

GW2 uses the Havok engine.

http://www.mmogamer.com/04/04/2008/collision-detection-that-is-the-question

"The singular issue that offers the most nuance to the genre, and the idea that intrigues me, is collision detection in PvP. Collision detection is a term referring to the interaction between two objects, for example, avatars in MMOs. Games like Counter-Strike have this feature enabled while others have found it difficult or impossible to accomplish in a massively multiplayer PvP environment. Successful implementation of real time, server managed collision detection across hundreds of avatars on a given battlefield would be a revolutionary feat sure to set any game apart from all competitors. Failure to properly test this, on the other hand, could be detrimental to the early health of the game, and considerably stunt its growth.

World of Warcraft had collision detection in its early alpha stage, but Blizzard simply didn’t have or take the time to perfect it and ended up scrapping it before beta. The idea quickly vanished from all MMO discussion until a few years ago when Mythic, then under their own corporate banner, announced that their Warhammer Online MMO would feature collision detection in PvP and RvR. Most savvy gamers knew this was just a pipedream and went about their lives. But they never forgot the challenge Camelot’s creators put on themselves."

 

I know it make some of you happy believing that the reason GW2 is zoned and has these issues in WvW is caused by the fact GW2 doesn't charge a subscription, but anyone that can see beyond what is in front of their noses understand it isn't because of that but dueto technical limitations game developers working with online games have to deal with.

Graphics is the easy part - AI, collision detection, scripted events all are much more taxing these days.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Greyhooff

Hard Core Member

Joined: 10/08/08
Posts: 681

 
10/31/12 5:33:35 AM#119

You can be guaranteed that Anet will really try to kill every bot they can.

Why?

Because they directly compete with Anet to sell gold. Anet makes a ton of money from their gem sales, bots are their direct enemy, unlike in WoW where Blizzard lets bots operate since they don't really eat into their profit margins.

6 Pages « 1 2 3 4 5 6 Search