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The Pub at MMORPG.COM  » Ye Golden Trinity - EQ, DAOC, SWG

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52 posts found
  sanshi44

Elite Member

Joined: 6/12/09
Posts: 1075

10/29/12 6:22:57 AM#21
Originally posted by CalmOceans
The holy trinity is a Tank, a ranger and a cleric to rez the ranger.

haha yeah this bring back memory when i played my ranger pull the mob to the warrior and taunt failed ranger goes splat lol those were they days.

  sanshi44

Elite Member

Joined: 6/12/09
Posts: 1075

10/29/12 6:25:39 AM#22
Originally posted by Foomerang

Id say Golden Age instead of Golden Trinity

UO
AC
EQ
DAOC
SWG
FFXI

Those five titles defined what I thought mmorpgs would be about.

Those 6 titles you mean???

But yes i would agree with you there, (although i didnt play DAOC,SWG or FFXI) but i do agree with the first three, EQ was my favorite and realy hope they do it right again with EQ next, but we will need to wait and see next year when there gonna to let people try it at the fanfaire.

  emperorwings

Advanced Member

Joined: 12/25/06
Posts: 1541

10/29/12 6:32:02 AM#23
Nothing beats a full party of bards

This isn't a signature, you just think it is.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3873

10/29/12 6:41:35 AM#24
     I'm with you OP.. I miss the old days..  EQ started off the right direction, BUT it did cause it's own demise when they made the mistake of making "pure" classes the only option to play..  When I first started playing EQ in 99 playing a hybrid class like druid was great.. Then SOE started to ignore the hybrid class and moreso focused on pure classes/roles..   Warriors became too OP for tanking and classes like Pally's and SK's became off-tanks.. Which really isn't needed in 6 man groups..  Mana regeneration became so OP with KEI, that enchanters were the only group desire.. Add in the cleric and their ability for buff, rez and heals, druids quickly became the unwanted stepchild, especially after PoP..  When I quit EQ, the average group was (Warrior-Cleric-Enchanter-Shaman) and the last 2 slots were filled in by everyone else..  Many times, groups disbanded if you lost one of your 4 prefered classes..  This was the start of the end, and I believe the beginning of the holy trinity..  This was the death of the hybrids..
  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 7021

10/29/12 6:49:02 AM#25

SWG did NOT have the trinity.  I don't remember anyone ever playing a medic.  Now most people added medic skills so they could self heal, but someone who's main class was medic, they just did not exist.  For a good reason of course since you could only have one character per server, they had to have useful skills.  Unless you pvp'd all the time, medic was not that useful a skill.  After NGE when I had to turn my creature handler into a medic, I just quit the game,  Medic was just a very unfun class.

I respect your opinion, but the funny thing was how EQ's restrictive classes really turned me off, but I will agree you really had to group in EQ which was a good thing.  Now a days, you turn on your looking for group flag, you might as well take a long nap.

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1135

Freeloading mooches are the scourge of the gaming community.

10/29/12 6:59:17 AM#26

While I was a fan of EQ and DAoC never played or was interested in SWG. I have to say Numbers dont lie. We old timers might not like some of the direction that MMOs have taken. However to sit there and say they built on the failures is entirely incorrect. The developers are businesses and well the business is thriving due to catering to the casual crowd.

that said alot of good features have come from the new games. Along with some bad.

  Grochie

Novice Member

Joined: 10/24/12
Posts: 11

10/29/12 7:18:28 AM#27

I played a warrior, an frankly there was only group content for me.  I could solo the odd mob spawn, but it required alot of bandages, followed by a long, long sit down to regen hps.  I tanked for groups, that's all I did.  I'd sit at the zone line of a dungeon and look for group, for hours at times.  Traveling  could be such a nightmare that I wouldn't move for weeks, and only then if I could get a port to and from where I was exping.

It got to the point where it was just easier to kill me (played on Rallos, so my ranger friend would kill me at the zoneline), and drag my corpse to whereever we were grouping and my cleric brother could rez me there.

So hybrid classes looked pretty attractive to me at times.   I did to be honest like a group that included an Enc/Cleric because I knew that all the cleric would really do is buff and heal (stun some maybe), and an Enchanter was going to buff me with good haste and mez, i never really got overly excited about who was in the rest of the group.

I really had only one way to get xp, so I never really wanted to risk other type of group compostions.  I really freaking loved being a warrior though.

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

10/29/12 7:40:27 AM#28

SWG pre cu was the most fun MMO I've ever played.

It had total freedom and you could be whatever you wanted to be.

Yes, it had flaws but still, the best virtual world gaming experience to date.

I'm afraid we'll never see anything like it again.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 5483

10/29/12 9:58:54 AM#29


Originally posted by sanshi44

Originally posted by Foomerang Id say Golden Age instead of Golden Trinity UO AC EQ DAOC SWG FFXI Those five titles defined what I thought mmorpgs would be about.
Those 6 titles you mean???

But yes i would agree with you there, (although i didnt play DAOC,SWG or FFXI) but i do agree with the first three, EQ was my favorite and realy hope they do it right again with EQ next, but we will need to wait and see next year when there gonna to let people try it at the fanfaire.



hehe yeah I meant 6. musta been tired.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 5483

10/29/12 10:02:18 AM#30


Originally posted by Ozmodan
SWG did NOT have the trinity.  I don't remember anyone ever playing a medic.  Now most people added medic skills so they could self heal, but someone who's main class was medic, they just did not exist.  For a good reason of course since you could only have one character per server, they had to have useful skills.  Unless you pvp'd all the time, medic was not that useful a skill.  After NGE when I had to turn my creature handler into a medic, I just quit the game,  Medic was just a very unfun class.

I respect your opinion, but the funny thing was how EQ's restrictive classes really turned me off, but I will agree you really had to group in EQ which was a good thing.  Now a days, you turn on your looking for group flag, you might as well take a long nap.



You talking about NGE? Cu and pre-cu there were tons of doctors and doc hybrids. Remember you could max out doc and another profession and half of another even after that. Doctors not only healed and rezzed, but they could craft and sell buffs and stim packs as wel. it was a very diverse class with a lot of play options.

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2704

"A wise man has something to say, but a fool just has to say something."

10/29/12 10:07:45 AM#31
My golden trinity are in my sig. If you cannot figure out the milestone each brought to the table, you cannot call yourself a true mmorpg fan.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1322

\m/,

10/29/12 10:25:54 AM#32
Originally posted by Foomerang

 


Originally posted by Ozmodan
SWG did NOT have the trinity.  I don't remember anyone ever playing a medic.  Now most people added medic skills so they could self heal, but someone who's main class was medic, they just did not exist.  For a good reason of course since you could only have one character per server, they had to have useful skills.  Unless you pvp'd all the time, medic was not that useful a skill.  After NGE when I had to turn my creature handler into a medic, I just quit the game,  Medic was just a very unfun class.

 

I respect your opinion, but the funny thing was how EQ's restrictive classes really turned me off, but I will agree you really had to group in EQ which was a good thing.  Now a days, you turn on your looking for group flag, you might as well take a long nap.



You talking about NGE? Cu and pre-cu there were tons of doctors and doc hybrids. Remember you could max out doc and another profession and half of another even after that. Doctors not only healed and rezzed, but they could craft and sell buffs and stim packs as wel. it was a very diverse class with a lot of play options.

 

I remember sitting in line for doctor buffs paying out my 100k and go hunting for good ingrediants for my Armor smithing....God I do miss SWG :(

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12954

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/29/12 10:57:59 AM#33
Originally posted by Uproar

All I ever hope for from every new MMO I play -- will it be as good as EQ.  And every new game is a letdone, even a disaster.

Right path: EQ, DAOC, SWG; Wrong path: EQ2, AOC, War, GW2, Wow, UO, AC, everything else.

I am not saying those on the wrong path weren't fun for a time, but they never fufulled my desires.  Each could only hold my attention for months -- not years.

EQ had the best classes ever.  Period. 

EQ had fun races, great grouping, the best dungeons (pre instancing and to an extent pre-raiding levels).

I would just like a DEV that redid EQ and added mechanics from DAOC and SWG.

DAOC added great melee mechanics (positionals, reactionaries, stealth, etc).  DAOC had the best crafting and shop system system EVER.  Home ownership.  SWG took that home ownership to the next level, especially with being able to put it nearly anywhere in game and with the reasusability of nearly every item in the game in support of housing.  SWG with addition of leasiure classes such as musician and dancer and medics (pre CU / pre NGE).  Games need more of these classes.

The recipe for the next best game seems rather obvious to me.  Yet we spent all our time building from the failures -- not the successes.  Want the next big thing devs?  Start with the pieces I describe above.  Stop following the gimmicks.  You'll never have players for years based on Wow, Rift, GW2 -- they just do not inspire anyone.

No apologies -- just how I feel.

And oh yeah -- the Holy Trinity is not Tank, Healer, and DPS.  It is and always was Tank, Cleric, and Enchanter!!!  And I like my gaming that way.

"I want something new, but it has to copy what I played ten years ago."

 

Cool Crowfall info and speculation - http://www.thewulfden.com/search/label/Crowfall

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 5483

10/29/12 11:12:59 AM#34


Originally posted by Loktofeit
"I want something new, but it has to copy what I played ten years ago."

Its been so long, it would be new again haha

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12954

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/29/12 3:18:49 PM#35
Originally posted by Foomerang

 


Originally posted by Loktofeit
"I want something new, but it has to copy what I played ten years ago."


Its been so long, it would be new again haha
 

Good point. :)

Cool Crowfall info and speculation - http://www.thewulfden.com/search/label/Crowfall

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 7021

10/29/12 5:40:38 PM#36
Originally posted by Foomerang

 


Originally posted by Ozmodan
SWG did NOT have the trinity.  I don't remember anyone ever playing a medic.  Now most people added medic skills so they could self heal, but someone who's main class was medic, they just did not exist.  For a good reason of course since you could only have one character per server, they had to have useful skills.  Unless you pvp'd all the time, medic was not that useful a skill.  After NGE when I had to turn my creature handler into a medic, I just quit the game,  Medic was just a very unfun class.

 

I respect your opinion, but the funny thing was how EQ's restrictive classes really turned me off, but I will agree you really had to group in EQ which was a good thing.  Now a days, you turn on your looking for group flag, you might as well take a long nap.



You talking about NGE? Cu and pre-cu there were tons of doctors and doc hybrids. Remember you could max out doc and another profession and half of another even after that. Doctors not only healed and rezzed, but they could craft and sell buffs and stim packs as wel. it was a very diverse class with a lot of play options.

 

Docs were buffers, they did not actually play.  I can;'t ever remember grouping with one.  They sat in starting areas and buffed people for money.  Never saw a doc in a group, did not need them once you got their buffs.  You would go to some kick off point, get entertainer buffs and doc buffs and you were good to go.  

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 5483

10/30/12 5:54:53 PM#37


Originally posted by Ozmodan

Originally posted by Foomerang  

Originally posted by Ozmodan SWG did NOT have the trinity.  I don't remember anyone ever playing a medic.  Now most people added medic skills so they could self heal, but someone who's main class was medic, they just did not exist.  For a good reason of course since you could only have one character per server, they had to have useful skills.  Unless you pvp'd all the time, medic was not that useful a skill.  After NGE when I had to turn my creature handler into a medic, I just quit the game,  Medic was just a very unfun class.   I respect your opinion, but the funny thing was how EQ's restrictive classes really turned me off, but I will agree you really had to group in EQ which was a good thing.  Now a days, you turn on your looking for group flag, you might as well take a long nap.
You talking about NGE? Cu and pre-cu there were tons of doctors and doc hybrids. Remember you could max out doc and another profession and half of another even after that. Doctors not only healed and rezzed, but they could craft and sell buffs and stim packs as wel. it was a very diverse class with a lot of play options.  
Docs were buffers, they did not actually play.  I can;'t ever remember grouping with one.  They sat in starting areas and buffed people for money.  Never saw a doc in a group, did not need them once you got their buffs.  You would go to some kick off point, get entertainer buffs and doc buffs and you were good to go.  

Maybe you missed the concept of the game. You saw plenty of docs in hunting parties, they were the ones tearing it up as one of the brawler professions. Tk/doc was common. You only knew a doc as someone who buffed at the starport. Those same people also crafted all your stimpacks and when paired with a melle skillset, most likely outlasted you in battle. And you also needed them to get rid of health and action wounds. The fact that you called them medics leads me to think you primarily played nge so i cant fault you for not knowing about hybrids.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 7021

10/30/12 7:17:40 PM#38
Originally posted by Foomerang

 


Originally posted by Ozmodan

Originally posted by Foomerang  

Originally posted by Ozmodan SWG did NOT have the trinity.  I don't remember anyone ever playing a medic.  Now most people added medic skills so they could self heal, but someone who's main class was medic, they just did not exist.  For a good reason of course since you could only have one character per server, they had to have useful skills.  Unless you pvp'd all the time, medic was not that useful a skill.  After NGE when I had to turn my creature handler into a medic, I just quit the game,  Medic was just a very unfun class.   I respect your opinion, but the funny thing was how EQ's restrictive classes really turned me off, but I will agree you really had to group in EQ which was a good thing.  Now a days, you turn on your looking for group flag, you might as well take a long nap.
You talking about NGE? Cu and pre-cu there were tons of doctors and doc hybrids. Remember you could max out doc and another profession and half of another even after that. Doctors not only healed and rezzed, but they could craft and sell buffs and stim packs as wel. it was a very diverse class with a lot of play options.  
Docs were buffers, they did not actually play.  I can;'t ever remember grouping with one.  They sat in starting areas and buffed people for money.  Never saw a doc in a group, did not need them once you got their buffs.  You would go to some kick off point, get entertainer buffs and doc buffs and you were good to go.  

 

Maybe you missed the concept of the game. You saw plenty of docs in hunting parties, they were the ones tearing it up as one of the brawler professions. Tk/doc was common. You only knew a doc as someone who buffed at the starport. Those same people also crafted all your stimpacks and when paired with a melle skillset, most likely outlasted you in battle. And you also needed them to get rid of health and action wounds. The fact that you called them medics leads me to think you primarily played nge so i cant fault you for not knowing about hybrids.

Nope, started a month after the game was released and played until a week after NGE and I was serious, never played with a doc in a party, you might have, but the only thing we used them for was buffers.  They were superfluous, with doc buffs and entertainer buffs you did not need a healer, hence there was no holy trinity in SWG.  I stand by that statement.

  Rompster

Novice Member

Joined: 5/20/08
Posts: 21

10/30/12 7:41:59 PM#39

No offense Oz, but you didnt play the same game as I.  I grinded out 19 professions to get my Jedi unlock, and throughout most of the combat professions, I had doctor as my secondary (as did most other players).

 

Anyways, back to the original topic.  I haven't tried MMO's after Wow:BC as they'd become too similar to inspire any sort of interest in the genre anymore.  These days, I stick to popcorn games such as D3/LoL even though I'm primarily a PvE'er.  I play them because I can rationalize that they aren't like WoW...

 

That being said, OP is entirely correct in that a game that mixed elements of EQ/SWG/DAOC and dashes of ARPG's (personal preference) would get me doling out cash yet again to this broke-diq genre of gaming.  Anyways, I give it roughly 3 years till gamers finally hit that block I did.  Then we'll finally have some decent games again...

 

Rompster

  drDamage

Novice Member

Joined: 6/29/07
Posts: 72

10/30/12 8:03:29 PM#40

I nearly re subed to a EQ progression server before I went Rift then SWToR and now for a month or so longer GW2. In my opinion what killed EQ was twinking, when I left I had absolutely everything and so sis all my alts on 4 different accounts. I do at this point in my life think EQ would be too harsh. Standing naked in PoK trying to find a necro that wasn't too busy, the death penalty REALLY sucked at higher levels and corpse runs naked would too many times end up in another corpse.

Anyway I totally agree original EQ was the best ever for me. I would sub again in a second and pay 25 to 35 bucks a month if they prevented twinks, updated the engine a bit and put in a LFG/player matching  system. Oh yeah and mindwipe everyone that LDoN ever existed.

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