| 112 posts found | |
|---|---|
|
10/28/12 2:47:09 PM#61
Originally posted by bunnyhopper
With that statment I know you haven't played anyone of the games I sead, nice fail there. If it's not broken, you are not innovating. |
|
|
10/28/12 2:48:59 PM#62
Originally posted by Torgrim Again another amazing rebuttal there. You could have tried to point out the core mechanics are vastly different in them, or that it wasn't an issue about them being more fleshed out.
But no, why not go for three pointless responses, you've chalked up two already anyway. |
|
|
10/28/12 2:57:14 PM#63
Originally posted by bunnyhopper Everyone has their own definition of sandbox. I go with: Can i build stuff where i want in the way that i want to? Can i shape the terrain? Is it a player ran world? etc. Basiclly, once it gets too far from minecraft, its not a sandbox for me. The Deep Web is sca-ry. |
|
|
Nacario
Apprentice Member
Joined: 3/16/12
The real world is roleplay and background noise |
10/28/12 2:59:49 PM#64
You guys are getting no where, just thought Id let you know. It takes certain practice to balance ego vs humility.
|
|
10/28/12 3:01:51 PM#65
Originally posted by Toxia True to an extent, but it really depends on whether you are using the word within the context of the specific genre or not. If we apply the overarching word across the entire gaming spectrum then it is questionable as to whether any mmos are actually sandboxes or not.
Within the genre though, there tends to be a general consensus as to what it means, although as is quite clearly seen here, not everyone agrees lol! |
|
|
10/28/12 3:03:45 PM#66
You can't shape the terrain in eve either.
|
|
|
10/28/12 3:05:45 PM#67
Originally posted by ShakyMo Or fish.
No open pvp in SWG or territory control, or resource control, or player pirates, haulers, bodyguards.
Guess both of them are themeparks lulz. |
|
|
10/28/12 3:11:25 PM#68
DFO is not for the faint of heart, nor is it for the masses.
With that said, IMO DFO came closes to nirvana of any game I have ever played, tho played is not the right word... experienced is probably a far better adjective to use =p PigEye McNasty |
|
|
10/28/12 7:26:41 PM#69
Originally posted by bunnyhopper
So you found yourself a new word "rebuttal" to fuel your argument and still you haven't posted one single thread of straw why Darkfall is in the same sandbox classroom as SWG,EVE,UO,AC,Ryzom,Wurm. Can you you please post why Darkfall is fit in the same classroom or are you gonna write rebuttal to all my my post? I really hope so beacuse if you do then I know Darkfall is not a sandbox game. Just beacuse a game had FFA PVP dosen't automaticly lable it sandbox even you have to agree with this. A true sandbox game must have an equal % of PVE and PVP, none of em can have more, in Darkfall case you have more PVP than PVE hence why it's labled PVP arena. You can babble how much you like why Darkfall is a sandbox game when in reality it is only a PVP game with little PVE. You can use whatever fancy words you like and twist and bend your opinion but you are still wrong in anyway. As I sead check the other games and then come back to me and say the same thing. But sadly I think you are one of the WoW generation and you have no clue what most of the games were in the old days and you still brickwall argument that you are right, good for you I guess, but sadly you are misstaken.
If it's not broken, you are not innovating. |
|
|
10/28/12 8:14:19 PM#70
It's ridiculous to call df a sandbox
If we take uo as the ultimate sandbox And swtor as the ultimate themepark Df has way more in common with uo than it does swtor. |
|
|
10/28/12 8:16:32 PM#71
Or if you take a game just in the themepark side, say daoc.
And a game just in the sandbox side, say ac. It still has slightly more in common with ac. |
|
|
10/28/12 8:17:53 PM#72
Torgrim
So wuurm isn't a sandbox then, it has way more pve than pvp? |
|
|
10/28/12 8:35:37 PM#73
Originally posted by MindTrigger I can only tell how i played,close all chats and only followed vicinity chat and it was like DayZ goes MMORPG. 10+ adventuring experience. |
|
|
10/29/12 2:41:35 AM#74
Originally posted by Hotjazz Good post and I agree. But like you say aventurine's allignment system is practically non existant, and they never committed to making it work in 3 years. I'm pretty sure they've changed their mind since the original design to be completely FFA with a bit of noob protection. Darkfall will never be about red/pk vs blue/anti, or even race vs race it will remain practically lawless, mark my words. ;( |
|
|
10/29/12 4:09:29 AM#75
Originally posted by ShakyMo It has PVP but the game is not focused on it as a main feature like Darkfall is yet It is there for those who loves it. If it's not broken, you are not innovating. |
|
|
10/29/12 4:28:20 AM#76
@ Torgrim
Darkfall is not centered around PvE but it's there for those who love it. Guess it's a sanbox after all then..? Sorry but you inventing some random PvE vs PvP percentage qualification does not make your private definitions universal. |
|
|
10/29/12 4:31:57 AM#77
Originally posted by Biskop disagree, as DFO doesnt appear to have any appreciable PVE associated with it, it does however appear to be a PvP based Themepark, which does put it into a fairly narrow band of 'niche' if thats possible, one thing i would definitely not class DF;UW as though, is a sandbox game, it misses too many categories to be classed as one, nor do i think it is meant to be one. |
|
|
10/29/12 4:41:48 AM#78
Originally posted by Phry Uh, if DF doesn't have appreciable PvE, then what have I been doing with most of my time in Darkfall for the last 3 years? (hint, it's PvE). And it's not anything resembling a themepark. There's no linear path through the game, no locked in classes that dictate your skills and what you can wear, no zones, no instances, no invisible walls. I don't think people know what a themepark is anymore. |
|
|
10/29/12 4:43:49 AM#79
Originally posted by Biskop
Wurm has equal PVP and PVE, PVP is just that PVP, killing someone dosent take much programing or braincells to understand but program and make different features for PVE that takes a long time. I have no idea why I really respond to your flawed post but you just seem to be trolling or trying to make a good post so you can lean back in your chair and say yeah I got him there.
If it's not broken, you are not innovating. |
|
|
10/29/12 5:07:04 AM#80
Originally posted by Topherpunch
This is imo only a small slice of the sandbox pie. The "correct definition" to me is so much more than just how questing or the lack of it works in the game. To me it's in the name "sandbox" - as crazy as it might sound. What do you do at a sandbox? You build and destroy. A game should have a great deal of overall freedom on top of being able to shape the world somehow, to be a sandbox, for me at least as a customer.
Skyrim would be pretty close if there were a way to impact the world permanently in some major ways outside of quests and triggered events, like burn a town to the ground, and build your own house anywhere you want as long as the ground can support it, stuff like that. Also complete random events like bandits attacking towns, or maybe a troll/giant and so on, something else than just dragons, without you having to pull it to the town. More random and interactive world. |
|