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10/28/12 9:52:20 AM#581
Originally posted by Phry Arrr but sandbox uses a skil system which EQ also had aswell if you remember correctly there was a skill that lvled for every skill/spell you used. 1h sword skill the higher it was the more accurate and more dmg you did with swing, Evocation skill reduced the amount of fizzles and increased effectiveness of the spell that used the Evocation skill. Meditation skill the higher it was the faster your mana regenerated, Some were class only based skill other everyone got. EQ has alot of sandbox element but it also has alot of themepark it is a theme of its own, its neither completly sandbox and its neither a complete themepark. |
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10/28/12 11:14:32 AM#582
Originally posted by sanshi44 This is accurate. I dont agree than you cant use a class system in a sandbox, but eq certainly has a skill based system underneath its levelling system. eq had soo much fun stuff that no one talks about. That stuff was the magic. Not the levels and not the raids. Weve seen what magic is created from levels and raids. lets see what the other magic can do.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/28/12 4:52:21 PM#583
We shall see, but I wouldn't be so quick to write it off. Non-stanced dungeons and forced leveling via question would be enough of a step in the right direction for me to be vaguely happy.
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10/28/12 4:56:11 PM#584
The fact that this thread is 50 something pages long pretty much shows the interest in EQ as well as sandbox type games.
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10/28/12 4:58:17 PM#585
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/28/12 5:38:02 PM#586
Originally posted by koboldfodder On this forum though, I don't know if we're a good representation of the current or potential MMO player. |
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10/28/12 5:53:42 PM#587
I just installed and played EQ2 for the first time. The EQN team better, BETTER, forget any of those design concepts ever happened. And post luclin EQ1 frankly.
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10/28/12 6:43:40 PM#588
Originally posted by pvpirl well after having a really good look at planetside 2's systems i have this feeling that the entire eq next gameworld will have a major territory control component to it and aside of starting cities there will be no safezones in the world and the game will be FPS. i have this feeling that there will be frontlines for war and the teams will be as follows. The frontlines will be constant battles but behind the lines it will be relatively safe with guards and patrols.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/28/12 7:23:42 PM#589
given the company and the person quoted, and said history in mmo.... I wouldnt give anything he said two squirts worth of recognition.
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10/28/12 7:52:29 PM#590
I've said it before in the thread asking what dev could make a AAA sandbox and I still believe it. SOE is the most likely dev to make the next era of MMOs that return to it's sandbox origin.
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10/28/12 7:56:44 PM#591
Doesnt matter if its true what you said Mr Smea...Smedley,but i give you now this rare Phial of Galadriel anyways,you might need it. If you can lead MMORPG´s out of Saurons realm or help in the process even tiny bit ,then NGE never happened in my books.
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10/28/12 8:07:53 PM#592
Rungard
I doubt Sony would launch a second rvr game, why would they want more competition, when ps2 will already have competition from gw2 & teso as a rvr game and firefall as a sci-fi fps mmo |
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10/28/12 8:30:22 PM#593
Originally posted by ShakyMo Free assets i would imagine. Im sure theyll reuse anything thats useful since they are both made with the same engine. If its not rvr im sure it will be world pvp probabally half safe zones have you seen those maps? each one is 64 square kilometers and there is three. Regardless of how it goes, i think we have alot of goodness coming our way. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/28/12 9:30:05 PM#594
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10/28/12 11:04:48 PM#595
Originally posted by pvpirl I watched it, he spent 2 months in UO preparing to steal everything from another person just to get back at him, that's griefing for me.
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10/29/12 12:05:09 AM#596
Smedley is trying to redeem himself for SWG's Sandbox-to-Themepark blunder, where a great game with a great community turned into another run-of-the-mill cash grab.
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10/29/12 3:03:28 AM#597
Dunno if this has been posted already but as we all suspected the failure of swtor was the main reason for soe to take a new direction in the design http://www.pcgamer.com/2012/10/23/sony-online-everquest-next-design/ |
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10/29/12 3:35:05 AM#598
Originally posted by rungard actually the diety based pvp server from eq1 way back would be a more logical step and it's ruleset was pretty good and already written, wouldn't be too hard to adapt it and not have to change the world and it's lore to fit some weird one race per team thing. the three teams were made up of goodies (tunare, marr, etc..), newts (agnostics, sol ro, bristlebane, etc..), and evils (cazic, inno, bertox, etc..). Was by far the best eq experience I ever had. didn't think they would end the server as it was the most popular pvp server by far, and the rewards for killing other players were interesting and just beginning to get creative when it was all pulled. |
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10/29/12 3:43:23 AM#599
SOE has a history of proclaiming their latest games are going to be the biggest/best/greatest <insert genre> ever released. I remember he was dancing to that tune back when EQ2 was coming out, talking about how revolutionary it was going to be. Instead, we just got "/pizza".
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10/29/12 3:45:15 AM#600
In my perfect game, Smed mixes the lore and game of the EQ1 diety pvp server with the original SWG game, when we could 'bring a knife to a gunfight'. SWG had by far the best cities, crafting, and population of any game, the wars were intense and hard fought. Put that in Norrath and I believe you have an epic game. |
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