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10/28/12 12:05:18 PM#61
Originally posted by halflife25 Valid opinion: I don't like baseball, I think it is boring to watch. Stupid opinion: baseball is not a sport. you know, I remember that there used to be a time where people could actually be WRONG. But now apparently, we have to respect evreryone's opinion regardless of how delusional those opinions are. Are you team Azeroth, team Tyria, or team Jacob? |
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10/28/12 12:05:33 PM#62
Originally posted by Popori
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10/28/12 12:06:34 PM#63
My expectations were never that high. I expected a decent MMORPG, and its lived up to that, no question.
I'd *hoped* for a great MMORPG, and in that.. it really needs more longevity, more depth and variety of content, more to do at the level cap that isn't totally pointless. I still think ArenaNet can build it into something like that, but from what I can tell, that's not even the direction they're taking it in.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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10/28/12 12:07:52 PM#64
Originally posted by Icewhite Your opinion is bad and you should feel bad |
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10/28/12 12:08:23 PM#65
Originally posted by Icewhite The marketing campaign hasn't started for EQN yet, I imagine that will get very fraught as the meaning of Smed's term "sandbox style game" gets revealed. "i don't waste my time building relationship in games" - nariusseldon |
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10/28/12 12:08:25 PM#66
Originally posted by Creslin321 You are comparing apples and oranges here. I never said I didn't like GW2; in fact, I like it. I just consider it a different type of MMO than you do. The difference here is that you are calling me stupid for it. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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10/28/12 12:09:22 PM#67
Originally posted by Creslin321 How many versions of baseball are there? and how many times baseball has changed its rules and evolved with new editions over the year? not a valid comparison now is it? More valid compairons would be that GW2 is a video game or not. MMO is a term to define the genre of games like GW2 which is not the same. |
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10/28/12 12:09:55 PM#68
Originally posted by Vhaln I still think ArenaNet can build it into something like that, but from what I can tell, that's not even the direction they're taking it in. otoh--how often can you accurately predict a dev team's future from 60 days? Seriously? |
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10/28/12 12:11:59 PM#69
Originally posted by halflife25 It was originally the English game of Rounders so at least once. "i don't waste my time building relationship in games" - nariusseldon |
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10/28/12 12:12:05 PM#70
Originally posted by Icewhite "From what I can tell," meaning.. yeah, I can't tell, but just from dev posts, and the nature of the changes and additions they've been making, I can take an educated guess. Might be way off, but just saying, from what I can tell. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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10/28/12 12:12:15 PM#71
I'm dictating that everyone must have this playing in the background when reading these silly threads: http://www.youtube.com/watch?v=2A3j0zWpTs0 I think it really captures the thread's energy. |
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10/28/12 12:13:41 PM#72
Originally posted by Popori I play that all the time while reading these forums. Because there is no such thing as non-silly thread on mmorpg.com ;) |
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10/28/12 12:14:20 PM#73
Originally posted by Popori Not Samwell? Disappointed, am I. |
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10/28/12 12:14:52 PM#74
Originally posted by halflife25 In that metaphor, the parallel question would be, how many sports are there? How many different versions of sports? When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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10/28/12 12:17:14 PM#75
Originally posted by Vhaln Vhaln your metaphors are stupid. *just keeping it in with theme of the topic* |
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10/28/12 12:18:41 PM#76
Nice to see the usual suspects of the GW2 White Knight Brigade out in full force...yet again. And this game WAS heavily, heavily hyped by the fans and the developers for quite some time before release. Anyone that posted concerns or critisms were beaten down.
Is a man not entitled to the herp of his derp? |
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10/28/12 12:19:09 PM#77
gw2 is best mmo in my opinion and i played almost all important mmo on the market
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10/28/12 12:19:19 PM#78
Originally posted by halflife25 It's not my metaphor, it's Creslins. Geez man, pay attention :p When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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10/28/12 12:20:01 PM#79
Originally posted by halflife25
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10/28/12 12:22:57 PM#80
Originally posted by Creslin321 I am arguing that GW2 fits into a subcategory of MMOs...Much like the term "sandbox" and "themepark" do. If we didn't use those terms, someone who bought SWTOR thinking it would be like SWG would be gravely disappointed. A lot of people have posted on these boards they went into GW2 expecting something different...ie more of an MMORPG feel. Look around. People have posted they find it "shallow", "MMO-lite", "lacking progression", etc. So I am not alone in this. Maybe, just maybe all of us could come to some sort of agreement that these games are in fact different and maybe going in with the expectations of an MMORPG only to encounter a MMOCRPG could be avoided in future. The developers may not want to use these terms yet, but it doesn't mean that it isn't true.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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