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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Can anyone speak to the extent UW will be a "sandbox"?

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112 posts found
  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2717

Ignorance is Bliss.

10/28/12 2:32:12 AM#21
Originally posted by revy66
Originally posted by MadnessRealm

 

I'll try to put it this way. Both themeparks and sandboxes are "boxes". What makes them different is that the former has pre-made rides while the latter is filled with sand to allow players to do what they want with it. Looking at it this way, DarkFall is much closer to a Themepark as Clan Cities, Hamlets, Player Houses/Villages are all pre-made/pre-located constructions and that very little room is given for players to create their own things.

And yet you fail to say what makes a game a sandbox or even cite a sandbox game and why it is a sandbox (in your opinion), which I bet would not be that far off from Darkfall.

You know...that second paragraph you probably didn't read....

 

I mean sure, if you're looking for a detailed list of what makes a sandbox or not, it's not that, but it was never intended to be either. Plenty of threads cover that already. My point is that DarkFall is much closer to a Themepark PvP MMO than a Sandbox MMO. It could definitively be a Sandbox MMO, but for that Aventurine would have to stop cutting corners everywhere.

------
Your daily dose of common sense since 2009!

  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2717

Ignorance is Bliss.

10/28/12 2:36:17 AM#22
Originally posted by Sula
Hey, dont knock the funhulk flags, they were one of the sandboxiest things added to the game. Dwarfball wouldn't have been the same without those goal posts, and many a treasure hunt would been that much harder to organize. Sadly that was a mere coincidence by the devs, since their intended use was just so bad that most players took that as an insult by the devs...

Sad part is you're pretty much right, those were probably the most sandbox-like features AV has introduced into the game, yet, and unsurprisingly, they managed to completely miss the mark with them.

------
Your daily dose of common sense since 2009!

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2691

10/28/12 2:48:37 AM#23
Originally posted by DarthRaiden
Originally posted by Greymoor

Crafting is being completely redone for more depth.

 

 

Care to elaborate or provide link ?  can't remember having heard a official "completely redone" by AV regarding to crafting.

http://massively.joystiq.com/2012/10/09/aventurine-on-darkfalls-new-ui-payment-models-and-more/

"Same for the crafting -- is it more extensive/meaningful this time around?


Crafting has also seen major changes, with the most prominent one being the new pattern system regarding the weapon design. This new system allows the players to decide the visual design of a particular weapon's rank before crafting it, while the rank of the weapon and the materials used to craft it will influence the weapon's hue.

As with the new skill system, we can keep building on the crafting system, extending it further."
  Krashner

Novice Member

Joined: 6/20/09
Posts: 141

10/28/12 5:53:41 AM#24

 Darkfall is more of an arena pvp game than it is sandbox. I think we can all agree that EVE is currently the best current sandbox available. Yet when people want some of the systems that make EVE so great to be included in Darkfall they're called carebears and told to go back to wow. Then these same people turn around and talk about how superior they're sandbox is since it's "hardcore".

 A game CANNOT be sandbox if it only caters to one type of player, in darkfall that's the pvper. EVE lets people be as hardcore or as carebear as they want to be with sector security. You can still pvp anywhere, but in high sec space they're more extreme consequences where as in null sec they're are pretty much none. Darkfall needs npc guards that attack reds on sight near places that would be high sec, such as starter cities.

 Ultimately you want the carebears in game to craft and gather resources and occasionally help when you go to war so that your army has everything it needs for the fighters to keep fighting. Unfortunately the Darkfall community has a pretty low opinion of carebears and will actively try and run them off. The hardcore communtiy is Darkfall's own worst enemy because they keep the game boring and stagnant.

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

10/28/12 6:00:54 AM#25
Originally posted by Krashner

 Darkfall is more of an arena pvp game than it is sandbox. I think we can all agree that EVE is currently the best current sandbox available. Yet when people want some of the systems that make EVE so great to be included in Darkfall they're called carebears and told to go back to wow. Then these same people turn around and talk about how superior they're sandbox is since it's "hardcore".

 A game CANNOT be sandbox if it only caters to one type of player, in darkfall that's the pvper. EVE lets people be as hardcore or as carebear as they want to be with sector security. You can still pvp anywhere, but in high sec space they're more extreme consequences where as in null sec they're are pretty much none. Darkfall needs npc guards that attack reds on sight near places that would be high sec, such as starter cities.

 Ultimately you want the carebears in game to craft and gather resources and occasionally help when you go to war so that your army has everything it needs for the fighters to keep fighting. Unfortunately the Darkfall community has a pretty low opinion of carebears and will actively try and run them off. The hardcore communtiy is Darkfall's own worst enemy because they keep the game boring and stagnant.

except they are trying to make the game a bit easyer for newbies and stuff and still retain most of the hardcore features.

and not all df players are like that. the guild new is proof of that

  Krashner

Novice Member

Joined: 6/20/09
Posts: 141

10/28/12 6:20:07 AM#26
Originally posted by Raxeon
Originally posted by Krashner

 Darkfall is more of an arena pvp game than it is sandbox. I think we can all agree that EVE is currently the best current sandbox available. Yet when people want some of the systems that make EVE so great to be included in Darkfall they're called carebears and told to go back to wow. Then these same people turn around and talk about how superior they're sandbox is since it's "hardcore".

 A game CANNOT be sandbox if it only caters to one type of player, in darkfall that's the pvper. EVE lets people be as hardcore or as carebear as they want to be with sector security. You can still pvp anywhere, but in high sec space they're more extreme consequences where as in null sec they're are pretty much none. Darkfall needs npc guards that attack reds on sight near places that would be high sec, such as starter cities.

 Ultimately you want the carebears in game to craft and gather resources and occasionally help when you go to war so that your army has everything it needs for the fighters to keep fighting. Unfortunately the Darkfall community has a pretty low opinion of carebears and will actively try and run them off. The hardcore communtiy is Darkfall's own worst enemy because they keep the game boring and stagnant.

except they are trying to make the game a bit easyer for newbies and stuff and still retain most of the hardcore features.

and not all df players are like that. the guild new is proof of that

Making the game easier for new players is nice, but it doesn't solve the underlying issue. Darkfall only supports one style of play and that is pvp. Want to pve? Be prepared to pvp. Want to explore? Be prepared to pvp. Want to gather resources and craft? Be prepared to pvp. The fact that the game revolves around pvp makes it one big arena game and not a sandbox. Pvp should be A playstyle, not THE playstye. I know not all of the players are jerks, but they're quite a few that are.

  User Deleted
10/28/12 6:30:04 AM#27

OP, Darkfall was a sandbox, Unholy Wars will no doubt be a sandbox as well. If you are worried about it being a themepark, put those worries aside. It just happens to have pvp as it's central theme.

 

Anyone telling you it is/was a themepark/themepark hyrbid is either trolling, on crack or has never actually played it for more than five minutes.

 

I've underlined that because it is quite important, the last thread on the sunject was full of the most insane comments you could possible imagine. People do love to try and bash/troll this franchise, even if it means them coming out with posts which makes them look like complete and utter fkwits. Christ there is already someone in this thread calling it an "arena game". It really beggars belief.

 

That said, how much "sand" is in that box is limited (or at least was in the original). It has a healthy exploration, crafting, decentralized economy and player meta role systems. But it is doesn't have the amount of "sand" a UO did, and it is heavily pvp centric.

 

So if you are looing for an open, sandbox which has a heavy emphasis on pvp systems. Then it is probably worth a go 9I would wait before jumping on ship to see if they actually deliver mind you). If you are looking for a new UO with all of it's sand and can't stand the thought of getting involved in pvp, then give it a miss.

  User Deleted
10/28/12 6:36:56 AM#28
Originally posted by Krashner

 Darkfall is more of an arena pvp game than it is sandbox. I think we can all agree that EVE is currently the best current sandbox available. Yet when people want some of the systems that make EVE so great to be included in Darkfall they're called carebears and told to go back to wow. Then these same people turn around and talk about how superior they're sandbox is since it's "hardcore".

 A game CANNOT be sandbox if it only caters to one type of player, in darkfall that's the pvper. EVE lets people be as hardcore or as carebear as they want to be with sector security. You can still pvp anywhere, but in high sec space they're more extreme consequences where as in null sec they're are pretty much none. Darkfall needs npc guards that attack reds on sight near places that would be high sec, such as starter cities.

 Ultimately you want the carebears in game to craft and gather resources and occasionally help when you go to war so that your army has everything it needs for the fighters to keep fighting. Unfortunately the Darkfall community has a pretty low opinion of carebears and will actively try and run them off. The hardcore communtiy is Darkfall's own worst enemy because they keep the game boring and stagnant.

Except it isn't an arena game at all..

 

The idea that NPC protection strength somehow = sandbox is a good one. Well no, it's a shocking one in fairness.

 

Furthermore the idea that a game has to cater to the "oooh I never ever want to be killed in pvp by a bad old pvper" crowd in order to qualify as a sandbox is somewhat amusing.

 

There are self confessed "carebears" on this forum saying they are interested in the game, regardless as to the fact they might get ganked from time to time. Why? Because amazingly enough not every pve certric player has to run around immune to pvp. Their concern is that the non pvp systems are of good enough quality and that the game is open and free. Not that they may be jumped from time to time.

 

The big question is will that non pvp content have enough quality for them, not sure it did in the previous incarnation and only time will tell if it does in this one.

  Krashner

Novice Member

Joined: 6/20/09
Posts: 141

10/28/12 6:47:04 AM#29
Originally posted by bunnyhopper
Originally posted by Krashner

 Darkfall is more of an arena pvp game than it is sandbox. I think we can all agree that EVE is currently the best current sandbox available. Yet when people want some of the systems that make EVE so great to be included in Darkfall they're called carebears and told to go back to wow. Then these same people turn around and talk about how superior they're sandbox is since it's "hardcore".

 A game CANNOT be sandbox if it only caters to one type of player, in darkfall that's the pvper. EVE lets people be as hardcore or as carebear as they want to be with sector security. You can still pvp anywhere, but in high sec space they're more extreme consequences where as in null sec they're are pretty much none. Darkfall needs npc guards that attack reds on sight near places that would be high sec, such as starter cities.

 Ultimately you want the carebears in game to craft and gather resources and occasionally help when you go to war so that your army has everything it needs for the fighters to keep fighting. Unfortunately the Darkfall community has a pretty low opinion of carebears and will actively try and run them off. The hardcore communtiy is Darkfall's own worst enemy because they keep the game boring and stagnant.

Except it isn't an arena game at all and you can spend your time just pve'ing and crafting all day long if you want.

 

The idea that NPC protection strength somehow = sandbox is a good one. Well no, it's a shocking one in fairness.

And yet Darkfall is being remade and EVE is still going strong. Your kind of mentality is what keeps Darkfall from being a great game. Darkfall is an arena game with no depth, you macro your skills up and mindlessly pvp. Like I said earlier, no matter what you want to do in game you have to be prepared to pvp. The game only caters to one group of players and it can never be very successful. According to your sig you've played EVE so it's a shame that you can't understand why Darkfall needs to be more like it. There's a reason EVE has 300k+ players and Darkfall has what 20k - 40k at best?

edit: I'm also really curious as to how magic lightning death towers are better than npc guards, thats what's shocking.

  User Deleted
10/28/12 6:59:03 AM#30
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

And yet Darkfall is being remade and EVE is still going strong. Your kind of mentality is what keeps Darkfall from being a great game. Darkfall is an arena game with no depth, you macro your skills up and mindlessly pvp. Like I said earlier, no matter what you want to do in game you have to be prepared to pvp. The game only caters to one group of players and it can never be very successful. According to your sig you've played EVE so it's a shame that you can't understand why Darkfall needs to be more like it. There's a reason EVE has 300k+ players and Darkfall has what 20k - 40k at best?

Yeah your right, the fact that Darkfall has less subs than EVE must totally be down to the fact that i'm pointing out your arguments make no sense...

 

Your also right, sub numbers really dictate whether something is a sandbox or not.

 

EVE should be more like WoW bro, EVE has what like 300k players and WoW has what 9m? EVE should totally ditch the pvp, go to a class based system and drop the whole ship as avatar thing. The trouble with EVE is it doesn't have enough safety, I mean you can still get killed by pvp anywhere!!! The other guy may die but your dead, you have to be ready to be involved in pvp at any time, who the fk wants that. EVE is then clearly a pvp arena game and not a sandbox, it only appeals to the pvpers.

 

Your argument is utterly ridiculous.

 

1. Darkfall is an open world sandbox, not an arena. You seem to be confused on the definitions.

2. Darkfall should be more like EVE if it wants to be more like EVE, who said it did?

3. Darkfall caters to different player types, it doesn't cater to the "oh I don't want any pvp ever!!!" crowd. Oh noes! Amazingly some pvers actually don't mind the threat of the occasional negative player encounter. The issue these players have with the game is that it is questionable as to whether or not the quality of the non pvp content (hell the quality of the over all game) is good enough.

 

EDIT: who said the towers where "better"? The simple fact is your premise that player safety = sandbox is a joke.

  Krashner

Novice Member

Joined: 6/20/09
Posts: 141

10/28/12 7:12:38 AM#31
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

And yet Darkfall is being remade and EVE is still going strong. Your kind of mentality is what keeps Darkfall from being a great game. Darkfall is an arena game with no depth, you macro your skills up and mindlessly pvp. Like I said earlier, no matter what you want to do in game you have to be prepared to pvp. The game only caters to one group of players and it can never be very successful. According to your sig you've played EVE so it's a shame that you can't understand why Darkfall needs to be more like it. There's a reason EVE has 300k+ players and Darkfall has what 20k - 40k at best?

Yeah your right, the fact that Darkfall has less subs than EVE must totally be down to the fact that i'm pointing out your arguments make no sense...

 

Your also right, sub numbers really dictate whether something is a sandbox or not.

 

EVE should be more like WoW bro, EVE has what like 300k players and WoW has what 9m? EVE should totally ditch the pvp, go to a class based system and drop the whole ship as avatar thing. The trouble with EVE is it doesn't have enough safety, I mean you can still get killed by pvp anywhere!!! The other guy may die but your dead, you have to be ready to be involved in pvp at any time, who the fk wants that. EVE is then clearly a pvp arena game and not a sandbox, it only appeals to the pvpers.

 

Your argument is utterly ridiculous.

 

1. Darkfall is an open world sandbox, not an arena. You seem to be confused on the definitions.

2. Darkfall should be more like EVE if it wants to be more like EVE, who said it did?

3. Darkfall caters to different player types, it doesn't cater to the "oh I don't want any pvp ever!!!" crowd. Oh noes! Amazingly some pvers actually don't mind the threat of the occasional negative player encounter. The issue these players have with the game is that it is questionable as to whether or not the quality of the non pvp content (hell the quality of the over all game) is good enough.

 

EDIT: who said the towers where "better"? The simple fact is your premise that player safety = sandbox is a joke.

You really need to ditch the attitude buddy. I said in order for Darkfall to be a better sandbox it should be more like EVE, which happens to currently be the best sandbox. Darkfall is an open world arena, you're the one who is confused. Whats you're solution for player protection? No towers and no guards? the game would be utter chaos and even more of an arena then it already is. Eve security is just right, you CAN be killed anywhere, but in all the time i've played I've NEVER been killed in 1.0 space. Anyways, I'm done arguing with you since your posts have devolved into profanity and insults.

If you can't see the inherit flaws in Darkfall's design, fine I sincerly hope you have fun playing it, but you say my ideas are ridiculous without mentioning any of your own yet you agree the game has flaws. That's whats called a straw man arguement, you're trying to distort my side of the arguement without even having a side of your own, other than saying "the game is fine as it is, but its broken and needs to be fixed."

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

10/28/12 7:24:38 AM#32
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

And yet Darkfall is being remade and EVE is still going strong. Your kind of mentality is what keeps Darkfall from being a great game. Darkfall is an arena game with no depth, you macro your skills up and mindlessly pvp. Like I said earlier, no matter what you want to do in game you have to be prepared to pvp. The game only caters to one group of players and it can never be very successful. According to your sig you've played EVE so it's a shame that you can't understand why Darkfall needs to be more like it. There's a reason EVE has 300k+ players and Darkfall has what 20k - 40k at best?

Yeah your right, the fact that Darkfall has less subs than EVE must totally be down to the fact that i'm pointing out your arguments make no sense...

 

Your also right, sub numbers really dictate whether something is a sandbox or not.

 

EVE should be more like WoW bro, EVE has what like 300k players and WoW has what 9m? EVE should totally ditch the pvp, go to a class based system and drop the whole ship as avatar thing. The trouble with EVE is it doesn't have enough safety, I mean you can still get killed by pvp anywhere!!! The other guy may die but your dead, you have to be ready to be involved in pvp at any time, who the fk wants that. EVE is then clearly a pvp arena game and not a sandbox, it only appeals to the pvpers.

 

Your argument is utterly ridiculous.

 

1. Darkfall is an open world sandbox, not an arena. You seem to be confused on the definitions.

2. Darkfall should be more like EVE if it wants to be more like EVE, who said it did?

3. Darkfall caters to different player types, it doesn't cater to the "oh I don't want any pvp ever!!!" crowd. Oh noes! Amazingly some pvers actually don't mind the threat of the occasional negative player encounter. The issue these players have with the game is that it is questionable as to whether or not the quality of the non pvp content (hell the quality of the over all game) is good enough.

 

EDIT: who said the towers where "better"? The simple fact is your premise that player safety = sandbox is a joke.

you make good posts, but when ur precious are topic they arent as good.  AV added some fluff here and there but the core mechanics and the attitude of the community is the same. u know the definiton of insanity right?

  User Deleted
10/28/12 7:38:50 AM#33
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

 

You really need to ditch the attitude buddy. I said in order for Darkfall to be a better sandbox it should be more like EVE, which happens to currently be the best sandbox. Darkfall is an open world arena, you're the one who is confused. Whats you're solution for player protection? No towers and no guards? the game would be utter chaos and even more of an arena then it already is. Eve security is just right, you CAN be killed anywhere, but in all the time i've played I've NEVER been killed in 1.0 space. Anyways, I'm done arguing with you since your posts have devolved into profanity and insults.

If you can't see the inherit flaws in Darkfall's design, fine I sincerly hope you have fun playing it, but you say my ideas are ridiculous without mentioning any of your own yet you agree the game has flaws. That's whats called a straw man arguement, you're trying to distort my side of the arguement without even having a side of your own, other than saying "the game is fine as it is, but its broken and needs to be fixed."

You're bringing up strawman and yet that is exactly what you are doing..

 

The fact that I think your argument is wrong does not mean that I cannot "see the flaws" in Darkfall.

 When did I suggest removing protection?

It being heavily pvp focused does not make it an "arena".

 

 

The game had major issues which limited it's playerbase. The game could do with more fleshed out systems.

 

Low quality product.

Massive power disparities due to an inordinate grind which HAD to be done in order to be combat ready.

An OTT magic/ray system.

Terrible UI.

PVE content which, whilst present, was not actually that well fleshed out.

Little to no "new player friendliness" and no that doesn't mean whacking in massive "safe zones".

 

Improve upon the non pvp "content".

Sort the UI.

Remove the bugs and exploits.

Add in tutorials.

Remove the required grind.

Improve upon the overall "quality".

 

Personally I would add npcs instead of towers, but it would be nowhere near like the level offered in EVE, because whilst a sandbox, Darkfall is still trying to be a more combat orientated sandbox. Appeal to as many? Maybe not, but a sandbox it is all the same.

 

But some of the notions being bandied about here "arena game", "not a sandbox because less protection than EVE", "communties at fault", well sorry, they are just utterly false.

  User Deleted
10/28/12 7:50:15 AM#34
Originally posted by TsaboHavoc
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

 

you make good posts, but when ur precious are topic they arent as good.  AV added some fluff here and there but the core mechanics and the attitude of the community is the same. u know the definiton of insanity right?

Doing the same thing over and over and expecting a different result.

 

Who knows how Unholy Wars will turn out, I have serious doubts about it at the moment that is fair to say. I'm looking forward but worried at the same time as I am not convinced at all by what I have seen at the moment (which is very little).

 

Time will tell I guess.

  Onigod

Novice Member

Joined: 3/24/07
Posts: 694

10/28/12 8:14:04 AM#35
Originally posted by parrotpholk
Originally posted by Phry
Its not a Sandbox, but as a Themepark, the Theme, is PVP..  

This more or less.  DF1 was little more than a large battleground arena.  Should have and could have been so much more.

I rly like how those players that didnt play much more of darkfall after launch give the game attention again because UW is coming with a i know it all attitude. You described the game in a way darkfall actually was NOT (Launch was and so will the launch of uw be untill the game/community settles)

Darkfall had many fun things to do beside pvp but most of them toke some time/preperations before being able to fully enjoy them.

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

10/28/12 8:17:35 AM#36
Originally posted by bunnyhopper
Originally posted by TsaboHavoc
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

 

you make good posts, but when ur precious are topic they arent as good.  AV added some fluff here and there but the core mechanics and the attitude of the community is the same. u know the definiton of insanity right?

Doing the same thing over and over and expecting a different result.

 

Who knows how Unholy Wars will turn out, I have serious doubts about it at the moment that is fair to say. I'm looking forward but worried at the same time as I am not convinced at all by what I have seen at the moment (which is very little).

 

Time will tell I guess.

You like the game the way it is, i respect that and kudos to you. i know the pain of having our favorite game changed "for a more broader appeal ". the problem is many sandboxers wants a fantasy EvE and see in darkfall the potential to become one.

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

10/28/12 8:38:06 AM#37
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

 

You really need to ditch the attitude buddy. I said in order for Darkfall to be a better sandbox it should be more like EVE, which happens to currently be the best sandbox. Darkfall is an open world arena, you're the one who is confused. Whats you're solution for player protection? No towers and no guards? the game would be utter chaos and even more of an arena then it already is. Eve security is just right, you CAN be killed anywhere, but in all the time i've played I've NEVER been killed in 1.0 space. Anyways, I'm done arguing with you since your posts have devolved into profanity and insults.

If you can't see the inherit flaws in Darkfall's design, fine I sincerly hope you have fun playing it, but you say my ideas are ridiculous without mentioning any of your own yet you agree the game has flaws. That's whats called a straw man arguement, you're trying to distort my side of the arguement without even having a side of your own, other than saying "the game is fine as it is, but its broken and needs to be fixed."

You're bringing up strawman and yet that is exactly what you are doing..

 

The fact that I think your argument is wrong does not mean that I cannot "see the flaws" in Darkfall.

 When did I suggest removing protection?

It being heavily pvp focused does not make it an "arena".

 

 

The game had major issues which limited it's playerbase. The game could do with more fleshed out systems.

 

Low quality product.

Massive power disparities due to an inordinate grind which HAD to be done in order to be combat ready.

An OTT magic/ray system.

Terrible UI.

PVE content which, whilst present, was not actually that well fleshed out.

Little to no "new player friendliness" and no that doesn't mean whacking in massive "safe zones".

 

Improve upon the non pvp "content".

Sort the UI.

Remove the bugs and exploits.

Add in tutorials.

Remove the required grind.

Improve upon the overall "quality".

 

Personally I would add npcs instead of towers, but it would be nowhere near like the level offered in EVE, because whilst a sandbox, Darkfall is still trying to be a more combat orientated sandbox. Appeal to as many? Maybe not, but a sandbox it is all the same.

 

But some of the notions being bandied about here "arena game", "not a sandbox because less protection than EVE", "communties at fault", well sorry, they are just utterly false.

 

Indeed one mechanic that was flawed in DF1 was alignment . The security in NPC city and around it is a good example why DF fails also as sandbox. 

It did had a chance to be superior to even EvE's but AV isn't very clever and consequent (and i think not very talented in thinking sandbox'ish solution's) 

It would have made sense if the players would have been given the chance to police those areas themselvs and with setting up artificial means (like racial warfare and / or allowing player to make carreer in the NPC cities guilds ) to support these efforts but everything AV setup was counteracting a playerdriven solution to something that would have been even superior to EvE's 99,9% security in high sec sector. Blind to those superior solutions AV setup a subpar alignment system that is a hinderence for playstyles and sandbox gameplay.

AV sabotage his own game in ragards to sandbox to the extend that makes me think they simply dont want it to be one or they lack massive talent to think clever sandbox solutions.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  wrekognize

Novice Member

Joined: 7/30/07
Posts: 386

10/28/12 8:51:06 AM#38

DF1 sure felt like a Sandbox to me. Felt like a mix of my experiences with UO and Oblivion.

 

..

  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 632

10/28/12 8:58:34 AM#39
Originally posted by TsaboHavoc
Originally posted by bunnyhopper
Originally posted by TsaboHavoc
Originally posted by bunnyhopper
Originally posted by Krashner
Originally posted by bunnyhopper
Originally posted by Krashner
 

 

you make good posts, but when ur precious are topic they arent as good.  AV added some fluff here and there but the core mechanics and the attitude of the community is the same. u know the definiton of insanity right?

Doing the same thing over and over and expecting a different result.

 

Who knows how Unholy Wars will turn out, I have serious doubts about it at the moment that is fair to say. I'm looking forward but worried at the same time as I am not convinced at all by what I have seen at the moment (which is very little).

 

Time will tell I guess.

You like the game the way it is, i respect that and kudos to you. i know the pain of having our favorite game changed "for a more broader appeal ". the problem is many sandboxers wants a fantasy EvE and see in darkfall the potential to become one.

I'm one who'd rather have a game few in number where the devs actually play themselves, rather than one with unreal numbers and the devs won't touch.

As long as the devs are playing what they envisioned, then I'm all for them not changing the core. 

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

10/28/12 10:46:28 AM#40
Originally posted by bossalinie

I'm one who'd rather have a game few in number where the devs actually play themselves, rather than one with unreal numbers and the devs won't touch.

As long as the devs are playing what they envisioned, then I'm all for them not changing the core. 

Then DF and AV is the wrong example because they admited they didn't played their game in the DF UW announcement video ;)

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

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