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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/27/12 5:51:47 PM#101
Originally posted by jdnewell Always nice to welcome new members to MMORPG.com, where we discuss how we think and feel about MMORPG's and other games..... Oh wait, you're not new..... just don't understand how it's done around here I guess.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/27/12 5:55:13 PM#102
Originally posted by Yamota Some folks just aren't interested in actual character progression in terms of power, and GW2 is perfect for them. I could see the title would not appeal to those who chase the carrot however, much as GW1 held little appeal either. For once I managed to save myself 60 bucks.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/27/12 5:57:07 PM#103
Originally posted by Kyleran I understand how it works, maybe I am just tired of certain posters insulting others who feel differently about games. Then turning around and agreeing with the same people who were idiots, trolls, morons, ect just a few short months ago. Posting your likes and dislikes about an MMO or a game is what IMO forums should be for. Not insulting others. So you are right I guess, maybe I dont know how it works around here on second thought. |
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Originally posted by jdnewell But I didn't agree with anyone I argued with before. All I said was that the game got boring for me, and it took me a while to figure out why. I didn't want to say anything about it because I had a feeling in my gut that the people I argued with would twist my words around to fit their agenda and all around be an arrogant douche. |
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10/27/12 6:01:41 PM#105
My view of GW2 is that I'm getting my moneys worth out of it . I played 30 pounds for it a couple of months ago and I'm still finding plenty of thing to keep me occupied in it . It not as great as WoW was in it Vanilla period though .I don't want to play for 5 hours a day an hour or two is plenty .Its just pure fun . Not quite the immersion I would want in an mmo but who cares that immersion exists in so few mmos these days . Its not retardedly easy like WoW so thats fine by me . Of course theres things I would see done differently as with every mmo . Its doing amazingly well the servers are all busy and unlike games like Rift and WoW its not city centric and feels dynamic . I honestly think some people want too much . |
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10/27/12 6:03:32 PM#106
Originally posted by Kyleran I'm not in the slightest interested in character stat/power or gear progression and the system doesn't work for me either outside of sPvP.
The carrot grind is still there, it is now merely cosmetic. The endgame is still exactly the same carrot chase and nothing more. |
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10/27/12 6:22:37 PM#107
Originally posted by Rimmersman Personal taste and opinions are not related to a universal truth. You say Guild Wars 2 is a "soulless" game, in my experience Everquest 2 (even more than original EQ) and Guild Wars (1&2) are games full of personality and "soul".
I had fun in original EQ and Vanguard for months, but EQ2 and GW2 are my favorite "online RPGs". The real conclusion is that we disagree and we probably enjoy different types of games, but based on what you said I have the impression you believe that "you see the truth" and I just didn't realize it yet (which is false).
See, while I was playing EQ2 some friends were playing Lineage 2 and some others WoW, in their eyes EQ2 had no "souls" and I never really saw any soul on L2 and WoW, this personal opinion never changed and no one acted as an arrogant lord of the truth toward each other.
The main reason why EQ2 and GW2 are games with souls to is the immersion I feel playing them and after games like War, AOC, SWTOR and many others, I disagree when someone try to "expose" GW2 as a "shallower" game, especially when some of the "deeper" games are just a collection of older patterns and time consuming mechanics. I have nothing against your opinion about GW2 or any game, I just don't understand the attitude.
I will give you an example related to movies: In my opinion expressive movies like "Holy Mountain (1973)" and "Vozvrashchenie (2003)" are movies with a lot of "soul" (and for some reasons really pieces of art on cinema, but here is not the place for this deep and detailed conversation) while "Star Wars" is nothing but fun entertainment, has no soul, no expressiveness aside huge entertainment value to me.
Again about games, "Dark Souls", " Demon's Souls" and "The Witcher 2" to me are games with soul while "Skyrim" is fun, but a soulless version of "Morrowind".
The discussion about "soul" in an entertainment production (we are not talking about pure art creations, but entertainment related productions) is relative, very personal and don't hold any real aspect of an universal truth. But as I said, I really respect your opinion and you are entitled to like or dislike any entertainment production. |
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Oy, maybe I should have just never posted this. But I had a feeling that if I didn't, and I decided to write an honest opinion on GW2 in the future, someone's gonna call me a hypocrite. |
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Mannish
Elite Member
Joined: 9/03/08
There needs to be a little bit of crazy when dreaming up a new concept. Sam Lake |
10/27/12 6:44:42 PM#109
Originally posted by drakaena
+1 to this post. This is the best post I have seen that very much sums up what makes GW2 less fun then any other mmo I have played.
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10/27/12 7:08:35 PM#110
Originally posted by Enigmatus Completely agree. Imo the biggest core problem in GW2's design is player motivation. When they ditched GW1's skill acquisition model they made a huge mistake. They were definitely onto something there. (a disclaimer: I tried out GW1, didn't like it and still don't like it, but since i'm into game design i did study it very closely.) Imo, an ideal game first gives you a choice of definite goals... and then leaves it to your imagination on how to accomplish them. GW2 manages to do exactly the opposite - it gives you no choice of definite goals (the adjective "definite" is very important here) but gives you very clear guidance on how to accomplish... something that doesn't really exist. Whatever you do is rewarded the same - by some currency you later "cash in" for rewards "of your choice." You can see why this is dull - it is exactly like an office job in real life. You do something and then you get money which you can spend on stuff which has no relation whatsoever with the manner you earned the money. This is the root of alienation inherent in today's money-based world. You work as an accountant to spend money on climbing the Himalayas. Or you climb Himalayas to earn money so you can finally have some comfort and peace, whatever. I don't remember Frodo picking flowers or even going off on a grand adventure to the west so he can eventually drop the Ring into Mt Doom in the east... everything he DID was inherently specific to the GOAL. His goal was in that direction and that's where he went and what he did. In today's alienated office world there is a disconnect between what you do and what you're rewarded with. The basic tenent of drama is that what you DO determines what YOU COME UP WITH. This is especially true with anything that has the word "epic" anywhere nearby. "Epic" is not about mountain-sized dragons or huge shoulder armor or glowy swords, it is about the unity of the purpose and the means that take you to it, it is about the Way. You can have "epicness" in a drab suburban kitchen and yawning boredom in the middle of an intergalactic battle with planets exploding left and right. GW2 suffers from this modern alienated (read "boring") disconnect just like the 1st world daily existence does. As I mentioned again, they need to urgently introduce PARTICULAR REWARDS for PARTICULAR ACTIONS. My Ranger gave me a lot of joy to play because I had goals I could set for myself - find that particular pet whichcan be found only in a particular region. GW2 desperately needs such definite goals which, despite being definite, are set by players themselves. For example, new versions of weapons skills that cannot be purchased by bland and boring "skill points" you get by crafting and picking onions ffs, but by doing something lengthy and heroic and very specific. |
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10/27/12 7:36:06 PM#111
Originally posted by Karteli
If you'd ever log you'd see how the community actually is in game... The 2nd red part: -.- "Happiness is not a destination. It is a method of life." ![]() |
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10/27/12 7:36:41 PM#112
To put it in another way: ANet devs said that "Magic the Gathering" CCG was the inspiration behind their skill system in GW1... Wtf happened? They've completely missed the ball this time with the way you obtain skills and advance your character. What they have now is a good base, everyhing at your fingertips etc, but it really feels like "spreadsheet design" to me. What the game needs is more "oomph," especially at 80+. Crazy ass fotms were exactly what made GW1 so intriguing and long-lived. By spreadsheeting and balancing everything and putting it all on the same currency line, ANet made this otherwise staggeringly rich game feel bland in terms of player goals and motivation.
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Originally posted by Pilnkplonk I think you just managed to help me figure out what I was trying to say about what I would have preferred. Well ok, I kinda knew what it was I wanted, after playing Terraria, I just couldn't figure out how to put it in words. |
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Sovren1
Novice Member
Joined: 7/23/07
"One day your life will flash before your eyes, make sure it''s worth watching." |
10/27/12 7:52:50 PM#114
For me when it comes to GW2, most of my fun has been with the pvp side of things. WvW mostly. So much I can say about how I can lose time doing that. It has many problems in the early going but I can see the potential in that game mode.
Wolfpacks attacking Veteran Oakhearts, pirates raiding shoreline villages, so on and so on. It doesn't feel as static as other games. As far as goals, well, I set those myself...for myself, in any game. One day I feel like mindlessly farming, another I may feel like pvping, another I may feel like doing a dungeon. As far as boredom goes, I get that from time to time no matter what game I'm playing.
Sorry you got bored. It happens. |
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10/27/12 9:21:10 PM#115
Originally posted by Pilnkplonk Well said. I find myself thinking back to FFXI and how that game always gave so many, almost too many, definitive goals to persue and why I tend to compare every MMO I play to it if even in an offhand way. GW2 is like the other end of that spectrum with just about NO definitive goals beyond the level cap/story epilogue/map completion/exotics which are alll basically done in the majority of the 1-80 leveling game anyway. |
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10/27/12 9:22:52 PM#116
Originally posted by Aerowyn I don't consider minute incremental upgrades every few levels as much of a carrot. I did not find GW2 reward systems fun at all. Doesn't help that the game is designed to never let the player feel powerful. I shouldn't be surprised, I never liked GW1 either. |
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10/27/12 9:27:09 PM#117
Originally posted by Vorthanion depends what you mean by powerfull i can take my ranger to 1-15 zones and plow through mobs way faster than I could when i was actually level 1-15 I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/27/12 9:50:59 PM#118
Originally posted by Aerowyn You are not being truthful. I've gone back to lower level areas as well and it scales you down till you are one level above the content, making it a little bit easier, but most certainly not plowing through mobs. |
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10/27/12 9:57:18 PM#119
Originally posted by Vorthanion what are you talking about i'm mowing down mobs with my 63 ranger.. you are not one shotting by any means but definitely killing thing way faster than if I was level appropriate.. yes you scale but you still have all your traits and skills you are still plenty stronger I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/27/12 10:44:06 PM#120
I'm not logging in until they fix rangers in SPvP which I heard they might do soon. Being subpar in every role is discouraging to say the least, especially when I hop on my Mesmer and wreck fools even 2v1s. Also, you should be suspicious of people that spend more time on the forums cheerleading a game then actually playing it. Finally, I'm noticing a trend of people bashing themepark games because they played one way too much, got burnt out, and suddenly blame all themepark games as the bane to the mmorpg existence. I've played fun themeparks and I've played fun sandboxes. Both had their pros and cons but its the games that were the best made, with the best mechanics that I stuck with the longest and had the most fun.
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