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The Pub at MMORPG.COM  » Poll: Raid rewards

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27 posts found
  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

 
10/27/12 2:54:52 PM#1

Would you be more inclined to participate in raid content if the content was more community based than personal equipment based?

A community based example would be doing a raid to collect a giant jewel that could be used by guild crafters to build a teleporter in the guild hall. the best equipment for players would come from crafters/dungeons and not raids. Raid mobs could drop equivilent items but not better items than would be attainable elsewhere for personal characters.

A personal based example would be what we have now where you do the raid and get personal items for a select few on the raid. The best equipment would come from raids and some equipment would require crafting to complete the item gained on the raid. Generally crafting and dungeons would offer infenior items.

What would you prefer?

Raids gave guild level rewards and not personal level rewards
Raids gave the best personal level rewards
(login to vote)

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  defector1968

Apprentice Member

Joined: 6/16/10
Posts: 394

Yellow Power

10/27/12 2:57:42 PM#2
all items BoE even the rewards
  phantomghost

Novice Member

Joined: 11/05/11
Posts: 531

10/27/12 3:03:39 PM#3

I think raids should have best personal gear rewards.

 

Voting does not want to work right now.

A Clan inspired by the Roman Republic


Why serve when you could rule in the Imperium
http://www.imperium-uw.com/index.php

  xmenty

Hard Core Member

Joined: 5/22/10
Posts: 660

10/27/12 3:14:45 PM#4

I do raids cos I want to see the content and try to kill the boss.

Once completed, I have no interest in grinding for gear or gear skin. 

I like to play games not work for pixel stuff. 

I would rather play other games than do 100 x of raids.

I am becoming SPRG gamer lol.

 

Pardon my English as it is not my 1st language :)

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4985

10/27/12 3:52:03 PM#5

Nether or both.

 

Raid should have rewards for your faction instead of personal and guild only rewards.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2001

If you see no good or you see no bad in a game, chances are you are bias.

10/27/12 3:55:50 PM#6
Why not both? I really can't elaborate more on this, I enjoy it giving personal AND guild rewards. Something you can show off for being part of a group even if you might not be with them anymore and something for the guild to show they stood united.
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6952

10/27/12 3:56:38 PM#7
Just sticking to games without raids from now on.

Well raids in that sense, I'm cool with the gw2 / daoc / coh style "raids"
  Phry

Elite Member

Joined: 7/01/04
Posts: 3813

10/27/12 3:57:00 PM#8
havent really been all that keen on raiding since stopped playing EQ, couldnt really get into it in WoW either, so without some kind of real incentive to do it, ie, personal rewards being significant enough to provide a big enough 'carrot' i'd be extremely unlikely to participate.
  stevebmbsqd

Novice Member

Joined: 9/26/09
Posts: 457

"Evolution thru Revolution"

10/27/12 4:03:09 PM#9
Best gear is crafted. Raids give recipes and materials and enhancements for crafting. All gear is tradeable and degrades with limited repair capability.
  ice-vortex

Advanced Member

Joined: 5/21/10
Posts: 287

10/27/12 8:28:22 PM#10
Of the two, I definitely think the raid giving guild rewards is the best option.
  3-4thElf

Apprentice Member

Joined: 6/03/12
Posts: 390

10/27/12 8:32:46 PM#11

Ouch. Uhm.. Neither.

Raiding isn't the ideal way I like to spend time in a MMO anyway so maybe it's not fair for me to want in on the poll.

a yo ho ho

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

10/27/12 10:43:54 PM#12

Raids should be an option of gear and there should be multiple options.  As in PvP, challenging dungeons, crafting where one needed to go to great lengths to craft but all would have the relaitve item value reward.  The whole "hope the boss drops my gear and I win the roll" for the 100th time on the same boss gets old real quick.

... and no, raids do not offer any sort of improved or higher quality teamwork than some PvP or dungeon encounters.  Best items in raids only serve epeens, drama, and a repetitive "Raid or Die" mentality of a game and other aspects of the game suffers.

  Simphanatic

Novice Member

Joined: 9/11/12
Posts: 94

The problem with virtually every MMORPG: too much Pavlov and not enough Maslow.

10/28/12 12:28:48 AM#13

Most definitely -- raid loot should go to guild.

  1. Raid-derived gear degrades crafting and economic systems
  2. When loot goes to guilds vice individuals it eliminates all perception of unfairness ... the old need vs greed argument
  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

 
10/28/12 11:18:31 AM#14
Originally posted by Simphanatic

Most definitely -- raid loot should go to guild.

  1. Raid-derived gear degrades crafting, PVP and economic systems
  2. When loot goes to guilds vice individuals it eliminates all perception of unfairness ... the old need vs greed argument

 that is my thought as well. We see what everyone else thinks!

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4348

10/28/12 12:47:43 PM#15
Originally posted by stevebmbsqd
Best gear is crafted. Raids give recipes and materials and enhancements for crafting. All gear is tradeable and degrades with limited repair capability.

What a lame reward for your efforts. And even if I got some recipies or materials, I wouldn't sell them to create business for someone else, I would craft my own items or have my own crafting alt.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  Dibdabs

Elite Member

Joined: 5/29/08
Posts: 1903

10/28/12 1:50:59 PM#16
Originally posted by rungard

Would you be more inclined to participate in raid content if the content was...

Absolutely and utterly NOTHING would EVER make me inclined to participate in a raid.

Ever.

  Grochie

Novice Member

Joined: 10/24/12
Posts: 11

10/29/12 6:10:49 AM#17

I am not opposed to raiding,  I just dislike the way raiding becomes the only or the most favoured progression path.  I am also not that keen, that it feels very contrived,  a limited number of people going and doing the same scripted events every week until they have what they need to then do the next scripted event.

Although my raid experince is limited to pre-tbc WoW, where I had some teenager screaming obscenties at me because I wasn't standing exactly where he told me to stand.  An some EQ before the limited raid numbers (70 ppl IIRC)

  User Deleted
10/29/12 6:13:48 AM#18

I dont do raids, I think its a silly feature and non conducive to good game play.

 

I have never read a fantasy novel, or watched a fantasy movie where the action came from a small group of intrepid adventurers and as such I feel small groups should always be the perennial content in an MMO.

  Rydeson

Advanced Member

Joined: 3/05/07
Posts: 2089

10/29/12 6:47:47 AM#19
     I gave up on playing the current raid game..  I play to have fun and this esport epeen raid design today saddens me..  I prefer raids to be community and guild objectives, not used for personal epeen rewards.. I'm currently playing GW2 and enjoying the open world boss encounters..  Most fun I've had since my EQ days of ToV..  After ToV I gave up as I did not like the direction SOE was going with unlocking tiering.. That tore the community and guilds apart..
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11461

10/29/12 1:15:40 PM#20
Originally posted by rungard

Would you be more inclined to participate in raid content if the content was more community based than personal equipment based?

A community based example would be doing a raid to collect a giant jewel that could be used by guild crafters to build a teleporter in the guild hall. the best equipment for players would come from crafters/dungeons and not raids. Raid mobs could drop equivilent items but not better items than would be attainable elsewhere for personal characters.

A personal based example would be what we have now where you do the raid and get personal items for a select few on the raid. The best equipment would come from raids and some equipment would require crafting to complete the item gained on the raid. Generally crafting and dungeons would offer infenior items.

Nope. I am not playing games for the "community".

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