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I want to create a combat emulator for one of my concepts. Now I am more forward in my design, I am stepping into developer territory, but can't seem to figure out if there is a particular logic to follow or study... How to go about my combat algorithm per se? Is there someplace you can see how others do it or read about how others have tried to do it? Any help would be appreciated.
Regards, |
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And by combat system, I mean the core dice rolling features of the game..
Game calculates your armor this that and this, rolls a 30 sided die, to see if it hits based off defender defense.. etc etc etc.
Regards, |
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10/27/12 12:37:56 PM#3
You're looking for something like this? http://code.google.com/p/simulationcraft/ EDIT: On second tought, maybe that is far too complex to be of any practical use. /EDIT |
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1/24/13 3:15:23 AM#4
Originally posted by mikecackle I think the only logic to study here is to replicate what happens in reality, you may formulate simple concepts such as: Attacker hits defender damage to defender = (attackers strength + weapon strength) - (defenders toughness + defenders armour) Other than that, look at RPG game books such D&D, BladeStorm etc.. they have intricate combat systems. As everything comes down to numbers in computers games, basic visualisation could be programmed in a C/C++ console application, where you will get simple text and numerical outputs. From that you could move into fully visual concepts. |
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