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The Pub at MMORPG.COM  » would you play a dedicated server based sandbox medieval fantasy zombie survival game?

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30 posts found
  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  10/26/12 7:16:30 AM#1

1. 100-200 players per server; you are not locked into one server... think of it like bf3 or dayz servers

2. emphasis on player economy and crafting

3. item decay upon death to allow for player economy

4. ability to make environment ; repair walls, doors, set up defenses

5. casual gameplay suited to small groups/ solo play

6. no levels or classes

7. learn/respec skills from skill books/temples/shrines/ NPCs

8. B2P

9. 3rd+1st person view, action combat, no auto targetting

10. fairly crappy graphics and repitive buildings/terrain but will improve over time

Think of it as a dayz/diablo2 hybrid with some sandbox mmorpg elements

 

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

10/26/12 7:20:12 AM#2
no.

I think the prostitute mod corrupted your game files man. -elhefen

  beat_down

Novice Member

Joined: 5/28/10
Posts: 39

10/26/12 7:21:44 AM#3
Heck yeah I would.
  Ichmen

Apprentice Member

Joined: 4/15/06
Posts: 1234

hatred enriches.life is a prison, death a release.

10/26/12 7:23:35 AM#4

umm dayz and d2 are as far from each other on the gaming spectrum that its almost idiotic to view a 3rd person shooter type game with them. also neither really matches up in any regard to what you are invisioning.  just because d2 and dayz have zombies or crafting doesnt mean they are remotely similar. 

 

so no, i wouldnt buy it to play it with this current vision. it does not sound like a game at all. :/ trying to cram too much under 1 hood will generally leave the game play shallow

CPU: Intel Core i7 CPU 860 2.8GHz
Evga GeForce 670 FTW
Evga P55 SLI

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  Stuka1000

Hard Core Member

Joined: 8/20/03
Posts: 788

10/26/12 7:24:23 AM#5
Nope
  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1292

10/26/12 7:27:50 AM#6

a sandbox....medieval....fantasy....zombie...survival game...

 

uhm....no....

The Deep Web is sca-ry.

  Digna

Hard Core Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

10/26/12 7:31:06 AM#7

Would depend on the implementation and the B2P final cost. If it's dull and poorly implemented, no of course not.

100-200 people per server likely wouldn't be feasible though, not in a dedicated environment . A small group leaving for another game or even a family group going on a vacation would unbalance things.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10572

I've become dependent upon spell check. My apologies for stupid grammatical errors.

10/26/12 7:32:32 AM#8

I already play something like that on a Minecraft server. The only difference is that the server I'm on uses the mcMMO mod, so you have a set of skills that you skill up through various activities.

  • 150 players on the server at a time.
  • It's Minecraft, crafting is important. The server has an economy plugin, so players buy and sell items from each other.
  • Items that players use decay. Items are lost, stolen and forgotten. A constant influx of new stuff is necessary.
  • It's Minecraft. You have to build your environment, or you're just wandering in the wilderness.
  • It's small groups, but maybe smaller than you're talking. The most people I've seen in a single group is four or five at a time. No classes, but players do have skills that they level up. All players have all skills. There are no NPCs. Minecraft is B2P, but the server I'm on has a 'Premium' option that isn't a blatant money grab like other Minecraft servers I've seen. It's First Person View. There is a Third Person View, but that doesn't work super well in Minecraft.


** edit **
There are zombies, but the important aspect of the game is the other players, not the monsters.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  10/26/12 7:36:33 AM#9
Originally posted by Digna

Would depend on the implementation and the B2P final cost. If it's dull and poorly implemented, no of course not.

100-200 people per server likely wouldn't be feasible though, not in a dedicated environment . A small group leaving for another game or even a family group going on a vacation would unbalance things.

you are not locked to a server. its like FPS servers. you can freely switch whenever you to which ever server you want like in dayz.

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

 
OP  10/26/12 7:39:22 AM#10
Originally posted by Ichmen

umm dayz and d2 are as far from each other on the gaming spectrum that its almost idiotic to view a 3rd person shooter type game with them. also neither really matches up in any regard to what you are invisioning.  just because d2 and dayz have zombies or crafting doesnt mean they are remotely similar. 

 

so no, i wouldnt buy it to play it with this current vision. it does not sound like a game at all. :/ trying to cram too much under 1 hood will generally leave the game play shallow

dayz is already played in third person? you really only switch to 1st person to shoot and thats only because 3rd person view aiming is bugged.

  ThaneUlfgar

Novice Member

Joined: 4/14/11
Posts: 288

10/26/12 8:17:07 AM#11
I would at least give it a shot.
  Digna

Hard Core Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

10/26/12 8:27:06 AM#12
Originally posted by bishbosh2
Originally posted by Digna

Would depend on the implementation and the B2P final cost. If it's dull and poorly implemented, no of course not.

100-200 people per server likely wouldn't be feasible though, not in a dedicated environment . A small group leaving for another game or even a family group going on a vacation would unbalance things.

you are not locked to a server. its like FPS servers. you can freely switch whenever you to which ever server you want like in dayz.

Then I would likely give it a try assuming the 1st part of my post was within acceptable limits.

  DarthMajin

Apprentice Member

Joined: 9/27/08
Posts: 92

10/26/12 8:32:44 AM#13
Title says it all, you are cramming too much different stuff into a game. It would never turn out good.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1983

"See how I reward those who fail me!"

10/26/12 8:34:17 AM#14
If it's any good, sure.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Simphanatic

Novice Member

Joined: 9/11/12
Posts: 94

The problem with virtually every MMORPG: too much Pavlov and not enough Maslow.

10/26/12 8:51:07 AM#15
Originally posted by megabuu
Title says it all, you are cramming too much different stuff into a game. It would never turn out good.

Exactly.

 

Let's just pile up a bunch of cliches. Hmm, let's see, Medieval: vampires, werewolves, certainly some goblins AND zombies. And let's add some battle bunnies, and dragons -- gotta have dragons. Aliens, let's add some of those too. And maybe some discordant leprechauns. And, yes, let's locate all of it in a terribly original dark, gothic setting, with volcanoes and stuff. Oh, yeah, and we'll contrive all this in a world with no regard to Abraham Maslow or Adam Smith.

 

No thanks.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/26/12 10:15:39 AM#16
Be better if it was.

You, you personally, get zapped back in time with a shotgun, chainsaw and beat up old car.

Would be GROOOVY

  Grixxitt

Novice Member

Joined: 5/18/12
Posts: 556

10/26/12 10:23:03 AM#17

If you used a decent FPS engine and snagged the Ravenloft IP you could make millions.

MILLIONS I tell YOU!!!

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

-The MMO Forum Community

  Cakeisyummeh

Novice Member

Joined: 4/12/12
Posts: 211

10/26/12 10:24:54 AM#18
no
  Ichmen

Apprentice Member

Joined: 4/15/06
Posts: 1234

hatred enriches.life is a prison, death a release.

10/27/12 1:33:38 AM#19
Originally posted by bishbosh2
Originally posted by Ichmen

umm dayz and d2 are as far from each other on the gaming spectrum that its almost idiotic to view a 3rd person shooter type game with them. also neither really matches up in any regard to what you are invisioning.  just because d2 and dayz have zombies or crafting doesnt mean they are remotely similar. 

 

so no, i wouldnt buy it to play it with this current vision. it does not sound like a game at all. :/ trying to cram too much under 1 hood will generally leave the game play shallow

dayz is already played in third person? you really only switch to 1st person to shoot and thats only because 3rd person view aiming is bugged.

my personal taste of FPS is for first person. as that is what i grew up playing. blakestone/wolfenstin 3d/doom/dod3.0/cs ect. 3rd person fps games always feel flat as a board like trying to play a ridge racer game without any mountains or tight turning paths,  its just hollow.

CPU: Intel Core i7 CPU 860 2.8GHz
Evga GeForce 670 FTW
Evga P55 SLI

<

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3688

10/27/12 2:10:05 AM#20
Not a chance in hell.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

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