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10/26/12 2:04:33 PM#41
Originally posted by Deznts i see now.. you do have a very differn't understanding of what is considered instancing and zoning it seems though.. look at my example of swtor and gw2 above this is how instancing and zoning has been defined since these games first started... the cross zone stuff starts to blur those terms though as even now wow has cross realm zones. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/26/12 2:14:26 PM#42
Originally posted by Aerowyn I realize I may not have hundreds or thousands of post on here. But I'm not new to the genre. I joined this forum almost 7 years ago. I just don't post often. But don't assume that I'm new to "these games" or that I was a sparkle in my mom's eye when "they started". I don't think either of us cares too much for the fact that between the two of use we straddle 30. I just have a more computer industry technical perspective whereas yours must be hands-on end user consumer. Nothing wrong with that. Usage of terminology can cause misunderstandings. |
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10/26/12 2:17:47 PM#43
Originally posted by Deznts my job is working on electronics and fixing computers so no not really.. been working on computers since before www was around.. ran a BBS on my old Mac II and hosted a couple MUDs back in the day as well I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/26/12 2:22:07 PM#44
^ I wouldn't own up to that after completely misunderstanding simple terminology that according to you is in a related professional field.
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10/26/12 2:24:28 PM#45
Originally posted by Deznts you are making up your own definitions for the terminology but guess you can believe what you want to believe
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/26/12 2:28:34 PM#46
Originally posted by Aerowyn I went on to in great detail break down to you in simple terms the definitions at hand. With factual technical information. You back your misunderstanding with recollections of what you managed to do on a computer 20 years ago. Bravo. |
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10/26/12 2:36:38 PM#47
Originally posted by Deznts some random guy posting a couple sentances on a forum is hardly factual information.. i could write you a ten page essay on how the world is really flat does not make it any more true... Instancing has always been very simple it's any area that will generate multiple copies of itself for indviduals, groups, or when a player threshold is met. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/26/12 3:01:16 PM#48
I feel for Deznts. It's not easy to explain the difference of having an entire continent (10+ zones in it) and having every single zone that has a different name instanced. If a game is instanced, you will have a loadscreen every single time you leave one, like AOC. If your game isn't instanced (in the classic word), you have no load screen while moving across zones in a CONTINENT. If you can't move to another ZONE in the continent, without a loading screen, you're being instanced. AOC did this thing on every single zone there is, I don't know how one could claim a game like that isn't instanced (ie 50 people in this shard, another 50 on other). You're right, it's just that some do not understand the difference. Not that surprising either. |
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10/26/12 3:16:30 PM#49
Originally posted by Rawiz you are confusing what is zoning and instancing still... loading screens themselves don't make something zoning or make it instancing either.. if that was the case wow would be instanced since you get a loading screen when using a zepplin..you can easily have a loading screen between every single zone and the game have no instancing I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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10/26/12 3:30:55 PM#50
Julian, I'll break it down for you. What you listed in terms of endgame, the game is not for you. The game is introducing more RP mechanics(next months playset thing) and has achievements for monster kill quest etc if you enjoy that type of thing. 9 Different weapon types means lots of options, especially when just killing outside of any dungeon. One day I'll roll as a "Blast" attack machine and the next I'll as a solo-target killing monster, switch it up to a pbaoe focused toon, etc. That alone has gotten me hours of fun by being able to play and adapt as I wish. Lairs- Open area quest zones that you slaughter enemies to get blueprints(puzzle pieces, need 9) to summon a boss that your group can kill. Summon and destroy enough of those to get the Main boss to get NM quality Loot drops, more importantly, epic signets. PVP in fusang is nothing more than capture the and pass currently. Some people have a blast in them, others do not. Go in on the trial and see if you dig it. This game is a setting game IMO, most people just dig the setting. But if all your looking at is the endgame, all MMOs are going to basically be the same until someone events a player created economy ala SWG pre-cu that is worth a damn. |
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10/26/12 6:45:03 PM#51
Originally posted by JulianDracos
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Hmm. Seems the cost as dropped to $29. TSW might be worth picking up and playing for a month just for the PvE. I was listening to a developer talk about upcoming PvP changes and those seem promissing.
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