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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Darkfall Unholy Wars: Skirmisher Role / Deadeye School

3 Pages 1 2 3 » Search
50 posts found
  PsyMike3d

Novice Member

Joined: 9/01/11
Posts: 396

Sorry for my English xD

 
OP  10/26/12 12:40:29 PM#1
  Suraknar

Novice Member

Joined: 12/26/07
Posts: 813

*Everyone dies, not everyone really fights*

10/26/12 12:46:29 PM#2

Are there any videos explaining new mechanics?

Are they adding Classes? Or are they adding professions? Like SWG? Is it still asystem based on skills the player chooses for their character?

This video seems to have like a Class of Squirmisher which gets access to certain skills...

 

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Uzik

Novice Member

Joined: 2/12/04
Posts: 284

10/26/12 12:47:25 PM#3

Is it just me, or do all the new spell effects seem really cartoony?

 

I mean the "explosive" arrow was just a green flash.

(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin

  PsyMike3d

Novice Member

Joined: 9/01/11
Posts: 396

Sorry for my English xD

 
OP  10/26/12 12:47:54 PM#4
This video made me worry... Where is the 1st person view???????
  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 1058

10/26/12 12:52:33 PM#5

the video is very nice!

@ Suraknar

DF:UW will be "forcing" players to chose between four roles (Warrior, Skirmisher,Elementalist, Cleric), and each role will further offer a choice between 4 schools (vocations). These 4 schools will come in pairs that are oppositional, so only the two non-opposite schools can be selected by the player. So the total role combinations are 16. Of the two schools selected, one will serve as primary and allow the player to use the Ultimate skill in that schools, and the other as secondary barring use of the ultimate skill.

A players can switch between roles perhaps even many times a day, and eventually train all skill up to max, however this change will not be on the fly - you will probably have to visit some trainer in a city to do this.

http://kck.st/Xo38HT

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/26/12 12:55:30 PM#6
Originally posted by Galadourn

the video is very nice!

@ Suraknar

DF:UW will be "forcing" players to chose between four roles (Warrior, Skirmisher,Elementalist, Cleric), and each role will further offer a choice between 4 schools (vocations). These 4 schools will come in pairs that are oppositional, so only the two non-opposite schools can be selected by the player. So the total role combinations are 16. Of the two schools selected, one will serve as primary and allow the player to use the Ultimate skill in that schools, and the other as secondary barring use of the ultimate skill.

A players can switch between roles perhaps even many times a day, and eventually train all skill up to max, however this change will not be on the fly - you will probably have to visit some trainer in a city to do this.

I believe they said its on the fly. 

  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 1058

10/26/12 12:57:02 PM#7
Originally posted by DavisFlight
Originally posted by Galadourn

the video is very nice!

@ Suraknar

DF:UW will be "forcing" players to chose between four roles (Warrior, Skirmisher,Elementalist, Cleric), and each role will further offer a choice between 4 schools (vocations). These 4 schools will come in pairs that are oppositional, so only the two non-opposite schools can be selected by the player. So the total role combinations are 16. Of the two schools selected, one will serve as primary and allow the player to use the Ultimate skill in that schools, and the other as secondary barring use of the ultimate skill.

A players can switch between roles perhaps even many times a day, and eventually train all skill up to max, however this change will not be on the fly - you will probably have to visit some trainer in a city to do this.

I believe they said its on the fly. 

nope, i'm 100% certain on that,  but digging the post where they mentioned it is gonna take some time.

http://kck.st/Xo38HT

  Galadourn

Advanced Member

Joined: 2/06/08
Posts: 1058

10/26/12 12:59:05 PM#8

here it is....there is a cooldown between switching roles.

http://forums.darkfallonline.com/showthread.php?t=325878

so switching will not be instant in any case

http://kck.st/Xo38HT

  Jupsto

Apprentice Member

Joined: 3/22/07
Posts: 2109

10/26/12 1:34:21 PM#9

I think most people agree the flashy spell effects for warriors and archers are lame and annoying, makes everyone look like magicians.

but this video is still awesome! much better than the last one. watch in HD full screen you can see alot;

the bow reticule gets less accurate when moving compared to being still (crosshair wobble)

the circular health bars of enmies around reticule

3rd person archery means DF:UW will be completely 3rd or 1st person optional.

generally sweet ui, especially the minimap.

My blog:

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/26/12 1:43:07 PM#10
You can swap roles any time you are in town.

The idea behind roles is to get new players competative within one specialisation early, where as vets will have more flexibility with being able to switch to additional roles.

I like the idea, reminds me of eve somewhat.
  psykobilly

Novice Member

Joined: 11/19/10
Posts: 347

10/26/12 1:50:31 PM#11
Originally posted by Consensus

I think most people agree the flashy spell effects for warriors and archers are lame and annoying, makes everyone look like magicians.

but this video is still awesome! much better than the last one. watch in HD full screen you can see alot;

the bow reticule gets less accurate when moving compared to being still (crosshair wobble)

the circular health bars of enmies around reticule

3rd person archery means DF:UW will be completely 3rd or 1st person optional.

generally sweet ui, especially the minimap.

The effects are lame and annoying you are right.  Woud really like to see sprinting archery.

Personally I think 3rd peson is the carebear route, and would prefer full 1st person so there can be true stealth instead of being able to look around corners and over hills without being seen.  The wow-crowd loves its 3rd person though.

 

 

  Jupsto

Apprentice Member

Joined: 3/22/07
Posts: 2109

10/26/12 1:54:24 PM#12

3rd person is dumbing down the game somewhat I agree. as it makes it harder to sneakup/sticky back. but the game was never fully 1st person anyway, so personally I dont mind too much. plus not forcing people into 1st person will make the game have alot more mass appeal.

And all the people worrying there will be no 1st person option are being stupid.

My blog:

  Suraknar

Novice Member

Joined: 12/26/07
Posts: 813

*Everyone dies, not everyone really fights*

10/26/12 3:08:02 PM#13

@Galadourn - Thank you for the explanation. This reminds me a bit of Shadowbane to be honnest ;)

And I can see it working well in this context too.

***

The green Flashes and all that I do not worry about, this could be a place holder at this stage and the FX can be improved later to make some people feel excited with pretty explosions. For now Gameplay > Graphics imo.

As for 3rd Person, I prefer it for an MMO that has a wider scope than just Combat (such as Planetside 2 or WWII Online and all similar games etc).

And DF is supposed to have depth and a wider scope.

Cool Cool!

- Duke Suraknar -
Order of the Silver Star, OSS


ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2080

10/26/12 3:20:02 PM#14
yea i think 3rd person they are showing since its new and witht he camara that close to you i think it prevents the looking around the corner better maybe
  chryses

Advanced Member

Joined: 5/29/07
Posts: 1451

10/26/12 3:56:15 PM#15
Since I am playing GW2 and not paying a sub, this game is certainly on my radar.  I am hoping that they have learnt a lot from their first experience and this comes out solid and polished.  Kinda exciting about playing a game from a firm that have already released a V1.0
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/26/12 5:08:33 PM#16
Originally posted by Galadourn
Originally posted by DavisFlight
Originally posted by Galadourn

the video is very nice!

@ Suraknar

DF:UW will be "forcing" players to chose between four roles (Warrior, Skirmisher,Elementalist, Cleric), and each role will further offer a choice between 4 schools (vocations). These 4 schools will come in pairs that are oppositional, so only the two non-opposite schools can be selected by the player. So the total role combinations are 16. Of the two schools selected, one will serve as primary and allow the player to use the Ultimate skill in that schools, and the other as secondary barring use of the ultimate skill.

A players can switch between roles perhaps even many times a day, and eventually train all skill up to max, however this change will not be on the fly - you will probably have to visit some trainer in a city to do this.

I believe they said its on the fly. 

nope, i'm 100% certain on that,  but digging the post where they mentioned it is gonna take some time.

They said you will do it on the fly from the UI though.

  Flute

Novice Member

Joined: 1/21/07
Posts: 432

10/26/12 8:23:18 PM#17

It is becomming all to obvious that Aventurine's solution to mages being overpowered is to just make everyone into a mage.  Archers used to have one critical advantage - that they could shoot without revealing thier position.  The swirly green effect when using specials takes that away, now they really will just be mages who use a bow rather than a staff to cast their spells.  Being able to also wear better armour than real mages raises serious questions about how Darkfall will play - it seems far more likely now that there will be "one class to rule them all" in terms of risk : damage : defence, and that class may well be the Skirmisher mage.

 

All in all - the game is looking good, the crouchwalk animation seems to be the same as always (but it's great that skill is retained), but the class skills/balance look to be seriously disappointing, with the only question being what falvour of mage do you want to be - tank mage, archer mage, or squishy mage.  That's probably my overall view of Darkfall : Unholy Wars on the information and videos shown to date: disappointing; for years of development work I expected something better.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/26/12 8:49:32 PM#18
See to me the have 4 roles
Warrior should beat rogue loose to priest and draw with mage.
Rogue, beat mage, loose warriir, draw priest.
Priest, beat warrior,draw rogue, loose mage
Mage should beat priest, draw warrior, loose rogue
  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

10/26/12 11:45:41 PM#19
At the end of the video, the 2 fighters are getting killed by an arrow that farted on them. The effects are so lame.

C:\Users\FF\Desktop\spin move.gif

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/27/12 12:56:25 AM#20
Originally posted by Realbigdeal
At the end of the video, the 2 fighters are getting killed by an arrow that farted on them. The effects are so lame.

The "lame" effects would have what impact on gameplay?     FFS, most of that crap is turned off/down in large scale fights anyway.

 

Im sorry, not enough fluff for you?  

 

 

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