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http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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10/26/12 11:46:29 AM#2
Are there any videos explaining new mechanics? Are they adding Classes? Or are they adding professions? Like SWG? Is it still asystem based on skills the player chooses for their character? This video seems to have like a Class of Squirmisher which gets access to certain skills...
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10/26/12 11:47:25 AM#3
Is it just me, or do all the new spell effects seem really cartoony?
I mean the "explosive" arrow was just a green flash. (Uzik ibnYaraq in game. Always willing to help.) |
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This video made me worry... Where is the 1st person view???????
http://www.wix.com/mmaganadellis/michaelmag http://www.youtube.com/user/PsyMike3d/videos http://soundcloud.com/michaelmag |
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10/26/12 11:52:33 AM#5
the video is very nice! @ Suraknar DF:UW will be "forcing" players to chose between four roles (Warrior, Skirmisher,Elementalist, Cleric), and each role will further offer a choice between 4 schools (vocations). These 4 schools will come in pairs that are oppositional, so only the two non-opposite schools can be selected by the player. So the total role combinations are 16. Of the two schools selected, one will serve as primary and allow the player to use the Ultimate skill in that schools, and the other as secondary barring use of the ultimate skill. A players can switch between roles perhaps even many times a day, and eventually train all skill up to max, however this change will not be on the fly - you will probably have to visit some trainer in a city to do this. http://kck.st/Xo38HT |
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10/26/12 11:55:30 AM#6
Originally posted by Galadourn I believe they said its on the fly. |
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10/26/12 11:57:02 AM#7
Originally posted by DavisFlight nope, i'm 100% certain on that, but digging the post where they mentioned it is gonna take some time. http://kck.st/Xo38HT |
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10/26/12 11:59:05 AM#8
here it is....there is a cooldown between switching roles. http://forums.darkfallonline.com/showthread.php?t=325878 so switching will not be instant in any case http://kck.st/Xo38HT |
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10/26/12 12:34:21 PM#9
I think most people agree the flashy spell effects for warriors and archers are lame and annoying, makes everyone look like magicians. but this video is still awesome! much better than the last one. watch in HD full screen you can see alot; the bow reticule gets less accurate when moving compared to being still (crosshair wobble) the circular health bars of enmies around reticule 3rd person archery means DF:UW will be completely 3rd or 1st person optional. generally sweet ui, especially the minimap. |
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10/26/12 12:43:07 PM#10
You can swap roles any time you are in town.
The idea behind roles is to get new players competative within one specialisation early, where as vets will have more flexibility with being able to switch to additional roles. I like the idea, reminds me of eve somewhat. |
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10/26/12 12:50:31 PM#11
Originally posted by Consensus The effects are lame and annoying you are right. Woud really like to see sprinting archery. Personally I think 3rd peson is the carebear route, and would prefer full 1st person so there can be true stealth instead of being able to look around corners and over hills without being seen. The wow-crowd loves its 3rd person though.
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10/26/12 12:54:24 PM#12
3rd person is dumbing down the game somewhat I agree. as it makes it harder to sneakup/sticky back. but the game was never fully 1st person anyway, so personally I dont mind too much. plus not forcing people into 1st person will make the game have alot more mass appeal. And all the people worrying there will be no 1st person option are being stupid. |
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10/26/12 2:08:02 PM#13
@Galadourn - Thank you for the explanation. This reminds me a bit of Shadowbane to be honnest ;) And I can see it working well in this context too. *** The green Flashes and all that I do not worry about, this could be a place holder at this stage and the FX can be improved later to make some people feel excited with pretty explosions. For now Gameplay > Graphics imo. As for 3rd Person, I prefer it for an MMO that has a wider scope than just Combat (such as Planetside 2 or WWII Online and all similar games etc). And DF is supposed to have depth and a wider scope. Cool Cool! |
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10/26/12 2:20:02 PM#14
yea i think 3rd person they are showing since its new and witht he camara that close to you i think it prevents the looking around the corner better maybe
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10/26/12 2:56:15 PM#15
Since I am playing GW2 and not paying a sub, this game is certainly on my radar. I am hoping that they have learnt a lot from their first experience and this comes out solid and polished. Kinda exciting about playing a game from a firm that have already released a V1.0
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10/26/12 4:08:33 PM#16
Originally posted by Galadourn They said you will do it on the fly from the UI though. |
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10/26/12 7:23:18 PM#17
It is becomming all to obvious that Aventurine's solution to mages being overpowered is to just make everyone into a mage. Archers used to have one critical advantage - that they could shoot without revealing thier position. The swirly green effect when using specials takes that away, now they really will just be mages who use a bow rather than a staff to cast their spells. Being able to also wear better armour than real mages raises serious questions about how Darkfall will play - it seems far more likely now that there will be "one class to rule them all" in terms of risk : damage : defence, and that class may well be the Skirmisher mage.
All in all - the game is looking good, the crouchwalk animation seems to be the same as always (but it's great that skill is retained), but the class skills/balance look to be seriously disappointing, with the only question being what falvour of mage do you want to be - tank mage, archer mage, or squishy mage. That's probably my overall view of Darkfall : Unholy Wars on the information and videos shown to date: disappointing; for years of development work I expected something better. |
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10/26/12 7:49:32 PM#18
See to me the have 4 roles
Warrior should beat rogue loose to priest and draw with mage. Rogue, beat mage, loose warriir, draw priest. Priest, beat warrior,draw rogue, loose mage Mage should beat priest, draw warrior, loose rogue |
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10/26/12 10:45:41 PM#19
At the end of the video, the 2 fighters are getting killed by an arrow that farted on them. The effects are so lame.
C:\Users\FF\Desktop\spin move.gif |
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10/26/12 11:56:25 PM#20
Originally posted by Realbigdeal The "lame" effects would have what impact on gameplay?
Im sorry, not enough fluff for you?
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