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10/26/12 6:29:53 AM#61
Originally posted by Lonzo You obviously wern't gaming in 1986 . Heres a link to a video to Dungeon Master a game released in 1987 . You can quite clearly see how primative the graphics were . http://www.youtube.com/watch?v=Ho5E05Bi3bU In 1993 Doom was released I'm sure we are all familiar with that game and it plain to see the character models in Lotro are superior http://www.youtube.com/watch?v=8aJjMOy-Ops So I think you picked a couple of years out of your head because you thought it made you sound like you knew what your talking about when in actual fact you don't However I do agree the character animations in Lotro could do with an update . |
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10/26/12 6:43:11 AM#62
Originally posted by Gaborik Yes there is! I couldn't believe it myself either. I had some TP left and thought to buy those 50% XP boosters to speed up the Master tier of my Metalsmithing.... as I still have two more to go. Then among the 50% XP boosters I saw the Tier completion scrolls! As I was working on my Supreme Tier, I was faced with a Supreme Tier completion scroll for 4990 TP ! And a Expert Tier completion scroll for Tailor (as I didn't do much with that one, as Metalsmith is my main craft) for 3k TP or something. So yes. They DO sell Crafting Tier completion scrolls in the store now! For quite hefty prices. So people with big wallets can just buy their way to max out their crafting now! Absolutely disgusting!
PS. The store checks your character state and uses that as to what will be shown in the store. You most likely have maxed out all crafting tiers? That might explain you do not see these Tier completion scrolls. |
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10/26/12 6:48:08 AM#63
Back in 2007 when I first played this game in beta, the game looked impressive. I can't put a finger on it, but the game just doesn't seem to have aged very well. When I logged back in the other day, suddenly it felt old. Not sure why, but it just did. Not to mention that it crashed to desktop several times (had to turn it back to DX9 to solve the problem). Perhaps the 'freemium' model isn't quite the barnstorming success that we first heard about. Perhaps things will turn around once the hype of the Hobbit movie ramps up.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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10/26/12 7:02:44 AM#64
i find it kind of strange..the numbers dropped severely when gw2 was released,but now that rohan is here ,on the servers i play on the numbers are back to what they have been for the last 2 yrs..i cannot speak for the other servers.i do like rohan..its huge..they made some great changes .i just think its very sad that peeps are losing their jobs though.i dont think this is turbine,i could be wrong but it sounds like warner bros to me..everything went bad when they got involved..i,m not saying its all down to them.turbine have not done themselves any favours trying to moneygrab off the players at every turn.things do not bode well for the future for turbine..i hope they can keep lotro going because to me its a great game.
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10/26/12 7:29:56 AM#65
it's sad news to hear, I've been playing LOTRO for years and still find it fun. the only thing I dislike really is the fact that every server is being hosted in the USA, including the supposed Europe servers. But saying that, LOTRO is still in my top 3 MMORPGs of all time
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10/26/12 8:02:52 AM#66
Originally posted by Cecropia That is the dumbest thing I have ever read. No one thinks that F2P was going to make an MMO last forever. Even a subscriber model can't manage that. What it has done is add YEARS to the lifespan of an MMO. Both DDO and possibly LOTRO would be closed by now if they hadn't gone F2P. |
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10/26/12 8:06:14 AM#67
Originally posted by asmkm22 The people losing the jobs aren't the ones making the decisions numbnuts. The execs and marketing teams oversold what RoR and MotU would bring in for sales and WB ordered them to cut back on the workforce as a result. You can bet none of the ones who lost their jobs yesterday were from the marketing department or were executives. |
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10/26/12 8:11:39 AM#68
I still think turbine is to small a company to keep AC, DDO and LOTRO up. They proved numerous times one always get's the shaft, DDO took a huge hit with Lotro release and Moria. Since the revamp of DDO, Lotro took a hit. As far as i can say, lotro does not seem to be affected at all, and a lost CM which job was putting up banners on external sites and chit chatting isn't a loss to me. Now if we had GM live events on the other hand, i'd probably mourn a lost leading CM :) |
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10/26/12 9:03:08 AM#69
Originally posted by skydiver12 Actually we had that sometimes when we're under Codemasters... But then they dragged our servers over the Atlantic. Originally posted by GeezerGaz82 this is why our servers are only "supposed Europe servers" now. I miss Codies... :) |
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10/26/12 9:43:32 AM#70
Originally posted by Gaborik Fact: At least two of the layoffs known at this point are Clover, a long time forum moderator, and Graalx2, a long time developer. The only unconfirmed speculation here is your saying that the added hires were to the LOTRO team. It has already been suggested that these hires are probably for their new production in the works. But then, that's just speculation ;) Again, at least two well known long term LOTRO employees are confirmed gone. |
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10/26/12 10:23:12 AM#71
Originally posted by clumsytoes44 But it all started with the release of SoM a truly craptastic "expansion" that lowered the bar drastically. No one bought it and they then spent two years converting to F2P. |
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10/26/12 10:25:03 AM#72
Originally posted by strangiato2112 Eh. Any game that doesn't give you immediate free access to the level cap isn't really F2P in my opinion. It's more of a limited free trial. |
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10/26/12 10:47:45 AM#73
Said thing when anyone gets laid off. On another note so many clueless posters on this thread. There is nothing with Lotro, it is still one of the best MMO's out there and a ton a people are playing it. The character animations are fine, no worse or better than any other MMO. Graphics are just as good as many of the newer MMO's. Amazing the engine does that well after all these years. If you are tired of playing this game, it is understandable, it is easy to burn out on any game, but don't try to come here and make up things that just are not true about the game. Oh and Frodo there are lots of people in f2p mode at level cap or getting close, so yeah it is f2p. Like any f2p it just depends how much time you have to spend in game. |
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10/26/12 10:53:35 AM#74
If you want to wish Clover a farewell there is a thread here: http://forums.lotro.com/showthread.php?485718-We-ll-miss-you-Clover!!!
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10/26/12 10:57:19 AM#75
Oops, forgot. Here's a goodbye thread from Graal as well. http://forums.lotro.com/showthread.php?485827-The-Road-goes-ever-on-and-on....&p=6495980#post6495980
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10/26/12 11:02:04 AM#76
Originally posted by FrodoFragins Khm... /raisehands I bought it :) ok, not very proud of it, but I think it wasn't that bad. And true, after Mirkwood many players left the game. |
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10/26/12 11:08:22 AM#77
Originally posted by HarryDresden I don't know about you, but that's not how I want to see my favorite titles bow out. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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10/26/12 12:14:33 PM#78
Originally posted by Cecropia I don't think it's accurate to blame the model for poor development and implementation. Keeping on the same path they were on with regards to development I think they would be in a simialr situation now. Going F2P actually hurt them in the longer run, in my opinion, because they weren't doing that poorly with their sub revenue. If you look back at the PAX East Keynote with Paiz it's clear that they saw a revenue opportunity by moving to the F2P model which disenfranchised a reasonable portion of loyal players. So couple that with poor development practices (slow content releases, slow and poor bug fixes, lack of design direction and focus - design by committee) and you have a recipe of imminent failure. All this still doesn't mean the game will shut down though. I expect it will linger with diminishing quality of content updates and game play as time progresses. |
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10/26/12 12:18:00 PM#79
Originally posted by JRonnie1976 They didn't add any new members to the LOTRO team. The recent hirings were for their new focus towards the console platform. |
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10/26/12 12:19:55 PM#80
I'm joining this discussion late, so not sure if this has already been mentioned but; Didn't LotRO just come out with an expansion? Are there not more people needed to create the game than needed after its release? Is it just me, or is this not just produnt business practice?
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