| 872 posts found | |
|---|---|
|
10/25/12 1:08:03 PM#521
Originally posted by 7777 EVE has endgame too, what's your point. |
|
|
10/25/12 1:08:56 PM#522
Originally posted by CalmOceans Your definition of endgame is highly debatable. |
|
|
10/25/12 1:10:01 PM#523
Stop trying to answer in riddles. Which sandbox game doesn't have an endgame and doesn't have progression? Name one.
|
|
|
10/25/12 1:13:12 PM#524
Originally posted by CalmOceans What do you consider to be the 'endgame' of EVE? |
|
|
10/25/12 1:14:55 PM#525
Originally posted by 7777 Just like every other game, when the content and challenge runs out. |
|
|
10/25/12 1:16:39 PM#526
Originally posted by CalmOceans Which, in a true sandbox, never happens. Sandboxes contain player created content. Player created content never runs out. |
|
|
10/25/12 1:18:01 PM#527
Everything coming out of that company is "OMG THE SAVIOR ITS THE BEST BLABLABLA" untill it actually launches.
|
|
|
10/25/12 1:18:29 PM#528
Originally posted by 7777 Then EQ is a sandbox too, because you can keep gathering AA points, point rewards and expendables until eternity. What's so special about that. |
|
|
10/25/12 1:20:01 PM#529
Originally posted by CalmOceans That would depend entirely on the opinions of the playerbase, whether or not they consider it content.
Addendum Edit: That's the problem with our terms. They rely heavily on opinion, which varies too greatly, yet many of us clutch these varied definitions as fact. |
|
|
10/25/12 1:27:00 PM#530
Well, what I see is that no one seems to know what a sandbox really is and the definition seems to have lost it's meaning. Can you create your own ships in EVE? I can create my own weapons, armor and houses now in Everquest: http://www.everquest.com/player-studio You can make your own dungeons in EQ2. So Everquest is more of a sandbox than EVE now? Or less, or neither are, or what. Sandbox seems to have a different definitions from person to person, which makes it pretty meaningless. |
|
|
10/25/12 1:33:12 PM#531
Originally posted by CalmOceans Why not answer the question, there is no content in Eve to run out, it is a place where things happen rather than where content is consumed and the challenge comes from other players whether competitors in manufacture or war. If your answer was serious then it is coming from a place of deep ignorance. "i don't waste my time building relationship in games" - nariusseldon |
|
|
10/25/12 2:09:13 PM#532
Originally posted by RefMinor So PVP = sandbox now. Ok, new definition. |
|
|
10/25/12 2:17:23 PM#533
Originally posted by CalmOceans can we please just use "world" now. we dont need the other terms anymore. EQ next will be a world and that cannot be denied. Im not certain what the features of the world will be but i hope they go to the side of player freedom and player made content. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|
|
10/25/12 2:17:39 PM#534
i don't care how "sandbox" it is as long as they make it a challenging and unforgiving virtual world like EQ was when it first came out. they just need to add great graphics, character models with a lot of options, and then add some sandbox features to improve on that. a full sandbox open pvp game made from the ground up would not be everquest in my mind. sure, there should be pvp servers and i will be playing on one of them but the game should be balanced around pve and the sandbox elements first. heck,i don't care if they don't balance around pvp at all. if this is a group focused game with open pvp servers as an option, as it should be, there should be no reason to balance for pvp. |
|
|
10/25/12 2:24:07 PM#535
I bet all we end up with is EQ Fall.
|
|
|
10/25/12 2:29:40 PM#536
Sandboxes don't have end game. FULL STOP.
This is why EQ is a themepark and no doubt EQ will be too. The existence of endgame is probably the defining characteristic of a themepark. I can think of one themepark that does not have endgame - planetside. Although more accurately that is all endgame. There has never ever been, nor will there ever be a sandbox that has 2 parts to it a levelling game followed by and endgame. The concept of 2 different phases of gameplay flies directly against what is a sandbox. |
|
|
10/25/12 3:18:13 PM#537
We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making. We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction. i read world pvp and world raiding here. I have this feeling that well be needing to protect our lands from all the menaces that eq has dreamed up over the last 13 years. player or mob. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|
|
10/25/12 4:25:47 PM#538
Originally posted by rungard
It's possible EQN will feature world type PvP but I can't see it being FFA, who knows. Maybe you take missions from your faction and while on that mission opposing faction members, on their own mission, are attackable. With the different sects that EQ has this vould be very fun and the type of PvP I would like.
Edit: Your faction may send you to find a relic from a specific location while an enemy faction member is being sent there as well. Players would then race to find it and fight over the object if need be. NPCs may or may not be involved depending n the situation. If they varied locations and situations somewhat this would be excellent integrated PvP. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
10/25/12 4:35:46 PM#539
You are jumping to conclusions about the pvp.When he said the entire world is part of the interaction this does not mean pvp, it means dynamic content. Sandbox does not mean pvp, it means that you can change the environment. Expect any EQ title to be pve focused and this whole world interaction to mean that the players will impact which and how many mobs are around, the terrain, the ability to build housing and commercial buildings, and bestiary populations to grow and shrink based on player population activities, etc.
|
|
|
10/25/12 4:38:59 PM#540
Originally posted by Ozivois We shall see. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|