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Much loved and well respected Craig Morrison, game director of Age of Conan and now Funcom Montreal creative director. Has been giving his insight into The Secret World (TSW). Craig in an interview with Gamasutra stated he thinks audience expectations are handicapping the MMO genre.
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10/18/12 1:18:04 PM#2
Originally posted by fallenlords
I'm starting to get fed up of developers blaming their failures on player's 'high expectations'. Of course we have high expectations we paid hard earned money to play. I'd agree about older mmos that have had time to grow being better than some new releases. Just because it's the latest rarely makes in the best. Unfortunately you either hold on to enough players in order to allow that growth to take place, or you die. Eve is a brilliant game so it had time to grow. I think it's unrealistic to expect players to stick around in a sub-standard game because it will be pretty good in five years time. |
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10/19/12 2:41:21 AM#3
Oh, what a load of BS. If this game were made with a small budget and sold accordingly, no one would label it a failure. However, TSW's budget wasn't small and Funcom expected it to sell much better than it did, which is why it certainly was a financial failure. Of course, they may still be able to get it to work, but not because having 100K subs is so awesome.
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10/19/12 3:18:41 AM#4
Oh great, another company taking the "it's the player's fault" stance. Just when I thought Funcom had ditched their old ways. "If you can control a man's thinking, you do not have to worry about his actions. When you determine what a man shall think you do not have to concern yourself about what he will do."-Winston Churchill |
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10/20/12 11:39:40 AM#5
Well, he is obviously trying to keep his job. If he doesn't know Funcom (Failcom, really) games are always content-lite, then he is crazy. Also his EVE comments are ridicilously wrong. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
10/20/12 11:43:30 AM#6
at least they're finally looking at eve - not wow - for direction.
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10/25/12 2:45:16 PM#7
This is a case that we've seen time and time again. D3 SWTOR and now TSW. It's the players fault that you have all these bugs or that you allowed them on your launch day or that they haven't been the focus of your updates to squash 80% as fast as humanly possible so no one has anything to complain about. It couldn't possibly be the developers in the slightest could it. Anyone else tired of them using the really bad gaming model bad marketing practices and bad subscription only model and then when it fails it's the players fault? Because that argument is old and disproven now. It had real potential to completely destroy the World of Darkness franchise if they had just thought outside the box a little. smh
What really happened was they ignored the demands of the players, which always leads to a poor design and a poor result. |
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10/25/12 3:39:05 PM#8
Personally, I wish MMO developers would ignore players more often, and build games based on their original vision, instead of listening to a gaggle of entitlement babies who think spending $60 on a game means the company owes them the world. It's the constant changing of game mechanics to pacify a bunch of whiners that ruins games. The customer is never wrong...bah. Biggest bulls**t justification ever. The customer is almost never right.
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