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The Pub at MMORPG.COM  » Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

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872 posts found
  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 1947

10/25/12 2:08:03 PM#521
Originally posted by 7777
Originally posted by CalmOceans
Originally posted by 7777
Originally posted by arieste
Originally posted by ShakyMo
If they don't want to loose core EQ fans it will have a raid progressesion endgame.

That very feature will stop it being a sandbox and make it a themepark

I am not understanding why raids automatically make a game themepark.

 

The semantics of the underlined part.

So EVE isn't a sandbox either then, since you progress and make larger ships and upgrade your ship in stages.

Which game is a sandbox that doesn't have progression, name one.

 

Emphasis on 'End Game'

EVE has endgame too, what's your point.

  7777

Apprentice Member

Joined: 8/07/05
Posts: 40

10/25/12 2:08:56 PM#522
Originally posted by CalmOceans
Originally posted by 7777
Originally posted by CalmOceans
Originally posted by 7777
Originally posted by arieste
Originally posted by ShakyMo
If they don't want to loose core EQ fans it will have a raid progressesion endgame.

That very feature will stop it being a sandbox and make it a themepark

I am not understanding why raids automatically make a game themepark.

 

The semantics of the underlined part.

So EVE isn't a sandbox either then, since you progress and make larger ships and upgrade your ship in stages.

Which game is a sandbox that doesn't have progression, name one.

 

Emphasis on 'End Game'

EVE has endgame too, what's your point.

Your definition of endgame is highly debatable.

  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 1947

10/25/12 2:10:01 PM#523
Stop trying to answer in riddles. Which sandbox game doesn't have an endgame and doesn't have progression? Name one.
  7777

Apprentice Member

Joined: 8/07/05
Posts: 40

10/25/12 2:13:12 PM#524
Originally posted by CalmOceans
Stop trying to answer in riddles. Which sandbox game doesn't have an endgame and doesn't have progression? Name one.

What do you consider to be the 'endgame' of EVE?

  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 1947

10/25/12 2:14:55 PM#525
Originally posted by 7777
Originally posted by CalmOceans
Stop trying to answer in riddles. Which sandbox game doesn't have an endgame and doesn't have progression? Name one.

What do you consider to be the 'endgame' of EVE?

Just like every other game, when the content and challenge runs out.

  7777

Apprentice Member

Joined: 8/07/05
Posts: 40

10/25/12 2:16:39 PM#526
Originally posted by CalmOceans
 

Just like every other game, when the content and challenge runs out.

Which, in a true sandbox, never happens.  Sandboxes contain player created content.  Player created content never runs out.

  Onigod

Apprentice Member

Joined: 3/24/07
Posts: 695

10/25/12 2:18:01 PM#527
Everything coming out of that company is "OMG THE SAVIOR ITS THE BEST BLABLABLA" untill it actually launches.
  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 1947

10/25/12 2:18:29 PM#528
Originally posted by 7777

Which, in a true sandbox, never happens.  Sandboxes contain player created content.  Player created content, never runs out.

Then EQ is a sandbox too, because you can keep gathering AA points, point rewards and expendables until eternity. What's so special about that.

  7777

Apprentice Member

Joined: 8/07/05
Posts: 40

10/25/12 2:20:01 PM#529
Originally posted by CalmOceans
Originally posted by 7777

Which, in a true sandbox, never happens.  Sandboxes contain player created content.  Player created content, never runs out.

Then EQ is a sandbox too, because you can keep gathering AA points, point rewards and expendables until eternity. What's so special about that.

That would depend entirely on the opinions of the playerbase, whether or not they consider it content.

 

Addendum Edit:  That's the problem with our terms.  They rely heavily on opinion, which varies too greatly, yet many of us clutch these varied definitions as fact.

  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 1947

10/25/12 2:27:00 PM#530

Well, what I see is that no one seems to know what a sandbox really is and the definition seems to have lost it's meaning.

Can you create your own ships in EVE? I can create my own weapons, armor and houses now in Everquest: http://www.everquest.com/player-studio

You can make your own dungeons in EQ2.

So Everquest is more of a sandbox than EVE now? Or less, or neither are, or what. Sandbox seems to have a different definitions from person to person, which makes it pretty meaningless.

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3545

Hipster

10/25/12 2:33:12 PM#531
Originally posted by CalmOceans
Originally posted by 7777
Originally posted by CalmOceans
Stop trying to answer in riddles. Which sandbox game doesn't have an endgame and doesn't have progression? Name one.

What do you consider to be the 'endgame' of EVE?

Just like every other game, when the content and challenge runs out.

Why not answer the question, there is no content in Eve to run out, it is a place where things happen rather than where content is consumed and the challenge comes from other players whether competitors in manufacture or war.

If your answer was serious then it is coming from a place of deep ignorance.

  CalmOceans

Hard Core Member

Joined: 5/06/11
Posts: 1947

10/25/12 3:09:13 PM#532
Originally posted by RefMinor
Originally posted by CalmOceans
Originally posted by 7777
Originally posted by CalmOceans
Stop trying to answer in riddles. Which sandbox game doesn't have an endgame and doesn't have progression? Name one.

What do you consider to be the 'endgame' of EVE?

Just like every other game, when the content and challenge runs out.

Why not answer the question, there is no content in Eve to run out, it is a place where things happen rather than where content is consumed and the challenge comes from other players whether competitors in manufacture or war.

If your answer was serious then it is coming from a place of deep ignorance.

So PVP = sandbox now. Ok, new definition.

  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/25/12 3:17:23 PM#533
Originally posted by CalmOceans
Originally posted by RefMinor
Originally posted by CalmOceans
Originally posted by 7777
Originally posted by CalmOceans
Stop trying to answer in riddles. Which sandbox game doesn't have an endgame and doesn't have progression? Name one.

What do you consider to be the 'endgame' of EVE?

Just like every other game, when the content and challenge runs out.

Why not answer the question, there is no content in Eve to run out, it is a place where things happen rather than where content is consumed and the challenge comes from other players whether competitors in manufacture or war.

If your answer was serious then it is coming from a place of deep ignorance.

So PVP = sandbox now. Ok, new definition.

 can we please just use "world" now. we dont need the other terms anymore. EQ next will be a world and that cannot be denied. Im not certain what the features of the world will be but i hope they go to the side of player freedom and player made content.

  baphamet

Advanced Member

Joined: 7/05/06
Posts: 2668

110100100

10/25/12 3:17:39 PM#534

i don't care how "sandbox" it is as long as they make it a challenging and unforgiving virtual world like EQ was when it first came out.

they just need to add great graphics, character models with a lot of options, and then add some sandbox features to improve on that.

a full sandbox open pvp game made from the ground up would not be everquest in my mind.

sure, there should be pvp servers and i will be playing on one of them but the game should be balanced around pve and the sandbox elements first.

heck,i don't care if they don't balance around pvp at all. if this is a group focused game with open pvp servers as an option, as it should be, there should be no reason to balance for pvp.

  Venger

Novice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

10/25/12 3:24:07 PM#535
I bet all we end up with is EQ Fall.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/25/12 3:29:40 PM#536
Sandboxes don't have end game. FULL STOP.

This is why EQ is a themepark and no doubt EQ will be too.

The existence of endgame is probably the defining characteristic of a themepark.

I can think of one themepark that does not have endgame - planetside. Although more accurately that is all endgame.

There has never ever been, nor will there ever be a sandbox that has 2 parts to it a levelling game followed by and endgame. The concept of 2 different phases of gameplay flies directly against what is a sandbox.
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/25/12 4:18:13 PM#537

We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction.

i read world pvp and world raiding here. I have this feeling that well be needing to protect our lands from all the menaces that eq has dreamed up over the last 13 years. player or mob.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2548

World > Quest Progression

10/25/12 5:25:47 PM#538
Originally posted by rungard

We're changing what AI is in these games to a degree that we're going to bring life to the world. That to us is the essence of the change that we're making.

We're not talking about the end of raids, the end of this incredibly high-level content. We're talking about changing the nature of the world around it so that there's a lot more to do "in between" expansions. A good example, but a very narrow example, is battlegrounds in WoW or EQII, where players get bored doing it over and over again. But imagine the entire world as part of the interaction.

i read world pvp and world raiding here. I have this feeling that well be needing to protect our lands from all the menaces that eq has dreamed up over the last 13 years. player or mob.

 

It's possible EQN will feature world type PvP but I can't see it being FFA, who knows.  Maybe you take missions from your faction and while on that mission opposing faction members, on their own mission, are attackable.  With the different sects that EQ has this vould be very fun and the type of PvP I would like.

 

Edit: Your faction may send you to find a relic from a specific location while an enemy faction member is being sent there as well.  Players would then race to find it and fight over the object if need be.  NPCs may or may not be involved depending n the situation.  If they varied locations and situations somewhat this would be excellent integrated PvP. 

  Ozivois

Novice Member

Joined: 4/17/10
Posts: 602

10/25/12 5:35:46 PM#539
You are jumping to conclusions about the pvp.When he said the entire world is part of the interaction this does not mean pvp, it means dynamic content. Sandbox does not mean pvp, it means that you can change the environment.  Expect any EQ title to be pve focused and this whole world interaction to mean that the players will impact which and how many mobs are around, the terrain, the ability to build housing and commercial buildings, and bestiary populations to grow and shrink based on player population activities, etc.
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/25/12 5:38:59 PM#540
Originally posted by Ozivois
You are jumping to conclusions about the pvp.When he said the entire world is part of the interaction this does not mean pvp, it means dynamic content. Sandbox does not mean pvp, it means that you can change the environment.  Expect any EQ title to be pve focused and this whole world interaction to mean that the players will impact which and how many mobs are around, the terrain, the ability to build housing and commercial buildings, and bestiary populations to grow and shrink based on player population activities, etc.

 We shall see.

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