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General Gaming  » Every Mmo since WoW has been a failure.

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105 posts found

Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

10/24/12 8:59:26 PM#61
Originally posted by Arglebargle
Simple arbitrary definitions lead to simple arbitrary conclusions.

Chuckle...succinctness rocks.


Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Advanced Member

Joined: 4/16/12
Posts: 360

Sanity....It's for the weak.

10/24/12 11:07:58 PM#62
Originally posted by DavisFlight
Originally posted by Betaguy
I wouldn't call them failures, they all made thier money back... They just haven't had the large consistant following Blizzard does.

Or that MMOs back in the dial up days had.

It's pretty pathetic when MMOs with a 1 million dollar budget on EXTREMELY limited tech had larger more successful MMOs than huge multi million publisher backed MMOs.


When you only had 3-4 to choose from what do you expect? Now there are thousands.


Well, that was pretty easy to figure out with just a little common sense.


Novice Member

Joined: 3/16/12
Posts: 85

10/24/12 11:18:26 PM#63

Why 10%? 



Advanced Member

Joined: 7/01/04
Posts: 263

10/24/12 11:40:25 PM#64

It’s not so much about the commercial success of WoW, but how WoW’s commercial success has crippled true innovation in the genre. What MMO since WoW has had such an impact on the marketplace?

Before WoW most MMO’s on the market were very different games. AO, OU, EQ, AC, DAoC, PS and SWG were dramatically different games. Post WoW it feels like we are getting the same basic game with a different skin. True there are a few exceptions like EVE, but there are fewer games not like WoW, then there are more like it.

Hard Core Member

Joined: 10/02/11
Posts: 2979

The Critical Hit Pretzel!

10/24/12 11:45:35 PM#65

Almost like WoW came out at just the right time before the oversaturation of games that would of actualy (today) made wow itself how it is to be considered a failure (even if it was to have stuff in its BC or wotlk state). Lets face it, WoW's success is solely due to when it was released and the small amount of compeititon it had, which much of it was more hardcore focused and didn't really bother to take other games content like wow did (which btw, took heavily from EQ1). 


I have a feeling this is more so a 'bait' post then anything though, just doubt someone could be ignorant and say something like that without meaning to purposely bait people into an arguement.


Novice Member

Joined: 10/19/12
Posts: 25

10/24/12 11:47:06 PM#66

Sorry to say but this topic is Absolutely hilarious :D

Anyway for instance as exemple in 1999 if u guys remember movie: The Blair Witch Project my point is they made that movie with budget around 60k now the movie made in profit over 245 Millions dollars.

My point is there is plenty of games out there even before wow still kicking as long they did not shutdown/close i assume in some way they are successful, plus and ofc there is games out there made with very low budgets and probably made more profit than most of those well known/huge companies with much higher budgets etc :D

Just to add 1 recent exemple just few weeks ago:

World of Tanks On October 4th, 2012 the game reached 40 million subscribers, with record-breaking 500,000 concurrent players online on one server based in Russia.


  User Deleted
10/25/12 12:11:53 AM#67
Originally posted by Zorgo

If it were re-stated:

Why has no game since WoW been able to maintain over 1m subs?


UO, AC, EQ, DaoC never maintained 1M subs, and its only the asian game that maintained over 1M subs, and they did it before and after wow, but they never been popular in the west.


Hard Core Member

Joined: 5/06/12
Posts: 861

10/25/12 12:57:08 AM#68
Originally posted by MercArcher
Originally posted by Entinerint
Originally posted by MercArcher
Originally posted by Boudewijns

wondering how much that guy got to say it on this forum


Why would I get anything for saying it. I simply made a resonal constraint separating success and failure, then applied it to MMOs. It's the truth.

Everyone is fully aware that you work for Zenimax and Bethesda's PR department.

Actually I work for Exxon Mobile as a geologist. Care to try again?

Relax man, it's okay.  You're just doing your job, I get that.  You don't have to lie.

I admit, this thread is a pretty clever way to set up your company's game as the...what did you call it?  Oh yeah "savior of MMOs."

Cool stuff.


Novice Member

Joined: 5/06/06
Posts: 136

10/25/12 12:59:23 AM#69

every mmo since wow has failed because wow destroyed the mmo genre with it's "I win mode"

Kick to the Face.


Advanced Member

Joined: 9/21/10
Posts: 677

10/25/12 1:00:05 AM#70
Originally posted by MercArcher

What does that say about the genre when everything since wow has failed? That's 7 years straight of failures.


(arbitrary condition for success = maintaining 1m+ subs)

Maybe in 7 more years these companies will stop trying to clone it...

Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.


Novice Member

Joined: 4/10/09
Posts: 809

10/25/12 1:09:19 AM#71
Every game since WoW has sucked balls. End of story. I don't care how many people played it, how good the graphics were, how much money it made, how it is "classless," how cool the crafting system is, how the combat is, how high you can jump, how many 1000s of helpless monsters you killed, or how you never died. The game sucked.

Novice Member

Joined: 8/10/12
Posts: 150

10/25/12 7:20:27 AM#72
Originally posted by Rakuji

every mmo since wow has failed because wow destroyed the mmo genre with it's "I win mode"

you sir are correct, and actually I hate to say it but SWG Pre-CU was that game that didnt have the wow "I win mode" because you could do anything you wanted to with your character and plus it was a challenge, until $medley and company fu*ked it up to make it look like wow's crap.


Advanced Member

Joined: 11/12/06
Posts: 369

10/25/12 7:28:59 AM#73

[mod edit]


The real standard of success for an MMO is one that has a positive return on investment for it's investors/shareholders and one that employs people for a while. If it also happens to entertain or set the new standard in MMO games then that is a bonus. Games that fail to do this can indeed be considered failures but they are fewer than you might think.



Joined: 7/26/03
Posts: 11863

10/25/12 7:32:45 AM#74
Originally posted by Sicae
Originally posted by Zorgo

If it were re-stated:

Why has no game since WoW been able to maintain over 1m subs?

UO, AC, EQ, DaoC never maintained 1M subs, and its only the asian game that maintained over 1M subs, and they did it before and after wow, but they never been popular in the west.


 EQ was always under 1m

Everquest was the most popular western mmo for 5  years before wow


over a dozen mmos launched between 1999 and 2004

- many good ones but none as popular as EQ


find a mmo you enjoy and be happy w it,

judging a mmo only by numbers is like saying Justin Bieber sells millions and therefore makes great music


Advanced Member

Joined: 1/04/05
Posts: 2628

10/25/12 7:33:02 AM#75
Originally posted by MercArcher

What does that say about the genre when everything since wow has failed? That's 7 years straight of failures.


(arbitrary condition for success = maintaining 1m+ subs)

It says that people get accustomed to mediocrity and don't want to change. I mean we still have the same boorish Political parties, in the US, with the same old tired arguments.


People don't like change.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 forum


Novice Member

Joined: 7/16/11
Posts: 3548


10/25/12 1:21:13 PM#76
Originally posted by MercArcher

What does that say about the genre when everything since wow has failed? That's 7 years straight of failures.


(arbitrary condition for success = maintaining 1m+ subs)

Aion hasn't failed by your arbitrary criteria, it has maintained several million subs since 2009.


Advanced Member

Joined: 11/11/08
Posts: 790

10/25/12 1:26:33 PM#77
Originally posted by MercArcher

What does that say about the genre when everything since wow has failed? That's 7 years straight of failures.


(arbitrary condition for success = maintaining 1m+ subs)

And that last line is why the industry has gone downhill so fast.

The only criteria for 'success' should be that a game makes enough money (or loses little enough, depending) for the people running it to want to keep it operational.

If more companies had concentrated on making a *good* game that kept ~250k subscribers happy for a couple of years there would be a lot more games worth playing for more than a month out there.


Apprentice Member

Joined: 2/08/11
Posts: 221

10/25/12 1:29:03 PM#78
Sorry i have to agree with him,  EQ/SWG/EVE/WoW  were ligit, the rest are all B  movies....

Elite Member

Joined: 10/28/07
Posts: 333

10/25/12 6:04:00 PM#79
Originally posted by MercArcher

What does that say about the genre when everything since wow has failed? That's 7 years straight of failures.


(arbitrary condition for success = maintaining 1m+ subs)

TBH I never really liked WoW. I started Lineage 2 (game came out about 6 months before WoW) back in 2003 and played it till it started to fail at 2006 (before they started to merge servers). Good games before that were ragnarok online, everquest, and a few others I won't mention. WoW appeals to the majority of the modern instant gratification players (I call them the WoW Generation) who are here today. This is why most companies (if not all) try to follow the WoW model and players don't want a repeat of a game that they already played.


But it's not just mmo's. Most games coming out today are just copycats of previous games and that is why the gaming industry is going down fast. Due to the economy, companies can't afford to be inovative in their games and will just continue to make these copycat games with the same characteristics of the previous successful games. The only issue with this is since most of these characteristics are to appease instant gratification gamers, you will see the game start to fall within about 1-3 months.

I Quit.
Retired Gamer: all MMORPG's have been destroyed by big business, marketing of false promises, unprofessional game makers, and a generation of "I WIN and GIVE ME NOW".

Novice Member

Joined: 5/20/10
Posts: 1161

10/25/12 6:26:01 PM#80
Originally posted by MercArcher

What does that say about the genre when everything since wow has failed? That's 7 years straight of failures.


(arbitrary condition for success = maintaining 1m+ subs)

Just another spin but the fact that WOW has managed to loose 10 million subs since 2007 might make you want to look at the conditions for success you have set out

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