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10/24/12 8:59:26 PM#61
Originally posted by Arglebargle Chuckle...succinctness rocks. /thread? |
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10/24/12 11:07:58 PM#62
Originally posted by DavisFlight
When you only had 3-4 to choose from what do you expect? Now there are thousands.
Well, that was pretty easy to figure out with just a little common sense. |
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10/24/12 11:18:26 PM#63
Why 10%?
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10/24/12 11:40:25 PM#64
It’s not so much about the commercial success of WoW, but how WoW’s commercial success has crippled true innovation in the genre. What MMO since WoW has had such an impact on the marketplace? Before WoW most MMO’s on the market were very different games. AO, OU, EQ, AC, DAoC, PS and SWG were dramatically different games. Post WoW it feels like we are getting the same basic game with a different skin. True there are a few exceptions like EVE, but there are fewer games not like WoW, then there are more like it. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/24/12 11:45:35 PM#65
Almost like WoW came out at just the right time before the oversaturation of games that would of actualy (today) made wow itself how it is to be considered a failure (even if it was to have stuff in its BC or wotlk state). Lets face it, WoW's success is solely due to when it was released and the small amount of compeititon it had, which much of it was more hardcore focused and didn't really bother to take other games content like wow did (which btw, took heavily from EQ1).
I have a feeling this is more so a 'bait' post then anything though, just doubt someone could be ignorant and say something like that without meaning to purposely bait people into an arguement. |
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10/24/12 11:47:06 PM#66
Sorry to say but this topic is Absolutely hilarious :D Anyway for instance as exemple in 1999 if u guys remember movie: The Blair Witch Project my point is they made that movie with budget around 60k now the movie made in profit over 245 Millions dollars. My point is there is plenty of games out there even before wow still kicking as long they did not shutdown/close i assume in some way they are successful, plus and ofc there is games out there made with very low budgets and probably made more profit than most of those well known/huge companies with much higher budgets etc :D Just to add 1 recent exemple just few weeks ago: World of Tanks On October 4th, 2012 the game reached 40 million subscribers, with record-breaking 500,000 concurrent players online on one server based in Russia. Source: |
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10/25/12 12:11:53 AM#67
Originally posted by Zorgo UO, AC, EQ, DaoC never maintained 1M subs, and its only the asian game that maintained over 1M subs, and they did it before and after wow, but they never been popular in the west. |
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10/25/12 12:57:08 AM#68
Originally posted by MercArcher Relax man, it's okay. You're just doing your job, I get that. You don't have to lie. I admit, this thread is a pretty clever way to set up your company's game as the...what did you call it? Oh yeah "savior of MMOs." Cool stuff. |
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10/25/12 12:59:23 AM#69
every mmo since wow has failed because wow destroyed the mmo genre with it's "I win mode" Kick to the Face. |
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10/25/12 1:00:05 AM#70
Originally posted by MercArcher Maybe in 7 more years these companies will stop trying to clone it... Playing: LoL / GW2 |
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10/25/12 1:09:19 AM#71
Every game since WoW has sucked balls. End of story. I don't care how many people played it, how good the graphics were, how much money it made, how it is "classless," how cool the crafting system is, how the combat is, how high you can jump, how many 1000s of helpless monsters you killed, or how you never died. The game sucked.
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10/25/12 7:20:27 AM#72
Originally posted by Rakuji you sir are correct, and actually I hate to say it but SWG Pre-CU was that game that didnt have the wow "I win mode" because you could do anything you wanted to with your character and plus it was a challenge, until $medley and company fu*ked it up to make it look like wow's crap. |
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10/25/12 7:28:59 AM#73
[mod edit]
The real standard of success for an MMO is one that has a positive return on investment for it's investors/shareholders and one that employs people for a while. If it also happens to entertain or set the new standard in MMO games then that is a bonus. Games that fail to do this can indeed be considered failures but they are fewer than you might think. |
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10/25/12 7:32:45 AM#74
Originally posted by Sicae agree EQ was always under 1m Everquest was the most popular western mmo for 5 years before wow
over a dozen mmos launched between 1999 and 2004 - many good ones but none as popular as EQ
find a mmo you enjoy and be happy w it, judging a mmo only by numbers is like saying Justin Bieber sells millions and therefore makes great music EQNext press http://EQ3Wire.com EQ2: Freeport server |
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10/25/12 7:33:02 AM#75
Originally posted by MercArcher It says that people get accustomed to mediocrity and don't want to change. I mean we still have the same boorish Political parties, in the US, with the same old tired arguments.
People don't like change. |
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10/25/12 1:21:13 PM#76
Originally posted by MercArcher Aion hasn't failed by your arbitrary criteria, it has maintained several million subs since 2009. "i don't waste my time building relationship in games" - nariusseldon |
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10/25/12 1:26:33 PM#77
Originally posted by MercArcher And that last line is why the industry has gone downhill so fast. The only criteria for 'success' should be that a game makes enough money (or loses little enough, depending) for the people running it to want to keep it operational. If more companies had concentrated on making a *good* game that kept ~250k subscribers happy for a couple of years there would be a lot more games worth playing for more than a month out there. |
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10/25/12 1:29:03 PM#78
Sorry i have to agree with him, EQ/SWG/EVE/WoW were ligit, the rest are all B movies....
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10/25/12 6:04:00 PM#79
Originally posted by MercArcher TBH I never really liked WoW. I started Lineage 2 (game came out about 6 months before WoW) back in 2003 and played it till it started to fail at 2006 (before they started to merge servers). Good games before that were ragnarok online, everquest, and a few others I won't mention. WoW appeals to the majority of the modern instant gratification players (I call them the WoW Generation) who are here today. This is why most companies (if not all) try to follow the WoW model and players don't want a repeat of a game that they already played.
But it's not just mmo's. Most games coming out today are just copycats of previous games and that is why the gaming industry is going down fast. Due to the economy, companies can't afford to be inovative in their games and will just continue to make these copycat games with the same characteristics of the previous successful games. The only issue with this is since most of these characteristics are to appease instant gratification gamers, you will see the game start to fall within about 1-3 months. Signature Played Ragnarok online (3 years), WoW (6 months off and on), Priston Tales (a month), Lineage 2 (6 years),every mmorpg on the game list for 1-3 months, every single player rpg from nintendo up to playstation. |
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10/25/12 6:26:01 PM#80
Originally posted by MercArcher Just another spin but the fact that WOW has managed to loose 10 million subs since 2007 might make you want to look at the conditions for success you have set out |
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