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10/24/12 5:44:49 PM#81
It's funny that people honestly believed LOTRO would have been more successful if it was a sandbox game. Let me tell you why LOTRO failed:
1) One faction game in a universe that screams 2 factions. TPTB want you to believe that the Saul Zaentz company wouldn't allow it. But if you'd look at all of the lore breaking in every other middle earth game the Zaentz company authorizes, you'd see that as a coverup for the fact that Turbine couldn't afford to make content for two factions.
2) Separate entity from the films. Another cost cutting and budget issue along with a licensing nightmare. That didn't stop them from making online advertising art with characters that look a lot like Viggo, Liv and Elijah. They also failed to take advantage of the films by allowing them to start in a small portion of Rohan/Gondor/Lothlorien and get sent to the west of the Misty Mountains after the starting area.
3) Slow and boring combat. The classes were all pretty boring and subpar for the market.
4) Very little advertising for release or MoM. The only advertising push that was made was for the switch to F2P.
5) WOW clone without the depth or addon support.
6) Lifetime accounts. These accounts helped them out in the first couple of years but after that they were basically hosed. Lifetime accounts on release should be reserved for games unlikely to even break even or survive 2 years.
7) They stopped delivering content as promised. This is likely due to sales/subs being far below expectations. This is why SoM was such a tiny and unsuccessful expansion and led to them going F2P. They also had a lot of content just about ready on release that they held back.
8) Poor immersion overall. You have to be a major Tolkien fan to feel immersed in LOTRO areas other than the shire. This area would obviously have benefitted from sandbox elements.
9) Limited by what's in the licensed books and appendices. Makes it very limiting to a developer of any Hobbit/LOTR based MMO. Now if Christopher Tolkien would let someone make an MMO based on the Silmarillion and all other middle earth publications after LOTR ...
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10/24/12 5:54:01 PM#82
Originally posted by FrodoFragins I think it would have been more succesful if it wasn't a WoW clone. Sandbox or not. Unique games tend to pull and hold people more than cheap knock offs. |
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10/24/12 5:54:41 PM#83
Originally posted by DavisFlight Any sources?
I have a hard time believing that WB can't make money off of LOTRO for years on end. They already release way less content than any AAA MMO I'm aware of. It's also always released buggy.
The worst case for WB is to drastically reduce the team and just release quest packs once a year. They'd still make a lot of money doing that. |
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10/25/12 2:43:50 AM#84
Originally posted by xalvi Both Turbines F2P MMOs released major expansions this year and they recently hired some big names in an industry thats is having alot of trouble. Yea, actions speak louder than the ramblings of haters.. I play on one of the smallest servers, guess what? There are alot of people playing. And yes the game has a F2P option. Whats your point? If WoW = The Beatles |
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10/25/12 3:56:18 AM#85
I don't really expect to take anyone seriously who compares WoW to the Beatles in their signature. More like Justin Beiber or the Jonas Brothers, would be a more accurate fit.
In any case, Turbine has not announced player numbers since the first shift to FTP, which means they've been losing players, not gaining them, else they'd be reporting better revenue. Dig up some of the invester reports if you can, Turbine isn't a hot product. |
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10/25/12 4:03:07 AM#86
Originally posted by DavisFlight Actually it's a nice signature :) Though I like the Beatles and never liked wow, the line there is pretty accurate. And Floyd rocks, just as LotRO. But I guess it's offtopic. |
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10/25/12 4:03:16 AM#87
Originally posted by FrodoFragins Failed, which part? |
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10/25/12 3:51:28 PM#88
Originally posted by DavisFlight It just means that you missed the point again, and the meaning of the word "if". Turbine have never released any player numbers so why would they start now? But most mmos loose players over time. They did announce that RoI was their best selling expansion though (released 1 year after f2p) to bad that RoI was a really bad expansion but they are making it up big time with how good RoR is. If WoW = The Beatles |
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10/25/12 10:40:54 PM#89
Originally posted by Papadam Turbine has released revenue reports, and they are LEGALLY required to report to Warner Brothers. All signs show that they weren't doing well. And it's evident in the game, by its stagnation, that they haven't been doing well. And good MMOs grow over time, not shrink.
But no, none of you believed me. Well, take a look at the recent news. You don't fire developers if you're successful. |
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10/25/12 10:45:12 PM#90
Originally posted by DavisFlight Never worked for a large organization, have you? Companies lay off all the time, for a variety of reasons. Not always due to a product failure. |
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10/25/12 11:53:47 PM#91
Originally posted by grimgryphon MMO companies do NOT lay off a chunk of staff if they're growing. Period. They may get rid of a few individuals here and there, but if a game is doing great, skies the limit, you don't start getting read of your team. But I guess Funcom dissolving half of its partners was a sign that AoC was great! Or when Sigil all got bought and fired by SoE. Or when Bioware lost most of their devs. All signs of MMOs doing great! |
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10/26/12 12:23:11 AM#92
Originally posted by FrodoFragins
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10/26/12 3:02:13 AM#93
Originally posted by DavisFlight Yes they do. MMOs are built as projects. In the company there is a core staff that and there is a hired staff during the work with the project. When a mmo has been shipped out the hired staff has to look for new projects. While the core staff is doing the patching and so on. Or are you saying that a company that develops MMOs should never lay off their staff? |
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10/26/12 5:14:54 AM#94
Originally posted by DavisFlightOriginally posted by Papadam Well first they didnt say what team they were released from or how many. Second they just hired 5 experienced developers. Third here is a list of MMOs that have come out in the last 5 years that have done a lot worse than Lotro. Age of Conan, Sto, Vangaurd, Tera, The Secret World, TOR, all points bulletin, also there is rift but would say its on par with Lotro. I am sure there are more, my point is the game is active and very healthy. They just released what is looking like a very good expansion. Seems to be a few haters out there who dont play anymore and feel the beed to express their opinion on a game they dont play. There is nothing wrong with not liking a game thats your choice but to spew false claims claims about any game is sad and immature. |
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10/26/12 5:24:17 AM#95
Originally posted by DavisFlight Hmm this is a rather odd post seeing as I was one of the original 25 firends and family testers in the dev led guild the Pink Alpha Faries and the experience I had was way different than what you are describing. The alpha I tested was basically just a rough build of the same game that exsists today. |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
10/26/12 5:28:54 AM#96
Originally posted by Gaborik This is your opinion. Other opinions I heard is that the latest expansions were overpriced and mostly consisted of quest packs. Also I heard that the cash-shop is turning more and more into a Pay2Win one with ability to max your crafting skill. And now they have fired a bunch of people as well. So personally I would never touch this game, it got bad signs written all over it and the combat looks horribly boring and dated. |
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10/26/12 6:16:40 AM#97
Originally posted by YamotaOriginally posted by Gaborik Sure if you want to listen to people who dont play then sure thats all it is. But if you want the truth you would learn the expansion is a lot more like oh i dont know new tagging system, new loot system, new mounted combat, new moors area (thats pvp for those who dont know) one of the better stories in mmos continue, and an instance pack coming for ROR. Again they didnt say which team the layoffs were from. That crafting max thing is false. There is a scroll that will boost you an extra 50% per item crafted thats a long way from max tier. So sure you listen to the ones who dont play and call it a quest pack and a p2w cause those couldnt be further from the truth. |
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10/26/12 9:02:19 AM#98
Originally posted by DavisFlight You do if your parent company tells you to do layoffs, regardless of your sucess/profitability. Wecome to the world of corporate decision-making. |
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10/26/12 11:30:39 AM#99
Originally posted by psiicat Did you friend and family test Middle Earth Online, or LotRO, because the two games were entirely different. I was from Elves of Imladris, which was the most influential/well known player guild. |
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10/26/12 11:39:29 AM#100
I remember following MEO after Turbine inherited the project. Based on what I remember, the game was going to be a bit more "old school" in nature... not necessarily sandbox but not the WoW-inspired clone it is today. It was described as both class based and skill based (some skills shared amongst all/most classes). An advanced class system was too be tied to some sort of alignment system (good vs evil).
I also remember a lot of information being shared right before Turbine went into blackout mode... emerging with the game we have today. |
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