| 152 posts found | |
|---|---|
|
10/24/12 11:17:08 AM#21
Originally posted by IPolygon
A more accurate term would be Scripted Events, then. The only thing that's dynamic, is how they scale to number of players.. and they don't even do that particularly well.
I really wish they were more random. Then, not only would they be indisputably dynamic, but they'd be a hell of a lot more difficult to just farm monotonously. but then they'd also be harder to control, and most devs seem to be such control freaks these days. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
|
10/24/12 11:21:36 AM#22
So far Arena Net has been good about adjusting the game as they get feedback, so I would definitely make sure they see stuff like this on the official forums. They have already said they will change the way events scale to improve that aspect.
I agree that waypoint costs and repair costs distort the way people play the game, which is unfortunate. Neither existed in GW1. |
|
|
10/24/12 11:22:49 AM#23
Yes scripts, triggers, patterns and memory all contribute to dynamic content. It all boils down to 1111's and 0000's at the end of the day.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
10/24/12 11:27:54 AM#24
Put it this way, the most dynamic thing we could use to be 'dynamic' is the human brain - and that simply means greater pattern recognition and cognitive experimentation. People getting high and mighty about 'dynamic' should offer the new solution that goes beyond patterns and experimentation- should be an interesting read :)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
10/24/12 11:31:25 AM#25
Originally posted by Dulu Yes, a couple of events can be farmed (at no real detriment to other players) so clearly the whole game is just downright broken.
Oh wait.....
I don't get people like you and Bcbully. Did you really expect GW2, or any other game for that matter, to be absolutely flawless? The fact that the game still manages not to hurt players' fun in spite of relatively few loopholes/exploits is a testament to the great underlying design. If you go through life raging at every little thing that isn't perfect you must be very bitter person in real life.
Originally posted by Vhaln Dynamic =/= unpredictable How people still don't understand this kinda puzzles me. "Dynamic" simply means that something changes depending on certain parameters. Dynamic events have different outcomes depending on player actions, they scale with number of players and DE's can interact when they happen to overlap. Also, harder to control content leads to even more exploitable scenarios. |
|
|
10/24/12 11:35:47 AM#26
Bcbully started months ago complaining that everyone would quit through boredom at end game, 'no end game'. Now lo and behold that not happening, we are moving on to something else. The benchmark he often uses is TSW. As far as I can tell TSW is all about repeating content, that's all there is in fact. Bit odd.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
10/24/12 11:36:18 AM#27
Originally posted by bcbully Yep bad design. You should be able to afford or acquire reasonable end game gear by the time you reach level cap. But unless you have followed certain specific strategies to max your gold in GW 2, you will fall well short. So you either grind for gold/karma or buy gems with RL $ and convert them to gold. You would think completing your personal story should either give you a full set of exotic gear or enough gold to buy the same when combined with what you have from normal playing, but that isn't the case either. So your choices are grind, craft your own stuff if you can afford to, buy gems and convert them to gold, or forget about level 80 and just reroll. CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
|
|
10/24/12 11:38:45 AM#28
Or do all of those, or stop playing because you do t find any of that fun. If you are stupid enough to play a game you don't enjoy then you are creating you own problems.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
10/24/12 11:38:46 AM#29
Originally posted by The_Korrigan
I haven't played GW2 for about 2 weeks now, but back then when I got my full exotic gear with gold it cost me 50g and upwards of 70g with the sigils and runes (with only one weapon set and underwater weapon). Crafting was useless since buying the raw materials and crafting the pieces was actually MORE expensive than buying the finished product. Again, I don't know if things changed since I stopped playing, but that is how it was: a huge grind. |
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
10/24/12 11:39:10 AM#30
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/24/12 11:43:18 AM#31
Pretty much the whole "Dynamic Event" deal boasted by GW2 is just glitter and sparkels. It doesn't exist. Most of it is very genrick with it being often a simple 'event step' program which lacks really much in terms of advancement or even variation to 'spice' it up. There are a few events that do have some more effect but they are very few and far between. The end areas are pretty much making laps with a zerg which is anything but fun and more so a 'get to boss, press 1, afk' event.
Over-all, their dynamic events actually feel weaker then rift. As simple as 'rifts open, invasions poor to capture points, defend and stop it' is, its a lot more dynamic then most events in GW2. Don't get me wrong, the events they do have can be a bit more entertaining then standerd quests, but they are far from that dynamic aspec tthat makes them really feel that exciting after seeing it for the 20th time in a row in very predictable patterns. |
|
10/24/12 11:43:40 AM#32
so what you are saying is that a large number of people is playing the game in the fashion that they want, and because the way that these people play doesn't coincide with the way that you want to play, the game is broken.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
|
|
10/24/12 11:46:41 AM#33
Puritzil that's all they are meant to be, more interesting than quests. The sparkle crap comes from forums like this.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
10/24/12 11:47:33 AM#34
Originally posted by Bladestrom Take your typical "defend this spot from centaurs" event, and add these random variables;
Sure, it'd still be a pattern, but it'd be impossible to predict, because it'd simply be shuffled every time, and play out differently every time. Multiply that by most of the events in the game, and you'd have a crazy world where all sorts of unpredictable things happen.. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
|
Originally posted by eyelolled No not even close. Try again. |
|
|
10/24/12 11:50:26 AM#36
Originally posted by Dulu Tell me, how many games don't have this problem when it comes to acquiring points for something or other. |
|
Originally posted by evilastro Follow the method in my OP and you will have cultural exotics in no time. Why would you even bother for crafted exotics? Granted you have the stomach for such a grind. People in these zerg trains are making 30 to 40 gold in couple of days. Plinx trains gives you karma as well as gold so it covers majority of your grinds at one place. |
|
|
10/24/12 11:53:15 AM#38
That's my point we are just talking more complexity of variables and triggers. At one end of the spectrum we have a single static quest, at the other end we have such complexity we users cannot spot the pattern. All gw2 does is move the benchmark a little further down this 'dynamic' scale. That's good btw not bad.
Everyone can say I want it more dynamic, I'm sure Anet devs say the same. Il rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
10/24/12 11:54:25 AM#39
Reply to vhaln^^
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
|
|
10/24/12 11:55:03 AM#40
Originally posted by IPolygon So they're scripted events with random follow-up scripted events? Gotcha. |
|