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10/23/12 3:45:42 PM#101
Originally posted by BadSpock cant speak for the other 2, never played them but EQ had the single worst community of any mmo i ever played, ever, even worse than WOW, full of elitist jerks. now there are PVE games where ive had good community - coh, lotro (although i found the game itself a lazy wow clone with lotro) but the best game i played for community was DAOC and thats a pvp orientated game. |
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10/23/12 3:45:44 PM#102
Originally posted by Theocritus The Repopulation (if they live up to their own hype) sounds alot like this...that's why Im following it. I'd like to see all worlds and styles mixed together |
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10/23/12 3:49:52 PM#103
Originally posted by GeezerGamer you can PVE without ever getting attacked in perpetuum. It doesnt have a sliding security scale like eve. It has 100% pve areas, 100% pvp areas, like in a rvr game only its a sandbox. which suggest you never played it. |
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10/23/12 3:50:26 PM#104
Originally posted by Biskop
Direct Quote from Craig "Integrity" McGregory in a dicussion about the site ads, "…greed and money does not rule this company, ethics and integrity do." After visiting this website, not a single soul alive would believe him. |
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10/23/12 3:51:49 PM#105
Originally posted by Disatisfied9 Wait, which part is yours? the red or the green? |
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10/23/12 3:53:52 PM#106
@ShakyMo & Apraxis, There is a difference between competition and harrassment. In football hits are part of the game. Even though they can hurt physicaly, you accept it because it's part of the sport and the intent of the hit is not to hurt the other player, either, physicaly or emotionaly, it's just to help your team put more points on the board then the other team. Heck alot of times games even do involve unequal matchups (player size, skill, experience, etc). One thing that does happen though, is after a hard hit you expect to see the player who just nailed you extending a hand to help you up. At the very least, they are going to be shaking your hand at the end of the game, no matter who won. There is a world of difference between that and the guy who puts a late hit on you well after the play is over and then dances around taunting you about it aftewards. That sort of behavior has no place in a game....so much so that the referee's will generaly eject such a player for the game. It's not about whether the hit hurts more or less then the legitmate one...it's about not wanting to play a game with the type of punk that engages in such behavior. Same holds true for the MMO. No one really cares that much about getting thier character killed....but having to play a game with a bunch of punks takes all the enjoyment out of it....and for some reason FFA PvP games (so far) seem to have attracted a very large proportion of punks. It's as simple as that. |
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10/23/12 3:54:18 PM#107
You can argue back and forth all you want, at the end of the day PVE players don't need PVP. PVP is dying out, and the reason is your community, the reason is not because of PVE players who don't want to play PVP. The reason PVP is dying stems from PVP players leaving your own ranks and going to PVE. A PVE player has their mind set up, they don't do PVP, but a PVP player that you grief and abuse enough, will eventually go to PVE where they can play without constant harrasment. Instead of trying to convince PVE players to play PVP, something they will never do, you should make your PVP community more friendly than it is now, because PVP is dying from people jumping to PVE, because you have 0 respect and complete disregard for the emotions and feelings of your fellow players. Harrasment, abuse, and a complete disregard for the emotions of your fellow players is the number 1 reason PVP is dying. |
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10/23/12 3:59:53 PM#108
Originally posted by Biskop I just have to comment on this specifically. There are morals and rules in warfare. Yes, it handicaps you a bit - makes it harder to win - but it also makes you the good guys. It has nothing to do with tactics and intelligence gathering and strategy. There is a reason 1st world countries don't seed terrain with thousands of land mines anymore, use biological and chemical weapons, or just nuke our enemies. It'd sure be easier, faster, more efficient, and be a sure fire way to win the fight - probably without a loss of life on "our" side. But we roleplay the knight in shining armor, and our people sometimes (sadly often) pay the ultimate price. And our use of force is always measured against the will of our people and the power of popular opinion - unpopular wars lose elections. I am an atheist, but I still would say that this difference is part of what makes our enemies souless cowards. Now I know ya'll are going to say "it's just a game" and you are right - but this completely objectivist attitude towards PvP in MMOs is just as pathetic. The people may be virtual in the game, but behind they keyboard they are still people. Sure, it may be irrational to get totally bent out of shape is someone kills your character in a video game, but no wise man ever acused people of being entirely rational. I've always been much, much more inclined to choose the virtueous path if given a choice in a video game (Elder Scrolls series, Mass Effect, etc.) I really do think there is something psychologically wrong with people who only ever choose the path of the sadist and enjoy it so immensly, especially in a multiplayer environment where you KNOW your victims are a real, living, breathing person on the other side. Either the sadist or the objectivist, there is something wrong with you to be so void of compassion and conscience in a multiplayer environment. MMO History: |
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10/23/12 4:00:34 PM#109
Originally posted by BadSpock I am really not here for the "A versus B" thing.. i dont care enough about it. And yes, i get upset and frustrated, but i get upset and frustrated about me. If i play like shit, or if i missed a window of opportunity and lose because of that, i usually get upset and even frustrated, but not over the other guy. And i get upset/frustrated in games, where luck is a huge part of the outcome(like poker when you lose your preflop chance of 80%), but then again.. i am upset because of my bad luck and not really about the other player. But well, in poker you find a lot of players, which tend to blame the other player much more than there bad luck or bad play. So i guess, it is some kind of usual human behaviour. So well.. maybe it is really true.. but then again, they should really not try to play such kind of game. |
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corpusc
Elite Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
10/23/12 4:02:44 PM#110
Originally posted by TangentPoint
hahah yah. when i heard him use the word 'butthurt' (a classic "FFA-PVP-type" stereotype, like MOST of what he had to say) i was thinking it was quite ironic. cuz not only is he expressing a lot of 'butthurt' towards people's WORDS/IDEAS directed towards him, it's %90 likely that in-game he would be the same kind of 'butthurt' that you are describing here...... whenever somebody gives him what he likes to dish out. The End |
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10/23/12 4:03:49 PM#111
Originally posted by Lissyl Hmm.. ok, there is more often trash talk, then in more pve oriented games. But well.. i dont let ruin my game experience because of a view asshats.. Ignore them and good. And at least i cant remember a lot of situations where i get ganked a lot, or repeatedly. But yeap.. i can at least some situations, where another player ticked out somehow and screamed at me for a half hour. I had even to put him on ignore list.. and i dont do that often.. because a few insults dont harm me, or disturb me enough to put them on ingore list. |
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10/23/12 4:05:31 PM#112
Grumpymel
I've found that sort of thing much more prevalent in raid grinders with flick a switch pvp servers as a half arsed attempt at checking a "got pvp" box, e.g. wow. I have encountered it in ffa sandboxes, but to a lesser extent. I have never encountered it in rvr games. |
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10/23/12 4:06:04 PM#113
Originally posted by lizardbones Ok, thats an arguement. Even if i usually inform me about a game before i buy it.. at least most of the time. But wrong perception is an understandable arguement. |
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10/23/12 4:06:33 PM#114
I don't think many here are complaing that FFA PvP games do exist or that those games should try to change thier design focus. We are just trying to explain why FFA PvP games tend to be pretty unpopular, even with many players who enjoy other types of PvP. Note, I don't think it's technicaly impossible to design a FFA PvP game that is popular or works well. Heck, I'm following PFO with alot of interest right now and that would probably qualify as technicaly FFA PvP.....but as far as existing games...yeah there IS a reason why they tend not to have very large player bases.
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10/23/12 4:07:25 PM#115
What the OP's title implies but doesn't address is that there must be some good arguments against FFA PvP. What are they? As far as I'm concerned there is one good one: In a persistant online RPG the concept of consequence and context free killing over and over is completely counter to the point of the genre. Unless the lore supports people killing each other for no reason and with no response from the local authorities or the populace, it just doesn't fit. Putting multiplayer deathmatch style play in an RPG makes no sense. |
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10/23/12 4:09:16 PM#116
Originally posted by GrumpyMel2 While I don't care for PVP, I'll give people one simple reason out of the hundreds there are why PVP is unpopular. They call every PVE player a carebear as a derogatory term. People are not welcomed in PVP communities, they are put down, in PVE communities they are welcomed with open arms. |
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10/23/12 4:11:56 PM#117
Originally posted by ShakyMo I tend to agree with you about RvR games...it's actualy my prefered style of PvP implimentation. |
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10/23/12 4:14:28 PM#118
Originally posted by Waterlily So much hate and anger. But no worries, pvp games do healthy and well. 99% of all multiplayer games are pvp, and a lot of MMOs, too. Ok there was no decent FFA pvp for a while, but the reason for this is, that you have to do it right. If you set up a world and just put FFA pvp within it will not work and will not be fun. But as i see it, Arche Age could be quite nice, and overall at least if it comes down to MMOs, European and Asian users and developers alike are not that afraid from those kind of games. And there are a few in development. And that is another interesting fact. Maybe in US the players are really that terrible in griefing like all of you describe. I am from europe, and play in most cases in eurpean servers. And i cant recall that much angry and hate against pvp players there, or that much insulting on different layers. And i guess from both sides, because such reaction have to have some causes.
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10/23/12 4:17:37 PM#119
I think that some of the claims against FFA PVP are true. I mean, come on: in 99% of all open world pvp encounters, the attacker has won before the fight started. Not because he has better skill, but simply because the fact that in most MMORPGs, level and equipment decide much more than the skill who wins. And it's very very unlikely, that two players with the same equipment level and character level meet. So 99% of the time, it's just ganking, nothing else. It's about attacking where you know that you can't lose, and being attacked, when you know you can't win. People who want fair PvP get it in actual PvP games, such as TF2, or in arenas / Battlegrounds, where roughly everyone has the same level.
Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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10/23/12 4:20:37 PM#120
My perpetuum guild is a mix of pure pveers, pure pvpers and people that fall in-between. This helps us be successfull, we need each other.
Some of the pveers mine, run missions and craft on the alpha isles, where they need never ever pvp unless they turn on their pvp flags. However they need some materials from the beta isles which are pvp on. Some but not all of the pve guys go there to mine while under the protection of us pvp guys, especially if we've built or captuered a base. So us pvp guys need the pve guys for their supply chain so we can replace our mechs The pve guys need us to secure some of the materials to fuel their industry and let then replace their combat mechs they use for pve missions. So we need each other. Compare and contrast with how wow style games pitch pveers and pvpers against each other. Then stop judging pvp players by the sort of "pvp" players that play your games. |
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