| 872 posts found | |
|---|---|
|
10/22/12 10:58:24 AM#421
It's not too hard to see what SoE has to work with in order to know at minimum what we would be seeing.
Look at PS2 to see what kind of open world we're dealing with (day/night, lighting, physics, etc.) as there are a ton of videos out there. Keep an eye out for "player built forts" to see there can be structures made from local resources. Also see if PS2 brings in changing weather systems. EQ2 is another place to look regarding the tech that should be migrated into EQN and built in from the start. Level scaling, dungeon building, and SoEMote to name a few. There is a feature now where anyone on you friends list can come talk to you rather than being in a group. You are a walking point of audio/video signals. Baring limits on concurrent conversations this tells be you could have zone or custom channels. The ability to also "talk" to NPCs rather than click? SJ already alluded to spellcasting with SOEMote so I wouldn't see why not. Read the SoE Live notes about everything coming to EQ2, most notably from a sandbox perspective being able to modify stats and add visual features for a specific piece. EQN will not be a complete sandbox I don't think but I do think that even the parts that aren't will be less redundant than what we're dealing with now. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
10/22/12 11:01:01 AM#422
Sorry for being vague. Crafting in EQ2 will see an "experimentation" system where you can tweak stats and add visual features to crafted gear.
Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
10/22/12 11:47:51 AM#423
Originally posted by DavisFlight Houses in SWG before Hurricane Katrina would go *poof* when a house was abandoned and maintenance ran out. While $OE much later proved it could handle house pack ups, lack of solid management and decision making didn't allow continuous auto pack-up of houses that were abandoned (and/or inactive accounts of say 60+ days or more) outside player cities except for the rare player event of forced pack-up events that allowed players to call air strikes on abanddoned structures for tokens (limit 10 per day). So yeah, revisiting the concept of SWG housing would definitely be exciting IF $OE has actually learned something from SWG on controlling urban sprawl. |
|
|
10/22/12 11:52:31 AM#424
Originally posted by Kazara Yeah, Vanguard or SWG is okay with me, as much as i dont mind EQ2 housing it's less appealing because it's instanced. Perhaps they could have both, owning a house in a city ike freeport would be instanced, outside the cities then non instanced. |
|
|
10/22/12 11:54:18 AM#425
Originally posted by DavisFlight Daoc is instanced pvp in shared zones away from the rest of the world zones. It isn't anything close to sandbox pvp. In a sandbox the entire world is open to pvp. RvR has always been just an attempt to similate open world pvp. It was a way to coddle players enough to give them a sense of protection while leveling and provide a big playground to trick them into thinking it was risky or real. |
|
|
10/22/12 12:12:45 PM#426
Again, we're all engaged in mental masterbation as to to what the final product will resemble. Not that there is anything wrong with that. Right now, I just wish the launch of PS2 and following month or so of newness to be over with; so Smed stops flooding my twitter with PS2 nonsense, and EQN can move into it's place as the SOE main effort. I'm not asking for a playalble demo, hell, not even asking for screenshots. Gimmme a logo, some offical forums, maybe start engaging with the public a bit more. Only time will bring that, unfortunately. I enjoy being a part of this EQN circle jerk as much as anybody else posting here, but I honestly don't know how much we can predict when you have people like "Smokejumper" alluding to far out shit such as "spell weaving" via motion capture web cam. dafuq. What the fuck are they working on in there?! I've never wanted a "leak" or anon insider so bad for anything lol. SOE Bradley Manning please stand up, we promise not to reveal your identity ;)
|
|
|
10/22/12 12:34:20 PM#427
Daoc doesn't feature any instancing at all. Nothing is instanced in daoc.
There are areas of the world where pvp is flagged and areas of the world where it isn't. But NOTHING IS INSTANCED. even the leveling pvp in the battlegrounds is not instanced but takes place in fully persistent mini zones. The dungeons aren't instanced either, they work much like darkfall but without pvp flagged (except for darkness falls where pvp is flagged). Instancing means having separate copies of stuff for groups of players. Daoc doesn't have this at all, there is one and one only of every single world asset in the game. DAOC HAS ZERO INSTANCES |
|
|
10/22/12 12:37:13 PM#428
That said daoc isn't a sandbox.
It's an open world, instance free themepark with some sandbox elements - housing, darkness falls, and semi sandbox elements - rvr territory control, powerful crafting. |
|
|
10/22/12 12:59:52 PM#429
Reading all smeds comments you have to think that they will be focusing on player generated content. He has said numerous times that they cant keep up with gamers. So what systems are out there that feature player generated content? pvp, crafting, structure building, terrirory control, economies. How do you focus on player generated content without pvp in some incarnation? I dont think you can really. That being said there are some things i am sure will be in the game dungeons, raids, classes but what i think will happen is that they wont have instances, raids wont give out phat l33t, and classes will be alot more flexible than ever seen before. I also think there will be the possibility of FPS combat and concentration on the first person view. all in all i think we have alot to look forward to. For most of us all this sounds great, but for the pve purists, i realy do think that it is time to stat thinking a little differently.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
|
|
10/22/12 1:21:06 PM#430
Originally posted by gamesrfun Like gnome punting. *grins wickedly* oh, the fun.... |
|
|
cybertrucker
Spotlight Poster
Joined: 1/08/07
Freeloading mooches are the scourge of the gaming community. |
10/22/12 1:28:48 PM#431
Originally posted by rungard They are looking back to EQ1 and Vanguard for direction, I'm pretty sure raids will have phat l33t. I would hope master crafters would be able to take those raid items and remold/improve the items. I also bet they will have MASSIVE raids like EQ1 did. Whichis something I miss in MMOs. player genre rated factions would be nice. I could imagine the timeline being set at the founding of Qeynos shortly after the Ogre Empire was defeated and cursed by the gods. Players could become lords and help to build sections of the great legendary cities of EQ. Rivalries could form guilds/lords could place guards within their lands that they would have to purchase. Players that killethe guards would receive faction hits as per old EQ1 if it got low enough they would be be flagged and could be attacked by members of the guild. Players actions would also effect the guilds they were in, but at a lower rate, and guild leaders would be given tools to track this a d even forgive players or call for wars. All the while keeping the amazing PVE EQ is known for. |
|
10/22/12 1:33:21 PM#432
What Smed said about the game is so non-specific, forum goers can't help but try to fill in the blank space with their own wishes. I think forum goers abhor a vacuum more than nature does. Anyway, we're years away from EQNext being something peole can play, so until then, I'll just keep playing Minecraft and hoping the Minecraft API comes out sometime in this decade. Join the League For Gamers. |
|
|
10/22/12 1:38:09 PM#433
Originally posted by pvpirl LOL |
|
|
10/22/12 1:38:30 PM#434
Originally posted by gamesrfun Well, thing is, it's Smed's game. He may, someday, effectively ask you to stay out of his. Ignore the nattering of beldames, enjoy whatever you like. |
|
|
10/22/12 1:45:33 PM#435
Originally posted by cybertrucker This!! Yes, plz! |
|
|
10/22/12 4:17:57 PM#436
My biggest hope is that Ogre/Trolls are fat again (Yes, I've seen the concept art of the Ogre released like 2 years ago, and it's based off of the Luclin Models) Heres to hoping they scapped some of that design element.
|
|
|
Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
10/22/12 4:26:04 PM#437
Originally posted by lizardbones Hype Killer! You know, devs continue to throw around hype and buzzwords like they were candy yet people still gobble it up. MOAR! MOOOOAAARRRRR! Long live the Hype Monster! "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
|
JYCowboy
Novice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
10/22/12 4:53:52 PM#438
Originally posted by DavisFlight To preserve hunting grounds, quest zones and general landscape, I would agree to build zones as limitations. The real truth however was the new "Abandon strucutures" rules that helped eliminate those ghost cities and player houseing. Those features in a 90 day cycle took down unplayed houseing rather dramaticly. But I guess you guys missed that at the end. |
|
10/22/12 5:16:11 PM#439
Originally posted by Waterlily A game that uses the same engine as a game to be released in a few years from now has some security issues before it even releases. Therefore, the game that releases in a few years from now will be hacked and have the same security issues. Seems logical to me. |
|
|
10/22/12 5:23:31 PM#440
We haven't even seen a screen shot, the game doesn't even have a released logo, website, anything.. I wouldn't be worrying about h4xx0rz yet. Speaking of, tweet bomb Smed about launching EQN forums or something?
|
|