Trending Games | ArcheAge | Elder Scrolls Online | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,790,590 Users Online:0
Games:723  Posts:6,194,150
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Smedley: "EverQuest Next will be the world's largest sandbox-style MMO ever made"

44 Pages First « 19 20 21 22 23 24 25 » Last Search
872 posts found
  Aelious

Elite Member

Joined: 9/27/11
Posts: 2317

World > Quest Progression

10/22/12 10:58:24 AM#421
It's not too hard to see what SoE has to work with in order to know at minimum what we would be seeing.

Look at PS2 to see what kind of open world we're dealing with (day/night, lighting, physics, etc.) as there are a ton of videos out there. Keep an eye out for "player built forts" to see there can be structures made from local resources. Also see if PS2 brings in changing weather systems.

EQ2 is another place to look regarding the tech that should be migrated into EQN and built in from the start. Level scaling, dungeon building, and SoEMote to name a few. There is a feature now where anyone on you friends list can come talk to you rather than being in a group. You are a walking point of audio/video signals. Baring limits on concurrent conversations this tells be you could have zone or custom channels. The ability to also "talk" to NPCs rather than click? SJ already alluded to spellcasting with SOEMote so I wouldn't see why not. Read the SoE Live notes about everything coming to EQ2, most notably from a sandbox perspective being able to modify stats and add visual features for a specific piece.

EQN will not be a complete sandbox I don't think but I do think that even the parts that aren't will be less redundant than what we're dealing with now.
  Aelious

Elite Member

Joined: 9/27/11
Posts: 2317

World > Quest Progression

10/22/12 11:01:01 AM#422
Sorry for being vague. Crafting in EQ2 will see an "experimentation" system where you can tweak stats and add visual features to crafted gear.
  Kazara

Hard Core Member

Joined: 3/20/06
Posts: 1067

"Denial does not change reality."

10/22/12 11:47:51 AM#423
Originally posted by DavisFlight
Originally posted by Muke
Originally posted by DavisFlight
 

SWG's housing

fk no!

 

opening the overhead map on a desert planet that Tatooine was supposed to be in the SW lore and see a Manhattan streetmap instead.

"desert planet? All I see is houses!!"

I more meant the shops and governments that sprang up, not the unlimited placement, unlimited placement doesn't quite work, I agree. Needs more limitations.

Houses in SWG before Hurricane Katrina would go *poof* when a house was abandoned and maintenance ran out. While $OE much later proved it could handle house pack ups, lack of solid management and decision making didn't allow continuous auto pack-up of houses that were abandoned (and/or inactive accounts of say 60+ days or more) outside player cities except for the rare player event of forced pack-up events that allowed players to call air strikes on abanddoned structures for tokens (limit 10 per day).

So yeah, revisiting the concept of SWG housing would definitely be exciting IF $OE has actually learned something from SWG on controlling urban sprawl.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/22/12 11:52:31 AM#424
Originally posted by Kazara
Originally posted by DavisFlight
Originally posted by Muke
Originally posted by DavisFlight
 

SWG's housing

fk no!

 

opening the overhead map on a desert planet that Tatooine was supposed to be in the SW lore and see a Manhattan streetmap instead.

"desert planet? All I see is houses!!"

I more meant the shops and governments that sprang up, not the unlimited placement, unlimited placement doesn't quite work, I agree. Needs more limitations.

Houses in SWG before Hurricane Katrina would go *poof* when a house was abandoned and maintenance ran out. While $OE much later proved it could handle house pack ups, lack of solid management and decision making didn't allow continuous auto pack-up of houses that were abandoned (and/or inactive accounts of say 60+ days or more) outside player cities except for the rare player event of forced pack-up events that allowed players to call air strikes on abanddoned structures for tokens (limit 10 per day).

So yeah, revisiting the concept of SWG housing would definitely be exciting IF $OE has actually learned something from SWG on controlling urban sprawl.

Yeah, Vanguard or SWG is okay with me, as much as i dont mind EQ2 housing it's less appealing because it's instanced. Perhaps they could have both, owning a house in a city ike freeport would be instanced, outside the cities then non instanced.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1662

10/22/12 11:54:18 AM#425
Originally posted by DavisFlight
Originally posted by Kenze
Originally posted by JC-Smith
Obviously we'll have to wait and see the implementation, but I think Smedley is dead on about where the genre needs to go. Generation, player created or driven content, those are the waves of the future. And it's great to see a major company embrace it.

 

but what does that mean? describe player created content. give me a few examples of how players generate content would look.

SWG's housing and crafting system.

Dark Age of Camelot's RvR.

Ultima Online's everything.

Eve Online's everything.

Daoc is instanced pvp in shared zones away from the rest of the world zones. It isn't anything close to sandbox pvp. In a sandbox the entire world is open to pvp. RvR has always been just an attempt to similate open world pvp. It was a way to coddle players enough to give them a sense of protection while leveling and provide a big playground to trick them into thinking it was risky or real.

You stay sassy!

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/22/12 12:12:45 PM#426

Again, we're all engaged in mental masterbation as to to what the final product will resemble. Not that there is anything wrong with that.

Right now, I just wish the launch of PS2 and following month or so of newness to be over with; so Smed stops flooding my twitter with PS2 nonsense, and EQN can move into it's place as the SOE main effort.

I'm not asking for a playalble demo, hell, not even asking for screenshots. Gimmme a logo, some offical forums, maybe start engaging with the public a bit more. Only time will bring that, unfortunately. I enjoy being a part of this EQN circle jerk as much as anybody else posting here, but I honestly don't know how much we can predict when you have people like "Smokejumper" alluding to far out shit such as "spell weaving" via motion capture web cam. dafuq. What the fuck are they working on in there?!

I've never wanted a "leak" or anon insider so bad for anything lol. SOE Bradley Manning please stand up, we promise not to reveal your identity ;)

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/22/12 12:34:20 PM#427
Daoc doesn't feature any instancing at all. Nothing is instanced in daoc.

There are areas of the world where pvp is flagged and areas of the world where it isn't. But NOTHING IS INSTANCED. even the leveling pvp in the battlegrounds is not instanced but takes place in fully persistent mini zones. The dungeons aren't instanced either, they work much like darkfall but without pvp flagged (except for darkness falls where pvp is flagged).

Instancing means having separate copies of stuff for groups of players. Daoc doesn't have this at all, there is one and one only of every single world asset in the game.

DAOC HAS ZERO INSTANCES
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/22/12 12:37:13 PM#428
That said daoc isn't a sandbox.

It's an open world, instance free themepark with some sandbox elements - housing, darkness falls, and semi sandbox elements - rvr territory control, powerful crafting.
  rungard

Novice Member

Joined: 7/25/03
Posts: 1037

The Sandbox Foundation does not exist!

10/22/12 12:59:52 PM#429

Reading all smeds comments you have to think that they will be focusing on player generated content. He has said numerous times that they cant keep up with gamers. So what systems are out there that feature player generated content?

pvp, crafting, structure building, terrirory control, economies. How do you focus on player generated content without pvp in some incarnation? I dont think you can really.

That being said there are some things i am sure will be in the game

dungeons, raids, classes

but what i think will happen is that they wont have instances, raids wont give out phat l33t, and classes will be alot more flexible than ever seen before. I also think there will be the possibility of FPS combat and concentration on the first person view.

all in all i think we have alot to look forward to. For most of us all this sounds great, but for the pve purists, i realy do think that it is time to stat thinking a little differently.

 

  Monamia222

Apprentice Member

Joined: 10/04/10
Posts: 51

10/22/12 1:21:06 PM#430
Originally posted by gamesrfun
Originally posted by Incomparable
I am concerned with how SOE tries to sell this mmo as a sand box, and what they think is good for the market with a history of sand box mmos failing. If they think by making a sand box mmo that is purely sand box and player created content only then it won't do well. It will still need epic bosses, npcs with alignment systems, advanced ai, questing, Mini games, and complex and rewarding combat. Those are not staple sand box features but are important enough to include. Also things like crafting, customization, are staples of sand box mmos... However rare items are not. Then there should be a balance of introducing rare items with unique uses, and stats but still fit with a sand box mmo... Since these kind of rewards are also great to encourage exploration. And I do hope it has the depth of sand box mmos, and enough otter non sand box content as well. Having missions to do is still important, and it being a pure sand box mmo takes away the feeling of being on a quest when getting rewards but instead macroing skills for end game. And it would be nice if there was quests and a skill point system like tsw, but a short trip to reach end game, and lvling is horizontal to acquire rewards in quests, not macros of chopping wood all the time, for end game. And usual, I prefer games to be for a mature audience since they can put content that makes the game more enjoyable without having to worry about ratings.

Yes, my perfect sandbox game has:

1)  Mini games 

2) Using rewards as carrot sticks to move from zone to zone

3)  max level in a week

STAY out of my game please.  Sandbox games do not have MINI GAMES except for games created by players and regulated by players.  

I suppose you want our sandbox game to have mail, an auction house, and instanced battlegrounds too?  Cross-server dungeon instances?  Ugh lol.

 

Like gnome punting.  *grins wickedly* oh, the fun....

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1126

Freeloading mooches are the scourge of the gaming community.

10/22/12 1:28:48 PM#431
Originally posted by rungard

Reading all smeds comments you have to think that they will be focusing on player generated content. He has said numerous times that they cant keep up with gamers. So what systems are out there that feature player generated content?

pvp, crafting, structure building, terrirory control, economies. How do you focus on player generated content without pvp in some incarnation? I dont think you can really.

That being said there are some things i am sure will be in the game

dungeons, raids, classes

but what i think will happen is that they wont have instances, raids wont give out phat l33t, and classes will be alot more flexible than ever seen before. I also think there will be the possibility of FPS combat and concentration on the first person view.

all in all i think we have alot to look forward to. For most of us all this sounds great, but for the pve purists, i realy do think that it is time to stat thinking a little differently.

 

They are looking back to EQ1 and Vanguard for direction, I'm pretty sure raids will have phat l33t. I would hope master crafters would be able to take those raid items and remold/improve  the items. I also bet they will have MASSIVE raids like EQ1 did. Whichis something I miss in MMOs.

player genre rated factions would be nice. I could imagine the timeline being set at the founding of Qeynos shortly after the Ogre Empire was defeated and cursed by the gods. Players  could become lords and help to build sections of the great legendary cities of EQ. Rivalries could form guilds/lords could place guards within their lands that they would have to purchase. Players that killethe guards would receive faction hits as per old EQ1 if it got low enough they would be be flagged and  could be attacked by members of the guild. Players actions would also effect the guilds they were in, but at a lower rate, and guild leaders would be given tools to track this a d even forgive players or call for wars.

All the while keeping the amazing PVE EQ is known for.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10429

I've become dependent upon spell check. My apologies for stupid grammatical errors.

10/22/12 1:33:21 PM#432


Originally posted by Starpower
And even if we get what's promised, I'm sure forumgoers will have plenty to bitch about anyway.


What Smed said about the game is so non-specific, forum goers can't help but try to fill in the blank space with their own wishes. I think forum goers abhor a vacuum more than nature does.

Anyway, we're years away from EQNext being something peole can play, so until then, I'll just keep playing Minecraft and hoping the Minecraft API comes out sometime in this decade.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Monamia222

Apprentice Member

Joined: 10/04/10
Posts: 51

10/22/12 1:38:09 PM#433
Originally posted by pvpirl

Again, we're all engaged in mental masterbation as to to what the final product will resemble. Not that there is anything wrong with that.

Right now, I just wish the launch of PS2 and following month or so of newness to be over with; so Smed stops flooding my twitter with PS2 nonsense, and EQN can move into it's place as the SOE main effort.

I'm not asking for a playalble demo, hell, not even asking for screenshots. Gimmme a logo, some offical forums, maybe start engaging with the public a bit more. Only time will bring that, unfortunately. I enjoy being a part of this EQN circle jerk as much as anybody else posting here, but I honestly don't know how much we can predict when you have people like "Smokejumper" alluding to far out shit such as "spell weaving" via motion capture web cam. dafuq. What the fuck are they working on in there?!

I've never wanted a "leak" or anon insider so bad for anything lol. SOE Bradley Manning please stand up, we promise not to reveal your identity ;)

LOL 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/22/12 1:38:30 PM#434
Originally posted by gamesrfun

STAY out of my game please.

Well, thing is, it's Smed's game.

He may, someday, effectively ask you to stay out of his.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Monamia222

Apprentice Member

Joined: 10/04/10
Posts: 51

10/22/12 1:45:33 PM#435
Originally posted by cybertrucker
Originally posted by rungard

Reading all smeds comments you have to think that they will be focusing on player generated content. He has said numerous times that they cant keep up with gamers. So what systems are out there that feature player generated content?

pvp, crafting, structure building, terrirory control, economies. How do you focus on player generated content without pvp in some incarnation? I dont think you can really.

That being said there are some things i am sure will be in the game

dungeons, raids, classes

but what i think will happen is that they wont have instances, raids wont give out phat l33t, and classes will be alot more flexible than ever seen before. I also think there will be the possibility of FPS combat and concentration on the first person view.

all in all i think we have alot to look forward to. For most of us all this sounds great, but for the pve purists, i realy do think that it is time to stat thinking a little differently.

 

They are looking back to EQ1 and Vanguard for direction, I'm pretty sure raids will have phat l33t. I would hope master crafters would be able to take those raid items and remold/improve  the items. I also bet they will have MASSIVE raids like EQ1 did. Whichis something I miss in MMOs.

player genre rated factions would be nice. I could imagine the timeline being set at the founding of Qeynos shortly after the Ogre Empire was defeated and cursed by the gods. Players  could become lords and help to build sections of the great legendary cities of EQ. Rivalries could form guilds/lords could place guards within their lands that they would have to purchase. Players that killethe guards would receive faction hits as per old EQ1 if it got low enough they would be be flagged and  could be attacked by members of the guild. Players actions would also effect the guilds they were in, but at a lower rate, and guild leaders would be given tools to track this a d even forgive players or call for wars.

All the while keeping the amazing PVE EQ is know for.

This!!  Yes, plz!

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/22/12 4:17:57 PM#436

My biggest hope is that Ogre/Trolls are fat again (Yes, I've seen the concept art of the Ogre released like 2 years ago, and it's based off of the Luclin Models) Heres to hoping they scapped some of that design element.


The wait till SOE Live 2013 is sure to be a long one.

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2533

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

10/22/12 4:26:04 PM#437
Originally posted by lizardbones

 


Originally posted by Starpower
And even if we get what's promised, I'm sure forumgoers will have plenty to bitch about anyway.



What Smed said about the game is so non-specific, forum goers can't help but try to fill in the blank space with their own wishes. I think forum goers abhor a vacuum more than nature does.

Hype Killer! 

You know, devs continue to throw around hype and buzzwords like they were candy yet people still gobble it up.

MOAR! MOOOOAAARRRRR!

Long live the Hype Monster!

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  JYCowboy

Novice Member

Joined: 1/11/05
Posts: 660

SWG: Jess Youngstar(CIA)-AhaziDCUO: Blue Horizon(CIA)STO: John West(USS Texas)NCC-91836

10/22/12 4:53:52 PM#438
Originally posted by DavisFlight
Originally posted by Muke
Originally posted by DavisFlight
 

SWG's housing

fk no!

 

opening the overhead map on a desert planet that Tatooine was supposed to be in the SW lore and see a Manhattan streetmap instead.

"desert planet? All I see is houses!!"

I more meant the shops and governments that sprang up, not the unlimited placement, unlimited placement doesn't quite work, I agree. Needs more limitations.

To preserve hunting grounds, quest zones and general landscape, I would agree to build zones as limitations.  The real truth however was the new "Abandon strucutures" rules that helped eliminate those ghost cities and player houseing.  Those features in a 90 day cycle took down unplayed houseing rather dramaticly.  But I guess you guys missed that at the end.

  Jimmydean

Advanced Member

Joined: 9/21/04
Posts: 1296

10/22/12 5:16:11 PM#439
Originally posted by Waterlily
(mod edit)

A game that uses the same engine as a game to be released in a few years from now has some security issues before it even releases. Therefore, the game that releases in a few years from now will be hacked and have the same security issues.  Seems logical to me.

  pvpirl

Novice Member

Joined: 11/08/11
Posts: 171

10/22/12 5:23:31 PM#440

We haven't even seen a screen shot, the game doesn't even have a released logo, website, anything.. I wouldn't be worrying about h4xx0rz yet.

Speaking of, tweet bomb Smed about launching EQN forums or something?

44 Pages First « 19 20 21 22 23 24 25 » Last Search