Trending Games | Neverwinter | Ecol Tactics Online | WildStar | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Preview] The Elder Scrolls Online: Zenimax' MMO Philosophy

2 Pages 1 2 » Search
25 posts found
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1118

 
10/20/12 10:31:12 AM#1

Last week during a special MMO-enthusiast press day at Zenimax Online Studios, we learned a lot about what ZOS hope's Elder Scrolls Online will be to gamers. In this article we recap the team's opening presentation which focuses on their core philosophy and design decisions.

You hear game developers talk about design a lot. You hear them talk about philosophy almost as much. The best part of the Elder Scrolls Online presentation last Wednesday was that we heard about the design and the philosophy behind the game, and then we immediately played it. For anyone who had doubts about Zenimax Online Studios’ monster undertaking, it is time to end those doubts. The game is playable, and it is amazing. So what did the team do to really introduce the hardcore press to the game last week? They gave us their design ideals, and then sat us in front of the game for three straight hours. You know you have a good game, when no one gets up for lunch.  But let’s go over how ZOS introduced their core philosophy behind the game to us all. 

Read the rest of Garrett Fuller's Elder Scrolls Online: Zenimax' MMO Philosophy.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3143

The problem with censorship is ********

10/22/12 9:33:01 AM#2
Good write up. From what you guys saw, do you think skills in your hotbar are the main way you do combat in the game or are they more like in the actual SRPG games were they are more for situational use. I just want to get a feeling of wether the combat is more like typical MMOs or like the TESO combat.


  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1118

 
10/22/12 9:43:17 AM#3

I'd say it's a mix. We only got to about level 7 or so, and had three or four skills on our bars.  Those were more situational I'd say.  I would pull a target with one Dragonknight skill that sent out a chain and yanked them in.  Then I'd lay into them with my light and strong weapon attacks.

You also only have limited stamina (weapon skills) and magicka (spells) and it recharges based on your stats... so yes, I'd say it feels a lot more like TES in practice.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3143

The problem with censorship is ********

10/22/12 9:46:15 AM#4
Originally posted by BillMurphy

I'd say it's a mix. We only got to about level 7 or so, and had three or four skills on our bars.  Those were more situational I'd say.  I would pull a target with one Dragonknight skill that sent out a chain and yanked them in.  Then I'd lay into them with my light and strong weapon attacks.

You also only have limited stamina (weapon skills) and magicka (spells) and it recharges based on your stats... so yes, I'd say it feels a lot more like TES in practice.

Thats pretty cool, Im glad they are changing their ways to be more like the originals. Do you guys think this was because of player feedback or maybe Bethesda influence(Did they mention why their change of tune?)?

Crossing fingers for first person view!! 


  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1118

 
10/22/12 10:09:59 AM#5
Originally posted by Kuppa
Originally posted by BillMurphy

I'd say it's a mix. We only got to about level 7 or so, and had three or four skills on our bars.  Those were more situational I'd say.  I would pull a target with one Dragonknight skill that sent out a chain and yanked them in.  Then I'd lay into them with my light and strong weapon attacks.

You also only have limited stamina (weapon skills) and magicka (spells) and it recharges based on your stats... so yes, I'd say it feels a lot more like TES in practice.

Thats pretty cool, Im glad they are changing their ways to be more like the originals. Do you guys think this was because of player feedback or maybe Bethesda influence(Did they mention why their change of tune?)?

Crossing fingers for first person view!! 

I think it was because many, press and players alike, said: "This really better have the TES feel".  So far it does.  But it also really needs great crafting, and hopefully player-created stuff like housing down the road.  It needs to feel like a world you want to live in, beyond the quests and story.  If they get that part right, it'll be great.  The combat, exploration, and questing are spot on TES though.

  karmath

Apprentice Member

Joined: 8/24/05
Posts: 720

10/22/12 10:18:45 AM#6

Hoping for "miracle" patches on pre alpha games. I'm speechless.

  Xstatic912

Advanced Member

Joined: 8/20/11
Posts: 350

10/22/12 12:34:20 PM#7
Sorry but if the combat in this is slow, i won't be playing..

And any word on if its sub base or hybrid F2p, because no matter how good they make it, the mmo market is way too picky to stay long term.. And please don't say look a wow, most of wow members are vets and don't want to let go of there character progression..
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2195

10/22/12 1:17:48 PM#8
Originally posted by karmath

Hoping for "miracle" patches on pre alpha games. I'm speechless.

I don't believe in miracle patches. Often promised, never seen.

Zenimax's philosophy is "If we put ES on the box, it will sell."

 

Even if all of what is mentioned in the article is true, there is still far, far too much missing of what most fans consider "ES gameplay".

 

"There is zero gold spam in most F2P games." - Nariusseldon

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1100

I actually still like MMORPGs

10/22/12 1:30:36 PM#9
Only thing I don't like so far is the personal phasing. I don't wanna Be in a world where one thing happened to you and not me
  DeniZg

Elite Member

Joined: 1/29/12
Posts: 272

10/22/12 3:44:38 PM#10
Originally posted by Fendel84M
Only thing I don't like so far is the personal phasing. I don't wanna Be in a world where one thing happened to you and not me

Personal phasing seemed akward in WoW and with GW2 on the horizon, dynamic events of GW2 seemed much more interesting.

Today, I would chose personal phasing, because it provides better feeling of permanent change to the environment. GW2 system of defending the same outpost every half an hour gives me the "Groundhog day" feeling and gets old very fast.

 
  aphydork

Apprentice Member

Joined: 10/19/12
Posts: 133

10/22/12 3:52:22 PM#11

Personal phasing is far from ideal, but it's necessary if you want to see the world change. It allows you to do things like burn down villages and protect towns and, then, have them stay that way unless you do something otherwise. Nothing ruins immersion like completing an event that has major consequences, only to find the changes are undone as soon as you zone out, relog, or wait 5-10 minutes.

The Groundhog Day feeling of Guild Wars 2 is definitely there for some people. You can actually make rounds. Kill a major boss that prevents the summoning of their deity, protect the townsfolk here, take back a village there, kill a giant, rescue puppies, and, by the time you rescue the puppies, you can go full circle back to the major boss that has respawned! Protect the townsfolk again, take back the village again, kill the giant, rescue puppies... And people actually did this for hours to get ahead.

The ability to enter someone else's phase is nice addition, though.

 

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1100

I actually still like MMORPGs

10/22/12 5:04:52 PM#12
Originally posted by aphydork

Personal phasing is far from ideal, but it's necessary if you want to see the world change. It allows you to do things like burn down villages and protect towns and, then, have them stay that way unless you do something otherwise. Nothing ruins immersion like completing an event that has major consequences, only to find the changes are undone as soon as you zone out, relog, or wait 5-10 minutes.

The Groundhog Day feeling of Guild Wars 2 is definitely there for some people. You can actually make rounds. Kill a major boss that prevents the summoning of their deity, protect the townsfolk here, take back a village there, kill a giant, rescue puppies, and, by the time you rescue the puppies, you can go full circle back to the major boss that has respawned! Protect the townsfolk again, take back the village again, kill the giant, rescue puppies... And people actually did this for hours to get ahead.

The ability to enter someone else's phase is nice addition, though.

 

From a roleplayer's point of few though its immersion killer.

Player 1 "Can you believe what happened to that village? We tried to save it, but we failed"

Player 2 "What are you talking about? It's right there! We did save it..."

Player 3 "You're both wrong! It was never attacked!"

Player 4" No no no, theres a castle there"

Player 5 "anyone else see a giant easter bunny?"

   Suddenly we aren't all playing in a world anymore, just our own little personall version of the world.

 
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2195

10/22/12 7:05:35 PM#13
Originally posted by Fendel84M
Originally posted by aphydork

Personal phasing is far from ideal, but it's necessary if you want to see the world change. It allows you to do things like burn down villages and protect towns and, then, have them stay that way unless you do something otherwise. Nothing ruins immersion like completing an event that has major consequences, only to find the changes are undone as soon as you zone out, relog, or wait 5-10 minutes.

The Groundhog Day feeling of Guild Wars 2 is definitely there for some people. You can actually make rounds. Kill a major boss that prevents the summoning of their deity, protect the townsfolk here, take back a village there, kill a giant, rescue puppies, and, by the time you rescue the puppies, you can go full circle back to the major boss that has respawned! Protect the townsfolk again, take back the village again, kill the giant, rescue puppies... And people actually did this for hours to get ahead.

The ability to enter someone else's phase is nice addition, though.

 

From a roleplayer's point of few though its immersion killer.

Player 1 "Can you believe what happened to that village? We tried to save it, but we failed"

Player 2 "What are you talking about? It's right there! We did save it..."

Player 3 "You're both wrong! It was never attacked!"

Player 4" No no no, theres a castle there"

Player 5 "anyone else see a giant easter bunny?"

   Suddenly we aren't all playing in a world anymore, just our own little personall version of the world.

 

Raph Koster of SWG design fame recently hit on this very point.

He said in effect that MMOs as originally conceived, are no longer being made.

What he said was being made are single player games in shared space.

And we have a perfect example of that right here.

 

 

"There is zero gold spam in most F2P games." - Nariusseldon

  snapfusion

Hard Core Member

Joined: 7/17/11
Posts: 947

10/22/12 7:14:30 PM#14
Originally posted by Xstatic912
Sorry but if the combat in this is slow, i won't be playing..

And any word on if its sub base or hybrid F2p, because no matter how good they make it, the mmo market is way too picky to stay long term.. And please don't say look a wow, most of wow members are vets and don't want to let go of there character progression..

Let me guess, Arcade style combat with lots of flips and spins, awash an epileptic sized load of spell effects all supported by the F2P cash shop model or else your not gonna play.

  Drakxii

Advanced Member

Joined: 10/05/08
Posts: 597

10/22/12 7:19:54 PM#15

"For MMO players there are also a list of important core elements for any game. Meaningful PvP, strong story, exploration-based content, a variety of gameplay elements, strong social aspects, and of course bringing something new to the genre itself are all very important."

 

Strong story...  No we want strong well thought out and consistent LORE.

Strong Social Aspects...  Being able to group with anyone or use facebook while in game is NOT strong social aspects.   The need to work with others in crafting, exploration, and faction pvp is strong social aspects.

Something new...  Uhh... what are you bring?  No elder scrolls IP does not count.

 

I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  aphydork

Apprentice Member

Joined: 10/19/12
Posts: 133

10/22/12 7:23:54 PM#16

Wouldn't things not changing be an immersion killer as well?

"Oh, we killed the Super Dragon that was terrorizing the land!"

*Super Dragon flies by*

*NPCs still talk as if Super Dragon is a problem*

...nothing changes.

 

At least with phased areas, you are with people who are seeing the world as you do, and when you choose to join your friend's phase, you can pickup your RP where he is.

I mean... how do you deal with Guild Wars 2's system as a roleplayer? Unless nothing happens ever, roleplayers always have to suspend disbelief anyway.

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 653

Fart jokes never get old.

10/22/12 7:27:23 PM#17

I'll have to admit, I'm a bit more interested in ESO now.  If the combat and lore stay true to the IP, then I'll be more than happy to fork over some money to play it.

 

  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

10/22/12 8:10:55 PM#18
Originally posted by aphydork

Wouldn't things not changing be an immersion killer as well?

"Oh, we killed the Super Dragon that was terrorizing the land!"

*Super Dragon flies by*

*NPCs still talk as if Super Dragon is a problem*

...nothing changes.

 

At least with phased areas, you are with people who are seeing the world as you do, and when you choose to join your friend's phase, you can pickup your RP where he is.

I mean... how do you deal with Guild Wars 2's system as a roleplayer? Unless nothing happens ever, roleplayers always have to suspend disbelief anyway.

This is why MMOs in which developers have the control (be it over story, environment or otherwise) will always be the shittiest of both worlds.

How about some permanency? You kill the emperor? The emperor is dead, for everyone.

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1100

I actually still like MMORPGs

10/22/12 8:39:21 PM#19
GW2 stuff just keeps happening.

In real life bank got robbed yesterday, if you're there today and its getting robbed again do you say "boo noo that's fake can't happen again"
  muffins89

Hard Core Member

Joined: 10/15/12
Posts: 854

10/22/12 9:18:10 PM#20
Originally posted by Burntvet
Originally posted by Fendel84M
Originally posted by aphydork

Personal phasing is far from ideal, but it's necessary if you want to see the world change. It allows you to do things like burn down villages and protect towns and, then, have them stay that way unless you do something otherwise. Nothing ruins immersion like completing an event that has major consequences, only to find the changes are undone as soon as you zone out, relog, or wait 5-10 minutes.

The Groundhog Day feeling of Guild Wars 2 is definitely there for some people. You can actually make rounds. Kill a major boss that prevents the summoning of their deity, protect the townsfolk here, take back a village there, kill a giant, rescue puppies, and, by the time you rescue the puppies, you can go full circle back to the major boss that has respawned! Protect the townsfolk again, take back the village again, kill the giant, rescue puppies... And people actually did this for hours to get ahead.

The ability to enter someone else's phase is nice addition, though.

 

From a roleplayer's point of few though its immersion killer.

Player 1 "Can you believe what happened to that village? We tried to save it, but we failed"

Player 2 "What are you talking about? It's right there! We did save it..."

Player 3 "You're both wrong! It was never attacked!"

Player 4" No no no, theres a castle there"

Player 5 "anyone else see a giant easter bunny?"

   Suddenly we aren't all playing in a world anymore, just our own little personall version of the world.

 

Raph Koster of SWG design fame recently hit on this very point.

He said in effect that MMOs as originally conceived, are no longer being made.

What he said was being made are single player games in shared space.

And we have a perfect example of that right here.

 

 

yes and no.  with their "megaserver"  people who make the same choices will be phased together.  so the world will be the same.  that may divide some friends,  but there will be an option to join eachother's phase.  there will be a phase where the village is burned down,  one wehre it's overrun by bandits,  and one where it's full of townsfolk.  there idea for the megaserver is to group like minded people together. 

I think the prostitute mod corrupted your game files man. -elhefen

2 Pages 1 2 » Search