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10/22/12 12:19:36 PM#61
I'm just really excited to be stepping into another EQ world. I'm sure it's going to be very much a hybrid, I'm happy with that.
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10/22/12 12:22:13 PM#62
Originally posted by Tamanous +1 |
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10/22/12 2:29:32 PM#63
you make some good points, especially about crafting and the items. this is just one of the reasons why i am confident that this will be more of a hybrid sandbox/theme park rather than strictly a sandbox game. i personally don't have a problem with that as long as its implemented the right way. i too am not a huge fan of raiding anymore since i did it in classic EQ and vanilla wow but if the game is that good and it builds a great community like EQ had, i would consider it just for the social aspect of it if nothing else. |
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10/22/12 3:10:21 PM#64
The trouble with pure pve sandboxes.
You end up with a lorded elite having all the fun while everyone else ends up being a serf. You need pvp so you can have revoloution. |
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10/22/12 3:12:20 PM#65
Also I agree with guy above, raid progression phat lewt endgame and sandbox go together like fish fingers and custard. They just won't mix.
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10/22/12 3:12:34 PM#66
Originally posted by Tamanous I lol'd at the red part. Great post. You want to throw away your money developing something stupid, go ahead. |
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10/22/12 3:29:57 PM#67
Originally posted by ShakyMo
Is there a pure PvE sandbox out there where you can be a hoarding lord? You may have just been talking hypothetically but I think if the world is big and varied enough there should be room for everyone to "stake a claim". If you like PvP then great I just don't think it's required in a sandbox game. I would be very surprised if EQN had forced PvP outside dedicated servers. I guess we'll have to wait and find out. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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10/22/12 4:35:30 PM#68
I hear wuurm is like that.
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past interview that happened 5 days before SOE Live http://www.rockpapershotgun.com/2012/10/13/planetside-2-eq-next-and-soes-player-driven-future/ RPS: That seems to be the trend with more systemic MMOs like that. Similar to EVE, where a lot of what ends up going into the game is shaped by the players. Is there where SOE’s hoping MMOs are headed? To the point of shedding off archaic, grindy quests in favor of dynamic worlds? I mean, I see a bit of EVE in PlanetSide’s structure, but what about in, say, EverQuest Next? John Smedley: We are, as a company, embracing that. I don’t talk a lot about EverQuest Next because we’re not ready to yet, but I will say that you’re going to see that times 20 in the next EverQuest. We’re embracing that. That’s the whole game. It’s going to be a very, very different game than the original EverQuest or any other MMO ever made. In fact, we rebooted it. This is the third reboot of it. Users saw the first iteration… We trashed it. We said, “This is just too similar to other games.” Then we did another iteration, and we said, “This is better,” but we trashed that too. This time it stuck, because everybody in the company said, “Oh, yes, we want that.”
RPS: SOE’s Player Studio seems like an extension of that to me. Let players make their own new content. How far do you hope to expand that, though? Right now it’s just objects in games like EverQuest and eventually PlanetSide. Would you ever like to see players creating their own missions and gametypes, though? John Smedley: Stay tuned. The answer is yes, wholeheartedly. We have plans for that that go out a long way, and a game that is going to dominate because of that kind of stuff. It’s not just players making quests. Don’t think of it just as Dungeons & Dragons. What we’re actually building is the ability for players to put in systems. System-level stuff. We give them some rules, some basic simple rules, and they can make things out of whole cloth. They could build their own battlegrounds style of gameplay. That’s what we want. What we have is an amazing infrastructure and ability to let players do new and emerging things. We want them to… Not make their own fun. We’re going to make our games amazingly fun. We want them to be able to make things we didn’t think of fun. That’s really what it is. I mentioned Hulkageddon, I love that in EVE. That’s just players putting bounties on something. It’s nothing. That’s all it is. But that’s as fun as anything in EVE. More fun if you ask me. It’s amazingly fun. |
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ZAM interview http://www.zam.com/story.html?story=30916 You’ll be able to destroy, massive, massive parts of this world, almost all of it. You can light the forest on fire; we have ambition with this thing. We want it to be something where the world you log into, might not be the world you log into in five days. What you saw in WoW’s Cataclysm could take place because someone cast a spell that is powerful enough to do something major. We want it to be meaningful. And that’s what we’re building. It’s actually what we’ve built, because we’ve got this now. It just isn’t quite at the level where we’re OK [to reveal it to the public]. We have a story that we want to tell for the announcement of it, we want it that you’re seeing every aspect of the gameplay, we’re one aspect short of that until we’re ready to show, so we’re close now.” |
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10/26/12 12:31:51 PM#71
Thanks so much for keeping us up-to-date Nadia!
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
10/30/12 9:47:28 PM#72
Originally posted by Nadia Interesting. Based on this it sounds more (generally) like its going to be a RPG-maker lite. Provide in game systems that allow you to build part of the world. I can see the rules just restricting the creativity to the context/lore of the game. I imagine a world where dungeons are user-created or (even better) user-created quests. Perhaps people who reach max level provide quests for items they may want in exchange for the plat they have accumulated over time. Keeps crafting/commerce active (which I also enjoy). Still skeptical, but definitely curious and excited how this will turn out. Currently bored with the slew of current thumb-sucker MMOs.
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darkhalf357x
Elite Member
Joined: 1/25/12
I'm only playing the role chosen for me. Who you supposed to be? |
10/30/12 9:50:28 PM#73
Originally posted by Aelious I like the idea, but wary of the implementation. Coming from the console (360+Kinect) background I can tell you motion capture is not mature enough (in my eyes) to make that type of gameplay style effective or fun. Interested to see if they can pull it off, whatever it is. |
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11/20/12 12:15:36 PM#74
Interesting thread, many thanks to Nadia for posting it. I am admittedly skeptical because of past failures on SOE's part. I agree with another poster who said they already revealed that raids are present and we all know the rinse-repeat gameplay that entails, tossing in the word "Sandbox" only obfuscates the matter. For Smed to have any sort of credibility in the use of the word, he has to first define what he means when using it within the context of his project. He's unwilling to do that because like any politician on the campaign trail, history and unfolding truths boxes him in and may cost him (and his masters) the election. While we can debate the subtlties of the terms "themepark" and "sandbox", and what constitutes the "correct" use of the word in question, they are polar opposites in philosophy. Defining what I understand as the core principles of those two philosophies in abbreviated/simplified terms are;
Build me a world where if I'm a outlaw, I become hunted by bounty seekers, if I'm a lord who clears a region to develop a holding and must defend it from monster and rival lords alike, where I can discover new spells, rituals, alchemy formulas and pursue forgotten lore to restore ancient powers to my use. In such a place I can assassinate key political figures and cause disturbances by that fact, a dragon can rampage and destory crops or be a (dangerous) ally, where gods answer prayers and demand appropriate sacrifices. Sometimes invasions of a unrelenting foe threatens factions that have been locked in conflict for generations and they have to agree to work together for a time, all the while looking out for a opportunity to emerge stronger than their ally of the moment will. A game where the term "class" is but a loose definition of what you can expect of my abilities that have grown based upon what I choose them to be, all that and more, can be done in sandbox if the tools are there. Build a world like that and it'll endure game engine updates and people will subscribe to it for life. And yes, it can have quests, even "basic" ones for that is in fact, how our lives progress. We quest for that degree, job, mate, car, trophy, etc, but how we fail is as important as how we succeed, so far, no game has addressed that beyond not getting the goodies. All of that requires the game to have a very deep and bug free design at launch, with a vast wealth of tools to give to players and a aggressive response mechanism to deal with bugs and any other game breaking flaws, not the least of which is coping with in game currency sellers. The world has to be very robust with a depth necessary to support all of that and that is exceptionally expensive. While its true SOE has a great wealth of resources and could indeed, do all of that, their history has shown repeatedly they are unwilling to do that. I may not regard Smed with much in the way of respect because of his politician persona, but to be fair, he can't deliver on anything if he doesn't get the funding to do it, and SOE is notoriously tight fisted. Admittedly Nadia has succeeded in getting me to watch this development, but I regard it with a lot of skepticism because of the actors involved. In short, SOE would have to prove to me that the tiger has changed its stripes. Even peace may be purchased at too high a price, and the only time you are completely safe is when you lie in the grave. |
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11/22/12 5:57:37 PM#75
am i just lost, or is there no actual place holder for EQ Next on mmorpg.com game list yet? i've checked through the game list, but didn't see it. i'm pretty tired and not throwing out the idea that i may have just missed it. i see eq and eq2. is it just too early to make a sub section for it? Experience is the best teacher.. if you can afford the tuition. |
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11/28/12 9:23:51 AM#76
Originally posted by Neanderthal How's that tin-foil hat fit after all these years?
You can appease both player bases with rather little effort. It's not a stretch to say, for example, a Lord Nagafen raid would drop one Cloak of Flame for every, oh, eight hours he's alive, on average requiring about 30 people to slay the big, bad dude. You could also have master crafters who, given a whole absurd slew of materials and rare, but individually attainable, components could make the exact same Cloak of Flame. It isn't a serious stretch to say that both are possible - in fact, it makes more sense that both ARE possible, since Mr. Nagafen himself acquired the Cloaks of Flame from somewhere. That's the ultimate kind of sandbox; giving the opportunity to play the game the way you want to play it. Hell, you could even set up a quest for other players to get you the components you need, and as a result of their success you give them a certain amount of your own platinum and the game gives them a bit of an experience boost relative to the difficulty of the attainment - sort of like an NPC bounty system set by the players, for the players.
The reason why UO was the first quality MMO was because it was a world based almost entirely off of a sandbox - you could be an immensely powerful and wealthy individual without ever putting a sword in your hand. The reason why EQ became the standard was because it was the ultimate PvM sandbox. You could create a Dark Elf Shadowknight, level up to 50 partially by way of slaying your own guards repeatedly, and become the best friend of the halflings while having your friend run and by your Shadowknight spells. Oh, and if you ever wanted to train again, you had to do the exact same grind the other way - I know this to be true, because I did exactly that. EQ also had the 'all for one, one for all' mentality of building friendships and fighting a common enemy to acquire untold riches and treasure, a formula that is still the key component of MMO's to this day. The only unfortunate part of that is now the questgivers have exclamation points marked on the map and floating above their head, taking away from the immersion and adding to the hand-holding.
I truly believe that most people would be happy with a graphically updated version of the original EverQuest. If they add any of the pseudo-sandbox elements they've been discussing while still giving us the core elements of EQ - the player trading, the overall difficulty, the requisite world exploration (save the staggered zones - no one's against a seamless world), this game will be a rousing success. Which is great, because Norrath is still the best modern fantasy world ever made, and more people should get the opportunity to experience it. |
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Omnifish
Advanced Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
11/28/12 9:50:00 AM#77
Originally posted by Neanderthal To answer your question nope, none at all, but people on here are suckers for a , 'supposed', MMO savior, (all previous sins are forgiven when you overhype your next game). While anyone can poke holes in grandoise talking and how Smed sounds just like Mythic before WAR, or ANET before GW2, I think it's best to wait and see what they have to show before we can really say anything positive/negative. Personally I don't have any faith in SOE, or Smed, and it's a bad idea to start hyping something and then say, 'oh we'll have footage next year', (so whats the point in mentioning it, without anything to show? People will just forget about it). However in this case I'd happily be proven wrong if they have something worthwhile brewing... This looks like a job for....The Riviera Kid! |
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11/28/12 9:59:36 AM#78
Originally posted by Seeker728 Nice post! |
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11/28/12 10:03:35 AM#79
Originally posted by Daddydazzle http://www.mmorpg.com/discussion2.cfm/thread/369033/page/1 Questions been asked and theres the thread that expains why there isent one yet. http://www.mmorpg.com/discussion2.cfm/thread/160807/Game-missing-from-our-game-list.html
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11/28/12 10:09:47 AM#80
I'm 99% sure that EQNext will not have PVP at it's forefront, no way in hell is EQNext going to be built around PVP. Yes we will get an updated PVP system but make no mistake that EQNext will be a PVE game at it's core. On top of that people should not take Smed use of the sandbox word as literal , EQNext will be a hybrid MMO IMO. |
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