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10/22/12 7:15:30 AM#81
isnt the only space flight sim MMO so far? thats the reason then |
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10/22/12 7:24:39 AM#82
Originally posted by Quirhid Star Citizen, altho 2014.. can't wait for that baby! Currently playing: FTB Ultimate Waiting for: Wildstar, ArcheAge, Class4. Dead and Buried: GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, SWG, WoW, and billions of eastern junks! |
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10/22/12 7:25:48 AM#83
Jumpgate, dark prophesy, swg sorta.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/22/12 7:29:57 AM#84
Originally posted by defector1968 Only survivor actually, there were others, Jumpgate, SWG, Earth and Beyond, but they all faded into history leaving only EVE to carry on the legacy.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/22/12 8:12:14 AM#85
Originally posted by Kyleran My intention was not to imply that there's only three systems in Eve; however, I don't think it is practical to count systems like the way you do. When I talk about combat I talk about all combat in the game. PvE and PvP in all their forms. When I talk about economy and manufacturing, its about every way you can craft and sell items. Many Eve's systems are a collection of minigames each not much deeper than say tic-tac-toe, or simply calculating profit margins (which is not hard). But this leads to a more fundamental question wether you think that combinining multiple shallow games makes one deep one. Its a collection of interconnected shallow systems. And no, I don't think it is that much greater than the sum of its parts. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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10/22/12 8:30:00 AM#86
Originally posted by Quirhid That's it in a nutshell. Other things I like are that if sufficient people amass sufficient resources, ships and technology they can take over entire star systems... but then the real trick is to hold them! The game has a complex learning curve compared to the elf-humping MMOs (I wouldn't say a steep one) and nothing is handed to you on a plate. You want something, you work for it. Eve has the ONLY PvP system I have any respect for. Any other MMO I have tried has, essentially, carebear PvP which has neither sufficient risk or sufficient rewards to bother with. I don't want crappy tokens or leaderboards - I want to take EVERYTHING the loser has in the way of salvage. If I lose - and I have many times! - I just grit my teeth, take the losses and plan revenge... |
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10/22/12 8:40:28 AM#87
Because EvE is real.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
10/22/12 9:14:11 AM#88
Originally posted by Kyleran
Some more to add to the list, most of which are still running. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/22/12 9:20:23 AM#89
Originally posted by Loktofeit OK, OK, I didn't think that through very well, but outside of Star Trek Online, how many of those really have any substantial populations? "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/22/12 9:27:40 AM#90
Originally posted by bunnyhopper No, I don't think he's trolling, but I just don't agree with his assessment that it's a collection of shallow mini-games. Look at PVE, there's mission running, incursions, wormholes, complexes to name a few, all quite different and challenging in their own way. I assume he thinks they are all simple and the same but I don't understand why, I view them otherwise. Same for most everything else in EVE, the industry is very interconnected and complex, from the mining, to the refining, to the actual blueprints, manufacturing, distribution and what not. They really are a sum of their parts, end to end it's a pretty complex system and it works pretty well together IMO. Just look at how many game guides have been written on literally every aspect of EVE, I doubt there's many (if any) other titles with as much documenatation created about it, which does tend to point to the argument it's a pretty detailed and comnplex game. But he disagrees, we'll never see it the same way that's for certain.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/22/12 9:38:05 AM#91
Originally posted by Kyleran Pretty much every single complex system which is built upon interlinked mechanics/systems are built up by more simplistic/basic components. So the whole "shallow to make a system" case is redundant. Moreover the case can be levelled at every game and every system.
Furthermore the use of "minigame" seems badly abused here, considering minigame traditonally means something of an easter egg which is standalone from the core gameplay mechanics and the core game world.
So all in all, I hope to christ is was an attempt at trolling. |
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10/22/12 11:18:38 AM#92
Nothing that keeps me playing. PVE combat is super boring and easy. It wasn't fun in the trial so i bailed. |
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Phaserlight
Hard Core Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
10/22/12 12:14:04 PM#93
Vendetta Online has a substantial population and has been growing, particularly with the advent of the mobile build.
"To be what you are not, experience what you are not." -Saint John of the Cross |
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10/22/12 12:20:46 PM#94
Originally posted by Kyleran This, I have a friend who was in the US Marines who uses a sig quote he picked up during his time there. “If you ever find yourself in a fair fight, it is because your tactics suck.” - First Sergeant Jim Reifinger, RET Eve is a game where you fight to win, to gain something and so you don't lose everything, it's hard to understand if you play arena PvP where win or lose nothing changes. "i don't waste my time building relationship in games" - nariusseldon |
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10/22/12 12:31:46 PM#95
I love reading these stories of what high-level (high risk) play in Eve is like, but I've failed multiple times to get through the first few hours. I know there's exciting gameplay past it, but I just can't force my way through! It's going to be one of those games that I love to read about, but will never experience for myself, like Dwarf Fortress. |
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10/22/12 12:40:20 PM#96
The biggest thing that keeps me playing Eve again and again is that there have been logistical challenges I've had to overcome - not prescripted either, fate just dumped them on my lap one day - that had a level of complexity and uniqueness that when they were over I literally sat back and said "Did I seriously just go through that in a videogame?!" Being the only cloaked cargo hauler for a wormhole corp to haul out valuable salvage and haul in the critical components of POS fuel that we didn't have the planets in the WH to manufacture (plus assorted other supplies/ammo that we needed), and the WH was a class 3 which meant its exit (that I often had to scan down myself) was most often deep in pirate infested Lowsec so dodging gate camps became almost a daily occurence... A do or die escape run out of Nullsec after the system my ship was docked in was taken over by an enemy alliance, so I would not be able to re-dock after I left and I only had a brief window where I was able to refit my non-ideal ship to give it more of a chance of surviving that run, AND I had to try and take some valuable salvage from a corp-mate's ship that I had picked up after he had been blown up in a POS bash a few days earlier... During a hisec war, secretly using a network of locator agents to pin down the location of a war target, then with buddies hunt him down and fry his ass without him ever seeing us coming... These kinds of things just don't happen in other MMOs. They don't. I've looked. Those kinds of utterly off-the-wall logistical challenges that come out of nowhere and slap you in the face, and then the feeling you get when you successfully overcome them (or at least get very close and get a rush anyways, as was the case with that do or die escape run) are why I still play Eve. I do take the occasional breaks from it as too much of anything gets tiring after a while, but it will always keep calling me back. Eve Online Forever! |
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10/22/12 12:43:28 PM#97
It is an awesome sandbox but sadly, I can not seem to stay interested in it for more than a few months at a time. I have subbed to it 4 different times starting in 2005 but each time, after a few months it just loses my interest. I am guessing the fact that most things take more time than other games is what finally does me in. What to fight someone, find a fleet, wait while fleet forms, wait while flying 15 jumps, land into system with bigger blob than you, run away.
If you have the time, it is a truely awesome game of possibilities. If you have a RL, family/kids and fulltime job and can not devote more than 10 or so hours per week to game, you wont get a whole lot of enjoyment out of it after the newness wears off. |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
10/22/12 4:38:24 PM#98
Originally posted by Talonsin this is false. many paths can be played casually. things like diplomacy or crafting or planetary interaction...
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10/22/12 4:46:48 PM#99
Originally posted by Robokapp all depends on what you want to get out of that game and with who you are playing. I can play 1hr/week doing trades and earn lots of money, do my thing or I can devote my time 7d/week to my pvp alliance in 0.0 who want me in their fleets every moment of the day. The game doesn't dictate how you play, it's the player who decides that.
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Elsabolts
Hard Core Member
Joined: 10/03/06
Life Liberty and the Pursuit of those that would threaten It |
10/22/12 5:01:32 PM#100
Originally posted by RefMinor Tell your friend that an old Navy Chief said that he still and always will concider One of Uncle Sams Misguided Childern a Department of the Navy. and also tell him how much time and money was spent on training there Recon how to swim. " Charlie Mike " |