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Guild Wars 2

Guild Wars 2 

General Discussion  » Would You Pay Monthly Subscription Fee For GuildWars 2 ?

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154 posts found
  Rayshe

Apprentice Member

Joined: 11/30/11
Posts: 1295

10/20/12 11:28:17 AM#141
If the game could keep up with Content releases monthly and not go the expansions route i would give it a thought. However i dont see them doing that any time soon.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

10/20/12 11:31:08 AM#142
Originally posted by Rayshe
If the game could keep up with Content releases monthly and not go the expansions route i would give it a thought. However i dont see them doing that any time soon.

umm they are going the free content route with paid expansions as well.. first content patch comes monday with the halloween event.. guess you missed this

https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

10/20/12 12:52:05 PM#143
Originally posted by Yamota
Originally posted by Istavaan
Originally posted by Yamota
Pretty dumb poll if you ask me because if you ask if people would pay for something they currently get for free then obviously the answer would be no, for most people. Now if you instead asked if you would pay a sub. fee but in return they would get rid of the cash shop and have content on a monthly or bi-montlhy schedule then I think the outcome would be different.

What mmo puts out content on a monthly or even bi-monthly basis?

Old time MMORPGs did. AC 1 and EQ had regular content added over time but it was just an example. The point is what they added content over time and big content additions were in expansions. I much rather have that than a model which will add content based on you going to the cash shop.

Rift and TSW put out content constantly as well

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2758

10/20/12 2:11:54 PM#144

Not a chance.  I wouldn't have even bought it if it had a sub.

 

I hate endgame in GW2.  It is not worth a sub at any price to me.

  LordOfPit

Novice Member

Joined: 12/22/10
Posts: 77

10/22/12 10:25:09 AM#145
I recently cancelled my subs in TERA and SWTOR. If any MMO wants my money these days, it has to be free or offer a one-time fee. If I were to play a new MMO now, I'd only consider those offering Lifetime subscriptions, Buy-to-Pay model without a sub, or F2P.
  winter

Hard Core Member

Joined: 8/08/03
Posts: 2224

10/22/12 10:38:05 AM#146
Originally posted by Yamota
Originally posted by The_Korrigan

One of the major differences between B2P model and sub based MMORPGs is pretty simple.

In a sub based model, the purpose of the developer is to make you pay to play as long as possible. That's why those games have a ton of built in mandatory grinds the player has to go through to remain competitive. They can release content whenever they want, they are in no hurry, as long as the hamsters keep on running the threadmill. A raid with a few bosses will keep them busy 6+ months, and will therefore generate 6+ months of subscription income, how convenient! Not much effort on developer side, for a huge return. $15 per month to grind the same stuff over and over again because developers are lazy.

In a B2P MMORPG like GW2, they can't rely on those threadmills, since there's no subscription fee, so player would just run the hamster wheel for free. They are kind of forced to release regular quality content additions which contain elements the player will want to buy in order to generate income. There's no point in adding a raid that players will farm for 6+ months in GW2, that would be wasted developer time. This first content addition, halloween, is free with some elements sold in the cash shop, but I expect to see bigger paying expansion packs with a ton of content coming quite soon too.

I personally prefer paying $30 or even more (depending on quality/quantity) every few months and get new content often than to pay $15 per month for 6 months to be able to farm the same stuff over and over again.

When I play WoW now, I go through the new content once and cancel my account until the next content release, because I think grinding the same scripted mobs dozens of times to get some virtual purple item is not worth $15 per month.

You are looking at the worst possible scenario for sub. games and try to make that the norm. Where as in fact most sub. based MMORPGs I have played had a lot more content added to them then a F2P/B2P game.

And again you are making it like Gw2 is a B2P game only where as it is B2P+microtransactions which means that any content which they add to the game will have in mind to increase the revenue in the microtransaction area and not add quality content. Even paid expansions will add things with microtransaction in mind because that will be their longtime revenue stream.

So in other words in any games with cash shop, the long term gaming will be centered around the cash shop because that is the long term revenue stream where as in sub. based games they are free to add whatever makes the game more fun rather than what makes people go to the cash shop to have more fun.

 +1 ^this^  many f2p players and b2p players look at things in a very narrow and not truely accurate or full view. Weither its becasue they really don't know due to limeted experience (ie how can someone whose never played a subscription mmo because they don't think any mmo is worth a subscription judge all subscription MMO's? ) or because it just doesn't support their every game should be f2p arguement is hard to say.

  clumsytoes44

Apprentice Member

Joined: 4/25/12
Posts: 385

10/22/12 10:42:36 AM#147
If I wanted a sub fee game with CS, Iwould have stuck with lotro. Lotro should be labeled as limited F2P imo.
  User Deleted
10/22/12 10:47:18 AM#148
Originally posted by winter

 +1 ^this^  many f2p players and b2p players look at things in a very narrow and not truely accurate or full view. Weither its becasue they really don't know due to limeted experience (ie how can someone whose never played a subscription mmo because they don't think any mmo is worth a subscription judge all subscription MMO's? ) or because it just doesn't support their every game should be f2p arguement is hard to say.

GW2 is the first f2p/b2p game I really enjoy, and I've been playing MMOs in their graphical incarnation since UO beta (and text MUDs before). I usually dislike the f2p/b2p model. I also certainly have more varied MMORPG experience than many who post here, having played many games not centered on a end game gear grind, and many which aren't another EQ or WoW clone, so I'm definitely not just a noob with "limited experience".

So all your assumptions are, like most assumptions, totally wrong.

But please, be my guest and try again. Try to use your own facts this time, and not assumptions about people you don't know.

  Venger

Apprentice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

10/22/12 10:53:49 AM#149
Originally posted by Sentime
Originally posted by romanator0
Originally posted by GeezerGamer
Originally posted by Aerowyn
should of added a third option that said "I wouldn't pay a sub fee for any themepark MMO"

He want's to know if GW2 is worth the sub fee. Not other games, if you would never pay a sub fee for any theme park then by default you answer here is No.

The options that are given aren't enough to determine whether people feel GW2 is worth a sub or not.

Let's say that 70% of the voters say "no". This doesn't say whether people feel GW2 is worth a sub or not because maybe some people voted no because there isn't a game they feel is worth a sub yet, others might vote no because they feel that paying a sub is a stupid concept and no game ever will be worth a sub. The current options don't allow for enough information to answer the OP's question.

 

What?

Would You Pay $14.99 Monthly Fee for GuildWars2?

How can you make the question more simple or direct? 

 

 

The question is simple and directed.  How the results are spun is what is not simple or direct at all.

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 280

10/22/12 11:02:22 AM#150

No, I hope GW2 breaks this model for more games but I doubt the sub model is dead. The sub fee was born because the need to maintain the equipement and bandwidth needed to run the game. It was very expensive it no longer is. Hell, at one time carriers were trying to push a pay per bit rate used model because they would have made more money. They don't any more because a fixed monthly fee is now a model that makes them more money, bandwith is cheaper.

People are used to a sub model for MMOs it's a business dream.  There are many businesses that would love to sell a product and then have you pay a monthly fee afterward. 

Time will tell but I believe they will be relying on expansions as much as if not more then the cash shops. It was true for GW1, its not there first rodeo. I will say I felt that the expansion in content of GW1 far out paced anything I was getting from previous sub based MMOs. Sub based MMOs have paid expansions too, that is where the big content updates come so what is my sub paying for again? 

  Greyface

Novice Member

Joined: 5/23/04
Posts: 388

10/22/12 11:57:56 AM#151
Nope. But I refuse to pay a sub for any game these days. It inevitably leads me to feeling an obligation to play.

Online games outside the MMO world manage to make money without subscriptions. Bandwidth isn't as expensive as it was 10 years ago. I'm happy to pay for content updates, but a sub puts me in the position of passively purchasing content I'll never use (e.g. SWTOR's legacy system, arenas in WoW, everything in TSW). I don't demand f2p necessarily -- I hate being sold to in game as much as I dislike feeling like I'm wasting money by not playing 5 hours a day. But b2p suits me just fine. I'll pay $60 for a good game, and more for DLC relevant to my playstyle. But I just can't justify paying the same price every four months when I could buy an entirely new game (or two) for the same money.
  aerinndis

Novice Member

Joined: 5/02/12
Posts: 67

10/22/12 12:14:50 PM#152
No. I probably wouldn't have bought the game if it had a monthly sub. I'm not interested in playing ANY game with a sub right now though. I enjoy GW2 and play it most evenings, so it's nothing against the game.
  scarykids2

Novice Member

Joined: 4/21/10
Posts: 67

"There are no secrets in life, just hidden truths that lie beneath the surface." - Dexter

10/22/12 12:17:38 PM#153
i'd only pay if they made the game better then what it is right now. other from that nope, not even play for free ahaha.
  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3127

10/22/12 12:19:28 PM#154
Nope I have the luxury of only spending cash when I decide to and I'm still getting a good 20 hours a week pleasure out of the game.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

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