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News & Features Discussion  » [Preview] The Elder Scrolls Online: Stuff We Didn't Play - PVP and Social Integration

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32 posts found
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1101

 
10/20/12 1:21:17 PM#1

Though we got three hours with Elder Scrolls Online last week, there was still a lot we didn't even touch. Luckily Zenimax covered a great deal of it in a post-demo Q&A and presentation. Read on for the details.

Once our day of playing Elder Scrolls Online was over, the Zenimax Online Studios folks pulled us back into the presentation room to over some of the many things we didn’t get to see for ourselves, as well as answer a smattering of our questions about all we’ve seen and played.  From high level multi-player dungeons to AVA, the social experience, to crafting, morality, and max-level progression… well, we got an earful.  Read on for more and leave us your thoughts in the comments below.

Read the rest of Bill Murphy's Elder Scrolls Online: Stuff We Didn't Play.

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 1559

The king and the pawn go back to the same box at the end of the day.

10/22/12 9:29:07 AM#2
If there is no player housing I won't be playing.  That was the best part in Skyrim, I love filling up my bookshelves and what not.

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1101

 
10/22/12 9:45:14 AM#3
I actually told them they need to add it in, Betaguy.  I doubt it'll make ship, but I think the team knows it's important to the TES IP.
  GI05

Novice Member

Joined: 12/25/09
Posts: 18

10/22/12 9:57:40 AM#4
Interesting about the megaservers. Would they be like Eve Online or SWTOR where they have clone maps?
  ste2000

Novice Member

Joined: 2/28/04
Posts: 4139

10/22/12 10:01:00 AM#5

Bill the game looks a mix between SWTOR and GW2

But thanks for your efforts in trying to make this game look something it is NOT..........................a TES game

The game is too Story/Quest focused...........never been a TES priority

Crafting is an afterthought (unlike TES), no housing, combat is not FPS style like TES, skill system is anything like TES, and all those artificial Social features (Facebook, Google+)....... oh dear, where is the immersion gone? (TES main feature)

Next time you see Zenimax guys, tell'em they should do like SoE and rebuild the game from scratch, this is just a waste of their time and their money.

Zenymax need to create the World of Tamriel, that's what TES fans want,, not another WoW clone.

Zenimax.......players want Skyrim Online. They do NOT want WOWTES
.

  ste2000

Novice Member

Joined: 2/28/04
Posts: 4139

10/22/12 10:01:32 AM#6
Originally posted by GI05
Interesting about the megaservers. Would they be like Eve Online or SWTOR where they have clone maps?
 

SWTOR..............obviously

Zenimax.......players want Skyrim Online. They do NOT want WOWTES
.

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1101

 
10/22/12 10:14:44 AM#7
Originally posted by GI05
Interesting about the megaservers. Would they be like Eve Online or SWTOR where they have clone maps?

It'll be cloned/layered maps like Champions Online or DCUO.  

  Ulorik

Hard Core Member

Joined: 9/12/11
Posts: 125

10/22/12 10:15:17 AM#8

Being mostly interested in large scale PvP, the AVA system sounds interesting, not the least when mixed with the possibility to join "shards" based on player preferences (...would like to play with mature players interested in strategic RvR..tick)

I very much hope they plan on a  "Darkness Falls" like dungeon with access for  the faction who controls certain choke points or tops the leaderboard etc, that was the best about DaoC.

(and btw. their skills development system reminds me of TSW...horizontal levelling and such)

 

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6821

10/22/12 10:20:09 AM#9
The mega server thing sounds like tsw, they spawn extra instances if zones when full, and allow you to pve cross server.

I have great fears for the pvp with this megaserver tech. No doubt people will want the freedom to play all 3 factions, and without 3 servers it will be a mess. Only 2 mmos have got factional pvp really right imo, daoc and planetside, sadly I don't see TESO joining them.
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6821

10/22/12 10:22:20 AM#10
also I don't get the "housing is too hard thing"

The people making this game worked on daoc, uo and tes single player.

All of which have player housing.
  SlickShoes

Apprentice Member

Joined: 3/01/06
Posts: 1037

10/22/12 10:25:30 AM#11
Originally posted by ste2000

Bill the game looks a mix between SWTOR and GW2

But thanks for your efforts in trying to make this game look something it is NOT..........................a TES game

The game is too Story/Quest focused...........never been a TES priority

Crafting is an afterthought (unlike TES), no housing, combat is not FPS style like TES, skill system is anything like TES, and all those artificial Social features (Facebook, Google+)....... oh dear, where is the immersion gone? (TES main feature)

Next time you see Zenimax guys, tell'em they should do like SoE and rebuild the game from scratch, this is just a waste of their time and their money.

Zenymax need to create the World of Tamriel, that's what TES fans want,, not another WoW clone.

I don't know how you got WoW clone from any of these articles today?

Also the combat is nothing like WoW, did you read the articles?

  User Deleted
10/22/12 10:27:46 AM#12
There was a poster on the Tamriel Foundry who stated Housing is defintley on thier todo list after launch.  They want to make it as perfect as possible.
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6821

10/22/12 10:32:00 AM#13
Yeah I was interested in the game before when it sounded like a cross between the best mmo I played - daoc and the best rpg series - tes.

But this instanced zones thing and phasing and what not - oh god no. It breaks the legacy of both games, both were open world with no instancing whatsoever (ok later tes games have zoning but not instancing). :(
  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 594

10/22/12 11:27:15 AM#14
Originally posted by ShakyMo
also I don't get the "housing is too hard thing"

The people making this game worked on daoc, uo and tes single player.

All of which have player housing.

Maybe that's why they know that player housing is hard to do.   Believe me, it opens up several different cans of worms.   It is cool, no doubt.   What is important is that if they are going to do it, they need to plan for it early.   Otherwise it could just be an ugly bolt on.

If you are waiting for the perfect game, the only game you play will be the waiting one.

  Xstatic912

Advanced Member

Joined: 8/20/11
Posts: 350

10/22/12 12:05:56 PM#15
Will someone please fill me in on what's the big deal with housing?

For the love of mmo I can't see the big deal with or without housing and I guess most dev see it that way as well, because if its an essential feature it would be there on launch day..

I can see I being cool in Eso as its apart of the ES series, but even in Gw2 they are asking for housing..
  Apraxis

Hard Core Member

Joined: 9/28/05
Posts: 653

10/22/12 12:10:20 PM#16
Originally posted by ShakyMo
Yeah I was interested in the game before when it sounded like a cross between the best mmo I played - daoc and the best rpg series - tes.

But this instanced zones thing and phasing and what not - oh god no. It breaks the legacy of both games, both were open world with no instancing whatsoever (ok later tes games have zoning but not instancing). :(

Well.. and DAoC Housing was in a seperate zone(or instance) and didnt felt alive. And as i see it here.. if you plan to add it late it will not be more than that. So.. i dont expect anything, at least about housing.

  Vesavius

Old School

Joined: 3/08/04
Posts: 6987

Players come for the game, but they stay for the people- Most Devs have forgotten this.

10/22/12 12:12:33 PM#17
Originally posted by Xstatic912
Will someone please fill me in on what's the big deal with housing?
 

 

Probably not. It's a taste thing and if isn't yours, it just isn't.

 

All you have to do is accept that others like it a lot and, from the PoV of the Devs, it's a great player retainer that helps many get invested into your product.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6821

10/22/12 12:43:14 PM#18
Apraxis:
Daoc had zoning.

But it didn't have any of this latest fad for instancing / sharding or whatever they call it.

Nothing was instanced in daoc, even the dungeons and leveling pvp was single copy and persistent.
  Xstatic912

Advanced Member

Joined: 8/20/11
Posts: 350

10/22/12 12:53:52 PM#19
@ Vesavius

Guess that's why the Sims was so popular.. But I get you point.

also does anyone know how resource heavy and expensive housing would be on the servers.. Back in the day with galaxies, or before then stuff was a bit cheaper to do.. Now we are in frickle mmo market that seems they want all future releases to be B2P, or if its sub base most probably start hitting cap and quitting after 3 months..

So I don't think its that housing is hard, i think the way the market is, that has an influence on what makes it in..
  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 326

10/22/12 1:02:38 PM#20

How is the conduit system different than the field synergy system in GW2?

 

It sounds exactly the same.. an elementlist throws down an ice field and people use attacks to take advantage of it.

 

Are the conduit attacks simply a single extra attack?

 

I mean no offense, but you make this sound like it's a revolutionary idea..

 

I'm a bit worried about their economy based on crafting too, after what happened with GW2 :/

 
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