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News & Features Discussion  » [Preview] The Elder Scrolls Online: The Comprehensive Preview

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245 posts found
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

10/22/12 11:02:18 AM#41
Did they get rid of instances yet?
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1799

 
OP  10/22/12 11:03:09 AM#42
Originally posted by Zylaxx

Garrett or Bill can you explain the class you mentioned:  "Dragonknight (fire, brimstone, and badassery)."

 

Cause it sounds as if it is a Fire based hybrid class?  If so I will be in frickkin heaven (unless they implement a Necromancer/warlock hybrid with Death and Decay spells).  I know basically every class can use any weapon so in a sense they could be hybrid, but does this Dragonknight feels and plays like a true melee/magic hybrid?

It is. The main role I played was with Heavy Armor so it was more of tanking class.  I used a shield at first, then switched to a two-handed sword, and tried dual-wield.  They all played differently, and unlock different weapon-based skills.

The class itself has spells that involve mostly "tank-like" effects.  Armor upgrades, AOE fire-damage (you basically set yourself on fire with dragon armor that burns everyone around you) and a sort of thorns armor.  The team told me that you'll wind up getting skills that do everything from DPS focus to damage mitigation, and even healing so you can perform all three roles based on your choice of load-out.

In this way, it's kind of Guild Wars 2-ish, or TSW-ish.

But yes, what I played of the DK was VERY fire-based. We'll have a full preview of the class later this week.

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1799

 
OP  10/22/12 11:06:46 AM#43
Originally posted by winter
Originally posted by BillMurphy

Hey Wookie,

Yeah, definitely has classes.  Which I can understand lamenting, but I think once you see how much each class can be tailored you'll be pleased with the diversity.  It uses the single-hotbar design and entails so many different skills across armor, weapons, and class choice that you really will be a unique character even if you are called a "Dragonknight" or whatnot.

 

 How on earth can you say this when in your own articale you state that in the build played this wasn't the case? So they say the game will have character customization in spades then have you play a build that has little to no character customization and you you buy the line sight unseen, or are you just not telling us how you know the game will character customization in spades as you put it?

Everything but the armor was usable by every class in this build.  And we could see each armor, weapon-type, and stat progression, plus our class' skill progression.  I wish they'd have given us some of the UI to show you, but it was off limits.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3171

I actually still like MMORPGs

10/22/12 11:11:29 AM#44
[mod edit]

 

 

 

I think if any gaming site was as bitter and negative as many players on this site, NO company would ever give them any exclusive info or any info at all. I can see your article now:

TESO we played for 3 hours, it was fun but I think the games gonna suck anyways and I don't wanna get my hopes up. You shouldn't either.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7640

10/22/12 11:12:52 AM#45
*wipes tear* That sounds beautiful *sniff* *wipes eye* Thanks Bill. *sniff*
  User Deleted
10/22/12 11:17:52 AM#46
Originally posted by BillMurphy
Originally posted by Zylaxx

Garrett or Bill can you explain the class you mentioned:  "Dragonknight (fire, brimstone, and badassery)."

 

Cause it sounds as if it is a Fire based hybrid class?  If so I will be in frickkin heaven (unless they implement a Necromancer/warlock hybrid with Death and Decay spells).  I know basically every class can use any weapon so in a sense they could be hybrid, but does this Dragonknight feels and plays like a true melee/magic hybrid?

It is. The main role I played was with Heavy Armor so it was more of tanking class.  I used a shield at first, then switched to a two-handed sword, and tried dual-wield.  They all played differently, and unlock different weapon-based skills.

The class itself has spells that involve mostly "tank-like" effects.  Armor upgrades, AOE fire-damage (you basically set yourself on fire with dragon armor that burns everyone around you) and a sort of thorns armor.  The team told me that you'll wind up getting skills that do everything from DPS focus to damage mitigation, and even healing so you can perform all three roles based on your choice of load-out.

In this way, it's kind of Guild Wars 2-ish, or TSW-ish.

But yes, what I played of the DK was VERY fire-based. We'll have a full preview of the class later this week.

AWESOME!

 

Is it the end o 2013 yet.  Screw hype I dont care, your site, as well as massively's and Zam's article has me even more convinced.  Great news indeed and I could care less if I hype the game so haters beware, this is my game.  As much as I love GW2 (and I do ALOT) I could easily see TESO taking its place.  Only a few things I am worried about but as they say the positives outweighs the negatives.

  Kingmob23

Novice Member

Joined: 6/11/12
Posts: 77

10/22/12 11:21:01 AM#47
Sounds interesting. Seems like the game I was hoping GW2 would be. I'm wondering now, with the way combat is set up, if they are going to be aiming for an eventual console release too?
  AdamTM

Novice Member

Joined: 5/05/05
Posts: 1395

I'M PUNCHING YOUR SALAD!!!!

10/22/12 11:28:26 AM#48

Let the hype begin.

In 2013, three months after release we will get a "why it failed" feature/editorial.

 

It keeps happening bro, I told you about the hype bro. I told you.

  Vyeth

Novice Member

Joined: 12/17/07
Posts: 1464

Celebrated pariah of MMORPG.com

10/22/12 11:29:24 AM#49

I'm on board.. Not a "perfect" Elder Scrolls conversion, but they did enough things to make it both comfortable to standard MMO fans and sorta familiar to Elder Scrolls fans as well..

I've got my eye on you... ...

  Koddo

Novice Member

Joined: 6/07/04
Posts: 151

The strong needs not valor...Only a relentless will that goes against fate...

10/22/12 11:34:27 AM#50
Originally posted by Kingmob23
Sounds interesting. Seems like the game I was hoping GW2 would be. I'm wondering now, with the way combat is set up, if they are going to be aiming for an eventual console release too?

I would say "not likely". Unless they can squeeze M$ cajones in some way, they won't get to run a server on the xbox with primary control and the players playing with those on another console or the pc. And $ony will be giving very little to no help to Zenimax to get it to run the way they'd want it to, on the ps3 (though they would be able to allow the ps3 players to play with the pc players at least).

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  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

10/22/12 11:35:22 AM#51

I'm not comfortable at all with this game.  Although the review is great, it just doesn't feel like TES.  I'm afraid that it will become another expensive generic waste of time.  I've always enjoyed the elder scrolls games but this one is too far away from what defined the IP for me.

  Pyuk

Advanced Member

Joined: 12/21/05
Posts: 666

10/22/12 11:35:54 AM#52
Originally posted by BillMurphy
Originally posted by ste2000

 

But the real questions are:

1- Is crafting focal to this game like in every TES?

2- Is the combat in First person or at least a close third person (character can't see behind his back) like in every TES?

3- Personal Storyline is secondary to Exploration like in every TES? ( Storyline has never been important in TES, sorry to tell you that Bill, you are confusing TES with Dragon Age)

4- Are you free to play the game the way you want it, like in every TES?

The answers to those question so far is a big NO, so to me not only this is not going to be a good TES game, but another boring and shallow Themepark.

 

 

1.) We're only told "yes".  But we have to wait and see.  Considering the wealth of crafting mats we found in houses, the world, in crates, boxes, barrels, etc.  It seems to be leaning this way.

2.) Very close third-person, over the shoulder view, or you can pull out.  Rumor is they're working on first-person.

3.) You can completely ignore the personal story-line.  And just do random quests you stumble upon.  You'll likely WANT to eventually do it.  But after the intro, you're free to do what you want.  Or so so we're told.

4.) Yes. You pick a class, but the depth of customization within each is insane. Think Oblivion, in that you pick a class and then customize it. It would be great if you could "create your own class", but that's not happening.

There's no excuse that ES can't have players create their own class. UO has been basically allowing players to do just that for 15 years. TES is skill based. ESO should be skills based. Locking players into classes just further emphasises how far astray ESO will be from an TES game. How often does history have to repeat itself before devs wake up? That's the true problem with the MMORPG genre - devs are insane expecting different results after repeating the mistakes every other dev has done in the past.

I make spreadsheets at work - I don't want to make them for the games I play.

  User Deleted
10/22/12 11:41:12 AM#53
Originally posted by Pyuk
Originally posted by BillMurphy
Originally posted by ste2000

 

But the real questions are:

1- Is crafting focal to this game like in every TES?

2- Is the combat in First person or at least a close third person (character can't see behind his back) like in every TES?

3- Personal Storyline is secondary to Exploration like in every TES? ( Storyline has never been important in TES, sorry to tell you that Bill, you are confusing TES with Dragon Age)

4- Are you free to play the game the way you want it, like in every TES?

The answers to those question so far is a big NO, so to me not only this is not going to be a good TES game, but another boring and shallow Themepark.

 

 

1.) We're only told "yes".  But we have to wait and see.  Considering the wealth of crafting mats we found in houses, the world, in crates, boxes, barrels, etc.  It seems to be leaning this way.

2.) Very close third-person, over the shoulder view, or you can pull out.  Rumor is they're working on first-person.

3.) You can completely ignore the personal story-line.  And just do random quests you stumble upon.  You'll likely WANT to eventually do it.  But after the intro, you're free to do what you want.  Or so so we're told.

4.) Yes. You pick a class, but the depth of customization within each is insane. Think Oblivion, in that you pick a class and then customize it. It would be great if you could "create your own class", but that's not happening.

There's no excuse that ES can't have players create their own class. UO has been basically allowing players to do just that for 15 years. TES is skill based. ESO should be skills based. Locking players into classes just further emphasises how far astray ESO will be from an TES game. How often does history have to repeat itself before devs wake up? That's the true problem with the MMORPG genre - devs are insane expecting different results after repeating the mistakes every other dev has done in the past.

How hard is it to understand that any class can wear any armor and use any weapon.  On top of this you only have 6 skills so in essence it is an open ended skill system like the original.  Is it identical?  Nope but that would be boring, with this system, you get the best of both worlds from MMO's and TES series RPG's.

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

10/22/12 11:45:09 AM#54
Originally posted by ste2000

What a mess.

Sorry but this article not only didn't made me change my mind but confirmed all my fears.

This is going to be another of those 1 month wonder themeparks. Not good enough.

-SWTOR story system? No thanks

-GW2 Quest system? No thanks- Nope, classic questing mixed with TSW style questing, it's not GW2 thank god.

-Phasing? No thanks

-MegaServer plus Facebook, Google+ and all that plastic Social features? No thanks

-Switching Classes at will? No thanks (forgot what is an RPG, Zenimax/Bethesda?)

-Any hint of a Sandbox feature? Not even one.

 

But the real questions are:

1- Is crafting focal to this game like in every TES?

2- Is the combat in First person or at least a close third person (character can't see behind his back) like in every TES?

3- Personal Storyline is secondary to Exploration like in every TES? ( Storyline has never been important in TES, sorry to tell you that Bill, you are confusing TES with Dragon Age)

4- Are you free to play the game the way you want it, like in every TES?

The answers to those question so far is a big NO, so to me not only this is not going to be a good TES game, but another boring and shallow Themepark.

 

This game has nothing new to bring to the MMO industry while at the same time it has the power to kill the TES IP.

Zenimax should do the same as SoE did (with EQnext) scrapping this game and rebuild it to be a real TES game with "some" sandbox features, or it will fail badly.

 

I agree with things but i am looking forward to the game as well.

  darkhalf357x

Advanced Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

10/22/12 11:50:29 AM#55

Good article.  Been waiting to get some more details of how they planned to implement this.  Also noticed that GW2 mechanics are becoming standard (for example shared nodes).  This is a move in the right direction.  There is no need to keep the archaic rules of the past in 2012.  Also makes MMOs more modern/approachable.

Still concerned about the combat.  Personally not a fan of real-time 'twitch' combat in my RPGs.  They just dont mix well in my eyes.  Skyrim combat did have a balance but definitely learned more towards action than strategy.

Also was there any mention on the 'mobs'?   Do they level with you like in Skyrim?  Or are there static levels where I can be level 50 fighting a level 1 enemy?  Not a fan of level scaling but not something that would deter me.

I love to level and 50 sounds kind of low.  Depending on how engaging the content is and how challenging will determine my expected playtime to max level.  For me, the longer the better. I'll also hold an assumption that level cap will go up in the future.

Heard mention that housing wont be available and that is dissappointing.  One of the first things I do in Skyrim is get my house to host all the spoils of my adventure.  I think it would be a great addition going forward and hoping they will re-consider.

All in all, excited to get my hands on this.  Outside of the (inevitable) hype I'm curious how all of these mechanics come together and see how it changes my perspective on MMO gameplay.

Hope others follow suite and make changes.  Market is stale at the moment (though still loving me some EQ) ;-)

  milamber12

Novice Member

Joined: 4/09/05
Posts: 60

the greatest glory in life is not in never falling but in rising everytime you fall.
RWE.

10/22/12 11:53:19 AM#56

It all sounds amazing and I will continue to follow this game, to its completion.

 

One thing that continues to have me worried and was sad to hear they would have in this game.  Is the function to join multiple guilds.  I feel that diminishes the purpose of a guild!! It is sad that the last few years in the MMO genre we have yet to have a game fully understand the power of creating a strong interactive GUILD interface and bring back to MMO's the importance of representing a guild and taking PRIDE in that guild. 

 

I can't get my head wrapped around what type of players would want to be in multiple guilds.  Just don't join a guild and have a robust friends list!!!  I hope they truley reconsider that one concept.  I know it might seem simple to many of you.  But after 12 years of MMO gaming it has been my guild and my gaming community that continues to drive me back into a new game. 

 

 

D,

 

  Falcomith

Novice Member

Joined: 7/03/09
Posts: 803

10/22/12 11:53:39 AM#57
I kind of kept this off my gaming radar. Now that I read this article, the bleep is in the radar. Hope they can deliver.
  darkhalf357x

Advanced Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

10/22/12 11:53:45 AM#58
Originally posted by AdamTM

Let the hype begin.

In 2013, three months after release we will get a "why it failed" feature/editorial.

 

It keeps happening bro, I told you about the hype bro. I told you.

 

Perhaps it keeps happening because you (all) keep talking about it.  Take the information with a grain of salt.  PLAY the game when it comes out, then decide if its for you or not, as opposed to determining if the game is GOOD/BAD for the entire populace.

Its rediculous.

  Koddo

Novice Member

Joined: 6/07/04
Posts: 151

The strong needs not valor...Only a relentless will that goes against fate...

10/22/12 11:56:27 AM#59
Originally posted by darkhalf357x

Good article.  Been waiting to get some more details of how they planned to implement this.  Also noticed that GW2 mechanics are becoming standard (for example shared nodes).  This is a move in the right direction.  There is no need to keep the archaic rules of the past in 2012.  Also makes MMOs more modern/approachable.

Still concerned about the combat.  Personally not a fan of real-time 'twitch' combat in my RPGs.  They just dont mix well in my eyes.  Skyrim combat did have a balance but definitely learned more towards action than strategy.

Also was there any mention on the 'mobs'?   Do they level with you like in Skyrim?  Or are there static levels where I can be level 50 fighting a level 1 enemy?  Not a fan of level scaling but not something that would deter me.

I love to level and 50 sounds kind of low.  Depending on how engaging the content is and how challenging will determine my expected playtime to max level.  For me, the longer the better. I'll also hold an assumption that level cap will go up in the future.

Heard mention that housing wont be available and that is dissappointing.  One of the first things I do in Skyrim is get my house to host all the spoils of my adventure.  I think it would be a great addition going forward and hoping they will re-consider.

All in all, excited to get my hands on this.  Outside of the (inevitable) hype I'm curious how all of these mechanics come together and see how it changes my perspective on MMO gameplay.

Hope others follow suite and make changes.  Market is stale at the moment (though still loving me some EQ) ;-)

 

50 Is generally the level cap for most MMORPG's when launched. Which is better than a cap of 20, that a lot of DnD based games give throughout it's lifetime.

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  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1799

 
OP  10/22/12 12:00:17 PM#60
Originally posted by Koddo
 

50 Is generally the level cap for most MMORPG's when launched. Which is better than a cap of 20, that a lot of DnD based games give throughout it's lifetime.

Note also that 50 is the level cap at launch, but that your skills, spells, armor, and weapons will all level BEYOND that since it's highly unlikely you'll be done leveling them all by the time you hit 50.  Your stats (health, stamina, magicka) are capped at 50 though.  

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