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We spent three hours last week holed up playing Elder Scrolls Online. During that time, we learned so much about the game it's going to make your head spin. Read on for our comprehensive 3,000 word preview and then share your thoughts in the comments below.
Read the rest of Bill Murphy's Elder Scrolls Online: The Comprehensive Preview. |
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10/22/12 9:09:13 AM#2
I cannot express how much this game impressed us last week !! Since E3 they have been very hard at work! |
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erictlewis
Elite Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
10/22/12 9:14:07 AM#3
OK so where do you sign up to get into testing? Sounds interesting.
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10/22/12 9:14:38 AM#4
looking forward to it myself.
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Originally posted by erictlewis That bit is a ways away I think. While they were talking dates at the event, the game's still aiming for late next year launch. It is in pre-alpha right now. |
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10/22/12 9:15:43 AM#6
This sounds much more TES-like than their earlier "we want to be like WoW" interview. I guess this could be a good game, after all.
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10/22/12 9:16:49 AM#7
While some of the things in this preview sound really interesting and exciting, it does sadden me quite a bit when an Elder Scrolls MMO starts talking about what class you picked. I saw no mention in the preview of whether we can just go at it on our own without classes, so I assume it's not the case (SOrry if that was confirmed long ago, I haven't really been following the game all that closely). Honestly it's just not an Elder Scrolls game if everyone is put into classes. An open skill system (or at least the ability to choose to play that way) is probably the defining feature of The Elder Scrolls. |
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10/22/12 9:18:20 AM#8
i love TES.. why made a mmo -.-!!!!!
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Hey Wookie, Yeah, definitely has classes. Which I can understand lamenting, but I think once you see how much each class can be tailored you'll be pleased with the diversity. It uses the single-hotbar design and entails so many different skills across armor, weapons, and class choice that you really will be a unique character even if you are called a "Dragonknight" or whatnot. |
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10/22/12 9:23:09 AM#10
Well this D&D implementation is looks far better than Neverwinter. Hope they pull this game off. Let's hope Matt learned from his prior mistakes.
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10/22/12 9:24:12 AM#11
...and now my anticipation is back. The combat sounds good to me.
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ThomasN7
Hard Core Member
Joined: 3/17/07
"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus |
10/22/12 9:26:18 AM#12
I'm taking the wait and see approach. Not going to get myself all excited just to be let down in the end again.
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10/22/12 9:26:55 AM#13
I'm most intrigued by the character advancement. Since the pre-defined classes seem to branch out somewhat depending on how you allocate statistics to your character, according to what I've read. :) Interesting way of doing things for sure.
A writer and gamer from the Philippines. Loves his mom dearly. :) Can also be found on http://www.gamesandgeekery.com |
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10/22/12 9:29:27 AM#14
Definitely sounds better than what we previously thought it was going to be; a SWTOR clone with a TES skin.
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10/22/12 9:31:52 AM#15
Queue hate filled ignorance and uneducated opinions in 3,2,1.
On a positive note, I am looking forward to this title. a little sandbox on top of a themepark model with an exploration centric toolset. |
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10/22/12 9:35:47 AM#16
Doh, playing different sides on same server.
That worked out so well for swtor ilum, tsw fusang etc.. |
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10/22/12 9:36:45 AM#17
Good to hear something positive about ESO, but honestly we have heard this before on many many games and they still failed pretty hard, this game have a very unique following and will pick this game apart if it's not up to standards of the other Elderscrolls games, i really do have my fingers crossed but my hopes are not that high
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10/22/12 9:37:08 AM#18
This sounds much better than previously reported on. I am still skeptical due to so much trash out of the gate the last couple years. Will wait and see on this one. I would like to know about world size, leveling speed and what the intended end game is on this one.
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10/22/12 9:38:45 AM#19
Yet another single player game dressed up as an MMO. Unless there's some meaningful end-game experience with sandbox elements, it will just be another game you play till max level and then leave until another expansion comes along. (Maybe add 2 alts if it is true that all three factions have their unique leveling experience (They said this of SWTOR as well for the classes, but the majority of quests were shared quests), but even after that the content will 'dry up' if there's not some way of player-driven and -created content.)
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10/22/12 9:39:08 AM#20
so targeting in combat is not tab-select but directional, like Skyrim? If that's so, the game is immediately many scales up in my expectations.
http://kck.st/Xo38HT |
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