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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Biggest concern: zerg nutcupping

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51 posts found
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1695

10/21/12 2:04:36 PM#21

Funny.

 

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

 

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

 

[mod edit]

You stay sassy!

  Jakdstripper

Novice Member

Joined: 2/14/10
Posts: 2108

10/21/12 2:14:04 PM#22
Originally posted by Tamanous

Funny.

 

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

[mod edit]

 well said.

 "give us freedom!", "give us freedom!" "wait a minute...without rules there is no fairness....Give us Rules!"

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2385

10/21/12 2:17:32 PM#23
Originally posted by Jakdstripper
Originally posted by Tamanous

Funny.

 

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

[mod edit]

 well said.

 

Exactly. People also are not taking about the sandboxiness of making allies, etc and the hard work that goes into building those armies. 

  User Deleted
10/21/12 2:39:05 PM#24
Originally posted by Tamanous

Funny.

 

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

[mod edit]

Pretty much.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12108

Currently playing EVE, SMITE, Wildstar, and Combat Arms

10/21/12 2:46:35 PM#25
Originally posted by Tamanous

Funny.

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

Agreed. I think there are a lot more people infautated by the idea of an open PVP game with territorial control than there are actually understand what it entails or even how its played.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Celusios

Novice Member

Joined: 9/06/10
Posts: 347

10/21/12 5:29:18 PM#26

This is going to happen again, guaranteed. It happens in every Sandbox game. However, the reason they're so successful is because all of the newcomers and others are too stupid to combat them.

The common problem is everyone feels the need to make their own group so they can be this supreme grand leader. They take a portion of the new player base and a portion of the existing player base. So you continue to have the remnants of the non zerged alliance making these groups fighting eachother instead of making one giant group to combat the alliance. Alliances will always work for that reason. People are too concerned for virtual power than actually playing smart.

  gamefreak565

Novice Member

Joined: 5/31/09
Posts: 11

10/21/12 6:12:21 PM#27
Originally posted by Tamanous

Funny.

 

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

 

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

 

[mod edit]

Couldn't agree with you more. It's completely ridiculous how people think that "zerging" is a problem. What do you expect people to do? Not form alliances and stick in groups of 4-5 the entire game?

The whole point of creating a sandbox game is to have players influence the world in their own unique ways. It turns out that this is a PvP sandbox. So it makes sense that people create alliances to exert their dominance.[mod edit]

  Dracomon

Apprentice Member

Joined: 8/30/08
Posts: 27

10/22/12 1:33:55 AM#28

One way to reduce the "zergs" or very large alliances would be to stick to the original plan of penalising multi race clans / alliances outside of the Human / Dwarf / Elf and the Ork / Mahirim combo (Alfar were by themselves).

For some reason after years of being told this is how it would be, they dropped the idea in the final hour because some hardcore pvprs cried about not being able to nutcup the boyfriends who played another race.

  Krashner

Novice Member

Joined: 6/20/09
Posts: 141

10/22/12 2:02:00 AM#29
Originally posted by Tamanous

Funny.

 

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

 

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

 

[mod edit]

This has always puzzled me. Even in Guild Wars 2 people still cry about zergs in WvW...thats the point of large scale pvp. Literally the singular point. The only possible way to have large scale pvp is when two zergs hit each other. Of all the probles Darkfall had, zergs weren't one of them, and with the new role system small teams will be more viable for most players since nobody will be a master of everything.

  thinktank001

Elite Member

Joined: 12/13/08
Posts: 1833

10/22/12 3:03:52 PM#30
Originally posted by gamefreak565

Couldn't agree with you more. It's completely ridiculous how people think that "zerging" is a problem. What do you expect people to do? Not form alliances and stick in groups of 4-5 the entire game?

The whole point of creating a sandbox game is to have players influence the world in their own unique ways. It turns out that this is a PvP sandbox. So it makes sense that people create alliances to exert their dominance.

[mod edit]

 

Zerging is fine as a tactic if the risk is there.   In the original DF it wasn't, and there hasn't been any changes shown so far to prove that there will be drawbacks in UW.        

  Jupsto

Advanced Member

Joined: 3/22/07
Posts: 2103

10/22/12 3:51:02 PM#31

zergs are completely enevitable. why exactly is what you mention a bad thing? zergs in highly populated server are kind of fun to fight, its only a problem if 1 alliance completely owns the whole server.

it got boring when population was low on eu1 and 50% of the vets were all in the same zerg called "sun". but there will always be massive outnumbering.

we'd siege a clan larger than us with out ~20 and they would hire more clans just to treble our numbers, yeah its cheap and annoying such is the nature of the game.

and not having a holding or being locked off a continent doesn't stop you playing the game or having fun.

as a small clan you can join an alliance or get hired and fight in big battles.

My blog:

  Krashner

Novice Member

Joined: 6/20/09
Posts: 141

10/22/12 5:24:48 PM#32
Originally posted by psykobilly
Originally posted by Krashner
Originally posted by Tamanous

Funny.

 

If you subsitute the word "zerg" with "army" the game concept makes much more sense.

 

This is the ultimate paradox when it comes to pvp mmos. The so called hardcore crowd screams and yells for open, real world objectives which is the defining reason behind why nations are built and armies are formed yet when that occurs in their so called "sandbox" game they wanted so much to play, they call them zergs and run off to the developers crying they can't solo kill these zerg armies.

 

[mod edit]

This has always puzzled me. Even in Guild Wars 2 people still cry about zergs in WvW...thats the point of large scale pvp. Literally the singular point. The only possible way to have large scale pvp is when two zergs hit each other. Of all the probles Darkfall had, zergs weren't one of them, and with the new role system small teams will be more viable for most players since nobody will be a master of everything.

[mod edit]

[mod edit] It's literally impossible to prevent people from forming alliances without a rigid faction system. The only way to stop starter areas from getting camped is an EvE style safety area, since in current pvp there are no real consequences for killing people.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/22/12 6:55:26 PM#33

the could copy the interference system from perpetuum

e.g.  If wizards or priests stand to close to each other, their magical energies clash and they have more chance of misfiring, which increases by players in range

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

10/23/12 5:21:39 AM#34
It's a cert that there are already alliances being formed as we speak, with the goal of domination, creating safe havens and those who have played, will know who the culprits are.
  Xarnthal

Novice Member

Joined: 7/27/08
Posts: 134

10/23/12 9:18:13 AM#35
Originally posted by psykobilly

 

I'm a little worried we will see a repeat of DF release.  Basically what happened is that a zerg alliance formed on each sub-continent and completely locked it down.  Then you had maybe 3 big zerg alliances on the main continent each take a 3rd of the slice.  (there were some exceptions/resistance of course, but that's basically how it went down)

The zerg attitude is: tough shit it's a sandbox.  But in the long run it hurt the population of the game because you had new groups coming into the game that couldn't do anything unless they joined into a zerg.   

There is no way to prevent this from happening, but I really hope that the vet guilds coming back will keep their balls and not hand em out for everyone to cup.  

 

 

Darkfall died when the zergs died.

Sennheiser
Assist
Thage

  Vyeth

Advanced Member

Joined: 12/17/07
Posts: 1464

Celebrated pariah of MMORPG.com

10/23/12 9:27:33 AM#36

It's usually always a game of numbers.. A smaller force may be able to put a dent in a zergs armor (maybe loot someone high up in command), but they will never completely destroy a zerg.. Most big guilds try to express their "mad skillz yo" anyway, so it's highly unlikely they are a bunch of baboons running around.. They probably are all split into teams on Teamspeak or Vent using some precise tactics and target calling..

If all the big guilds team up and take over the world, well, you either join one of em or you lead a revolution to overthrow one of em.. Find you some freedom fighters and take a slice of land while forming a band yourself..

  Kshahdoo

Novice Member

Joined: 8/06/07
Posts: 560

10/23/12 2:35:39 PM#37

Well, if we look at EVE, we see there are a lot of zergs there. And zergs rule over 0.0 space. But not entirely because there are NPC systems where small pvp corporations and alliances can withstand any zerg. I think chaos cities play the same role in DF and will house many small pvp clans.

As to small PvE clans... Well, there is always faction lands. With a lot of people playing faction lands can be very interesting place to live... The problem is there are alway people who want to have there own home. Like a small hamlet. And when they will lose it they leave. And, you can't fight this.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

10/23/12 2:41:39 PM#38
This.
perpetuum-online.com/Help:Interference

But with magic, would work great I reckon,force players to spread out and add a new layer of tactic.
  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

10/23/12 2:44:02 PM#39

I haven't read ANY changes to the PvP system in UW so you can rest assured the same a** hats will be present and doing their usual.

Enjoy!

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  123443211234

Apprentice Member

Joined: 7/08/07
Posts: 229

10/23/12 5:32:57 PM#40

With a healthy population zergs will be alive and well in darkfall expect it and plan accordingly.  DF is created in such a way that although in a straight numbers vs. numbers matchup they could beat you there are many ways to even up the odds.  Like using a choke point to your advantage......i.e. 300 style works very well.  You can also attack the "zergs" holdings and farm grounds causing them to lose not only resources but also......players from the zerg when they realize they cannot be protected 24/7.  Quality of gear on zerg players will most likely be lower than nonzerg as they will have to share out limited higher end resources with many more people, people more likely to lose said gear at a faster rate as well.  Preperation and strategy will be key to fighting zergs, but obviously going head to head when you are outnumbered 2 to 1 or more is a very bad idea.

 

PS. There are many more things ingame you can do but I won't list them here,  you will have to find them out for yourselves.

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