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9/30/12 11:05:25 AM#41
Originally posted by Hokie Unified inventory was just a change to the way that hangars and cargo bay inventory windows worked. It basically just mean that instead of having 10 diffirent windows, you have one window that you can access all of your other inventory windows from. People are being overdramatic about it being bad. It took a little getting used to, but CCP has been pretty clear that they'll impliment stuff and then refine it with smaller iterations as time goes on; some people are impatient. I like what they're doing with this xpac. Lots more options for building ships and items to build, hopefully a useful bounty system. I'm hoping crimewatch will encourage people to do a little pvp in high sec as well. |
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9/30/12 11:25:19 AM#42
The new changes look good, but I agree with previous posters - Eve could do with Walking in Stations.
As Pokket said, "There aren't any unicorns in Eve."
She is correct - the Eve universe is about killing in a very single-minded way.
I would like to get out of my ship and explore.
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9/30/12 6:21:07 PM#43
Originally posted by kadepsyson Actually, as CCP has said, they know they are going to need to keep expanding the game in other directions in order to keep it alive for another 10+ years like they want. They know even the hardcore oldschoolers will eventually get sick of the space game as it is, and there's only so much they can do with that aspect of the game. When was the last time there was a revolutionary change in gameplay mechanics? They also know that there's a lot of people out there like me who would love to play EVE if it could deliver a walking game along side the flying game. Star Wars Galaxies had it and people loved it, though is't nowhere near as cool as EVE's. They are missing out on a lot of potential growth by just developing for the hardcore players. I was blown away by the character creation system last week when I signed up to try it. They I loved how nice my little station cabin looked in the game. It's a kick in the teeth to know that is the only place I will ever walk around in 3D. Put a ground based game in along side the space game and I'm there... for years. I'm not talking about that Dust garbage either. I was able to get that character looking shockingly close to the real me in a matter of minutes with their system. |
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9/30/12 6:56:06 PM#44
Originally posted by fkujustin For the Frigates at least Attack is DPS + Tackle Combat is just DPS |
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9/30/12 8:56:00 PM#45
As long as the "GOONS" are controlling EVE you will see very little progress in making EVE more of a sandbox. It just seems to me that the "GOONS" have thier own ideas about how EVE should be and they have more influence in EVE more than all of the rest of the players . |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
9/30/12 9:00:28 PM#46
Originally posted by kb4blu That one group can rise to so much power and influence is a sure sign that this game is a well qualified sandbox. El Psy Congroo |
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10/01/12 4:36:26 AM#47
Meh, as a 9 years old EVE veteran they need to provide more than, what essentially boils down to, simple GUI improvements, to keep my interest. The ways to collect bounty stays the same, regardless of the proposed system. The ways to gain criminal flagging stays the same, regardless of peoples awarness of their own current status or not. New ships... meh, one combat ship or the other, the war goals and the ways to achieve them are still the same. In general, another bunch of GUI improvements aimed at making the EVE interface easier for new players. No new content at all. |
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10/01/12 4:40:49 AM#48
3rd expansion in a row without actually expanding anything...just another no-content patch.
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10/01/12 4:50:28 AM#49
Originally posted by MikeB I think most people 'take it as read' that Retribution will be ok or good.
Many would like to see Walking in Stations. Lots of building blocks for this are present:
> We have character creation, clothing, and captain's quarters. > DUST will create worlds to walk around in. > What CCP learn from World of Darkness could be imported into Eve.
If CCP went the extra mile and made Eve compatable with 3D glasses, maybe Eve could become the Google of the gaming world. |
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10/01/12 6:24:07 AM#50
Well I am glad they are addressing the bounty and crimewatch code, both were somewhat broken and abused by those that knew the holes in the code. To those above that say it does not change anything, you are incorrect. Spend some time reading the blogs before you make yourself look ignorant. Looking forward to the new ships, and the rebalancing of some of the useless ones. |
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10/02/12 8:10:28 AM#51
No one cares about walking in stations to reach out to others would require advertiseing alone just like wow does. Eve wont grow without it.
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10/02/12 8:23:17 AM#52
Originally posted by Adamai I work in pharmaceutical advertising. It's much easier to sell something if it appeals to as many people as possible. Eve is a good space combat game, but it dosen't go far enough with 'exploration' aspects. Eve appeals to people who like starship battles in Star Wars. DUST should appeal to people who like Starship Troopers. Eve doesn't (yet) appeal to people who like those moments of exploration in science fiction films.
CCP should develop ALL possible aspects or they will experience the 'law of diminishing returns' - e.g. they will add 4 new ships to the many many they already have. |
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illutian
Advanced Member
Joined: 9/21/06
"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
10/02/12 11:23:13 AM#53
Originally posted by Piraal People don't want WiS because their either: a) Afraid they won't be able to trash talk from the safety of a station b) Fucking stupid "Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
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Slider7
Novice Member
Joined: 7/31/07
You are so lucky that they revoked my double-o license! |
10/02/12 5:27:17 PM#54
Originally posted by MikeB
Originally posted by QuicklyScott This has to do a lot with the walking in stations and the past stuff that pushed out for hte game that was placed on the back burner or just never completed. The Dev's need to make sure that if they start a project then they need to finish it. Don't go and do something halfway and then say that we are going to come back to it later when in all actually they don't. They (the Dev's) need to finish what they start. Not just push it to the back of the pile once it goes Alpha. This is totally relevant and has to be addressed. -Slider7 Looking for that next MMO |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
10/02/12 5:41:46 PM#55
Originally posted by Dyner Perhaps it is because THEY'RE happy with what EVE actually is - a spaceship game. I apologize if English isn't your first language. El Psy Congroo |
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10/04/12 5:30:10 AM#56
It would be nice if the weapon safety would be extended to prevent shooting your own wrecks/containers. Though it's basically an 'bug' in the interface, that when you're salvaging while shooting and a target dies exactly the moment you click a target, you sometimes end up shooting your own wrecks.
It shouldn't be hard to apply this feature for such situations also.
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10/21/12 8:41:11 PM#57
Originally posted by kadepsyson How would it hurt them? "Shit guys, they have WiS now. Game is ruined! We can't go out and do our normal stuff... oh wait".
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10/23/12 7:04:03 AM#58
You can read for yourselves what CCP's plans for WiS are: https://forums.eveonline.com/default.aspx?g=posts&m=2023395#post2023395 CCP Unifex (Executive Producer for EVE online): "It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.
Now. Perhaps we could talk about what will be in Retribution? Give me liberty or give me lasers |
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12/12/12 2:20:31 PM#59
Originally posted by JeroKane I think that you're purposely oversimplfying the argument (and also misconstrueing the actual numbers for or against).
Suffice it say that there were very vocal minorities on either side of the aisle. Those two minorities were very small compared to players that simply wanted "X" feature (whatever it was) to work in a useful and meaningful manner. WiS didn't reach that bar, not even a little. So CCP refocused on FiS. Does that mean that WiS is dead? No, I don't think it's dead. Backburner? Certainly. Hopefully, and I say this as a FiS afficianado, they'll come back around and add some meaningful WiS features and it'll be another game changer. Until then, don't fly what you can't afford to lose and stay aligned to something for godsake. |
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12/12/12 2:23:42 PM#60
Originally posted by Malcanis As for what Retribution is - so far I thinks it's been a resounding success. Sure it's not to the scale of Apocrypha (still my favorite) but it's moving the game forward in some very important directions and it CCP is to be believe (and why not) it is continuing to lay/improve the backend functional groundwork (revamping code and redesigning some of the duct taped features) needed for a host of other long requested things. |
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