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10/19/12 7:12:30 PM#21
Man...if they had only stuck with the Asheron's Call forumla and iterated on it. What a shame.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..." |
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10/19/12 7:16:16 PM#22
Originally posted by Khalathwyr I still have hope they may wake up to the idea again. Something is brewing but have to wait for some leaks or announcments. |
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10/19/12 11:59:21 PM#23
Originally posted by xalvi Blizzard will never make a game of someone elses IP. Why share profits when you can make up your own IP and rake in the cash. ANet fancy themselves as a new Blizzard, I doubt they'd share profits either.
I believe a company could still make an MMO based on the films, but since WB owns the films I guess WB indeed has control of any LOTR MMO until Turbines license expires. |
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10/20/12 12:29:26 AM#24
Originally posted by Xstatic912 I know it's common knowledge now that Blizzard takes ideas from other devs and uses them, but I'm not so sure they can pull it off successfully a 2nd time like they did with WoW . Their last project(D3) sort of showed their age, kind of like that MMA fighter that has passed his prime. I'm hoping Turbine will make Middle Earth Online. "If you can control a man's thinking, you do not have to worry about his actions. When you determine what a man shall think you do not have to concern yourself about what he will do."-Winston Churchill |
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10/21/12 5:38:24 PM#25
Originally posted by Skuz
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10/21/12 5:42:46 PM#26
Originally posted by DOC_AVENGER a game that goes f2p isnt called succesful |
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10/25/12 3:54:36 AM#27
Originally posted by DOC_AVENGER Polished yes. Successful, no. They were forced to go FTP after all, and their expansions have been getting worse and smaller each year. [mod edit] |
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10/25/12 4:52:32 AM#28
Originally posted by defector1968 Actually he is right in his assessment. A game that get continuous development (as opposed to, say Warhammer), a game that sees an influx of new and returning players, a game that has one of the best F2P cash shop models around can be considered successful. Lets not forget how long the game is running, the engine updates it has received over the years plus the quality of the content updates. In such a competitive environment any mmorpg that:
is a successful one.
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10/25/12 10:42:19 PM#29
Originally posted by Xasapis Stopped reading there. Turbine's cash shop is one of the worst things I've ever seen. One of the most restrictive on the market, easily. Good successful games don't have their staff layed off. |
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10/25/12 10:52:09 PM#30
Originally posted by DavisFlight Oh but they do. It's sound business practice to increase the size of an org during development and then layoff after. I doubt you'll hear about the addition of staff because, well frankly, it doesn't make good fodder for the type of people who get pleasure from reading about others' misfortune. |
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10/25/12 11:54:52 PM#31
Originally posted by grimgryphon You have that on individual games. YOu don't have that on MMOs. When an expansion is done, you start working on the next one. In my 6 years playing DAoC, I don't remember ever once seeing a news report that Mythic canned a bunch of people after an expansion released. |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
10/26/12 12:20:07 AM#32
Originally posted by DavisFlight It wasn't so publicized either at that time.
An expansion is released, typically theres a period were production is lessened in which case theres a chance of actual Layoffs. Lets face the facts here, no matter how successful a game is the need for workers after an expansion is less. Most work for the next expansion is often times not done immediaitely, and much of the work itself is more 'design' areas' that early where theres a lot less individuals needed for the process. Typically this 'need' becomes even less as expansions are often more 'content' updates then mechanic updates, making jobs that might have been in place to handle extra systems in the game might have no purpose for that next expansion whenever it comes. Expansions are often bigger projects so they can be costly to do, so for many companies who seek Profit > Quality games, they will layoff and then rehire when they need those extra bodies. It helps to let the expansion run its course and hopefully make up for the costs and getting them the most profit possible not having to support workers that aren't very useful at that point. |