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I've just noticed this like on the War Z facebook page . It does sound like they are listening to concerns about this becoming a gankfest . http://forums.thewarz.com/showthread.php?35575-PVP-problem/page54 This includes the possible inclusion of different types of servers including pve ones . |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
10/20/12 4:21:00 PM#2
Originally posted by roo67 I think that pve servers would lack the spirit of the game. At least for me, this type of game is about it being realistic. I played only DayZ, not this one, but I believe it also relies a lot on the atmosphere and setting. It just wouldnt be the same if you cant kill another person. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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Mesfenlir
Apprentice Member
Joined: 5/12/10
La ignorancia es atrevida - Ignorance is bold. |
10/20/12 4:30:35 PM#3
I never saw more morons in pvp in 5 years!!!! I understand there are survivors and must be bandits but 3 days ago the gankfest was out of control. Whats the point in kiling a fresh spawn newbie armed only with a flashlight when you have an automatic rifle? Seems that the zombies in game are not the real danger, another players are!!! Nowadays the game has no meaning at all. Cant imagine what will happen in months after the game is released and those players are full geared. The original concept was good but those idiots are ruining the game. Hope devs take good note and make some changes. I also think a pve server will be very boring but human idiocy never ceases to surprise me. |
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10/20/12 4:54:22 PM#4
ganking is what pvp players like to do. you can't make a pvp game and avoid ganking.
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I think one of the posts in the War Z forums says it best . A survival horror game is not ment to be about player kills so the PVP should not overtake the point of a zombie simulation . I think what may be best is to have hardcore servers where players that like the idea of having the abilty to loot anyone they kill can do what they want to do , have faction based servers where theres no looting of killed players or 24 lockout and have pve servers for those who what a pve style game . The the hardcore ,mediumcore and softcore players will be happy . Personally I m going for the second option if such a choice is possible . A hardcore gankfest will mean this game will end within a year or two because the majority of gamers dont want that . Nor do many want a easy cakewalk . its best to cater to all play styles thats the smart thing to do . The stupid thing would be to cater for a minority that just want to kill every one they see . Some of us like a community . Fortunatly the people developing this game are wise enough to see the kind of idiots that could take it over and are looking to address that problem so it becomes something thats playable for the majority and not the few . |
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10/20/12 5:16:38 PM#6
This is only alpha and the map size is restricted at this time. Simply opening up the map with the proper number of players will reduce the gankfest. There will also be servers availale rented by players and clans that will be whitlisted. The real time server is the one I will utilately be playing on. The game definitely needs to be re-balanced in the PVP area. There are too many snipers all over the place for one thing. But this is what testing is for. No game concept/plan ever surivives first contact with the players especially when many of them are pre-pubescent nerds.
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10/20/12 5:18:36 PM#7
why can't these games just completely randomize spawn points?....make a huge map and have 200 + random spawn point all over the map.
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10/20/12 5:26:40 PM#8
It's no different than DayZ, but because the map Colorado in the current stage is very limited so you constantly run into other players, thus getting killed a lot. |
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Originally posted by Illudo Maybe it worked well for the Day Z in a mod of a first person shooter but perhaps people want something more than that . And perhaps when the Day z has a stand alone model then they may see the need to offer different options for different style . I actually think given the War Z s developers seem to be listening to their potential player base it could end up as the winner . It certainly made me change my mind and buy the game today . If it turns out not to work out no biggie it was very cheap anyway . I think they deserve the benefit of the doubt now so I'm going to support them . |
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Originally posted by Jakdstripper Random spawn points would be a must on a hardcore server I would think other wise your just going to get people camping them . |
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Originally posted by LydarSynn C'mon lets face it there are pubescent nerds that do the same thing too lol . |
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10/20/12 6:54:05 PM#12
Originally posted by Mesfenlir That fresh spawn is going to backstab you the first time you're going to turn your head.Yes with a flashlight. |
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10/20/12 7:03:35 PM#13
Originally posted by Illudo It is different, there is no one on DayZ killing fresh spawns because it is entirely pointless. The best thing you get out of it is a bandage and a torch. You go on DayZ and try killing noobs, i'd bet within half an hour another player is there killing you because you are being so obvious. Also on DayZ many of the spawn points are several kilometers apart, takes you about 20 - 30 mins to run between them. ![]() |
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10/20/12 7:04:26 PM#14
They don't need pve servers, they need hi-sec, low-sec, null-sec
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10/20/12 7:17:04 PM#15
how about having protection for 1 hour (or specific time) after you spawn from getting killed, this will give you some time to go hide/loot/search around e.t.c , and also heavy penaldy on bandits, when they die instead of 1 hour till they spawn make it 3 -4 hours...it will make em think better of when its time to kill
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10/21/12 3:39:30 AM#16
They're reducing the amount of damage flashlights do in future, thus no more oneshotting flashlights of doom!
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Originally posted by Jakdstripper True but as people have pointed out this is ment to be a survival horror game and not simply about pvp . So you do need some checks and balances to make sure it doesn't get out of hand . Theres a big difference between a pvp game and a gankfest which will put off a lot of players . |
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10/21/12 9:56:24 AM#18
Originally posted by LydarSynn
Yes, if you stretch out the spawn points and release a bigger map there is going to be less deaths per hour. However, that isn't going to stop the deathmatch shoot on sight mentality. This is what happens when a game becomes extremely popular and appeals to the general audience - take a look at DayZ's history for an example of that. What was once a niche community enjoying it for the "authentic" survival/humanity based experience is now people enjoying it for the tactical shooter aspect.
Perhaps white-listed servers will offer a better experience but I doubt it will change the deathmatch mentality. In a game without consequences you'll find that in general people are just going to kill for the fun of it.. because why not? Currently Playing: |
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10/21/12 10:03:19 AM#19
First of all - I really enjoyed playing this game and hope it does well, that said..
Seriously, they didn't see this coming? This seems like really really poor planning. 2 years in development my rear end. What did they actually expect? |
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10/21/12 10:05:02 AM#20
Originally posted by roo67 Every mmo company must find out the hard way. About three seconds later, 'carebear' first appears... And the official war between company needs (new player retention) and pv-peen (gankin da nubs) is on. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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