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10/20/12 4:24:55 PM#321
Originally posted by Draemos What they actually said word for word is that a lot of content could be player made. "there is no content!!!!" "you wanted a sandbox, you got a sandbox" |
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10/20/12 4:27:51 PM#322
At last, my sig is relevant.
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10/20/12 4:42:10 PM#323
Originally posted by Vorthanion Two words: WoW Fever "There is zero gold spam in most F2P games." - Nariusseldon |
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10/20/12 4:45:07 PM#324
324 replies. Apparently "sandbox" is the new black.................. |
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10/20/12 4:51:55 PM#325
Originally posted by ste2000 Considering the fact that TOR, TSW, and other themeparks have been "underpreforming", are you surprised? Not that I would ever trust anything Smed says, but there are enough developers out there that could put some decent money behind a sandbox game, and might now be willing to, since the collapse of the themepark market to new offerings. Whether an actual sandbox type game (UO) or very deep hybrid (SWG) actually will end up coming out is anyone's guess. But it won't be from SOE.
"There is zero gold spam in most F2P games." - Nariusseldon |
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10/20/12 4:56:23 PM#326
As a player who cut my teeth on The Realm 2x, UO, and having played EQ from launch day till POP I think this retrospective on MMO development is the fresh attitude needed for the genre to survive. But, as another poster noted (idk if it was this or in another thread, sorry for not properly quoting you.) that at this point the "sandiness" of this sandbox is left up to speculation and the imagination. Could it be Darkfall: Norrath, will FFA pvp and brutal death conditions? Could it be EQ1 with player created content and housing and thats what they call a Sandbox? We'll see. Also, to address those lamenting over them starting over, realize that nobody highlighted every file from their prior 2 years of progress and hit the delete key. Animations, sound effects, basic mechanics, the bulk of the labor, will no doubt stay in tact. As a huge sandbox fan, I'd love to see done right what so many others have done wrong (Mortal Online, etc) and will be following any released development information closely, yet cautiously. If one thing over a decade of MMO hobbyism has taught anyone, it is to believe it when you see it.
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10/20/12 5:03:29 PM#327
Originally posted by pvpirl I don't see it being FFA pvp, just because SoE knows they have to make it accessible to more audiences and the EQ brand fanbase is largely PvE. |
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10/20/12 5:09:07 PM#328
I don't actually think EQN is going maintain FFA PVP full loot dynamic, it was just the far end of the sandbox spectrum (UO) in my point that we don't know exactly what they mean by sandbox. I, personally, hope it's a healthy combination of UO, EQ1 and Archeage.
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10/20/12 5:53:56 PM#329
I think if there is PVP it will be limited to PVP servers, and PVE servers will be completely split. EQ1's playerbase is completely PVE based, I would say 99% of the players are PVE purists. EQ2's playerbase I'm not so sure about, but I think it's slightly more PVP but the majority would still be PVE. I think if there is PVP it will be by choice through server type. |
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10/20/12 6:03:23 PM#330
If I remember correctly, EQ1 had pvp servers, some with special loot conditions like only 1 item and all your gold or something like that.
I'm a unique and beautiful snowflake. |
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10/20/12 6:08:34 PM#331
Originally posted by Mike-McQueen Yes, they had PVP servers, now only 1 is left I believe. I don't know what the loot conditions were. I remember the arguments when Rift launched between PVE purists and PVP players, PVE purists don't want any PVP on their servers at all and will refuse to play in games with PVP, some PVE players don't mind. |
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10/20/12 6:08:37 PM#332
Originally posted by pvpirl I think the same, Smed IMO meant some sandbox features but more hybrid. He has already said that the world will be more along the lines of EQ and Vanguard( have to find the interview) with new features. This will be the real follow up to EQ not EQ2 which is nothing like how EQ was. ArcheAge is going to be the main rival to EQNext IMO, Smed may not be everyones cup of tea but he aint an idiot that's for sure, Smed is EQ. |
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10/20/12 6:18:10 PM#333
Well, heres to EQ Next bros. Hopefully they'll give out a nugget of info or screen shot, trailer, etc before SOELive 2013 at E3, PAX, etc
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10/20/12 6:31:01 PM#334
Originally posted by pvpirl We have concept Art . http://www.onrpg.com/MMO/Everquest-Next/popupscreenshots#1
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10/20/12 6:32:03 PM#335
Please give me a gameworld with graphics that scale up to 'O My God I want to live Here!!' Also, player built housing, and towns, let guilds be able to build a blacksmith shop, inn, tavern, store (butcher/fruits and veggies/bakery/armor/weapons that a guildmember have to be logged in and in the store for sales (lock and unlockable display tables that requires a present guildmember) , also have shipbuilding / maybe even rare airship building that needs a medium/large guilds resources and money to make) in the game, make player craftted items using rare drops the most uber type of gear, make crafting only doable on a workbench/oven/crafting table not 'in-the-field' make harvest nodes random spawns in an area not static, have humanoid mobs drop (weapons/armor) not animals which will only drop (meat/bones/hides and organs) etc etc etc lol
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10/20/12 6:32:26 PM#336
Originally posted by Rimmersman Im hoping we will see alot more immersive gameplay. The soemote and integrated and modulated voice chat will be nice. I assume any feature thats in planetside 2, EQ2 or SWG that has an eqn application will be in EQn, and that might include FPS combat (its certainly capable of it with that engine). Im hoping that they go 3 man grouping with no trinity but really advanced crowd control, but i have my doubts. I also doubt there will be open pvp anywhere other than pvp servers. I am really really hoping they do something with eq1's original faction system. i would also like to see no levels or experience points and a unique skill collection system but well have to see on that as well. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/20/12 6:35:57 PM#337
Originally posted by Rimmersman that was from 2 years ago - and is now obsolete http://eq2wire.com/2010/08/06/eq-next-first-concept-art/ http://eq2wire.com/2011/04/03/eqnext-screen-shots-and-concept-art-from-fan-faire-2010-repost/
http://eq2wire.com/2012/06/19/eqnext-news-late-this-year/ Smokejumper: Screens you saw from a couple years ago are completely obsolete now and are not pertinent to the current game at all.
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
10/20/12 6:38:39 PM#338
EQ was a themepark through and through. Linear class design, every warrior was the same, every monk, every druid... Completely loot driven. Zones catering to specific levels (yes there were some mobs in each zone that were harder but the zone itself was all approximately the same level). Llimted crafting completely outdone by loot and of course absolutely no way to impact/shape/own the world. EQ was a complete themepark. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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10/20/12 6:39:57 PM#339
Sounds like fun.....
Life is Short, Read a Book. |
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10/20/12 6:40:19 PM#340
Dont really care as i dont play anything thats closely related to Smedley or SOE |
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