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10/20/12 7:50:40 AM#281
Originally posted by ShakyMo My take on it. |
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10/20/12 8:17:38 AM#282
Don't get why you swapped wow and gw2, what do you do in wow at endgame, you sit in cities queueing to do instances, whereas most people in gw2 are outdoors either in WvW or orr.
Also EQ hybrid, but leaving daoc as themepark, huh? Daoc leans more towards hybrid as at least players in daoc can affect the world (in a limited manner) through rvr and housing. |
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10/20/12 8:20:01 AM#283
"But Smedley, I like theme park games." "EverQuest Next will also be the world's largest theme-park style game." I believe nothing SOE related until it happens. a yo ho ho |
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Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
10/20/12 9:22:59 AM#284
Originally posted by Rimmersman I think it is better to think of EQ as the father of all mmo's; UO being the grandfather; Meridian 59 as the petrie dish. I, like others, see EQ as a kind of hybrid; neither sand or theme but the 'naissance' of both concepts and how they could work in a 3D world (<----see that UO fans; I don't want to argue - I know you came first). EQ birthed WoW/EQ2 in one direction; but it also birthed SWG in the other direction.
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10/20/12 9:37:37 AM#285
I loved EQ2, played it for 5 years. Games don't last forever, they eventually get old and tired. I would like to see todays MMO's last 5 years. I thank Smedly for giving me 5 years of friendships and adventures, there's nothing more i want in an MMO than this.
Smedley also plays EVE Online in a nullsec corp, so i think he has some idea about Sandboxes, that and the fact that he created the fucking genre you are playing :)
Bring on EQNEXT. my web design: www.advancedws.com.au |
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10/20/12 10:05:26 AM#286
Originally posted by ignore_me 99% of development companise do. |
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10/20/12 10:29:05 AM#287
I still don't see how they are going to square sandbox with a raiding endgame, which let's face it is what most EQ fans like, heck blizzard hired these players half way through vanilla wow to make it into a raid grinder.
You can't have sandbox and raid orientated endgame, hell you can't have sandbox and endgame fullstop. The concepts go together like fishfingers and custard. |
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10/20/12 10:52:12 AM#288
Originally posted by ShakyMo offtopic but Blizzard hired the EQ players before WOW launched
http://wow.joystiq.com/2007/10/15/a-tigole-flashback-to-legacy-of-steel/ Rob Pardo was the guild leader for EQ raiding guild, Legacy of Steel Rob Pardo already worked for Blizzard and in 2002 he recruited Tigole (Jeff Kaplan) from same guild Furor (Alex Afrasiabi) from EQ raiding guild, Fires of Heaven, joined Blizzard in 2004 |
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10/20/12 10:57:04 AM#289
Originally posted by ShakyMo
For a sandbox to be successful then there must not be any end game no max level you can obtain, and no classes. SOE can't make that kind of game, the only companies that can are CCP and the now long dead Origin who made UO. |
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10/20/12 11:17:57 AM#290
I'm shocked to see how many people want this to fail... Everyone refers to just about one excuse... SWG. How long ago was that, really? To think that you guys honestly think they'd want to further risk their reputation by continuing to do the same is just absurd. They're doing an amazing job on PS2 and I highly doubt EQN will be treated any different. Those of us that have been paying attention knew to expect something big coming.
Months ago smedley did an AMA (Ask Me Anything) on reddit any he made a lot of itneresting comments one of which when he was asked if they're working on any sandbox games and he replied "Hell yes we will". Here's a few more comments to give you an idea of how EQN could be:
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10/20/12 11:37:36 AM#291
wow. That train of thought is really closed minded. |
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10/20/12 11:45:58 AM#292
It's not. Tiered raiding endgame is the OPPOSITE of sandbox. They can't cost in the same game. As soon as you add item sets you need to gather before you can move into a next tier of content that let's you grind another set that let's you do a further tier etc.. ad infinitum with expansions. The game ceases to be a sandbox.
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10/20/12 11:51:20 AM#293
you can still have tiered raiding in a sandbox game. The difference is that the rewards should be for the guild and not the individual. no swords of doom and gloom, no ultimate sheild. You might get a "orb of teleporting" that your guild could use to put a teleporter in the guild hall.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/20/12 11:55:45 AM#294
Then it wouldn't be tiered. Do you really thinly core EQ fans would enjoy a game where they can't go "we've progressed as far as raid x". But as soon as you put that gated progression in the game ceases to be a sandbox.
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10/20/12 11:57:16 AM#295
You need to expand your understanding of what a raid can be. ill use this as an example maybe.. There is a npc that requires 10+ individuals to defeat, By defeating said npc players can harvest or obtain crafting materials or schematics. which in turn creates different items. Now you didn't speak of "tiered raiding" in the initial post, but I would speculate it be interworked into the scenario by implementing a skill level of 'harvesting". Now all of this doesn't kill your sandbox ideology, Things are still created, destroyed and altered in a free-form fashion. |
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10/20/12 12:21:43 PM#296
Originally posted by Olgark All EQ raids before PoP started were open world raids. Even PoP, GoD and later expansions had open world raids. The reason some raids became instanced is because of griefing, guilds would permacamp them day and night to stop other guilds from progressing. |
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10/20/12 12:24:22 PM#297
Originally posted by ShakyMo Every game has tiers, every game has a form of balance, even sandboxes have tiers. |
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10/20/12 12:24:44 PM#298
Originally posted by ShakyMo not at all. The difference is in a sandbox the rewards from raid type activities help guilds to build all kinds of interesting devices that their whole guilds can utilize. I would go on guild raids if it was for a good cause like getting that teleporter orb or a guild sheild generator or a floating island to put my guild base on. i will not go on any raid that leads to phat l33t for one person. make raids a guild activity and they fit in really nice. Individual rewards just dont fit in a large group activity. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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10/20/12 12:29:22 PM#299
Originally posted by ShakyMo why? As long as they don't make the quipment "bind on equip" and allow players to sell it, I don't see any reason they can't add special encounters that require specific efforts to obtain them. not everything has to be crafted. As long as they allow crafters to create different but competitive armor/weapon types then I can see it adding variety. |
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10/20/12 12:30:16 PM#300
Originally posted by CalmOceans True, i remember when LDON introduced instances to EQ. I liked it the way it was but things move on, it's one of the reasons i still get my kicks in Vanguard now and again. It's way closer to the old systems of EQ than EQ2 could ever be. |
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